• Title/Summary/Keyword: 복사 속

Search Result 108, Processing Time 0.022 seconds

Effect of the HVAC Conditions on the Smoke Ventilation Performance and Habitability for a Main Control Room Fire in Nuclear Power Plant (원자력발전소 주제어실 화재 시 공조모드가 배연성능 및 거주성에 미치는 영향 분석)

  • Kim, Beom-Gyu;Lim, Heok-Soon;Lee, Young-Seung;Kim, Myung-Su
    • Fire Science and Engineering
    • /
    • v.30 no.5
    • /
    • pp.74-81
    • /
    • 2016
  • This study evaluated the habitability of operators for main control room fires in nuclear power plants. Fire modeling (FDS v.6.0) was utilized for a fire safety assessment so that it could determine the performance of the smoke ventilation and operator habitability with the main control room. For this study, it categorized fire scenarios into three cases depending on the conditions in the HVAC system. As a result of fire modelling, it showed that Case 1 (with HVAC) would give rise to the worst situation associated with the absolute temperature, radiative heat flux, optical density, and smoke layer height as deliberating the habitability and smoke ventilation. On the other hand, it showed that Cases 2 (w/o HVAC) and 3 can maintain much safer situations than Case 1. In the case of temperature at 820 s, Cases 2 and 3 were up to approximately 63% greater than Case 1 in the wake of ignition. In addition, the influence of radiative heat flux of Case 1 was even larger than Cases 2 and 3. That is, the radiative heat fluxes of Cases 2 and 3 were approximately 68% higher than Case 1. Furthermore, when it comes to considering the optical density, Case 1 was approximately 93% greater than Cases 2 and 3. Accordingly, it expected that the HVAC system can influence a the performance on the smoke ventilation that can be sustainable for operator habitability. On the other hand, it revealed an inconsecutive pattern for the smoke layer height of Cases 2 and 3 because supply vents and exhaust vents were installed within the same surface.

A Study on Future Changes of Sea Surface Temperature and Ocean Currents in Northwest Pacific through CMIP6 Model Analysis (CMIP6 모형 결과 분석을 통한 북서태평양 해면수온과 해류의 미래변화에 대한 고찰)

  • JEONG, SUYEON;CHOI, SO HYEON;KIM, YOUNG HO
    • The Sea:JOURNAL OF THE KOREAN SOCIETY OF OCEANOGRAPHY
    • /
    • v.26 no.4
    • /
    • pp.291-306
    • /
    • 2021
  • From the climate change scenario experiments of 21 models participating in Coupled Climate Model Inter-comparison Project Phase 6, future changes of sea surface temperature (SST) and Kuroshio in the Northwest Pacific were analyzed. The spatial feature of SST change was found to be related to the change of the current speed and spatial distribution of Kuroshio. To investigate the relationship between the change in latitude of the Kuroshio extension region, which flows along the boundary between the subtropical gyre and the subarctic gyre in the North Pacific, and the large-scale atmospheric circulation due to global warming, the zero-windstress curl line for each climate change experiment from 9 out of 21 models were compared. As the atmospheric radiative forcing increases due to the increase of greenhouse gases, it was confirmed that the zero-windstress curl line moves northward, which is consistent with the observation. These results indicate that as the Hadley Circulation expands to the north due to global warming, the warming of the mid-latitudes to which the Korean Peninsula belongs may be accelerated. The volume transport and temperature of the Tsushima Warm Current flowing into the East Sea through the Korea Strait also increased as the atmospheric radiative forcing increased.

A Comparison between Various CFD Solvers for Analysis on Thermal Load in Smart Farm(Fluent, Open-FOAM, Blender) (스마트팜 열부하 분석을 위한 CFD 해석 도구 비교)

  • Lee, Jun-Yeob;Oh, Jong-woo;Lee, DongHoon
    • Proceedings of the Korean Society for Agricultural Machinery Conference
    • /
    • 2017.04a
    • /
    • pp.170-170
    • /
    • 2017
  • 기후변화 따른 스마트팜 돈사 외부 환경의 변화에 대응하고, 사육 환경을 능동적으로 개선하기 위한 연구가 수행 중이다. 돈사 내 열전달 요소 간 상호 역학성 분석을 위해서 고려해야할 사항은 입기구, 보온 등, 열풍기, 단열제, 위치, 방향, 돈사의 연평균 온도, 습도, 연중 일사량, 가축의 열복사 등 상호 복잡하게 연관되어 있는 물리량이다. 돈사 전체 열손실, 자연발생 에너지량, 강제발생 에너지량, 난방용량 등을 고려한 순간 열부하 산정을 위한 여러 방법 중 우선적으로 CFD(Computational Fluid Dynamics)를 이용하였다. 순간 열부하 산정을 위한 해석 도구 선정에 있어서 다양한 유체 및 기체 전산 유체역학 Solver(Fluent, Open-FOAM, Blender)를 고려하였다. 공간 Mech를 수행하기 위한 도구로는 공개 소프트웨어 인 FreeFem++ 3.51-4 (http://www.freefem.org)를 이용하였다. 이 과정에서 일부 기체 (암모니아)의 농도를 난수로 변화시키는 기법을 적용하여 가상적으로 돈사의 환경을 Pseudo 시뮬레이션 하였다. 결과적으로 Fluent에 비하여 OpenFOAM을 이용하여 얻은 열유동의 방향(속도)과 크기 백터가 상대적으로 크게 나타났다. Fluent가 시계열 상에서 혼합 기체 물리량 변화를 무시할 수 있는 안정되고 균일한 환경에 적합하기 때문인 것으로 판단되었다. Blender의 경우 Lattice Boltzmann methods 과 Smoothed-particle hydrodynamics 방법을 이용한 유체/입자 동력학 모델링을 제공함에 있어 시각적 효과를 강조하는 기능에 중점을 두었다. Fluent와 Blender에서 제공하는 해석 연산 모듈의 정확성 검증을 위해선 공간 분해능을 높인 정밀 계측 시스템을 이용하여 검증할 필요가 있다. Open-FOAM를 이용한 열부하 분석 수행이 상대적으로 높은 절대값을 보이는 특성은 열부하 제어 시스템의 Overshoot를 유발할 가능성이 있으므로 이에 대한 해석 모델의 보정이 추가적으로 필요할 것이다. CFD의 한계인 시간 복잡도를 낮추고 상대적으로 높은 시계열 분해능을 확보할 경우 돈사 내 환기시스템에 맞는 소요 환기량 실시간 산정이 가능해지고 외부기상 및 돈사내부 복사열을 활용함과 동시에 돈군 순환에 상응하는 실시간 열부하 관리 시스템 도출이 가능할 것이다.

  • PDF

Performance Enhancement and Evaluation of a Deep Learning Framework on Embedded Systems using Unified Memory (통합메모리를 이용한 임베디드 환경에서의 딥러닝 프레임워크 성능 개선과 평가)

  • Lee, Minhak;Kang, Woochul
    • KIISE Transactions on Computing Practices
    • /
    • v.23 no.7
    • /
    • pp.417-423
    • /
    • 2017
  • Recently, many embedded devices that have the computing capability required for deep learning have become available; hence, many new applications using these devices are emerging. However, these embedded devices have an architecture different from that of PCs and high-performance servers. In this paper, we propose a method that improves the performance of deep-learning framework by considering the architecture of an embedded device that shares memory between the CPU and the GPU. The proposed method is implemented in Caffe, an open-source deep-learning framework, and is evaluated on an NVIDIA Jetson TK1 embedded device. In the experiment, we investigate the image recognition performance of several state-of-the-art deep-learning networks, including AlexNet, VGGNet, and GoogLeNet. Our results show that the proposed method can achieve significant performance gain. For instance, in AlexNet, we could reduce image recognition latency by about 33% and energy consumption by about 50%.

A 3D Game Character Design Using MAYA (MAYA를 이용한 3D게임 캐릭터 디자인)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.15 no.6
    • /
    • pp.1333-1337
    • /
    • 2011
  • 3D engines loading, and expansion of the usable capacity, next-generation smartphone game markets are rising briskly by the improvement in CPU processing speed of Phones (hardware of smartphone). Therefore, in creating 3D game characters, realistic and free-form animations in a small screen of a smartphone are becoming important. Through this paper, as a method of creating characters and operating for game characters to cause user's feeling, with NURBS data of MAYA, We completed a face in turns of eyes, a nose, and a mouth, and with Polygon Cube tool, modeled hands and feet. After dividing a cube into half and modeling it, through mirror copying We completed the whole body and modeled the low-polygon. Then to model realistic and free-form characters, We completed each detail with ZBrush and applied Divide level up to 4. Though they might look rough and exaggerated, We tried to express stuck-out parts and fallen-in parts effectively and smoothly with Smooth brush effect, map and design the low-polygon 3D characters.

Depth Image Upsampling Algorithm Using Selective Weight (선택적 가중치를 이용한 깊이 영상 업샘플링 알고리즘)

  • Shin, Soo-Yeon;Kim, Dong-Myung;Suh, Jae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.21 no.7
    • /
    • pp.1371-1378
    • /
    • 2017
  • In this paper, we present an upsampling technique for depth map image using selective bilateral weights and a color weight using laplacian function. These techniques prevent color texture copy problem, which problem appears in existing upsamplers uses bilateral weight. First, we construct a high-resolution image using the bicubic interpolation technique. Next, we detect a color texture region using pixel value differences of depth and color image. If an interpolated pixel belongs to the color texture edge region, we calculate weighting values of spatial and depth in $3{\times}3$ neighboring pixels and compute the cost value to determine the boundary pixel value. Otherwise we use color weight instead of depth weight. Finally, the pixel value having minimum cost is determined as the pixel value of the high-resolution depth image. Simulation results show that the proposed algorithm achieves good performance in terns of PSNR comparison and subjective visual quality.

Discovery of Sub-pc Scale Plasma Torus in the Nearby Radio Galaxy 3C 84 with the KVN and VERA Array (KaVA)

  • Wajima, Kiyoaki;Kino, Motoki;Kawakatu, Nozomu
    • The Bulletin of The Korean Astronomical Society
    • /
    • v.41 no.2
    • /
    • pp.32.4-33
    • /
    • 2016
  • 활동성은하핵(AGN)의 거대 블랙홀 주변에 존재하는 플라스마 디스크의 구조나 물리적인 상태를 관측으로 직접 찾는 것은 AGN 중심부분에서의 제트 형성, 방출과정이나 에너지 수송과정을 조사하기 위해 중요한다. 지금껏 주로 센치미터파장 영역의 다주파 VLBI 관측으로 우리은하에서 가까운 AGN 속에 존재하는 10 pc 정도의 플라스마 디스크가 발견되어 있다만, AGN의 활동성을 정하고 있는 1 pc 이하의 스케일에서의 디스크 구조를 직접 관측한 결과는 아직 없다. 우리는 2015년8월부터 KVN 및 KVN과 일본 VERA로 구성되는 한일공동 VLBI 관측망(KaVA)을 이용해서 전파 은하 3C 84(z = 0.0176, 1 mas = 0.36 pc)의 밀리미터파장 모니터링을 진행하고 있다. KVN과 KaVA를 이용하면 1 pc 이하의 스케일로 3C 84의 중심구조를 고감도에서 분해할 수 있다. 이번 발표에서는 KVN 및 KaVA로 거의 동시에 실시한 관측결과를 중심으로 보고한다. 관측은 2016년2월22일(KaVA 43 GHz) 및 23일(KVN 86 GHz)에 실시되었다. 양 주파수의 이미지에서 종래의 센치미터 ~ 밀리미터파장 VLBI관측으로도 검출되어 있는 중심핵(C1) 및 남쪽에 약 3 mas 떨어져서 위치하는 로브(C3) 성분 뿐만 아니라 C1으로부터 북쪽에 약 2.5 mas 떨어져서 위치하는 새로운 성분(N1)을 검출하였다. N1의 검출 수준은 43, 86 GHz 모두 $6{\sigma}$이며, 양 주파수 사이에서 광학적으로 두꺼운 스펙트럼을 가지고 있다. 과거의 관측으로 측정된 C3의 겉보기 속도는 빛의 속도의 약 23%이며, 남북 로브의 구조와 운동의 대칭을 가정하면 N1이 도플러 분사출 효과 때문에 어두워지고 있는 가능성은 낮다. 따라서 C3에 대응하는 북쪽 N1로브로부터의 복사가 블랙홀 주변의 플라스마 디스크로 인해 저주파수에서 강한 흡수를 받고 있는 결과고 생각된다.

  • PDF

A 3D Game Character Design Using MAYA (MAYA를 이용한 3D게임 캐릭터 디자인)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2011.05a
    • /
    • pp.300-303
    • /
    • 2011
  • Owing to the improvement in CPU processing speed of Phones (hardware of smartphone), 3D engines loading, and expansion of the usable capacity, next-generation smartphone game markets are rising briskly. Therefore, in creating 3D game characters, realistic and free-form animations in a small screen of a smartphone are becoming important. Through this paper, as a method of creating characters and operating for game characters to cause user's feeling, with NURBS data of MAYA, We completed a face in turns of eyes, a nose, and a mouth, and with Polygon Cube tool, modeled hands and feet. After dividing a cube into half and modeling it, through mirror copying We completed the whole body and modeled the low-polygon. Then to model realistic and free-form characters, We completed each detail with ZBrush and applied Divide level up to 4. Though they might look rough and exaggerated, We tried to express stuck-out parts and fallen-in parts effectively and smoothly with Smooth brush effect, map and design the low-polygon 3D characters.

  • PDF

Analysis of Flame Shape in Flare Stack (플레어스택의 화염 형상 분석)

  • Lee, Heon-Seok;Kim, Bum-Su;Jung, Sang-Yong;Yoo, Jin-Hwan;Park, Chul-Hwan;Ko, Jae-Wook
    • Journal of the Korean Institute of Gas
    • /
    • v.13 no.3
    • /
    • pp.49-53
    • /
    • 2009
  • Relief systems can improve the process safety because it has the function for the prevention of overpressure. Flare stacks is necessary to avoid explosion, radiation, or toxicity by waste-gas emitted from relief system. Safe combustion is one of the important factors to improve safety and the quantity and velocity emitted is ruled in the API code 521. Due to the pressure of released gas and mass flow, a flame from flare stack is similar to jet fire. In this study, we have investigated the effect of flame form on complete combustion and heat emission. API code was similar to jet fire model in flame length, the flame had an effect on the ground.

  • PDF

Three-dimensional Wave Propagation Modeling using OpenACC and GPU (OpenACC와 GPU를 이용한 3차원 파동 전파 모델링)

  • Kim, Ahreum;Lee, Jongwoo;Ha, Wansoo
    • Geophysics and Geophysical Exploration
    • /
    • v.20 no.2
    • /
    • pp.72-77
    • /
    • 2017
  • We calculated 3D frequency- and Laplace-domain wavefields using time-domain modeling and Fourier transform or Laplace transform. We adopted OpenACC and GPU for an efficient parallel calculation. The OpenACC makes it easy to use GPU accelerators by adding directives in conventional C, C++, and Fortran programming languages. Accordingly, one doesn't have to learn new GPGPU programming languages such as CUDA or OpenCL to use GPU. An OpenACC program allocates GPU memory, transfers data between the host CPU and GPU devices and performs GPU operations automatically or following user-defined directives. We compared performance of 3D wave propagation modeling programs using OpenACC and GPU to that using single-core CPU through numerical tests. Results using a homogeneous model and the SEG/EAGE salt model show that the OpenACC programs are approximately 53 and 30 times faster than those using single-core CPU.