• Title/Summary/Keyword: 반영 원리

Search Result 235, Processing Time 0.022 seconds

A Study on the Anterior Creative Attributes of Chaos and Fratals and Their Applicability to Environmental Design (카오스, 프랙탈의 창조적 속성과 환경디자인에의 적용가능성에 관한 연구)

  • 김주미
    • Archives of design research
    • /
    • v.13
    • /
    • pp.235-255
    • /
    • 1996
  • The world-view of a period or a society refers to the way it conceives of the order and governing principles of the universe. The ad and outcome of the crealive process of a designer reflect his or her world-view or value system. Contemporary students of design seem to find the traditional approach to art based upon the Euclidean logic rather redudive and confining and are trying to develop a new way of thinking and methodology, a new frame of reference. In this study, I am offering the chaos- and fractal theory, concepts drawn from science, as a new anchoring point for design. This approach makes use of the concept of chaos as the basis of a new, open system that enables a designer to find and generate numerous visual possibilities immanent in chaos. Likewise. fractal geometry is offering new concepts and vocabularies for the study of physical universe and design thinking, as well as bridging the gap between science and art. The number of structural possibilities fractal theory generates for environmental design seems to be virtually unlimiLl'd. In fine. this study places a great emphasis on the new approaches t() the environment we inhabit. which I hope will contribute to generating a greater number of creative possibililil:s for environmental design.

  • PDF

Concept and Expression Method of 'Fun' Presented in Fashion Design (패션디자인에서'재미'의 개념과 표현방식)

  • Jang, Nam-Kyung
    • Archives of design research
    • /
    • v.18 no.4 s.62
    • /
    • pp.225-236
    • /
    • 2005
  • As a fresh trial using humorous items to escape from economic recession and uncertain state of mind regarding politics and society, fun is emerging as a keyword in design area. This study classified various use of fun reflected in modern fashion design according to the theme, and analyzed the mod of expression to identify formative characteristics. Through these processes, this study built conceptual structure of fun in fashion design. 412 fashion designs which represent fun were collected from 2001 $S/S{\sim}2005$ F/W collections. Data were analyzed and categorized. Results showed that the theme of fun in the modern fashion design could be classified into humor, kidult, irony, satire/parody, storytelling, and play. The design elements mainly used were color silhouette, letter, object, and drawing, while the design principles were distortion/exaggeration, incongruity, and repetition. In addition, these expressions were related to the traditional humor theory: incongruity-resolution, superior, and relief theories. The fun in modern fashion design has such value as affirmation, warmness, entertainment, youth, contradiction, surprise, deviate, allusion, attack, and description, Finally, in regard to the subject, the fun provides active experience like play as well as passive acceptance.

  • PDF

An Analysis on Teaching Quadrilaterals in Elementary School Mathematics Textbooks (초등학교 수학 교과서에 나타난 사각형 지도 방법에 대한 분석)

  • Kim, Hyun-Jeong;Kang, Wan
    • Education of Primary School Mathematics
    • /
    • v.11 no.2
    • /
    • pp.141-159
    • /
    • 2008
  • The purpose of this study id to delve into how elementary mathematics textbook deal with the quadrilaterals from a view of Didactic Transposition Theory. Concerning the instruction period and order, we have concluded the following: First, the instruction period and order of quadrilaterals were systemized when the system of Euclidian geometry was introduced, and have been modified a little bit since then, considering the psychological condition of students. Concerning the definition and presentation methods of quadrangles, we have concluded the following: First, starting from a mere introduction of shape, the definition have gradually formed academic system, as the requirements and systemicity were taken into consideration. Second, when presenting and introducing the definition, quadrilaterals were connected to real life. Concerning the contents and methods of instruction, we have concluded the following: First, the subject of learning has changed from textbook and teachers to students. Second, when presenting and introducing the definition, quadrilaterals were connected to real life. Third, when instructing the characteristics and inclusive relation, students could build up their knowledge by themselves, by questions and concrete operational activities. Fourth, constructions were aimed at understanding of the definition and characteristics of the figures, rather than at itself.

  • PDF

A Multi-path Search Algorithm for Multi-purpose Activities (다목적 정보 제공을 위한 다경로 탐색 기법 개발)

  • Jeong, Yeon-Jeong;Kim, Chang-Ho
    • Journal of Korean Society of Transportation
    • /
    • v.24 no.3 s.89
    • /
    • pp.177-187
    • /
    • 2006
  • It is known that over one million car navigation devices are being currently used in Korea. Most. if not all, route guidance systems, however, Provide only one "best" route to users, not providing any options for various types of users to select. The current practice dose not consider each individual's different preferences. These days, a vast amount of information became available due to the rapid development in information processing technology. Thus, users Prefer choices to be given and like to select the one that suits him/her the "best" among available information. To provide such options in this Paper, we developed an algorithm that provides alternative routes that may not the "least cost" ones, but ones that are close to the "least cost" routes for users to select. The algorithm developed and introduced in the paper utilizes a link-based search method, rather than the traditional node-based search method. The link-based algorithm can still utilize the existing transportation network without any modifications, and yet enables to provide flexible route guidance to meet the various needs of users by allowing transfer to other modes and/or restricting left turns. The algorithm developed has been applied to a toy network and demonstrated successful implementation of the multi-path search algorithm for multi-purpose activities.

Relative importance of factors affecting text preference(II)-Focusing on the rsral letter width (본문선호도에 영향을 미치는 요인들의 상대적 중요도(II) - 일상적인 글자넓이를 지닌 본문을 중심으로)

  • 이준석;진영선
    • Korean Journal of Cognitive Science
    • /
    • v.10 no.4
    • /
    • pp.27-39
    • /
    • 1999
  • This study examined the relative importance and the most preferred level of factors which were identified through the readability researchs. For this. subjects were given a text constructed in usual letter width with square form letter or non-square form and then. ranked the preference between the text factors. In experiment 1 where a text was printed in square letters. letter size was rated as the most important factor followed by line spacing letter width, line length, letter spacing, line justification, and letter form. But when non-square letters were used in experiment 2. the second most important factor was the letter spacing although letter size still topped the list. These findings indicate the differences in letter designing principles for various types and the unfamiliarity to non-square letter forms for general public. Unlike inYi and Jin(1998) where letter width turned out to be the most sensitive factor, the highest priority should be given to letter size when publishing with usual letter width.

  • PDF

Implications toward the Liberal Arts Informatics Curriculum of Universities in Korea through Standard Analysis of Japan's Liberal Arts Informatics Curriculum (일본의 교양 정보교육과정 표준 분석을 통한 한국 대학의 교양 정보교육에 대한 시사점)

  • Kim, MiJeong;Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
    • /
    • v.23 no.4
    • /
    • pp.13-22
    • /
    • 2020
  • The purpose of this study is proposing implications toward liberal arts Informatics education at universities in Korea by analyzing Japan's liberal arts Informatics curriculum standards. For this aim, the changes of the two standards have been compared focusing on a variety of researches related to J07-GE and J17-GE. In order to examine the scope and degree of Informatics knowledge reflecting J17-GE, which is a revised version, the analysis has been conducted through the relationship between curriculum standards regarding CS. As a result of the analysis, it has been identified that principles and knowledge of informatics can nurture competency of university students as universal liberal arts through J07-GE and J17-GE based on Computational thinking viewpoint and Japanese Informatics studies definition. Thus, when it comes to developing curriculum, discussion of not only knowledge system but also number of classes and methods have to be taken into account. This study is meaningful in the sense that it proposed directions for advancing university liberal arts Informatics education and developing liberal arts Informatics curriculum standards.

Design and Implementation of Smart Device Application for Instructional Analysis (스마트 디바이스 기반 수업분석 프로그램 설계 및 구현 -한국어 특성 반영과 교사활용도 증진을 위한 UI설계를 적용하여-)

  • Kang, Doo Bong;Jeong, Ju Hun;Kim, Young Hwan
    • The Journal of Korean Association of Computer Education
    • /
    • v.18 no.4
    • /
    • pp.31-40
    • /
    • 2015
  • The objective of this study is to develop and implement a smart device based instructional analysis application to enhance the efficiency of teaching in class. The main design features for this application are as follows: first, User Interface(UI) has been simplified to provide teachers a clear and easy-to-understand way to utilize the application. Second, the characteristics of Korean language were considered, such as sentence structure. Third, multi-aspect analysis is possible through adopting three analysis types - Flanders' interaction analysis, Tuckman's analysis, Mcgraw's concentration of instruction analysis. The practical instructional analysis application has been developed through this study, and this user-oriented application will be able to help teachers improve the quality of teaching in class. Also, this study can be a starting point for further researches on design principles of instructional analysis, especially with the recent technology and theories, such as a voice-recognition system, an edutainment applied instruction and an experiential learning.

On-line Recognition of Cursive Korean Characters Based on Hidden Markov Model and Level Building (은닉 마르코프 모델과 레벨 빌딩 알고리즘을 이용한 흘림체 한글의 온라인 인식)

  • Kim, Sang-Gyun;Kim, Gyeong-Hyeon;Lee, Jong-Guk;Lee, Jae-Uk;Kim, Hang-Jun
    • The Transactions of the Korea Information Processing Society
    • /
    • v.3 no.5
    • /
    • pp.1281-1293
    • /
    • 1996
  • In this paper, we propose a novel recognition model of on-line cursive Korean characters using HMM(Hidden Markov Model) and level building algorithm. The model is constructed as a form of recognition network with HMM for graphemes and Korean combination rules. Though the network is so flexible as to accomodate variability of input patterns, it has a problem of recognition speed caused by 11, 172 search paths. To settle the problem, we modify the level building algorithm to be adapted directly to the Korean combination rules and apply it to the model. The modified algorithm is efficient network search procedure time complexity of which depends on the number of HMMs for each grapheme, not the number of paths in the extensive recognition network. A test with 15, 000 hand written characters shows recognition rat 90% and speed of 0.72 second per character.

  • PDF

Study on the improvement of Elderly activity demand in Outdoor Public Space in Urban Communities -A case study of Wuhan in China (도시 공동체 실외 공공 공간에서의 노인활동의 개선조치에 관한 연구 -중국 우한시를 중심으로)

  • Xu, Hong-Chao;Jang, Wan-Sok;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.1
    • /
    • pp.141-150
    • /
    • 2020
  • This paper studies the activities characteristics of the elderly aged 60-75 years old who can take care of themselves in the community public space, and puts forward the design principles of the community public space in the aging society. Using the methodology of experience design, through naturalistic observation, questionnaires, interviews and shadowing, the spatial and temporal characteristics of daily activities of the elderly are analyzed. In the community public space, the behavior of the elderly is essentially a social activity to get more attention and communication. This determines the needs, time, frequency and duration of activities of the elderly in community public space. In the community public space, the behavior of the elderly has the characteristics of long-term and regularity, and its behavior changes slightly with the space, the objective factors that affect the elderly are gender, age and climate. The subjective factors are lifestyle, family members and income level.

A Exploration of Web-Based Collaborative Learning for the Gifted Education on Mathematics : Web-Based Structural Communication (수학 영재교육에 있어 웹 기반 협동학습의 적용 가능성 탐색 : 웹 기반 구조적 의사교류법을 중심으로)

  • 박은영
    • Journal of Gifted/Talented Education
    • /
    • v.11 no.3
    • /
    • pp.45-68
    • /
    • 2001
  • The Gifted need the constructivist loaming environments that reflect his or her cognitive and affective characteristics and needs to exert their potential fully. 'Structural Communication'was designed to encourage creative thinking in learners, allowing them to create an understanding of a topic, not simply memorize facts. It is considered in line with constructivist philosophy and cognitive paradigms. The major purpose of this study is to explore 'Web-Based Structural Communication'program to embody the collaborative loaming based on constructivism. It was applied on high school $2\times2$ matrix teaming for the gifted students. Recently developed computer technology, emerging network facilities, and internet enable us to extend the usefulness and efficiency of 'Structural Communication’Especially web provides not only the discussion environment that is free from space and time constraints and characteristics of leasers, but also the experiences of knowledge construction through the collaborative learning. Through the 'Web-based Structural Communication', the gifted will be able to argue, persuade and share their unique ideas and gradually elaborated ill-structured ideas. The gifted will escape from the tunnel vision of the early time and have multiple perspectives that are more objective and logical. As the result, the gifted are expected to acquire the effect of 'the Zone of Proximal Development'that Vygotsky advocated.

  • PDF