• Title/Summary/Keyword: 미디어재현

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Improved Broadcast Algorithm in Distributed Heterogeneous Systems (이질적인 분산 시스템에서의 개선된 브로드캐스트 알고리즘)

  • 박재현;김성천
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.3
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    • pp.11-16
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    • 2004
  • Recently, collaborative works are increased more and more over the distributed heterogeneous computing environments. The availability of high-speed wide-area networks has also enabled collaborative multimedia applications such as video conferencing, distributed interactive simulation and collaborative visualization. Distributed high performance computing and collaborative multimedia applications, it is extremely important to efficiently perform group communication over a heterogeneous network. Typical group communication patterns are broadcast and Multicast. Heuristic algorithms such as FEF, ECEF, look-ahead make up the message transmission tree for the broadcast and multicast over the distributed heterogeneous systems. But, there are some shortcomings because these select the optimal solution at each step, it may not be reached to the global optimum In this paper, we propose a new heuristic algerian that constructs tree for efficiently collective communication over the previous heterogeneous communication model which has heterogenity in both node and network. The previous heuristic algorithms my result in a locally optimal solution, so we present more reasonable and available criterion for choosing edge. Through the performance evaluation over the various communication cost, improved heuristic algorithm we proposed have less completion time than previous algorithms have, especially less time complexity than look-ahead approach.

Research of Application the Virtual Reality Technology in Chemistry Education (화학 교육에서 가상현실 기법의 활용에 대한 연구)

  • Park, Jong Seok;Sim, Gyu Cheol;Kim, Jae Hyeon;Kim, Hyeon Seop;Ryu, Hae Il;Park, Yeong Cheol
    • Journal of the Korean Chemical Society
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    • v.46 no.5
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    • pp.450-468
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    • 2002
  • As the computer is popularized in individual and society, it is using in a many of area. In particular, there are many materials to learn a science knowledge using multimedia through computer. Many of them are web-based learning materials, which are developed by Java or Flash. Since the technology of the representation, storage, com-putation and communication in computer make progress, the environment of education is also developed. Especially, the internet and VR technology will cause the education to change. A key feature of VR is real-time interactivity, in that the computer is able to detect student input and instantaneously modify the virtual world. It is reported that using the VR simulation in chemistry education can increase student engagement in class, promote understanding of basic chem-ical principles, and augment laboratory experience. In this study, application way of the virtual reality technology in chemistry education is examined.

Friction Force Microscopy Analysis of Diamond-like Carbon Films (다이아몬드상 카본 박막의 Friction Force Microscopy 분석)

  • Choi, Won-Seok;Lee, Jong-Hwan;Song, Beom-Young;Heo, Jin-Hee;You, Jin-Soo;Hong, Byung-You
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2008.06a
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    • pp.181-181
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    • 2008
  • DLC (Diamond-like Carbon) 박막은 높은 내마모성과 낮은 마찰 계수, 화학적 안정성 및 적외선 영역에서의 높은 투과율과 낮은 광 반사도, 높은 전기저항과 낮은 유전율, 전계방출특성 등 여러 가지 장점을 가진 물질이다[1]. 최근에는 DLC 박막의 여러 장점들과 산과 염기 유기용매에 대한 화학적 안정성으로 인하여 인조관절에서 인공심장의 판막에 이르기까지 의공학 관련 부품소재로 응용되고 있으며 내구성과 안정성에 있어서 탁월한 성능을 보여주고 있다. 또한 DLC 박막의 높은 경도와 낮은 마찰 계수, 부드러운 박막 표면 (수nm의 RMS 거칠기)의 장점을 살려 마그네틱 미디어와 하드디스크의 슬라이딩 표면에 사용되어지고, MEMS (Micro-Electro Mechanical System) 소자와 MMAs (Moving Mechanical Assemblies)의 고체윤활코팅으로 활용하여 미세기계의 내구성과 성능 향상을 도모할 수 있다. 이와 같이 DLC 박막은 다양한 분야에 응용되고 있으며, 박막이 지닌 여러 가지 장점들로 인하여 더 많은 분야에 응용될 가능성을 지닌 물질이다. 그러나 수 ${\mu}m$이상의 두께에서 박막이 높은 잔류응력 (residual stress)을 가지고, 열에 취약하여 이의 개선에 관한 연구들이 진행되어 지고 있다 [2]. 따라서 사용되는 목적에 따라 용도에 맞는 양질의 DLC 박막을 합성하기 위해선 합성 장치의 개발과 다양한 실험을 통한 최적의 합성조건 도출 등의 노력이 요구된다. 또한 DLC 박막 합성시의 여러 가지 증착 방법에 따른 박막 물성에 대한 재현성 확보 및 박막 증착에 관한 명확한 메커니즘 규명이 아직까지는 불분명하여 이에 관한 연구가 시급하다. 따라서 본 연구에서는 MEMS 소자와 MMAs의 고체윤활코팅으로 사용가능한 DLC 박막을 RF PECVD (Plasma Enhanced Vapor Deposition) 방식으로 합성하고 후열처리 온도에 따른 DLC 박막의 마찰계수 변화를 박막에 훼손을 주지 않는 FFM (Friction Force Microscopy) 방식을 사용하여 분석하였다.

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An Active Buffer Management Mechanism to Guarantee the Qos of the Streaming Service in IEEE 802.11e EDCA (IEEE 802.11e EDCA에서 스트리밍 서비스의 QoS 보장을 위한 동적버퍼관리 기술)

  • Lee, Kyu-Hwan;Lee, Hyun-Jin;Kim, Jae-Hyun;Roh, Byeong-Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.8B
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    • pp.751-759
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    • 2009
  • Due to the advance of WLAN technology, the use of the multimedia service such as the video streaming service has been increased in the home network. However, we need to study the method which decreases the transmission delay and the frame loss rate to provide QoS of the video streaming service. Therefore, this paper proposes an active buffer management mechanism to guarantee QoS of the streaming service in IEEE 802.11e EDCA. The proposed protocol discards the frame in the HoL of the buffer based on the importance of each frame and the virtual transmission delay of frame newly arriving at the buffer. In the simulation results, the proposed algorithm not only decreases the frame loss probability of important I and P frames but also stabilizes the transmission delay. It may increase the QoS of video streaming services.

The Non-fiction Participants in the Reality Observational Entertainment Program as Social Actors: Focusing on Youn's Kitchen Season 2 (사회적 배우로서의 리얼리티 관찰 예능 프로그램의 일반인 참여자: <윤식당2>를 중심으로)

  • Ryu, Jae Hyung
    • The Journal of the Korea Contents Association
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    • v.19 no.10
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    • pp.274-289
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    • 2019
  • The purpose of this study is to regard the non-fiction participants in the reality observational entertainment program as social actors. For this, the study has examined the concepts of social actor and performance, understood how the performances of social actors are projected onto the screen, and textually analyzed Youn's Kitchen season 2. As a result, the non-fiction participants(the guests) of Youn's Kitchen functioned as the social actors who performed the roles derived from their social relations under the consciousness of the camera. The more the number of social actors in the observational space increased, the more the number of their performing roles grew. Their everyday activities have been chosen by various filmic devices, such as the cameras, within the specific frame of hybrid performance mode that representational and presentational performances coexist.

Detection of Conflict Transition Scene Using Character Regions (인물 면적을 이용한 갈등 전환 장면 검출)

  • Park, Seung-Bo;Lee, Chang-Hyun
    • Journal of Broadcast Engineering
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    • v.26 no.5
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    • pp.543-552
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    • 2021
  • The story is formed by the flow of the development and resolution of the conflict between the characters. Namely, the story consists of conflict setting, development, and resolution. Character region is an important expression technique to describe the emotions or states of characters and the relationship between characters and the environment. The purpose of this paper is to propose a method for detecting the transition of conflict from the graph of character region's change. To this end, we present a method of generating a change graph of a character region in a movie by calculating the character region and a method of detecting a conflict transition scene from a graph of character region's change. To verify the performance of the proposed method, an experiment was conducted to extract conflict transition scenes for 7 movies, and performance evaluation results of 73.57% accuracy and 77.26% recall were obtained. This proves that it is possible to extract conflict transition scenes based on the character region.

Armed person detection using Deep Learning (딥러닝 기반의 무기 소지자 탐지)

  • Kim, Geonuk;Lee, Minhun;Huh, Yoojin;Hwang, Gisu;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.23 no.6
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    • pp.780-789
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    • 2018
  • Nowadays, gun crimes occur very frequently not only in public places but in alleyways around the world. In particular, it is essential to detect a person armed by a pistol to prevent those crimes since small guns, such as pistols, are often used for those crimes. Because conventional works for armed person detection have treated an armed person as a single object in an input image, their accuracy is very low. The reason for the low accuracy comes from the fact that the gunman is treated as a single object although the pistol is a relatively much smaller object than the person. To solve this problem, we propose a novel algorithm called APDA(Armed Person Detection Algorithm). APDA detects the armed person using in a post-processing the positions of both wrists and the pistol achieved by the CNN-based human body feature detection model and the pistol detection model, respectively. We show that APDA can provide both 46.3% better recall and 14.04% better precision than SSD-MobileNet.

A Study on Development and Validation of Digital Literacy Measurement Tool (디지털 리터러시 측정도구의 개발 및 예측타당성 검증 연구)

  • Chung, Mi-hyun;Kim, Jaehyoun;Hwang, Ha-sung
    • Journal of Internet Computing and Services
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    • v.22 no.4
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    • pp.51-63
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    • 2021
  • Recently, virtual communication has become a standard tool due to the outbreak of COVID-19. Likewise online communication is emerging as an essential competency. In this study, we aimed to develop a comprehensive and systematic digital literacy measurement tool reflecting the changes and needs of society. Construct variables were drawn by characterizing existing digital literacy measurement tools. Thirty-four items corresponding to the concept of each variable were developed. The developed measurement tool was then evaluated in the form of surveys from university students belonging to the digital native generation, and the reliability and validity were performed through exploratory and confirmatory factor analysis. The digital literacy measurement tool contained five sub-factors and twenty-five questions. In addition, hierarchical regression analysis was performed to verify the predictive validity of digital literacy sub-factors. Based on these findings, the implication of future research is discussed.

A Study on the Method of Cultural Preservation through the Analysis of Animation Contents -Focusing on Animation film "The Secret of Kells (2009)"- (애니메이션 콘텐츠 분석을 통한 문화원형 표현 연구 -켈스의 비밀을 중심으로-)

  • Kim, Ye Eun;Lee, Tae Hoon
    • Journal of Digital Convergence
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    • v.18 no.12
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    • pp.489-495
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    • 2020
  • Works engraving enlightenment and ethnic identity by giving meaning and lesson to past events and great people against the past can be one of the good ideal art film contents. The animation reproduces the existing cultural archetypes, situation and history, when the 'Book of Kells' was produced, and the myths of the Kelts tribes. This thesis analyzes the history the kelts, traditional patterns and formative symbolism shown in , and studies the cultural preservation method unique to animation contents. In conclusion, the movie not only suggests a methodology that animation content is an effective way to preserve the culture and history of the native people, but also pursues the eternal, enlightening and teaching people for history.

Is Big Data Analysis to Be a Methodological Innovation? : The cases of social science (빅데이터 분석은 사회과학 연구에서 방법론적 혁신인가?)

  • SangKhee Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.655-662
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    • 2023
  • Big data research plays a role of supplementing existing social science research methods. If the survey and experimental methods are somewhat inaccurate because they mainly rely on recall memories, big data are more accurate because they are real-time records. Social science research so far, which mainly conducts sample research for reasons such as time and cost, but big data research analyzes almost total data. However, it is not easy to repeat and reproduce social research because the social atmosphere can change and the subjects of research are not the same. While social science research has a strong triangular structure of 'theory-method-data', big data analysis shows a weak theory, which is a serious problem. Because, without the theory as a scientific explanation logic, even if the research results are obtained, they cannot be properly interpreted or fully utilized. Therefore, in order for big data research to become a methodological innovation, I proposed big thinking along with researchers' efforts to create new theories(black boxes).