• Title/Summary/Keyword: 박물관 교육

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The Development of the Exhibitions and Educational Programs of Religiously-themed Museums: Focused on the Museum of Daesoon Jinrihoe (종교박물관의 전시 및 교육프로그램 개발 - 대순진리회박물관을 중심으로 -)

  • Kim Jin-young
    • Journal of the Daesoon Academy of Sciences
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    • v.48
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    • pp.157-198
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    • 2024
  • Aside from enriching spirituality, religiously-themed museums play a crucial role in resolving conflicts among the nations peripherally or various cultural groups in a broad sense. Relatively speaking, Korea has achieved a peaceful multi-religious society, yet the 2019 pandemic caused certain religious conflicts to surface or perhaps resurface. Since the 2000, due to the increasing number of migrants, there has been increasing awareness of the need to accommodating even greater levels of religious diversity. Accordingly, this study aims to apprehend various educational programs and exhibitions that have been developed by St. Mungo's Museum of Religious Life and Art, the State Museum of the History of Religion, and the Museum of World Religions in multi-ethnic societies such as the UK, Russia, and Taiwan. Therein, it will be determined how these museums contribute to mutual understanding and interaction and this research will suggest the development of a religiously-themed museum capable of resolving a number of social conflicts and enriching the diversity of its nation.

Research on the Educational Role of Informal Educational Institution Based on the Analysis of the Educational Programs - A Case Study of the Seodaemun Museum of National History (교육프로그램 분석을 통한 비형식 과학교육기관의 교육적 역할 제고: 서대문자연사박물관을 중심으로)

  • Kim, Yi-sul;Sohn, Jungjoo;Jeong, Jong Chel
    • Journal of Science Education
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    • v.35 no.2
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    • pp.149-158
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    • 2011
  • The purpose of this study is to improve education program for Informal Science Education Institution by analyzing education program of Natural History Museum, one of informal science education institution. This research subject is Seodaemun Museum of Natural History, located in Seodaemun-Gu, Seoul. It is Public Natural History Museum, which runs more than 60 education programs every year continuously for recent 6 years. Objects of this study are 32 education programs for 3rd to 6th grade of elementary school. The result of study shows that teaching materials of programs, run by informal science education institution, don't contain enough script and activity for improving creativity and inquiring mind. As the result of the study, it is required that guidance plan of education program be developed with more activities, teaching method and script, to seek quality of class than quantity of that when developing education program of science education institutes. And it is required to develop teaching material using creative technique and to improve medium and long term program for development of feedback.

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Guidelines for Serious Game Museum Exhibits (박물관 전시용 기능성 게임을 위한 가이드라인 연구)

  • Kwon, Jungmin
    • Journal of Korea Game Society
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    • v.19 no.4
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    • pp.119-138
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    • 2019
  • Digital interactives in museums are expanding and user experience is becoming the focus of exhibition design. The purpose of this study was to suggest guidelines for serious games as a part of museum exhibits. To achieve this, studies on museum education, public space HCI, serious games, and universal design were analyzed by using content analysis methods. Results included 16 quality standards from cognitive, physical, and personal/social models. The findings from this study could benefit the design of future museum gaming interactives.

The Need to Strengthen Realistic Media Education Program in Korean Museums by Introducing SmartGlass (스마트글라스 도입을 통한 국내 박물관 실감미디어 교육 프로그램 강화 필요성)

  • Lee, Seung-Hyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.429-434
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    • 2022
  • This paper focuses on developing and strengthening realistic media education programs through the introduction of smart glass for reasonable development and operation of academic research as well as hands-on learning and services provided by museums in modern society where the labor market changes. Through this study and case, a paper was written to improve the quality of museum education programs and hands-on learning through smart glass, and to provide higher education services to the people and contribute to the development by helping academic research.

The Types and Characteristics of Educational Programs in Major Natural History Museums of the World (세계 주요 자연사 박물관의 교육 프로그램의 유형 및 특징)

  • Lee, Sun-Kyung;Choi, Ji-Eun;Shin, Myeong-Kyeong;Kim, Chan-Jong;Lee, Sun-Kyung;Im, Jin-Young;Byun, Ho-Seung;Lee, Chang-Zin
    • Journal of The Korean Association For Science Education
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    • v.24 no.2
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    • pp.357-374
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    • 2004
  • This paper described the types and characteristics of educational programs in major natural history museums of the world. Data were collected from the websites, annual reports, and written materials of the Natural History Museum at London, Australian Museum at Sydney, Field Museum of Natural History at Chicago, Smithsonian Museum at Washington D.C, Royal Tyrrell Museum at Canada and American Museum of Natural History at New York. As the result of this study, we presented ten types of educational programs, which were moveable museums, workshops, lecture/courses, festival/events, discovery activities, scientific exploration/research projects, field trips, youth curators/internship, loan materials and camp/tours. We also described the examples equivalent to each program type. The characteristics of educational programs provided by museums as informal learning settings were analyzed in terms of their themes, participation levels, connection with exhibition, relation to curriculum, and learning activity levels. Information in this paper will assist science teachers, museum educators and curators: (1) to design and implement various types and contents of educational programs; (2) to use characteristics of educational programs to assess and develop them; (3) to make important contributions to science education that involves the introduction of various scientific aspects and collections to the public, and the use of programs for science learning and teaching coherent to existing curricula.

Development of Web-based Natural History Museum Multimedia Contents (웹 기반 자연사 박물관 멀티미디어 컨텐츠 구축)

  • 임성은;용환승;송준임;노분조;서수연
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.11a
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    • pp.382-385
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    • 2000
  • 자연사박물관은 과학박물관 중 자연계를 구성하고 있는 자료 및 현상, 자연의 역사에 관한 자료를 자연사과학 및 자연교육의 입장에서 다루는 박물관이다. 본 연구에서는 이러한 자연사박물관의 컨텐츠 자료 중 특히 천연기념물, 멸종위기종, 보호대상종 및 희귀야생종, 특산종, 신종을 중심으로 웹에 기반한 자연사박물관 컨텐츠 구축을 목적으로 하고 있다. 이를 위해, 컨텐츠 정보를 데이터베이스 시스템에 저장하고, 저장된 자료를 웹 상에서 효과적으로 서비스 할 수 있는 검색 시스템을 구축하였다.

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