• Title/Summary/Keyword: 배경기하

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Automatic FE Mesh Generation Technique using Computer Aided Geometric Design for Free-form Discrete Spatial Structure (CAGD를 이용한 프리폼 이산화 공간구조물의 유한요소망 자동생성기법)

  • Lee, Sang-Jin
    • Journal of Korean Association for Spatial Structures
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    • v.10 no.2
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    • pp.77-86
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    • 2010
  • This paper provides background theories and numerical results of automatic finite element (FE) mesh generation for freeform discrete structures. The present method adopts the computer aided geometric design (CAGD) technique to overcome the limitation of case-sensitive traditional automatic FE mesh generator. The present technique involves two steps. The first one is to represent the shape of the structure using the geometric model based on the CAGD and the second one is to generate the discrete FE mesh of spatial structures over the geometric model. From numerical results, it is found to be that the present technique is very easy to produce the FE mesh for free-form spatial structures and it can also reuse some features of traditional automatic mesh generator in the process. Furthermore, it shows the possibility to be used for the shape optimization of large spatial structures.

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Foreground object detection in projection display (프로젝션 화면에서 전경물체 검출)

  • Kang Hyun;Lee Chang Woo;Park Min Ho;Jung Keechul
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.1
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    • pp.27-37
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    • 2004
  • The detection of foreground objects in a projection display using color information can be hard due to changing lighting conditions and complex backgrounds. Accordingly, the current paper proposes a foreground object detection method using color information that is obtained from the input image to the Projector and an image captured by a camera above the projection display. After pixel correspondences between the two images are found by calibrating the geometry distortion and color distortion, the natural color variations are estimated for the projection display. Then, any pixel that has another variation not resulting from natural geometry or color distortion is considered a part of foreground objects, because a foreground object in a projection display changes the values of pixels. As shown by experimental results, the proposed foreground detection method is applicable to an interactive projection display system such as the DigitalDesk

A Study on Planning and Geometric Design of Underground Roads (지하도로 계획 및 기하구조 설계에 관한 연구)

  • Kim, Nakseok;Bae, Seongsik
    • Journal of the Society of Disaster Information
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    • v.7 no.1
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    • pp.1-11
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    • 2011
  • Plans of underground roads have been established, and the possibilities of underground road constructions have been growing in Korea. However, the study on characteristics of underground roads, the enactment of law, and the establishment of design criteria haven't been conducted so far, if any. Based on these backgrounds, the paper presents the basic direction on the construction method of underground roads. It also investigates the needs and characteristics of underground roads and reviews domestic and foreign examples. Major results by implementing the research are as follows: 1) when selecting the route of underground roads, the use of underground space, technical aspects, and traffic systems should be comprehensively considered; 2) the design speed of underground roads will be 10km/h above the speed limit to secure safety; 3) disaster prevention facilities should be planned to connect high traffic management system for coping with unexpected situations. Although this study has a limitation that hasn't reflected the driver's characteristics on new spaces such as underground roads, it has some significance that it suggests the major reviewing issues on the construction of underground roads, and presents the direction through the previous study.

A Study on the digital architectural design technical type by non-linear space design (비선형 공간구성의 특징에 기초한 디지털 건축디자인의 기술적 유형 연구)

  • 김석태
    • Archives of design research
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    • v.16 no.2
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    • pp.171-178
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    • 2003
  • The visual, sensible and social situation that the modern digital technologies create became the background for the works of architects in extreme modernism and their space modeling suggested another possibility that was emancipated from the restriction of a property of matter and gravity in the existing space. The architecture design process using the digital technology has been attempted in diverse ways and summarized with several characteristics such as displacement, nonlinear space, flexibility of space and non-Euclidean geometry system. However, the conceptual and very technical design process that is called as digital architecture has been indiscriminately used with mixed meanings and the common features and differences between works and theories are not studied. This study aims to classify and identify the digital architecture by type as analyzing the non-linear composition process that is common in the digital architecture.

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Stereo Image Composition Using Poisson Object Editing (포아송 객체 편집을 이용한 스테레오 영상 합성)

  • Baek, Eu-Tteum;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.8
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    • pp.453-458
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    • 2014
  • In this paper, we propose a stereo image composition method based on Poisson image editing. If we synthesize images without considering their depth values, it may lead to unwanted consequences. When we segment an image into its background and foreground regions using Grabcut, we take into account their geometric positions to mix color tones; thus, the image is composited more naturally. After synthesizing images, we apply a blurring operation around object boundaries; then, the foreground object and background are composited more seamlessly. In addition, we can adjust the distance of the object by setting arbitrary depth values and generating right color and depth images automatically. Experimental results show that the proposed stereo image composition method provides naturally synthesized stereo images. Improved portions were subjectively confirmed as well.

Multiple TIP Images Blending for Wide Virtual Environment (넓은 가상환경 구축을 위한 다수의 TIP (Tour into the Picture) 영상 합성)

  • Roh, Chang-Hyun;Lee, Wan-Bok;Ryu, Dae-Hyun;Kang, Jung-Jin
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.42 no.1
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    • pp.61-68
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    • 2005
  • Image-based rendering is an approach to generate realistic images in real-time without modeling explicit 3D geometry. Especially, owing to its simplicity, TIP(Tour Into the Picture) is preferred to constructing a 3D background scene. Because existing TIP methods have a limitation in that they lack geometrical information, we can not expect a accurate scene if the viewpoint is far from the origin of the TIP. In this paper, we propose the method of constructing a virtual environment of a wide area by blending multiple TIP images. Firstly, we construct multiple TIP models of the virtual environment. Then we interpolate foreground and background objects respectively, to generate a smooth navigation image. The method proposed here can be applied to various industry applications, such as computer game, 3D car navigation, and so on.

Facial Contour Extraction in PC Camera Images using Active Contour Models (동적 윤곽선 모델을 이용한 PC 카메라 영상에서의 얼굴 윤곽선 추출)

  • Kim Young-Won;Jun Byung-Hwan
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.633-638
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    • 2005
  • The extraction of a face is a very important part for human interface, biometrics and security. In this paper, we applies DCM(Dilation of Color and Motion) filter and Active Contour Models to extract facial outline. First, DCM filter is made by applying morphology dilation to the combination of facial color image and differential image applied by dilation previously. This filter is used to remove complex background and to detect facial outline. Because Active Contour Models receive a large effect according to initial curves, we calculate rotational degree using geometric ratio of face, eyes and mouth. We use edgeness and intensity as an image energy, in order to extract outline in the area of weak edge. We acquire various head-pose images with both eyes from five persons in inner space with complex background. As an experimental result with total 125 images gathered by 25 per person, it shows that average extraction rate of facial outline is 98.1% and average processing time is 0.2sec.

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Teaching Proportional Reasoning in Elementary School Mathematics (초등학교에서 비례 추론 지도에 관한 논의)

  • Chong, Yeong Ok
    • Journal of Educational Research in Mathematics
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    • v.25 no.1
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    • pp.21-58
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    • 2015
  • The aim of this study is to look into the didactical background for teaching proportional reasoning in elementary school mathematics and offer suggestions to improve teaching proportional reasoning in the future. In order to attain these purposes, this study extracted and examined key ideas with respect to the didactical background on teaching proportional reasoning through a theoretical consideration regarding various studies on proportional reasoning. Based on such examination, this study compared and analyzed textbooks used in the United States, the United Kingdom, and South Korea. In the light of such theoretical consideration and analytical results, this study provided suggestions for improving teaching proportional reasoning in elementary schools in Korea as follows: giving much weight on proportional reasoning, emphasizing multiplicative comparison and discerning between additive comparison and multiplicative comparison, underlining the ratio concept as an equivalent relation, balancing between comparisons tasks and missing value tasks inclusive of quantitative and qualitative, algebraic and geometrical aspects, emphasizing informal strategies of students before teaching cross-product method, and utilizing informal and pre-formal models actively.

A Computer Vision-based Method for Detecting Rear Vehicles at Night (컴퓨터비전 기반의 야간 후방 차량 탐지 방법)

  • 노광현;문순환;한민홍
    • Journal of the Institute of Convergence Signal Processing
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    • v.5 no.3
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    • pp.181-189
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    • 2004
  • This paper describes the method for detecting vehicles in the rear and rear-side at night by using headlight features. A headlight is the outstanding feature that can be used to discriminate a vehicle from a dark background. In the segmentation process, a night image is transformed to a binary image that consists of black background and white regions by gray-level thresholding, and noise in the binary image is eliminated by a morphological operation. In the feature extraction process, the geometric features and moment invariant features of a headlight are defined, and they are measured in each segmented region. Regions that are not appropriate to a headlight are filtered by using geometric feature measurement. In region classification, a pair of headlights is detected by using relational features based on the symmetry of a pair of headlights. Experimental results show that this method is very applicable to an approaching vehicle detection system at nighttime.

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Online Multi-view Range Image Registration using Geometric and Photometric Feature Tracking (3차원 기하정보 및 특징점 추적을 이용한 다시점 거리영상의 온라인 정합)

  • Baek, Jae-Won;Moon, Jae-Kyoung;Park, Soon-Yong
    • The KIPS Transactions:PartB
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    • v.14B no.7
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    • pp.493-502
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    • 2007
  • An on-line registration technique is presented to register multi-view range images for the 3D reconstruction of real objects. Using a range camera, we first acquire range images and photometric images continuously. In the range images, we divide object and background regions using a predefined threshold value. For the coarse registration of the range images, the centroid of the images are used. After refining the registration of range images using a projection-based technique, we use a modified KLT(Kanade-Lucas-Tomasi) tracker to match photometric features in the object images. Using the modified KLT tracker, we can track image features fast and accurately. If a range image fails to register, we acquire new range images and try to register them continuously until the registration process resumes. After enough range images are registered, they are integrated into a 3D model in offline step. Experimental results and error analysis show that the proposed method can be used to reconstruct 3D model very fast and accurately.