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3D Animation Watermarking Using Position Interpolator  

Bae, Sung-Ho (동명대학교 멀티미디어공학과)
Lee, Suk-Hwan (동명대학교 정보보호학과)
Kim, Jung-Hyun (동명대학교 멀티미디어공학과)
Kwon, Ki-Ryong (부경대학교 전자컴퓨터정보통신공학부)
Lee, Eung-Joo (동명대학교 정보통신공학과)
Abstract
3D keyframe animation is used widely in 3D graphics for real-time animation. This is a method that registers the animated key values in the important several frames among the entire frames and generates the rest frame by interpolator using the registered key values. This paper proposed the watermarking for 3D keyframe animation using PositionInterpolator. The proposed algorithm selects randomly the embedding meshes, which are transform nodes among the entire hierarchical structure. Then the watermark is embedded into keyValues of PositionInterpolator in selected transform node. Experimental results verified that the proposed algorithm has the robustness against geometrical attacks and timeline attacks.
Keywords
3D Keyframe Animation; Watermarking; Position Interpolator;
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