• Title/Summary/Keyword: 반복적 프로젝트

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Process Planning for Finishing Works of High-rise Residential Buildings Project (고층 공동주택 마감공사의 공정계획 프로세스)

  • Baek, Tae-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.11
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    • pp.110-117
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    • 2017
  • In the construction of high-rise residential buildings in which the finishing works are done repetitively in each housing unit, the construction period and cost can be reduced, while maintaining the quality, if the work process is properly managed in order for the resources to be input continuously. Time management methods such as the Bar Chart, CPM and LOB are not appropriate, due to the difficulties involved in the diagraming of repetitive works and applying them to the project. The Tact method also has difficulties in maintaining a constant work flow and needs significant effort and cooperation from the subcontractors to allocate the resources consistently. Partitioning, base works for finishing, floor mortar plastering and the final finishing work are done sequentially in residential buildings projects, and there are many repetitive activities which differ in terms of the work method, work area and productivity. If these repetitive activities are synchronized or converged toward the last work area, the goal of process management can be achieved effectively. Therefore, a process planning method for the finishing works of residential building projects is proposed, which takes into consideration elements, such as the sequential relation between the activities in each housing unit and classification of repetitive works in terms of their management method, work area and production rate, for the continuous input of resources into the housing units.

Evaluation of Practical Requirements for Automated Detailed Design Module of Interior Finishes in Architectural Building Information Model (건축 내부 마감부재의 BIM 기반 상세설계 자동화를 위한 실무적 요구사항 분석)

  • Hong, Sunghyun;Koo, Bonsang;Yu, Youngsu;Ha, Daemok;Won, Youngkwon
    • Korean Journal of Construction Engineering and Management
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    • v.23 no.5
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    • pp.87-97
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    • 2022
  • Although the use of BIM in architectural projects has increased, repetitive modeling tasks and frequent design errors remain as obstacles to the practical application of BIM. In particular, interior finishing elements include the most varied and detailed requirements, and thus requires improving its modelling efficiency and resolving potential design errors. Recently, visual programming-based modules has gained traction as a way to automate a series of repetitive modeling tasks. However, existing approaches do not adequately reflect the practical modeling needs and focus only on replacing siimple, repetitive tasks. This study developed and evaluated the performance of three modules for automatic detailing of walls, floors and ceilings. The three elements were selected by analyzing the man-hours and the number of errors that typically occur when detailing BIM models. The modules were then applied to automatically detail a sample commercial facility BIM model. Results showed that the implementations met the practical modeling requirements identified by actual modelers of an construction management firm.

Improving Construction Operations Through Applications of 6 Sigma Management Techniques for Superstore Projects (6시그마 기법의 적용을 통한 대형 할인점 공사의 시공성과 향상)

  • Lee, Seung-Hyun;Lee, Hang-Bok;Park, Chan-Sik;Hong, Sung-Ho
    • Korean Journal of Construction Engineering and Management
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    • v.8 no.4
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    • pp.185-193
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    • 2007
  • In order to improve the performance of succeeding superstore construction projects, it is essential to find out an effective way for applying the opportunities of improvement on their repetitive construction process based upon the analysis of various success or failure cases occurred on previous similar projects. This research study suggests a way to improve their construction process through the applications of six sigma techniques on superstore construction projects. A literature review was implemented on the basic concept of six sigma and its general performance steps, and the step by step applications of six sigma techniques were accomplished regarding to the speciality of superstore construction projects. The opportunities of improvement for superstore projects were figured out, and the result of their applications on other superstore projects was analyzed. As a result, it was found that the adoption rate of identical success or failure cases was increased. Also, there were several improvement effects on the projects such as $10{\sim}20$ days of time savings by projects, decrease of reworks by preventing failure cases, quality and safety improvement. These results indicate that the six sigma techniques are applicable and valuable for improving the repetitive process of superstore construction projects.

A Study on the Improvement of the Education System of Craft Design according to Convergence (융복합에 따른 공예디자인의 교육시스템 개선에 관한 연구)

  • Chun, Jung-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.291-297
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    • 2021
  • The current formal and memorized design repetition training and practice is wandering in the uniform flat design thinking expression. To change these two-dimensional current issues into a three-dimensional design method, set the direction for each grade level under the integrated convergence educational goal and carry out projects step by step to understand design, the principle of spatial composition, the introduction of traditional design history, and the overall design of craft design. Creative and practical skills such as approach should be cultivated. Designers can only be produced through systematic education and training. In order to lead society and succeed, a designer who has experienced solutions and countermeasures on how to adapt themselves to the demands of various changes in the times must come to the field. Education experts insisted on innovation of the organizational structure and subject of the education system, and emphasized the importance of education in response to the rapid pace of change in the 21st century. This study aims to propose an educational system that combines academic research with a structural approach to tasks by setting a project that reflects the needs of society for convergence practice in which design and adjacent disciplines are linked through understanding and analysis of these issues.

Social Dimensions of Bio-technology: Focusing on HGP's Shaping Process (생물공학의 사회적 차원들: HGP의 형성과정을 중심으로)

  • Kim Dong-Kwang
    • Journal of Science and Technology Studies
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    • v.1 no.1 s.1
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    • pp.105-122
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    • 2001
  • The purpose of this study is to understand how a teacher's teaching can be changed while he or she teaches the same contents in different classes. The qualitative research method was used in this study. Data were collected from classroom observations, several in-depth interviews, and stimulated-recall interviews after each class. All the data were transcribed and analyzed interpretively, and then, the results of the analysis were checked by each participating teacher. The results are as follows: First, changes appeared in each class in terms of the teaching items, tools, sequence, and time, even though the same teacher taught the same contents. It showed that the teacher's teaching practice changed immediately and intuitively in class. Second, teachers tried to implement "exploratory teaching" or "move-testing teaching" to address the emerging problems during their teaching. They then reflected on and modified their own teaching. This type of change, which happened during the teaching practice, can be an example of "Reflection-in-practice." Thus, the results of this study can provide helpful insights into how teachers might adapt and reflect in their teaching. It suggests that teachers need to recognize their subconscious teaching changes and learn "Reflection-in-practice."

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Performance Optimization of the Endorsement Phase Using Channels in Hyperledger Fabric (하이퍼레저 패브릭에서 채널을 이용한 보증 단계의 성능 최적화에 관한 연구)

  • Kwon, Minsu;Jang, Junebeom;Lee, Jaehak;Yu, Heonchang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.110-112
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    • 2019
  • 블록체인은 4차 산업혁명 핵심 키워드 중 하나이다. 하지만 현재 블록체인 기술을 접목시킨 사례는 굉장히 적다. 그것은 블록체인 시스템에서 트랜잭션을 처리하는 속도가 느린 것을 이유로 볼 수 있다. 기존에 빠른 속도로 많은 트랜잭션을 처리하던 시스템에 비해 느린 블록체인 기술을 접목시키는 것은 어려움이 있다. 때문에 블록체인 연구는 합의 알고리즘, 다양한 네트워크 구성 등을 이용하여 트랜잭션 처리 속도를 늘리는 연구들이 진행 중이다. 본 논문에서는 오픈소스 프로젝트인 하이퍼레저 패브릭의 트랜잭션 처리 속도를 향상시키기 위한 방법을 제안한다. 패브릭은 블록에 트랜잭션을 추가하기 위해 독립적으로 수행되는 3단계를 거쳐 수행된다. 그 중 1번째 단계인 보증 단계의 최적화를 진행한다. 패브릭에서 클라이언트로부터 피어가 반복적인 요청을 받을 때 매번 같은 네트워크에 속해 있는 노드인지 확인을 하게 되는데, 한번 보증을 완료한 노드는 일정 기간 동안 노드 확인을 거치지 않고 체인 코드를 수행하여 트랜잭션을 처리하도록 하는 방법을 제안한다.

Improvement of Efficacy by Applying Intuitive Learning and Group Investigation Methods on Engineering Education (공학교육에 있어 직관 연상과 집단학습을 통한 효능감 향상 사례 연구)

  • Ma, Jeong Beom;Kim, Jong Hyun
    • Transactions of the KSME C: Technology and Education
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    • v.2 no.1
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    • pp.15-20
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    • 2014
  • Intuitive learning method was applied at the beginning of each lecture to induce students to draw their interests. Avoiding simple explanation of equations and problem solving by using them, we repeated theoretical concepts verbally and applied physical meanings when we developed and wrote equations. By these methods we expected to find a way to increase students' learning effects. We also took a group investigation on pursuing term projects. Students choose their own subjects individually and submitted reports according to the time schedule. The reports included the contents that they learned during classes. After choosing best reports for each group by instructor, students at each group divided roles and prepared presentations. Thorough these methods they increased their scores from mid-term to final exams, and got aquatinted with responsibilities among group and organizations. They also experienced physical meanings from the usual daily life phenomena which could be connected to the engineering concepts and improved abilities as junior engineers.

Cost Data Analysis For Experience Factory Construction (Experience Factory 구축을 위한 비용 정보 분석)

  • Kim, Woo-Song;Lee, Eun-Seo;Lee, Kyung-Whan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11c
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    • pp.1965-1968
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    • 2002
  • E.F(Experience Factory)는 지속적인 프로세스 개선을 위하여 도입된 패러다임으로서 1970년대 미국의 USC/UMD와 NASA/GFSC 등에서 추진되었으며 지금은 여러기업으로 확산 및 적용되고 있다. 이 방법론의 특징은 재사용 가능한 프로젝트 정보 및 프로세스 속성을 데이터베이스로 구축하여, 외부개선모델의 도입없이 자체적인 반복활동으로 프로세스 개선이 가능하다는데 있다. 국내 기업들은 프로세스 개선활동을 수행하고 있으나 아직까지 E.F 구축을 위한 사례는 보고된 바가 없다. 본 논문에서는 이러한 국내실정을 감안한 E.F 프레임워크의 구축방안에 대하여 논하고자 한다.

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SOA Service Identification based on the Customer Value (고객가치 기반의 SOA Service 식별 방안에 대한 연구)

  • Kim, Yun-Hwan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.452-455
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    • 2009
  • 서비스 지향 아키텍처(Service-Oriented Architectrue : SOA)개발 프로젝트에서 서비스를 식별하는 단계는 가장 중요한 단계 중에 하나로써 이후 개발단계에서 성공적인 결과를 낳는데 큰 영향을 미친다. 더욱이 잘못 식별된 서비스는 향후 상세설계 및 구현시 여러 차례에 걸친 반복(iteration) 과정을 불러 일으켜 시간은 물론 비용을 낭비하게 된다. 서비스 식별을 위한 여러 가지 방법이 연구되어 왔다. 그러나 이러한 방법은 경쟁이 치열한 환경에서 경쟁력 있는 솔루션을 생산하기에는 부족한 면이 있다. 즉 잠재적인 시장 경쟁력을 확보하기 위한 방법으로서 고객에게 필요로 하는 서비스를 적절하게 판단하고 식별할 수 있는 서비스 식별방법이 필요하게 된 것이다. 따라서 본 논문에서는 요구공학에 기초를 둔 Value Innovative Requirements Engineering[1]을 적용하여 고객에게 필요한 서비스를 식별하는 방법을 제시하고 있다.

The Effect of Requirement Creep on the Fixed-Cost Project Planning (요구사항 변경이 확정가 프로젝트 계획에 미치는 영향)

  • Lee, Sang-Un
    • The KIPS Transactions:PartD
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    • v.14D no.6
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    • pp.641-648
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    • 2007
  • To develop a dynamic system project in which the requirement changes frequently, it's impossible to finish the development within a fixed-cost due to additional budget occurring in need of requirement creep. To manage the successive project within a fixed-cost, it's better to manage the ratio of necessarily changed size of project and necessary optional requirement. According to Bhagwat, it is occurred in the construction phase. Also, he stated that the software development cost, construction phase cost and requirement cost are equal and it was wrong explanation in the ratio of requirement creep and optional requirement. This paper assumes the requirement creep to be happening in the phase of elaboration and construction. In addition, some differences were supposed to happen between software development cost, construction phase cost, and requirement creep cost. As a result, the reality was preferred rather than the ratio of optional requirement and the ratio of requirement creep.