• Title/Summary/Keyword: 보간기

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소프트웨어 펄스보간기의 성능비교에 관한 연구

  • 안중환;임현석
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1992.04a
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    • pp.211-215
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    • 1992
  • 보간기(Interpolator)는 NC 공작기계에서 공구의 궤적 및 이송속도를 제어하는 주요한 요소이다. 보간기는 보간계산 과 펄스의 발생을 전자회로로서 행하는 하드웨어 보간기와 컴퓨터 프로그램으로 수행하는 소프트웨어 보간기로 나눌 수 있는데 하드웨어 보간기는 고속보간이 가능하지만, 유연성이 부족한 단점이 있기 때문에 CNC 화 뒤로는 그 의존도가 점점 낮아지고 있다. 본 연구에서는 더 광범위한 기준펄스 보간기의 특성을 조사하기 위하여 DDA, SPD(Smooth Pulse Distribution), SFG(Saita Function Generator) 방식의 직선, 원호, 타원보간 성능을 알고리즘의 처리속도, 경로오차의 측면에서 비교, 분석하였다.

3D Animation Watermarking Based on Orientation Interpolator (방향보간기 기반의 3D 애니메이션 워터마킹)

  • Lee, Suk-Hwan;Do, Jae-Su;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.10 no.1
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    • pp.36-48
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    • 2007
  • This paper proposed 3D keyframe animation using orientation interpolator. 3D keyframe animation consists of a number of transform nodes that have geometrical node of initial model and several interpolator nodes that represent the object moving. In the proposed algorithm, we randomly selects transform nodes with orientation interpolator node and performs to resample quaternion components for haying uniform key time. And then, watermark bits are embedded into quaternion components with large rotation angles. Experimental results verified that the watermark embedded by the proposed algorithm had good robustness against geometrical attacks and timeline attacks and also PSNR of keyvalue in orientation interpolator node is above 42dB.

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NURBS Interpolator with Recursive Method (재귀적 방법에 의한 NURBS 보간기)

  • Baek Dae Kyun;Ko Tae Jo;Lee Jeh Won;Kim Hee Sool
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.5 s.170
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    • pp.45-54
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    • 2005
  • The purpose of this research is to find a simple and accurate NURBS interpolator for CNC systems such as robot, CMM and CNC machine tools. This paper presents a new design of NURBS interpolator for CNC system. The proposed algorithm used the recursive characteristics of NURBS equation, the previous incremental value and chord length for the sake of a constant chord length. Simulation study was conducted to see the performance of the proposed interpolator with reference-word and reference-pulse method. Consequently, an accurate and simple NURBS interpolator was possible for modem CNC systems.

3D Animation Watermarking Using Position Interpolator (위치보간기를 이용한 3D 애니메이션 워터마킹)

  • Bae, Sung-Ho;Lee, Suk-Hwan;Kim, Jung-Hyun;Kwon, Ki-Ryong;Lee, Eung-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.3C
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    • pp.287-296
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    • 2007
  • 3D keyframe animation is used widely in 3D graphics for real-time animation. This is a method that registers the animated key values in the important several frames among the entire frames and generates the rest frame by interpolator using the registered key values. This paper proposed the watermarking for 3D keyframe animation using PositionInterpolator. The proposed algorithm selects randomly the embedding meshes, which are transform nodes among the entire hierarchical structure. Then the watermark is embedded into keyValues of PositionInterpolator in selected transform node. Experimental results verified that the proposed algorithm has the robustness against geometrical attacks and timeline attacks.

A Design of Symbol Timing Recovery for DVB-RCS (DVB-RCS에서 심볼 타이밍 복원에 관한 연구)

  • Mo, Kyoung-Ha;Song, Hyoung-Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.8A
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    • pp.771-778
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    • 2002
  • We investigate the design of an interpolation filter of a MF-TDMA demodulator which is applied to DVB-RCS. If sampling is not synchronized to the data symbols, timing adjustment in digital receiver must be performed by interpolation. It is impossible that conventional sinc interpolation filter coefficients are actually extended to infinity. We propose a Kaiser window interpolation filter and a sinc interpolation filter using th Kaiser window. Simulation results show that the performance improvement is realized by employing the proposed interpolation filter.

A study on the improvement of calculation efficiency for the two-axis hardware interpolator using DDA (DDA를 이용한 하드웨어 보간기의 계산효율 향상에 관한 연구)

  • 오준호;최기봉
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.12 no.5
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    • pp.968-975
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    • 1988
  • The maximum feedrate generated from the hardware DDA is closely related to its calculation efficiency. The smaller interpolation span results in the lower calculation efficiency. This paper presents the method to improve the calculation efficiency for the smaller interpolation span. For the linear interpolation the higher calculation efficiency can be achieved by putting biggest value that the interpolation DDA can hold. for the circular interpolation, however, the scheme used for linear interpolation does not work since arbitrary change of value in the interpolation DDA changes the radius of the circle. The bit length of the hardware DDA is adjusted instead of adjusting the value in DDA, which results in the every same effect on calculation efficiency for the circular interpolation. The hardware circuit and supporting software are designed, and tested by two axis step motor driven milling machine. The experimental results show that the proposed method drastically increases the maximum feedrate even for the smaller interpolation span.

Development of the Real-Time 3D NURBS Interpolator for CNC Machines (CNC 공작기계의 실시간 3차원 NURBS 보간기 개발)

  • 홍원표;양민양
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.05a
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    • pp.1032-1035
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    • 2000
  • Increasing demands on precision machining with computerized numerical control (CNC) machines have necessitated that the tool to move not only position error as small as possible, but also with smoothly varying feedrates in space. This paper presents a new high precision interpolation algorithm for 3-dimensional (3D) Non-Uniform Rational B-Spline (NURBS) curve in the reference-pulse CNC technique. Based on the minimum path error strategy, real-time NURBS interpolator was developed in software and this was implemented with a PC-NC milling machine. The several experimental results have shown that the proposed NURBS interpolator is useful for the high precision machining of complex shapes. It is expected that this algorithm can be applied to the CNC machines for the machining of 3D free-form surfaces.

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A Study of Parametric Curve Interpolator in CAD/CAM Ststem (CAD/CAM 시스템에서 매개변수형 곡선본간기에 관한 연구)

  • 김희송
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.5 no.4
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    • pp.47-52
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    • 1996
  • The interpolator is very important in CNC machines. This study proposed a parametric curve interpolator(PCI) which can be used for machining any sculptured surface represented in a parametric form and generates commands for tool motion between CAD data points according to given accuracy demands. The proposed interpolator is superior to the existing linear interpolator in accuracy, feed rate and acceleration continuity. Moreover in comparison to the recently developed cubic spline interpolator, the PCI has the capability of handling higher order parametric curves and also ensures precise tracking in the velocity domain. Results from real time simulations and experiments on open architecture CNC machines equipped with the proposed interpolator are presented to show its practical capagility. It is believed that the combination of the proposed interpolator and the open architecture machine controller further advances the area of command generation which is an important aspect of CAD/CAM.

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3D Animation Watermarking Using Geometrical Structure and PositionInterpolator (기하학적 구조 및 위치 보간기를 이용한 3D 애니메이션 워터마킹)

  • Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.6 s.312
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    • pp.71-82
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    • 2006
  • For real-time animation, keyframe animation that consists of translation, rotation, scaling transform nodes is used widely in 3D graphics. This paper presents geometrical watermarking using vertex coordinates in CoordIndex node and interpolator watermarking using keyvalues in PositionInterpolator node for 3D keyframe animation based on VRML. Experimental results verify that the proposed algorithm has the robustness against geometrical attacks and timeline attacks as well as the invisibility.