• Title/Summary/Keyword: 보행시뮬레이션

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Computer Simulation of Pedestrian Collision Trajectory for Various Velocities (컴퓨터 시뮬레이션을 이용한 보행자 충돌 선회특성에 관한 연구)

  • 김종혁;유장석;박경진;손봉수;장명순;홍을표
    • Journal of Korean Society of Transportation
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    • v.20 no.2
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    • pp.81-92
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    • 2002
  • An automobile crash with a pedestrian generates a trajectory which is crucial to identify the cause of the crash. Previous researches have been carried out for pedestrian movement using simple explicit formulae. The formulae are derived from elementary physics. Therefore, they could not sufficiently include variables of a vehicle and a pedestrian. To overcome such a limitation, a simulation is utilized for the pedestrian behavior in crash environment. A dynamic software called MADYMO is utilized for the simulation. A simulation model is established. The automobile body and a dummy are modeled with rigid bodies, joints and springs. The simulation results are compared with those from explicit formulae. It is found that the explicit formulae did not fit to pedestrian conditions. Simulations are performed for various velocities of automobiles. Results are discussed for the usage of the simulation.

Space and Pedestrian Modeling Method for Crowd Evacuation Simulation in Large-scale Buildings (초대형 건축물에서 군중의 대피 시뮬레이션을 위한 공간 및 보행자 모델링 기법)

  • Shin, Dong-Cheol;Lee, Jong-Min;Kim, Whoi-Yul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.307-310
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    • 2009
  • 본 논문은 대형 건축물 내에서의 보행자 대피 시뮬레이션을 위해, 광범위한 네트워크 모델과 세밀한 네트워크 모델을 통합하는 방법과보행자가 자연스럽게 벽이나 장애물을 피하면서 이동할 수 있도록 하는 개선된 보행자 이동 모델을 제안한다. 제안하는 네트워크 모델을 통해 기존의 광범위 네트워크 모델에서 분석할 수 없는 보행자 개개인의 이동정보를 세밀한 네트워크보다 적은 양의 연산으로 계산할 수 있었고, 개선된 보행자 이동 모델을 통해 보행자가 자연스럽게 벽이나 장애물을 피하면서 이동할 수 있도록 하였다. 제안하는 방법을 대형 건축물인 코엑스 몰에 적용하여 대피 시뮬레이션을 수행한 결과, 3000명의 보행자에 대해 초당 10번 이상의 시뮬레이션 정보를 계산할 수 있었고, 대피 시의 방향 유도에 따른 대피 시간을 확인할 수 있었다.

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An Indoor Pedestrian Simulation Model Incorporating the Visibility (가시성을 고려한 3차원 실내 보행자 시뮬레이션 모델)

  • Kwak, Su-Yeong;Nam, Hyun-Woo;Jun, Chul-Min
    • Spatial Information Research
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    • v.18 no.5
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    • pp.133-142
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    • 2010
  • Many pedestrian or fire evacuation models have been studied last decades for modeling evacuation behaviors or analysing building structures under emergency situations. However, currently developed models do not consider the differences of visibility of pedestrians by obstacles such as furniture, wall, etc. The visibility of pedestrians is considered one of the important factors that affect the evacuation behavior, leading to making simulation results more realistic. In order to incorporate pedestrian's visibility into evacuation simulation, we should be able to give different walking speeds according to differences of visibility. We improved the existing floor field model based on cellular automata in order to implement the visibility. Using the space syntax theory, we showed how we split the indoor spaces depending on the different visibilities created by different levels of structural depths. Then, we improved the algorithm such that pedestrians have different speeds instead of simultaneous movement to other cells. Also, in order for developing a real time simulation system integrated w ith indoor sensors later, we present a process to build a 3D simulator using a spatial DBMS. The proposed algorithm is tested using a campus building.

Implementation of Microscopic Pedestrian Simulation by using NetLogo (NetLogo를 이용한 미시적 보행시뮬레이션의 구현)

  • Jang, Sung Min;Rhee, Jong Ho;Oh, Seung Hwoon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.30 no.2D
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    • pp.119-125
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    • 2010
  • Transportation system improved with rapid economic growth has helped human being a lot. However, the system has been also created social problems. The fast increasing auto ownership has not only increased transportation accidents but decreased air quality rapidly. One of the serious problems in transportation is that transportation policies have disregarded human factor, especially pedestrian environment. This research has developed microscopic pedestrian simulation with Netlogo. Netlogo is a very useful program for simulating complex systems such as pedestrian movements. The simulated pedestrian movements has been compared with actual surveyed pedestrian movements on a sidewalk. The comparison has been showed that the simulation program can be used for analyzing various pedestrian environments. Also, the impacts of bollard on the sidewalks have been analyed with the simulation program.

Constructing Effective Smart Crosswalk Traffic Light Mechanism Through Simulation Technique (시뮬레이션 기법을 통한 효율적 스마트 보행신호등 메커니즘 구축)

  • Lee, Hyeonjun;Moon, Soyoung;Kim, R.Youngchul;Son, Hyeonseung
    • KIISE Transactions on Computing Practices
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    • v.22 no.2
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    • pp.113-118
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    • 2016
  • The walking speed of handicapped people generally is slower than that of normal people. So it is difficult for them to cross at crosswalks within the allotted time provided by the traffic light. This problem can be solved by expanding the time of the traffic light. However, if the latency of the traffic light is increased without distinguishing the handicapped among all other pedestrians, the efficiency of traffic signal lights will decrease. In this paper, we propose a smart traffic signal connecting mechanism between the previous pedestrian traffic signal and a pedestrian's device (smartphone). This Smart pedestrian traffic light, through this mechanism, minimizes traffic congestion by providing additional walking time only to the handicapped among pedestrians. This crosswalk traffic light recognizes the handicapped using a technique called Internet of things (IOT). In this paper, we extract the data necessary to build an effective smart crosswalk traffic light mechanism through simulation techniques. We have extracted different kinds of traffic signal times with our virtual simulation environment to verify the efficiency of the smart crosswalk pedestrian traffic light system. This approach can validate the effective delay time of the traffic signal time through a comparison based on number of pedestrians.

근린공원 야간 보행 안전을 위한 조명 품질의 시뮬레이션 비교 연구

  • Lee, Jong-Seong;Lee, Seok-Jun
    • Proceedings of the Safety Management and Science Conference
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    • 2009.11a
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    • pp.9-14
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    • 2009
  • 야간 조명은 건강과 복지에 대한 인간의 욕구를 야간시간의 활용을 통하여 충족시킬 수 있도록 도와주고 있다. 또한 조명은 경관의 활성화와 미적 공간 창출의 유용한 도구로 이용되고 있어 근린공원에서의 조명은 주간과 다른 분위기를 제공하여 이용자들의 만족도를 높여주고 있다. 하지만 위험 요인을 가지고 있는 공원에서는 심미적 효과뿐만 아니라 이용자들의 보행 안전을 위한 야간 조명설계의 중요성이 강조된다. 본 연구는 야간 근린공원 이용자들의 보행 안전을 고려한 조명설계를 위하여 시뮬레이션 접근법을 이용하여 대안 조명품질을 비교한다. 기존에 설치된 조명기구와 타 조명기구를 시뮬레이션으로 비교함으로써 조명설계시 시뮬레이션 접근법의 유용성을 제안한다.

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Pedestrian LOS Analysis of VISSSIM based on Pedestrian Crossing Velocity (in Yeoksam Satation) (횡단보행속도 실측에 기반한 VISSIM 보행자도로 서비스 수준 분석 (역삼역을 중심으로))

  • Park, Soon Yong;Cho, Hyerim;Han, Um
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.11a
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    • pp.5-6
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    • 2019
  • 최근 보행자 행태를 반영한 미시적 시뮬레이션 분석이 가능하게 되었다. 차량 분석과 유사하게 보행자 행태 중 가장 빈번히 사용되는 것은 보행속도로 이는 횡단보도 보행자 녹색시간 산정과도 매우 밀접한 관계가 있다. 또한 보도의 밀도를 산정함에 있어서 보행자 속도는 중요한 역할을 담당한다. 이에 본 논문에서는 횡단보도의 보행자 속도를 실측하고, 이를 기반으로 미시적 시뮬레이션인 VISSIM의 주요 파라메타인 보행속도를 이용하여 역삼역 일대의 보행실태를 점검해 보았다. 분석에 사용된 보행속도 실측자료는 서울시 16개 횡단보도에서 조사되었으며, 연령별로 일반인(64세 이하)과 노인(65세 이상)을 구분하여 분석하였다.

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Extraversion & Introversion Type Agent Design for Crowds Simulation (군중 시뮬레이션을 위한 외향과 내향 성격을 적용한 에이전트 설계)

  • Park, Sang-Wook;Basa, Tristan;Lee, Won-Hyung
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1367-1372
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    • 2006
  • 건물의 평면 디자인이나 도로의 디자인과 같은, 보행자를 고려해야 하는 디자인 혹은 그와 유사한 문제의 최적화를 위해서 군중 시뮬레이션이 필요한 경우가 있다. 이때 보행자 에이전트에 대한 모델이 필요하며 에이전트 디자인을 얼마나 신중하게 하느냐가 군중시뮬레이션의 결과에 많은 영향을 미친다. 기존의 보행자 모델은 에이전트로 하여금 이성적 행동을 하도록 하는 데에 초점이 맞추어져 있었다. 하지만 사람은 심리경향을 갖고 있으며, 이를 고려한 보행자 모델은 좀 더 현실과 가까운 군중 시뮬레이션이 가능하도록 해 준다. 본 논문에서는 MBTI(Myers-Briggs Type Indicator)의 척도 중 하나인 외향과 내향 척도를 기존의 보행자 모델에 적용시켰다. 외향과 내향을 하나의 변수로 보고 그에 따른 행동 패턴의 결정에 대한 함수를 만들었다. 그리고 이 모델을 사용하여 2 차원의 군중시뮬레이션을 해 보았다. 이 시뮬레이션은 출구를 가지고 있는 평면구조를 사용하여 위급한 상황일 때를 가정하여 에이전트들이 출구로 빠져나가도록 하는 것이다.

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Microscopic Evacuation Simulation in Large-scale Buildings using EgresSIM (EgresSIM을 이용한 대형건축물의 미시적 대피시뮬레이션)

  • Kwak, Suyeong;Nam, Hyunwoo;Jun, Chulmin
    • Journal of the Korea Society for Simulation
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    • v.25 no.1
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    • pp.53-61
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    • 2016
  • This paper introduces 'EgresSIM', which is microscopic evacuation simulation software. EgresSIM developed in this paper is a three-dimensional (3D) pedestrian evacuation simulator based on the improved model advanced from the floor field model(FFM), a microscopic pedestrian model. This software can simulate large size buildings that consist of a number of floors, stairs, rooms, and exit doors. Moreover, this software can arrange several hundreds or thousands of pedestrians in indoor space and check their movements through the 3D viewer in real time, as well as produce detailed results about evacuation situations such as which paths are employed by individual pedestrians, how long does it takes to evacuate, and how many evacuees are gathered at each of the exit doors. Building data needed in the simulation are constructed as XML files according to pre-defined indoor data models and information of simulation results is also created as XML log files. A moving pattern of pedestrians can be represented in many ways by adjusting the sensitivity parameters of two walk models supported by EgresSIM. Thus, evacuation simulation can be done based on many assumptions of situations such as movement to the nearest exit door or blackout after outage.

Pedestrian Multi-Agent Model in College Town Streets (대학촌 가로의 보행환경 개선을 위한 보행자 멀티에이전트(Pedestrian Multi-Agent) 모델링)

  • Moon, Tae-Heon;Han, Soo-Chel;Sung, Han-Uk;Jeong, Kyeong-Seok
    • Journal of the Korean Association of Geographic Information Studies
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    • v.9 no.2
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    • pp.194-205
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    • 2006
  • The purpose of this study is to develop a pedestrian multi-agent model and simulation system using multi-agent theory, which may be utilized as a planning support system for building a comfort and safe environment of pedestrian street. Differing from existing pedestrian models, however, every single pedestrian was regarded as an individual agent in the model. Multiple agents like multiple pedestrians in the street then maintain their own characteristics and respond to surrounding environment. In addition their moving behavior are made by their own decision rules that they have or had acquired through the interactive communications or learning between agents like real world. After verifying the model validation, as the $R^2$ between the predicted value and observed value was up to 0.781, the developed model was applied to Gazwa district within Gyeongsang university village. The simulation system was developed by Flash MX action scripts and the physical environment of the streets was configured with the digital map and ArcGis within computer virtual space. The attribute data of buildings such as type and size of commercial business were collected through the field survey and combined with physical features. Then the effect of the variation of building attractiveness and the occurrence of street events to pedestrian environment were simulated. Through the experiments this study could make suggestions to improve pedestrian environment.

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