• Title/Summary/Keyword: 미디어 이용통제

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Effect of teenager media usage control in the era of media convergence (미디어 융합 시대에 청소년 미디어 이용 통제의 효과)

  • Lee, Hwan-Soo
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.359-366
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    • 2015
  • The media addiction of teenagers became a social problem in the era of media convergence. With the national efforts, parents has limited their children's media usage for proper parenting. However, current media environment where personalized media devices such as smartphone and tablet PC are common raises questions about whether the problems of media addiction can be solved with previous approaches. Thus, this study examines how the parental controls to teens' media usage affect their media usage and emotions. According to the results that analyzed 884 teens' responses, the parental controls did not affect their usage. On the other hand, it was appeared that excessive parental controls stimulated to teens' negative emotions. These results show that parental controls are not longer effective in current media environment, which implies that new efforts from their family or government are required in order to prevent teens' media addiction.

Teenagers with Smartphones Exposed to Sexual Content (스마트 폰을 통한 청소년의 성 관련 콘텐츠 노출 원인 분석)

  • Choi, Jeong-Yim;Chung, Donghun
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.445-455
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    • 2014
  • The purpose of this study is to examine what variables influence on teenagers' exposure to sexual content on their smartphone. For this, the present research used demographics, self-control, parental monitoring, conformity to peer groups, sensation seeking, differential association and media use as independent variables and applied survey method based on 449 teenagers. Main findings are as follows. First, male and high school students who have high school graduated father exposed to sexual content more, and the lower self-control and higher conformity to peer groups and differential association, the more exposed to sexual content. Second, male and high school students were intentionally exposing to sexual content more, and the lower self-control and higher differential association, the more intentionally exposing to sexual content.

Mutimedia Communication System on PDA using IP Multicast (IP Multicast를 이용한 PDA용 멀티미디어 통신 시스템)

  • 황재민;김진환;정인환
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10c
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    • pp.61-63
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    • 2003
  • 본 논문에서는 PDA에서 IP Multicast방법을 이용한 멀티미디어 통신 시스템을 설계하고 구현한다. IP Multicast는 하나이상의 송신지에서 다수의 수신지로 패킷을 보내게 되는 통신방식으로 특정 그룹내에서의 통신을 가능하게 한다. 본 논문에서 구현한 PDA용 멀티미디어 통신 시스템은 음성, 문자, 필기체등으로 구성된 멀티미디어 요소를 IP Multicast를 응용한 통신 시스템이다. 구현된 PDA용 멀티미디어 통신 시스템은 네트워킹의 이동성(mobility)과 단말의 휴대성(portability)이 요구되는 유통업계의 POS시스템이나, 서비스업계의 사고보고, 주차통제, 응급서비스 및 수리, 유지보수등의 분야에서 폭넓게 사용될 수 있다.

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A Study on Advanced Multi-connection Domain System using OTP (OTP를 이용한 개선된 다중접속 도메인 시스템에 관한 연구)

  • Han, Chang-Nam;Jun, Moon-Seog
    • Proceedings of the KAIS Fall Conference
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    • 2010.05a
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    • pp.218-220
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    • 2010
  • 최근에 멀티미디어 환경을 기반으로 한 온라인 회의 시스템은 큰 발전을 가져왔지만 회의 통제 불가 같은 단점과 정보 보안에 있어서의 취약점이 존재한다. 이에 본 논문에서는 비대칭키 암호 알고리즘과 OTP 및 티켓 시스템을 이용해 기밀성과 회의 통제 기능을 추가하여 이전에 제안한 것보다 개선된 다중 접속 도메인 시스템을 제안하고자 한다.

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A Study on Multi-connection Domain System using OTP (OTP를 이용한 다중접속 도메인 시스템에 관한 연구)

  • Han, Chang-Nam;Kim, Jae-Woo;Jun, Moon-Seog
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.703-704
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    • 2009
  • 멀티미디어 환경을 기반으로 한 온라인 회의 시스템은 큰 발전을 가져왔지만 회의 통제 불가 같은 단점과 정보 보안에 있어서의 취약점이 존재한다. 이에 본 논문에서는 비대칭키 암호 알고리즘과 OTP 및 티켓 시스템을 이용하여 기밀성과 회의 통제 기능을 추가한 다중 접속 도메인 시스템을 제안하고자 한다.

Design and Development of Multimedia Aided Distance Education System Using IP Multicasting and PC Control Technique (IP 멀티캐스팅과 PC 제어기술을 이용한 그룹 화상 원격교육시스템 설계 및 구현)

  • 김남호
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05d
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    • pp.823-828
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    • 2002
  • IP 멀티캐스팅은 네트웍을 통한 다자간 화상회의 및 인터넷 생방송 둥 네트웍기반에서 실시간 멀티미디어 데이터를 지정된 대역폭을 사용하여 1:N으로 전송하는 기술로 인터넷문화의 발달과 함께 활발히 연구가 진행되고 있는 분야이다. 본 연구시스템에서는 이와 같은 IP 멀티캐스팅 기술을 이용하여 교육자시스템에서 제공하는 교육용 멀티미디어 데이터를 실시간으로 압축하여 그룹으로 등록된 피교육자 PC에 강제적으로 멀티캐스트 하는 기능을 제공한다. 피교육자는 교육자가 제공하는 교육 미디어를 보기 위해서 별도의 작업을 각자의 PC에서 할 필요가 없으며 교육자의 시스템에 의해 일괄 제어된다. 또한 시스템 유지보수 등에 활용되고 있는 원격 PC제어기술은 그룹 내 등록된 PC를 일괄적으로 동시 통제하여 피교육자의 교육 중 일탈행위를 막고 교육자가 제공하는 교육 내용에 집중하도록 한다. 그밖에 그룹내 피교육자와 교육자간에 양방향으로 대화할 수 있도록 시스템을 구성하여 교육효과를 증대하도록 하였다.

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A Lattice-Based Role Graph Security Model ensuring Confidentiality and Integrity (비밀성과 무결성을 보장하는 격자개념의 역할그래프 보안 모델)

  • Choi, Eun-Bok
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.6
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    • pp.91-98
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    • 2009
  • In this paper, this model ensures confidentiality and integrity of mandatory access cotrol policy which based on fuzzy function with importance of information. And it solves authorization abuse problem through role graph creation algorithm and flowing policy that security grade is applied. Because this model composes role hierarchy which bind similar role concept to apply to commercial environment, it has expansile advantage by large scale security system as well as is easy that add new role.

"Dangerous Media vs. Reliable Childcare Helper" : Discursive Analysis of Infants' Smart Media Use ('위험한 미디어 vs 든든한 육아 도우미' : 영유아 스마트 미디어 이용 담론에 대한 탐구)

  • Choi, Yisook;Kim, Banya
    • The Journal of the Korea Contents Association
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    • v.21 no.8
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    • pp.515-525
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    • 2021
  • The study examines how the discourse on infants' smart media use has been constructed under media-saturated situations. Infants' use of smart media has been regarded as a dangerous activity, rate of overdependence has been increasing. Newspapers during the recent three years (2018-20) were analyzed. The most prominent speakers in the news field were smart media content producers and platform operators. There were negative views and concerns about infants' smart media use by academics, civic groups, and parents. However, the industry went beyond these risk discourses and gave positive meaning: Smart media was redefined as safe media for infants and reliable childcare helpers for parents. Parents were portrayed as those responsible for their children's media use and in need of help for childcare, rather than being blamed for their children's overdependence on smart media. Digital parenting seems to be emerging as an acceptable and practicable way of childcare rather than harmful and incomplete parenting.

Design of an Authentication System Based on Personal Identity Verification Card (전자신분증 기반의 개인 신분확인을 위한 인증시스템 설계)

  • Park, Young-Ho;Kong, Byung-Un;Rhee, Kyung-Hyune
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.1029-1040
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    • 2011
  • Electronic identity (e-ID) card based on smartcard is a representative identity credential for on-line and off-line personal identification. The e-ID card can store the personal identity information securely, so that the information can be accessed fast, automated identity verification and used to determine the cardholder's authorization to access protected resources. Due to such features of an e-ID card, the number of government organizations and corporate enterprises that consider using e-ID card for identity management is increasing. In this paper, we present an authentication framework for access control system using e-ID cards by discussing the threat environment and security requirement against e-ID card. Specifically, to accomplish our purpose, we consider the Personal Identity Verification system as our target model.

An Experimental Study on the Design of Digital Media Systems using Hue and Color Contrast (색조와 색상차를 이용한 디지털 미디어 시스템의 설계 방안에 대한 실험적 연구)

  • Kim, Jin-Woo;Jeon, Seok-Won;Lee, Su-Jin
    • Information Systems Review
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    • v.9 no.3
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    • pp.133-156
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    • 2007
  • The wide spread of the Internet and personal computers does not only alter the form of content from analog to digital, but also lead to the emergence of a new digital media system that is different from analog media system. The digital media system is a convergent media that includes both public and private systems from the perspective of use-limitation, as well as storage and enjoyment systems from the perspective of use-purpose. The major goal of this research is to suggest and empirically verify an effective way of presenting the perception of places that are converged in the digital media system. Involvement and motivation are suggested as key conceptual factors and color contrast and hue are suggested as concrete design factors to make people perceive corresponding places. Results of our controlled experiment indicated that the color contrast and hue significantly affected the perception of place, and consequently, influenced usability of the digital media system. This paper ends with implications that can be used to construct appropriate perception of places for the media system of digital products.