• Title/Summary/Keyword: 보이지 않는 공간

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Metric Reconstruction for Augmented Reality (증강현실을 위한 매트릭 복원)

  • Yu, Jeong-Jae;Kim, Hye-Mi;Park, Chang-Jun;Kim, Hong-Seok;Lee, In-Ho
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.649-652
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    • 2007
  • 이 논문에서는 영화, CF 같은 영상물 제작 시 CG/실사 합성을 위해 배경기하정보를 추출하는 알고리즘을 제안한다. Metric Reconstruction 은 카메라 자동 보정을 통해 이루어지며 이는 오랫동안 연구되어 온 분야이다. 접근방법은 영상의 특징점 추적 정보와 카메라 내부변수 가정으로부터 유도되는 자기 보정 방식과 공간상에서 미리 기하 정보를 알고 있는 보정틀을 사용하는 방식으로 크게 분류될 수 있다. CG/실사 합성의 작업 효율성을 위해서는 배경 영상에 보정틀이 보이지 않는 것이 좋은데 자연 특징점(Natural Feature)에만 의존하는 자기 보정 방식의 경우 2K 급 영상에서 CG 객체를 합성했을 때 떨림이 느껴지지 않을 만큼 정확한 결과를 얻기 힘들다. 이 논문에서는 Polleyfeys[2]가 제안하였던 영상 시퀀스를 입력으로 하는 자기 보정 시스템을 바탕으로 마야 작업 환경에서의 핀홀 카메라 모델에 맞도록 카메라 내부변수의 비선형 최적화를 수행하는 방법과 사용자 개입을 통한 카메라 변수 정확도 향상방법을 제안한다.

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한국계 벤처 네트워크 활성화를 통한 벤처기업 해외진출 촉진방안 중국.인도.이스라엘계 민족적 네트워크 모델과의 비교분석

  • 한창혁;배종태
    • Proceedings of the Technology Innovation Conference
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    • 2002.02a
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    • pp.237-268
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    • 2002
  • 실리콘밸리는 보이지 않는 인적 네트워크(Human Network)로 움직인다. 실리콘밸리내 핵심정보와 세상 돌아가는 진짜 이야기는 인종별, 대학출신별, 출신기업별 소그룹 네트워크를 통해서만 이루어진다. 본 연구에서는 실리콘밸리라고 하는 창조적 공간과의 연결고리 강화를 통해 미래기회를 선점하기 위한 수단으로서 $\ulcorner$한국계 벤처 네트워크$\lrcorner$ 를 촉진하는 방안에 대해 살펴보고자 한다. 본 연구에서는 중국, 인도, 이스라엘 등 각 민족별 네트워크가 본국과 실리콘밸리간에 어떠한 협력관계를 보이고 있는가를 조사.분석한 후, 여러가지 가설을 도출하였다. 본 연구의 주요 결과는 다음과 같다. 첫째, 각 민족별 역사적 이민과정 및 배경에 따라 네트워크의 특성이 달라진다. 둘째, 본국의 산업발전 정도에 따라 본국과 실리콘밸리내 네트워크간의 관계가 달라진다. 셋째, 본국의 정책적 의지가 얼마나 강하냐에 따라 네트워크 활동의 강도도 달라진다. 넷째, 연구모형 인자간의 흐름방향에 따라 본국과 실리콘밸리 간의 역할 관계가 다르게 나타난다. 아울러 본 연구에서는 각 민족별 네트워크의 특성을 비교 분석한 후, 한국계 벤처 네트워크의 모델도 함께 제시하였다. 끝으로 본 연구의 관찰 및 분석을 바탕으로, 한국계 Global Network 발전방안에 대한 정책적인 제안을 제시하였다.

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Hybrid Urbanscapes of PC Bangs and Their Socio-Spatial Effects on Human Bodies (피시방의 혼성적 도시경관과 인간 육체에 대한 사회-공간적 영향)

  • Lee, Hee-Sang
    • Journal of the Korean Geographical Society
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    • v.42 no.5
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    • pp.710-727
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    • 2007
  • This paper suggests an inquiry into the characteristics and implications of urbanscapes produced by Internet cafes, widely called PC Bangs in Korea, and their effects on the motions and boundaries of human bodies as cyborgs which exist in between actual and virtual spaces or between human and machine spaces in PC Bangs. The paper, which is organised into two main sections, first investigates the streetscapes of PC Bangs as electronic architectural spaces and suggests the urban electronic space of PC Bangs in terms of hypertext space. Then, it looks at the effects of PC Bangs on human bodies which exist as human-machine hybrids or cyborgs in PC Bangs. The paradoxical socio-spatial characteristics of PC Bangs as third, liminal or hybrid spaces between actual and virtual spaces or between human and machine spaces can be explained as follows. Firstly, there appear both nomadic and sedentary landscapes in that people in PC Bangs move in virtual spaces on the one hand, and are static in actual spaces on the other hand. Secondly, both open and closed spaces are shaped in that although PC Bangs act as open or public electronic spaces, they involve invisible social boundaries, forming the gendered space of masculinism. Thirdly, the boundaries of the human body are extended and are shrunk at the same time in that while the sensory boundaries of the body in PC Bangs are extended through electronic networks, its social boundaries are shrunk through the imaginary space of solipsism. Thus and finally, PC Bangs can be characterised not only as social spaces entailing embodied and gendered landscapes, but also as non-places involving the cyborg landscapes of human-machine connections.

Study of the Musical Spaces Composition in Daniel Libeskind Architecture (다니엘 리베스킨트 건축의 음악적 공간 구성에 관한 연구)

  • Song, Dae-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.1
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    • pp.793-800
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    • 2015
  • This study is to analyze correlation between Daniel Libeskind's architecture works and the effects as a series of music works be learning in youth and opera "Aron and Mose". The results showed that First, Libeskind created convergence of invisible line by borrowing the composition of freely flowed scales in score from his architecture. Second, he composed geometrical shapes of contrapuntal reiteration based on double tune in music structure, in other words forms of polyphonic proportion. and he expressed the geometrically, freely line rhythm by planning composition of multidimensional spaces, "Hybrid", planning the contrast of material, form by results of Intertextually combination between Architecture and Music. Third, he tried to express the pain, fear, anxiety, etc. of the past spatially, and constructed "the spaces of absence" on his works through inspiration from Arnold Sch$\ddot{o}$nberg's works.

Detection of the co-planar feature points in the three dimensional space (3차원 공간에서 동일 평면 상에 존재하는 특징점 검출 기법)

  • Seok-Han Lee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.16 no.6
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    • pp.499-508
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    • 2023
  • In this paper, we propose a technique to estimate the coordinates of feature points existing on a 2D planar object in the three dimensional space. The proposed method detects multiple 3D features from the image, and excludes those which are not located on the plane. The proposed technique estimates the planar homography between the planar object in the 3D space and the camera image plane, and computes back-projection error of each feature point on the planar object. Then any feature points which have large error is considered as off-plane points and are excluded from the feature estimation phase. The proposed method is archived on the basis of the planar homography without any additional sensors or optimization algorithms. In the expretiments, it was confirmed that the speed of the proposed method is more than 40 frames per second. In addition, compared to the RGB-D camera, there was no significant difference in processing speed, and it was verified that the frame rate was unaffected even in the situation that the number of detected feature points continuously increased.

Constructing Topographies of EMF Risks from Underground Power Lines (전자파 위험 지형도의 상이한 구성: 지중 송전선로 위험 논쟁을 중심으로)

  • Kim, JooHui
    • Journal of Science and Technology Studies
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    • v.19 no.3
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    • pp.119-166
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    • 2019
  • The risk of electromagnetic field(EMF) from power lines has been heavily disputed whenever high-voltage power line towers were built in South Korea. Local communities and civic groups had regarded burying the lines in the ground as an alternative to building power line towers. In 2014, however, when an elementary school science teacher reported the results of EMF measurements over the underground power lines to the Asian Citizens' Center for Environment and Health (ACCEH), the risk controversy over underground power lines took a whole new turn. The level of EMF from underground power lines turned out to be higher, and therefore more harmful than that from power line towers. In the debates that took place from then on over the EMF risk, ACCEH and NIER(National Institute of Environmental Research) presented conflicting topographies of EMF risk. This paper examines measuring practices of ACCEH and NIER by analyzing the measuring sites, measuring devices, and measuring heights chosen by each organization. This paper further examines how ACCEH and NIER mobilized various standards(EMF exposure limit, measurement guideline, categorization of carcinogens) differently. This controversy on the EMF from underground power lines of Seoul has raised concerns on the non-thermal effects of EMF in the long-term exposure and has led people to question whether burying the power lines is the safe alternative to building power line towers. Furthermore, this suggests conflicting answers on whether Seoul, where 90 % of transmission lines were already buried, is a safely managed place or not.

Applying the Metaverse Platform and Contents in Practical Engineering Education (공학교육 현장에서의 메타버스 플랫폼 및 콘텐츠 활용)

  • Lee, Yongsun;Lee, Taekhee
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.31-43
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    • 2022
  • Recently, metaverse is rapidly expanding its area as a platform that can be applied to various fields. In particular, the function that allows many users to interact in a three-dimensional space allows VR/AR-based educational content to be used as a more advanced concept. Due to the nature of engineering education, it is often based on three-dimensional objects. In the case of a three-dimensional object, it is difficult to explain through two-dimensional videos or documents, and it becomes more difficult to express when the process of changing the object is included. The three-dimensional space of the metaverse can improve this difficulty based on real-time rendering. Another characteristic of engineering education is that there are many invisible elements. Although it is involved in the movement of objects due to electromagnetic fields, magnetic fields, and forces, it is the main reason for increasing learning difficulty because it is invisible. These problems can also help learning because they can be visually represented in the metaverse space. In this paper, the results of the establishment of the metaverse platform for engineering education and the real-time lecture contents produced based on it are described, and the applied results and lecture evaluation are discussed. Lectures using a total of 9 metaverse contents were conducted, and 90% of the positive lecture evaluation results were obtained.

Strategies for Cyber Territory Construction (사이버국토 구축전략에 관한 연구)

  • 김영표;한선희
    • Spatial Information Research
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    • v.10 no.1
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    • pp.1-14
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    • 2002
  • Due to the rapid development in information technology, countries of advanced information technology and multi-national information communication industries have expanding their invesment in constructing a cyber territory or a cyber city, and even a cyber globe that combines the real world with the cyber world. As such, in order to keep up with the competition with other countries to secure the Invisible Continent, Korea cannot afford to fall behind in the preparation and efforts to construct a cyber territory. Therefore in preparation for the inevitable establishment of a cyber territory, this study defined the concept of a cyber territory clearly and proposed a promotional strategy needed by the government for the establishment of a cyber territory. A cyber territory is 'the dynamic second territory that realizes various values in various aspects through organically combining innumerable active bodies in a surreal space and that are created by systematically and optimally connecting the physical topographical space and activity of the first nation to the cyberspace'. To explain further, a cyber territory is defined as another simulated space not only to manage the land systematically and deal with administrative services far the greater population, but also to contain economic activities of corporations and the citizens' everyday lives in a virtual reality by digitizing the entire territory including even the sea. In order to establish such cyber territory, it is necessary to revise related laws and policies, to foster related technology and industry as a main engine for national development, to promote public awareness, and to train related human resources.

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A method of measurement for gait cycle based on motion sensors (모션센서를 기반으로 하는 보행주기 측정 방법)

  • Hyeon, Hun-Beom;Song, Su-Ho;Hong, Ji-Heon;Lee, Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.761-763
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    • 2016
  • 근래 물리치료에서 외관이 아닌 내부의 움직임을 볼 수 있는 장비를 요구하고 있다. 즉, 관절과 같은 눈에 보이지 않는 움직임을 살펴보고자 한다. 지금까지 나온 장비로는 카메라를 이용한 장비로 움직임에 따른 관절의 움직임을 비롯하여 높은 성능으로 정확한 정보를 제공한다. 하지만 장비의 주체가 카메라이기 때문에 많은 제약사항이 따른다. 일정한 공간이 필요하고, 암막상태이며 단순 보행주기를 실험하는 것에도 많은 준비가 필요하다. 따라서 본 논문에서는 위와 같은 제약을 모두 없애고 센서를 착용하기만 하면 관절의 움직임을 측정할 수 있는 간편한 측정방법을 제공하고자 한다. 그 중 압력센서를 동반하여 보행주기를 정확히 측정하고 관절의 움직임을 볼 수 있는 방법을 제시하고자 한다. 본 논문에서 제시하는 방법은 모션센서의 회전각을 이용하여 관절의 움직임을 유추하고 그 값을 그래프로 출력하는 방식이다. 또한 연구 실험 결과, 보행주기를 측정하기 위해 압력센서를 이용하여 보행 1주기의 4포인트를 정확히 측정할 수 있고자 한다.

Stereo Sequence Transmission using Concealment of Disparity Information on Color Channels (변이 정보의 칼라채널별 은닉을 통한 스테레오 동영상 전송 기법)

  • 이호근;하영호
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.40 no.2
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    • pp.29-36
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    • 2003
  • This paper proposes a new 3D image transmission technique using digital watermarking for compatibility with conventional 2D digital TV. To transmit 3D images effectively, generally, we use image sequence transmission using temporal-spatial redundancy between stereo images. It is difficult for users with conventional digital TV to watch the transmitted 3D image sequence because of effectivity of 3D image compression. To improve such problem, in this paper, we perceive the concealment of new information of digital watermarking and conceal information of the other stereo image into three channels of the reference image. So we can watch the image with 3D TV as well as conventional digital TV when it is decoded.