• Title/Summary/Keyword: 방향 감각

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The Effects of Sensory Integration Intervention on Play in Children With Sensory Modulation Disorder (감각통합치료가 감각조절장애 아동의 놀이에 미치는 효과)

  • Kim, Jin-Mi;Kim, Kyeong-Mi
    • The Journal of Korean Academy of Sensory Integration
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    • v.7 no.1
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    • pp.1-12
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    • 2009
  • Objective : This study is to verify effect of a sensory integration (SI) intervention on sensory processing of children with sensory modulation disorder (SMD), and to explore how the SI intervention affect play, socialization, occupational performance and occupational satisfaction of those children. Method : Five children with developmental disabilities living in metropolitan were diagnosed as SMD by the Sensory History Interview (SHI) and Short Sensory Profile (SSP). The SMD children undergone the 48 sessions of 50 min intervention twice in a week for six months and took the Revised Knox Preschool Play Scale(RKPPS), Social maturity test, Canadian Occupational Performance Measure(COPM), and Japanese Sensory Inventory Revised(JSI-2) before- and after the intervention. The result data analyzed by the Wilcoxon matched-pair signed rank test. Results : All data of post-intervention differed significantly; RKPPS(Z=-2.023, p=.043), Social maturity test(Z=-2.023, p=.043); occupational performance(Z=-2.023, p=.043); satisfaction(Z=-2.032, p=.042); and tactile system of JSI-2(Z=-2.032, p=.042). Conclusions : The results advocate that sensory integration intervention is effective in improving tactile processing, play, socialization, occupational performance, and occupational satisfaction of child with SMD. It is found that sensory integration intervention improves not only one's occupational performance but also underlying components of the performance. In order to generalize this conclusion, further studies need to be done with more number of subjects and consideration of environmental factors. Striving for more reliable and valid methods of data collection is also suggested.

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A Comparative Study on Mathematics Curriculums and Textbooks of Spatial Orientation in Elementary School Mathematics (초등학교 수학에서 공간 방향에 대한 교육과정과 교과서 비교)

  • Chong, Yeong Ok
    • School Mathematics
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    • v.19 no.4
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    • pp.663-690
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    • 2017
  • The aim of this study is to look into the meaning and sub-factors of spatial orientation, compare and analyze mathematics curriculums and textbooks of several countries with respect to spatial orientation and offer suggestions to improve teaching spatial orientation in elementary school mathematics in Korea. In order to attain these purposes, this study examined the meaning and sub-factors of spatial orientation through the theoretical consideration regarding various studies on spatial sense. Based on such examination, this study compared and analyzed mathematics curriculums and textbooks used in South Korea, Singapore, Japan, China, Hong Kong, Finland, United States of America, and Germany with respect to contents of mathematics curriculum and textbooks in grades, sub-factors of spatial orientation, and contexts for spatial orientation. In the light of such theoretical consideration and analytical results, this study provided suggestions for improving teaching spatial orientation in elementary schools in Korea as follows: extending content of spatial orientation in mathematics curriculum, emphasizing spatial orientation across the several grades, especially in the upper grades, providing opportunities to learn the sub-factors of location, direction, coordinates, route, and distance variously, and utilizing various familiar and realistic contexts in the world around students.

Effect of Lower Limb Ischemia on Linear Motion Perception (하지 허혈 유발에 따른 선형 운동 역치 변화)

  • Yi, Yong-Woo;Park, Su-Kyung
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.35 no.11
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    • pp.1185-1190
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    • 2011
  • The lower limb somatosensory deficit observed among peripheral neuropathy patients is partially related to the decline in their balance ability. In general, balance ability has been examined by measuring the postural response (i.e., action). However, body motion is induced by integrated multisensory cues (i.e., motion perception). In this study, we hypothesized that the reduced lower limb somatosensation might also lower motion perception. We induced lower limb sensory deficits through ischemia and then measured the cutaneous sensory sensitivity and directional motion perception. The sensory deficit was successfully induced, and it also lowered the motion perception. However, the center of pressure (COP) variation did not significantly change under the sensory deficit. This result implies that measuring motion perception could enable the detection of precursors of sensory deficits.

Implementation of ARM based Embedded System for Muscular Sense into both Color and Sound Conversion (근감각-색·음 변환을 위한 ARM 기반 임베디드시스템의 구현)

  • Kim, Sung-Ill
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.427-434
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    • 2016
  • This paper focuses on a real-time hardware processing by implementing the ARM Cortex-M4 based embedded system, using a conversion algorithm from a muscular sense to both visual and auditory elements, which recognizes rotations of a human body, directional changes and motion amounts out of human senses. As an input method of muscular sense, AHRS(Attitude Heading Reference System) was used to acquire roll, pitch and yaw values in real time. These three input values were converted into three elements of HSI color model such as intensity, hue and saturation, respectively. Final color signals were acquired by converting HSI into RGB color model. In addition, Three input values of muscular sense were converted into three elements of sound such as octave, scale and velocity, which were synthesized to give an output sound using MIDI(Musical Instrument Digital Interface). The analysis results of both output color and sound signals revealed that input signals of muscular sense were correctly converted into both color and sound in real time by the proposed conversion method.

The Effect of Legitimacy and Fashionability on Females' Control over their Boyfriends' Fashion Style (간섭권한과 패션감각이 남자친구의 패션스타일 통제에 미치는 영향)

  • Sung, Youngshin;Kang, Jungsuk
    • Science of Emotion and Sensibility
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    • v.18 no.4
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    • pp.109-118
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    • 2015
  • People tend to perceive their loved others (e.g., children, spouse, romantic partner) as their extended selves and then control over the loved others' fashion style corresponding to their self-concept. The study conceptually suggested that people's perceptions on legitimacy to interfere the others and their own fashionability would separately or interactively influence their control over the loved others' fashion style. To investigate the suggestions, an experiment with female participants in their 20's was conducted by using a scenario. The results indicated that participants' perception of legitimacy to interfere their boyfriends or their own fashionability did not have a separate effect on control over their boyfriends' fashion style. However, the legitimacy and the fashionability did have an interactive effect on the control. In particular, for high legitimacy groups, there was no difference in the control between low and high fashionability groups. For low legitimacy groups, the control was stronger in high fashionability group than in low fashionability group.

Correlations between Quality of Life and Sensory Processing Abilities in Older Adults (노인의 감각처리 능력과 삶의 질과의 상관관계 연구)

  • Lee, Taek-Young
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.272-279
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    • 2012
  • This study aims to analyze the factors that affect quality of life and sensory processing abilities in older adults. Participants were 121 older adults aged over 65. Quality of life was evaluated with Life satisfaction Index for the Elderly and sensory processing abilities were measured with Korean-AASP. Korean Activiy Card Sort was utilized to assess their activity level. Low positive correlations were found between quality of life and activity level in total score(p<.01), IADL(p<.05), leisure(p<.01), and social participation(p<.01). Correlation coefficients between quality of life and sensory processing abilities showed low negative correlations in low registration(p<.01), sensory sensitivity(p<.01), and sensation avoiding(p<.01), however, there were low positive correlations in sensation seeking(p<.05). The importance of sensory processing was highlighted from the findings of statistically significant correlations between quality of life and sensory processing abilities. This indicates that improvement of sensory processing abilities is critical in occupational therapy service for older adults. Furthermore, the findings of close relationship between activity levels and sensory processing abilities need to be reflected in senior welfare policy.

Design and Evaluation of Multisensory Interactions to Improve Artwork Appreciation Accessibility for the Visually Impaired People (시각장애인의 미술 작품 감상 접근성을 높이는 다중감각 인터랙션의 설계 및 평가)

  • Park, Gyeongbin;Jo, Sunggi;Jung, Chanho;Choi, Hyojin;Hong, Taelim;Jung, Jaeho;Yang, Changjun;Wang, Chao;Cho, Jundong;Lee, Sangwon
    • Science of Emotion and Sensibility
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    • v.23 no.1
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    • pp.41-56
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    • 2020
  • This study suggests multisensory interaction techniques to help visually impaired people appreciate and understand artworks through non-visual senses such as tactile, auditory, and olfactory senses. A user study was conducted on the basis of a qualitative interview about the experience of appreciating artwork through the multisensory interaction system to visually impaired people so as to verify the development of the interaction techniques. The user test shows that the multisensory interactions in artwork generally not only help them appreciate and understand it but also give them satisfaction through artwork appreciation. However, it also indicates that some multisensory interactions caused the visually impaired people confusion and could not be perceived during the appreciation. On the basis of these outcomes, implications in this study are as follows. This study has contributed to providing specific development guidelines and indicators of non-visual multisensory interactions as a technical alternative to improve accessibility to cultural and artistic activities for the visually impaired. Furthermore, this study is expected to contribute to building a technical background, which can provide comprehensive sensory experiences with not only blind people but also non-blind people such as children and the elderly through universal interaction techniques beyond existing visual-oriented fragmentary experience.

드라마처럼 펼쳐지는 역사인물 이야기

  • Lee, Hyeon-Ju
    • The Korean Publising Journal, Monthly
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    • s.236
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    • pp.16-16
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    • 1998
  • 역사인물을 통해 시대를 비춰보는 역사인물서들이 그 드라마틱한 삶과 함께 독자들의 관심을 끈다. 혼란한 시대에 방향을 잡아줄 인물에 대한 갈망이 이같은 책들의 출간에 일조한다. 역사의 대중화와 전문성.정확성 사이에 평형감각을 지닌 책들이 나오길 기대한다.

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Context-assisted Virtual Environment Navigation using Tangible User Interface (감각형 인터페이스를 활용한 컨텍스트 기반의 가상환경 네비게이션)

  • Park, Young-Min;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.626-631
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    • 2006
  • 가상현실 시스템에서의 가장 기본적인 상호작용은 사용자가 원하는 위치와 방향으로 시야를 이동하는 네비게이션이다. 기존의 관련 연구들은 가상환경 네비게이션의 고전적인 문제인 'lost-in-cyberspace'에 대한 명확한 해결책을 제시하지 못하고 있다. 또한, 직관적이고 사용방법이 쉬운 상호작용에 대한 연구가 충분히 이루어지지 않았다. 본 논문에서는 증강현실 기반의 감각형 오브젝트를 이용한 네비게이션 인터페이스 시스템과, 사용자의 컨텍스트를 활용한 네비게이션 방법을 제안한다. 테이블의 표면에는 프로젝터를 이용한 후면 영사를 통해 가상환경의 지도와 사용자를 위한 네비게이션 정보가 보여진다. 사용자는 테이블 공간에서 카메라를 이용해 추적되는 감각형 오브젝트를 조작함으로써 가상환경을 네비게이션 할 수 있다. 또한, 사용자의 관심 지역 및 가상공간의 중요 지역 등의 컨텍스트는 사용자의 간단한 오브젝트 조작 정보와 결합되어 이동 경로 생성에 이용된다. 제안된 시스템은 본 연구실에서 제작된 Responsive Multimedia System (RMS) 의 인터페이스 시스템으로 연동되어 실험을 수행하였다. 제안된 시스템 및 네비게이션 기법은 사용자에게 전체 가상환경에 대한 인지력을 향상시키고, 직관적인 인터페이스를 제공하며, 최소한의 조작으로 만족스러운 네비게이션을 제공한다.

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