• Title/Summary/Keyword: 배재

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A study on the search for the shortest evacuation route due to flash floods in the recreation forest (휴양림 내 돌발홍수로 인한 최단 대피 경로 탐색 연구)

  • Jeon, Sungwoo;Kim, Minkyu;Choi, Dongwoo;Lee, Seojun;Jung, Heokyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.494-497
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    • 2022
  • Recently, the damage caused by flash floods caused by extreme weather due to global warming is increasing. In order to reduce the damage, this paper conducted a study on the search for the shortest route of an evacuation route due to a flash flood. For this, we implemented a route search system using GIS and shape files including buildings and roads and Dijkstra's algorithm. In this study, the location of users close to the point where the flash flood occurs is identified, and the evacuation route is searched from the starting point to the destination point without passing through the dangerous point. Evacuate out of the test bed, or designate a building in the test bed as an evacuation shelter, and search for a route to the nearest evacuation shelter. Accordingly, it is expected that human damage will be reduced by providing the shortest evacuation route.

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A study on pedestrian path search based on the shortest distance algorithm using Map API (Map API를 활용한 최단 거리 알고리즘 기반 보행자 경로 탐색 연구)

  • Jeon, Sung-woo;Kim, Yunbae;Kim, Junyoung;Park, Seonyoung;Jung, Heo-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.219-221
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    • 2022
  • In recent summer, as it is concentrated, even in mountainous areas, flooding and flooding cause casualties in pedestrian evacuation situations. To compensate for this, a system that detects the occurrence of flooding and allows pedestrians to evacuate safely is required. Therefore, in this paper, we propose a research on pedestrian path search based on the shortest distance algorithm using Map API. The pedestrian route search system outputs a map using the T Map API, selects nearby buildings as shelters, and stores data. A shelter close to the pedestrian's current location is selected, and the shortest route is output and the distance and time are provided. If there is a problem with the current route during evacuation, another shelter route is provided from the current location. Therefore, it is thought that the pedestrian route search evacuation system proposed in this paper will prevent accidents during evacuation.

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Guide to evacuation based on A* algorithm for the shortest route search in case of fire system (화재 시 최단 경로 탐색을 위한 A*알고리즘 기반 대피로 안내 시스템)

  • Jeon, Sung-woo;Shin, Daewon;Yu, Seonho;Lee, Junyoung;Jung, Heo-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.260-262
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    • 2021
  • In recent years, many studies are being conducted to reduce the damage to humans in the event of a fire. In case of fire in large cities, evacuation route guidance services are provided using Mobile GIS (geographic information system). However, among the algorithms used in the existing evacuation route system, Dijkstra Algorithm has a problem that when the cost is negative, it cannot obtain an infinite loop or an accurate result value, and does not help to select an appropriate shortest route by searching all routes. For this reason, in this paper, we propose the shortest route guidance system based on A* Algorithm. In case of fire, the shortest route is searched and the shortest route is visualized and provided using a map service on a mobile device using mobile GIS.

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Spring Boot-based Programming Education and Online Scoring System (Spring boot 기반의 프로그래밍 교육 및 온라인 채점 시스템)

  • Cho, Minwoo;Lee, Taejun;Choi, Jiyoung;Lee, Sungock;Jung, Heokyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.450-452
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    • 2021
  • Recently, as interest in programming and artificial intelligence has increased, software education has been compulsory from elementary school. In order to achieve this goal of programming education, it is necessary to basically establish a lab environment suitable for students and teachers. However, there is a problem with performance problems caused by old computers in the lab environment of the school, and there is a problem that students must purchase and use the existing online platform while implementing an algorithm contest program in which students access and evaluate their problem-solving ability at the same time. Therefore, in this paper, to solve this problem, we propose a web-based online practice environment and algorithm contest scoring system using React and Spring boot. Through this, it is believed that even in a computer with low specifications, programming can be studied using only a web browser.

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Design and Implementation of Dangerous of Image Recognition based Cup Contamination Measurement System (이미지 인식 기반의 컵 오염 여부 측정 시스템의 설계 및 구현)

  • Lee, Taejun;Chae, Heeseok;Lee, Sangwon;Kim, Jaemin;Jung, Hoekyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.213-215
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    • 2022
  • Recently, deep learning technology that processes images has been widely used in fire detection, autonomous driving, and defective product detection. In particular, in order to determine whether a product is contaminated or not, it can be identified through the contaminants passed from the existing sensor data, but technologies for recognizing cracks in products or contaminants themselves as images are being actively studied in various fields. In this paper, a system for classifying uncontaminated normal cups and contaminated cups through images was designed and implemented. The image was analyzed using an open image and a photographed image, and the image was analyzed by extracting the upper part of the cup image using Google Objectron for 3D object recognition. Through this study, it is thought that it will be used in various ways for research that can extract the contamination level of products required in the hygiene field based on images.

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Development of Third-Person Action Game using Outlines (실루엣 외곽선을 방법을 이용한 3인칭 액션 게임 개발)

  • Kim, Horyul;An, Syoungog;Kim, Soo Kyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.69-70
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    • 2019
  • 현재 게임제작에 많이 사용하고 있는 Unity 3D 게임 엔진은 다양한 플랫폼을 지원하고 있으며, 장점으로는 간단하고 저렴하게 개발할 수 있어 많은 개발자가 사용하는 엔진이다. 다양한 개발사 및 개인 개발자들도 많이 사용하는 만큼 Unity 3D 게임 엔진의 다양한 기능을 습득할 필요가 있다. 3인칭 게임인 Beyond eyes 라는 게임이 시각 장애인의 캐릭터를 컨셉으로 게임이 제작되어 다양한 시각적 효과를 사용하였다. 이러한 게임에서 감명받아 Unity 3D 게임 엔진의 여러 가지 기능과 참신한 아이디어를 접목하여 다양한 시각적 효과를 구현하였고, 그에 따른 개발 방법을 설명한다.

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Devleopment of Racing Game using NevMesh Agent (네비메쉬를 이용한 3D모바일 레이싱 게임 개발)

  • Lee, Byeong Cheol;An, Syoungog;Kim, Soo Kyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.73-74
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    • 2019
  • 증가하는 모바일 시장 규모에 맞추어 게임 엔진의 기능이 발전하고 있다. 대형 개발사를 위한 간편한 협업 기능부터 1인 개발자를 위한 간단한 기능들까지 다양한 기능들의 게임 엔진이 사용되고 있으며 그 중 유니티 엔진은 소규모 인디 개발자들을 위한 기능들을 많이 추가하고 또한 발전시켜 많은 개발자들에게 도움을 주고 있다. 본 논문 에서 소개하는 게임은 유니티의 여러 기능을 적극적으로 이용하고, 특히 네비메쉬 에이전트를 사용하여 사용자가 길 찾기 문제를 쉽게 하도록 만든 것이 특징이다.

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Development of 3D Escape Game Using Game Engine (게임 엔진에 기반한 3D 탈출게임 개발)

  • Cho, Seong-Min;An, Syoungog;Kim, Soo Kyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.75-76
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    • 2019
  • 국내외로 수많은 게임개발자들이 이용하는 Unity 3D 엔진을 이용한 게임들을 제작 하였다. Unity 엔진이 많이 쓰이는 이유 중 하나는 복잡한 알고리즘을 코딩해야만 구현 할 수 있는 기능을 컴포넌트 형식으로 지원해줌으로써 개발을 좀 더 수월하게 진행할 수 있기 때문이다. 탈출 게임을 개발하려면 일단은 컨셉에 맞는 요소들을 만들어야 할 것이고 또한 탈출 게임의 기능들을 수행할 스크립트 구현을 하는 것 또한 매우 중요하다. 본 논문에서는 게임 엔진 내에 있는 기능들을 이용하여 탈출 개발 과정에 대해 소개한다.

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Development of FPS Defense Game Using Object Pooling (오브젝트 풀링을 이용한 FPS 디펜스 게임 개발)

  • Lim, Wongyu;An, Syoungog;Kim, Soo Kyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.77-78
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    • 2019
  • 게임엔진을 이용한 FPS 디펜스 게임은 유니티3D 엔진을 사용하여 개발 하였으며 1인칭 시점으로 제한시간동안 몰려오는 적군을 막아내며 목표물을 지키는 게임이다. 많은 오브젝트를 관리하기 위해서 오브젝트 풀링을 사용하여 오브젝트가 생성-제거의 반복시 메모리에 부담을 주게되는 것을 씬 시작시 가용할 오브젝트를 불러온 뒤에 필요시에만 사용 하는 방법으로 메모리의 부담을 적게 하였고 플레이 기록을 랭킹으로 하여 사용자 간에 경쟁심을 유발 할 수 있도록 하였다.

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2D Action game using Window API (Window API 를 이용한 2D 액션 게임개발)

  • Yun, Shin Young;An, Syungog;Kim, Soo Kyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.83-84
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    • 2019
  • 제안 방법은 Visual Studio 2017 API 와 C++을 사용하여 2D 액션 게임은 스피드 와 3개의 스킬을 추가하여 게임 내에서 더 화려하게 싸울 수 있도록 하였으며 1 : 1 대전으로 인하여 게임의 몰 입도가 높다는게 특징이다. 제안 게임은 1 : 1 대전에 알맞은 분위기를 위해 어두운 배경 및 울퉁불퉁한 2D지형을 사용하여 C++ 의 코드를 이용하여 2D 애니매이션을 사용한다.

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