• 제목/요약/키워드: 미디어재현

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Skin Disease Classification Technique Based on Convolutional Neural Network Using Deep Metric Learning (Deep Metric Learning을 활용한 합성곱 신경망 기반의 피부질환 분류 기술)

  • Kim, Kang Min;Kim, Pan-Koo;Chun, Chanjun
    • Smart Media Journal
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    • v.10 no.4
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    • pp.45-54
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    • 2021
  • The skin is the body's first line of defense against external infection. When a skin disease strikes, the skin's protective role is compromised, necessitating quick diagnosis and treatment. Recently, as artificial intelligence has advanced, research for technical applications has been done in a variety of sectors, including dermatology, to reduce the rate of misdiagnosis and obtain quick treatment using artificial intelligence. Although previous studies have diagnosed skin diseases with low incidence, this paper proposes a method to classify common illnesses such as warts and corns using a convolutional neural network. The data set used consists of 3 classes and 2,515 images, but there is a problem of lack of training data and class imbalance. We analyzed the performance using a deep metric loss function and a cross-entropy loss function to train the model. When comparing that in terms of accuracy, recall, F1 score, and accuracy, the former performed better.

A study on the increase of kiosk user experience in Non-face-to-face Era for the Elderly -Focused on the McDonald Kiosk- (비대면 시대 고령자의 키오스크 사용자 경험 증대 연구 -맥도날드 키오스크 중심으로-)

  • Ha, Jae-Hyeon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.285-292
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    • 2021
  • The purpose of this study is to increase the experience of using kiosks for elderly in the non-face-to-face age. Through prior research and literature research, feature of kiosks and characteristic of elderly user were identified, and improvement were suggested through Ethnography and in-depth interviews. The research method was conducted for 13 days from April 4 to 16, 2021 for 11 senior citizens in their 60s or older living in Incheon. A total of 11 people were interviewed by adding 3 people who had experience in using kiosks. As a result of the experiment, interfaces and psychological factors were derived with paint points in the process of use of the elderly, and the five improvement plan was proposed by combining them. This study is expected to serve as a source for research on the experience of elderly kiosk users or kiosk interface design.

A climbing movement detection system through efficient cow behavior recognition based on YOLOX and OC-SORT (YOLOX와 OC-SORT 기반의 효율적인 소 행동 인식을 통한 승가 운동 감지시스템)

  • LI YU;NamHo Kim
    • Smart Media Journal
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    • v.12 no.7
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    • pp.18-26
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    • 2023
  • In this study, we propose a cow behavior recognition system based on YOLOX and OC-SORT. YOLO X detects targets in real-time and provides information on cow location and behavior. The OC-SORT module tracks cows in the video and assigns unique IDs. The quantitative analysis module analyzes the behavior and location information of cows. Experimental results show that our system demonstrates high accuracy and precision in target detection and tracking. The average precision (AP) of YOLOX was 82.2%, the average recall (AR) was 85.5%, the number of parameters was 54.15M, and the computation was 194.16GFLOPs. OC-SORT was able to maintain high-precision real-time target tracking in complex environments and occlusion situations. By analyzing changes in cow movement and frequency of mounting behavior, our system can help more accurately discern the estrus behavior of cows.

Lightweight Attention-Guided Network with Frequency Domain Reconstruction for High Dynamic Range Image Fusion

  • Park, Jae Hyun;Lee, Keuntek;Cho, Nam Ik
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.205-208
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    • 2022
  • Multi-exposure high dynamic range (HDR) image reconstruction, the task of reconstructing an HDR image from multiple low dynamic range (LDR) images in a dynamic scene, often produces ghosting artifacts caused by camera motion and moving objects and also cannot deal with washed-out regions due to over or under-exposures. While there has been many deep-learning-based methods with motion estimation to alleviate these problems, they still have limitations for severely moving scenes. They also require large parameter counts, especially in the case of state-of-the-art methods that employ attention modules. To address these issues, we propose a frequency domain approach based on the idea that the transform domain coefficients inherently involve the global information from whole image pixels to cope with large motions. Specifically we adopt Residual Fast Fourier Transform (RFFT) blocks, which allows for global interactions of pixels. Moreover, we also employ Depthwise Overparametrized convolution (DO-conv) blocks, a convolution in which each input channel is convolved with its own 2D kernel, for faster convergence and performance gains. We call this LFFNet (Lightweight Frequency Fusion Network), and experiments on the benchmarks show reduced ghosting artifacts and improved performance up to 0.6dB tonemapped PSNR compared to recent state-of-the-art methods. Our architecture also requires fewer parameters and converges faster in training.

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The Family and Individual in the Transmedia Storytelling of Young Adult Narratives (청소년서사의 트랜스미디어 스토리텔링에 나타나는 가족과 개인)

  • Chung, Hye-Kyung
    • Journal of Popular Narrative
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    • v.27 no.2
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    • pp.215-262
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    • 2021
  • This thesis focuses on Wandeuki and Elegant Lies - novels written by Kim Ryeo-reong and adapted into the film by Director Lee Han; this thesis analyzes the process of storytelling being transformed as the media is converted. Also, this thesis discusses cultural-political implications of transmedia storytelling where different narrative responses coexist concerning post-IMF family disorganization and "individualization." First of all, this thesis critically reviews existing discourses on the concept of transmedia storytelling and refers to 'transfictionality' the narratological concept of Marie-Laure Ryan in order to look into media conversion storytelling that starts from original novels. The novels Wandeuki and Elegant Lies show two aspects of "individualization" that adopts existential conditions of family disorganization. Wandeuki deviates from patriarchal family romance through self-discovery and exhibits loose family bond, which is something similar to companionship of close individuals. Elegant Lies shows individualization of pain by portraying a teenager who found herself completely isolated, while showing that it is impossible for the people left behind to mourn. On the other hand, director Lee Han's films and show stories in which family members, who are confronting family dissolution, rediscover and restore their families against family dissolution. The film promotes the expansion of family community through multicultural identity, and the film completes condolence of the people left behind by having the remaining families survive as survivors of suicide. The storyworld of the novels puts emphasis on 'self-discovery' of individual adolescents, while the storyworld of the movies puts emphasis on 'rediscovery of family'. Through transformation of storytelling - especially the redesigning of narrative structures called "modification" - transmedia storytelling shows that the relationship between media-converted texts is far from "faithful representation," but rather, shows conflicting themes and perspectives. With a reference point of 'the emergence of character' transmedia storytelling, which is predicated on the original work but aims to free itself from the original work by transforming storytelling through media conversion, opens up polyphonic storyworld by creating heterogeneous voices. In the post IMF-era, where uncertainty mounts over family dissolution and individualization, polyphonic storyworld created by transmedia storytelling provides an opportunity to experience disparate desires over individual freedom/risk and complacency toward community. We can call this the cultural-political implication of transmedia storytelling based on transferring, transcednding, and transforming.

Efficient Vertex-based Shape Coding using One-dimensional Vertex and Vertex Reordering (1차원 정점과 정점 재배열 이용한 효율적 정점기반 모양정보 부호화)

  • 정재원;문주희;김재균
    • Journal of Broadcast Engineering
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    • v.2 no.2
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    • pp.94-104
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    • 1997
  • This paper presents a new vertex-based binary shape coding scheme using one-dimensional vertex selection/encoding and vertex reordering. In compared with the conventional object-adaptive vertex encoding(OA VEL the extracted vertices are, firstly, classified into one-dimensional(lD) vertices and two-dimensional (2D) vertices in the proposed method. For lD vertices, new coding method proposed in this paper is performed. For 2D vertices, the vertex reordering and OA VE are carried out. Experimental results show that the proposed vertex-based coding scheme red.uces coding bits up to 12 % compared with the conventional one and its coding gain depends on the characteristics of contour.

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The Dilemma of Representation: Appropriation of Gender Dichotomy by Women Artists from the Middle East (재현의 딜레마: 포스트페미니즘세대 중동출신 여성작가들의 젠더 이분법 차용방식 연구)

  • Lee, Hyewon
    • The Journal of Art Theory & Practice
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    • no.15
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    • pp.111-135
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    • 2013
  • This study explores gender images represented in the works of women artists from the Middle East, where male chauvinism is recognized to be more predominant than elsewhere. The artists included in this study such as Mona Hatoum, Shirin Neshat, Lida Abdul and Sigalit Landau are Post-Feminist generation of artists who were born in the Middle East but spent significant amount of time in the West. In addition, they were trained as artists under the influences of the Western Feminist Art. This particular group of female artists pays much attention to the ontological question of their identities rather than male/female inequality, and each artist represents men and women in the ways that can hardly be found in the works by women artists in the West. These artists not only connect gender identities to the socio-political geography of the Middle East but also deconstruct Western stereotypes of men and women from Arab world. The paper focuses on the way these women artists incorporate male/female vs. culture/nature dichotomies into their works to subvert the premises on which Western Feminism has been based and not only to cast light on women's freedom and their ontological conflicts but also to emphasize social suppression inflicted upon men. In such process, these artists resist stereotypical images of Middle Eastern men and women widely circulated in the mainstream media of the West.

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Development of an Intermediary Gateway Prototype System for Directory Services -Focusing on 'News, Media' Class of Major Internet Directories- (디렉토리 서비스 중개 게이트웨이 모형 구축 -주요 검색포털의 뉴스, 미디어 분야를 중심으로-)

  • Kim, Sung-Won;Kim, Tae-Soo
    • Journal of the Korean Society for information Management
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    • v.23 no.1 s.59
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    • pp.99-119
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    • 2006
  • The most widely used information searching method in the current internet environment is the keyword-based one, which has certain limitations in terms of precision and recall. Most major internet portals provide directory-based searching as a means to complement these limitations. However, that they adopt different classification schemes brings significant inconvenience to the users, and it consequently suggests a need to develop mapping gateway to provide cross-portal, or cross-directory information searching. In this context, this study attempts to develop a prototype system of intermediary gateway for integrated search, using the directory services of three major portals, Naver, Yahoo and Empas, and test its performance.

Implementation of Stereophonic Sound System Using Multiple Smartphones (여러 대의 스마트폰을 이용한 입체 음향 시스템 구현)

  • Kim, Ki-Jun;Myeong, Chang-Ho;Park, Hochong
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.810-818
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    • 2014
  • In this paper, we propose a stereophonic sound system using multiple smartphones. In the conventional sound systems using smartphones, all devices play the same signal so that it is difficult to provide true stereophonic effect. In order to solve this problem, we propose a novel sound system which can generate a virtual sound source at any location in such a way that smartphones at different locations play different signals with amplitude panning. By using the proposed system, we can generate more realistic stereophonic effect than the conventional system, and can control the sound effect by user's command. We developed the proposed system using commercial smartphones and verified that the developed sound system effectively provides the desired stereophonic effect.

Virtual Fitting Solutions for Digital Fashion in the Ubiquitous Environment (유비쿼터스 환경에서 디지털 패션을 위한 가상 피팅 서비스 솔루션)

  • Choi, Ja-Ryoung;Lim, Soon-Bum
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.299-306
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    • 2010
  • According to development of Internet and computer graphics technology, Digital fashion technology makes virtual fitting service capable by reappearing of clothes in 3D. In this paper, We suggest that combined solution which you could use virtual fitting service with various device. For example, imaginary mirror(such as digital information display), pc, mobile in different situations such as store, internet shopping market, commercial. Users can experience imaginary mirror that is located in store or 3D virtual fitting service for digital fashion in internet shopping market, mobile application. In addition, We proposed the solution that user can send experienced virtual fitting service results to other person by image file form of MMS.