• Title/Summary/Keyword: 미디어융복합

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The Direction for Developing a User Participation-based Media Skin by a Paradigm Shift of Digital Media and its Application (디지털 미디어 패러다임 전환에 따른 사용자 참여기반 미디어 스킨 개발 방향 및 적용)

  • Jeon, Bien Il;Park, Jae Wan
    • Design Convergence Study
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    • v.14 no.5
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    • pp.87-102
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    • 2015
  • Today, our digital media environments are shifting from a new biological paradigm that can be characterized by "personalization", "interaction", and "kinesis." According to this paradigm shift, the change of media skin is needed, which plays an important role on our urban environments. Thus, this research aims to propose a new media skin that supports user participation based on a new digital media paradigm. For this study, we begin by extracting the essential factors from the characteristics with personalization, interaction, and kinesis through exploring the theories related to the new digital media paradigm. Based on the extracted factors, we investigated the limitation of emerging media skins and proposed a new media skin in order to overcome it. The module-based media skin proposed in this study enables users to quickly and easily design and arrange their own form that they want and display diverse contents through intelligent interaction between modules. This research contributes to providing the framework for guiding designers when they design their media skins.

The Study of the Correlation between Media Art Creative City and Local festival - with Lyon, Sapporo, Linz as the central figure - (미디어아트 창의도시와 지역축제의 연관성 연구 - 리옹, 삿포로, 린츠를 중심으로 -)

  • Jeong, Hye Young;Kim, Kyoung Soo
    • Korea Science and Art Forum
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    • v.24
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    • pp.399-409
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    • 2016
  • This study's purpose is to research the correlation between property and the major festivals with media art of exemplary 3 cities among 8 Unesco Media Art Creative Cities. As a result, it is drawn a conclusion that the below strategies are necessary to achieve success for Unesco Media Art Creative City. First, from the Creative City's point of view, on the basis of the maximization of various merits such as history, natural surroundings, and human resources of the city, it is necessary to reconcile a vision of the city and an identity of Media Art Creative City, and to seek for continuous growth of the city by consistency and durability of control tower within the local government. Second, from the local festival's point of view, it is necessary to provide a differentiated service in the existing media art festivals, to attract the fusion of media art and festivals, and the diversification and the popularization of media art programs. And, it needs to lead to involvement of young people with the fusion of on-line and off-line festivals, the fusion of analogue and digital festivals. In the conclusion, for the successful constructing of Media Art Creative City, it is necessary to maximize the merits of the city's own, to enhance the image for Media Art Creative City with the correlation between the merits and media art, and to differentiate the city's own various festivals, ant the same time, to converge them with media art technology. With these strategies, the local festival can make a new leap for global festival when it constitutes a whole with Media Art Creative City.

An analysis of consumption behavior and consumption problem according to the digital convergence (디지털 융복합에 따른 소비행동과 소비문제)

  • Kim, Yeon-Jeong
    • Journal of Digital Convergence
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    • v.14 no.2
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    • pp.149-156
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    • 2016
  • The purpose of this study is to estimate convergence level of digital device and service and analyze group difference of consumption behavior and problem according to digital convergence level. The research method was survey with digital business expert and 343 samples. ANOVA research method was applied. The results of research are as follows. First, the study suggests that with a self-directed consuming attitude associated with both online and offline, there are the possibility to spread social problem which has unclear boundary, the possibility of intrusion into privacy through the network flow, and the matter of the credibility of information in convergence media. Second, since digital devices are important to connect consumers to the network, consumers have anxious dependence on the devices, which causes the fatigue of information to increase rapidly.

A Proposal for Cultural Policy on Convergence of Art and Technology (문화 및 예술 융·복합 지원 정책의 현황 및 과제)

  • KWON, Eun Yong
    • Trans-
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    • v.2
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    • pp.59-73
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    • 2017
  • It was after mid 1990s that convergence of art and technology had become a critical issue and governments set new support system for its enrichment. Since then, the government continues to expand support programs to extend integration of art, culture and other genre including technology because nexus, convergence has regarded important competitive factors in cultural policy. The concept of convergence and complexation in culture and art has been a very attracting issue since it appeared and accordingly various policies are supported. However, there are still numerous issues and problems to be solved along with discussion. This paper summarizes government policies to support convergence and complexation of culture and art in Korea and overseas and looks into their trends and cases and then suggests development of future policies and supporting businesses.

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STANDARDS PRISM(2) 표준시론(時論) - 똑똑한 도구, '스마트한' 표준화계획

  • Jo, Yong-Sang
    • The Monthly Technology and Standards
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    • s.117
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    • pp.8-11
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    • 2011
  • 기술표준지 2011년 5월호에서 '스마트 미디어가 보여주는 IT 서비스의 미래'라는 주제로 스마트 미디어의 개념과 역할을 소개한 바 있다. 조용상 국가표준 코디네이터는 지난 6개월간 활동하면서 스마트 미디어를 주제로 한 정책과 국제표준 협력환경의 변화를 경험하고 앞으로 스마트 미디어를 대표적인 융복합산업으로 견인하기 위한 표준화 종합지원계획을 수립했다. 스마트 미디어 표준화 종합지원계획 수립 내용을 중심으로 그 동안 어떤 변화들이 있었는지 소개한다.

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Trend Analysis of Science-Art as Convergence Contents (융복합 콘텐츠로서 미디어아트 트렌드 분석)

  • Shin, Sungsik
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.325-326
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    • 2013
  • 미디어아트의 최근 흐름을 살펴보면, 과학적인 성과 자체를 예술로 표현하는 사이언스아트가 부상하고 있다. 본고에서는 Ars Electronica, ZKM, IRCAM, NTT ICC 등 대표적인 미디어아트 센터와 MIT 미디어랩, Le Fresnoy 등 연구교육기관의 사례에서 사이언스아트의 트렌드와 특징을 분석하였다. 우리나라도 하루빨리 미디어아트 센터나 연구교육기관을 설립하여 창조와 융합의 활성화를 통해 창조경제의 기반을 다져야 할 것이다.

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Current Status and Futures of Drones (무인항공기 개발 현황 및 발전방향)

  • Yun, Chul Yong;Kang, Wanggu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.310-311
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    • 2015
  • 최근 스마트폰등 ICT기반의 전자제품들이 보편화 되면서 무인항공기에 적용 가능한 전자기술들이 급속히 개발되어, 항공 기술과 ICT 기반 전자 기술이 융복합되어 무인항공기는 군용위주의 활동 영역을 넘어 민간분야에서 까지 활발히 진출하고 있다. 현재까지는 전통적인 항공 선도 업체들이 군용무인기 중심의 고가의 무인기를 생산하여 시장을 장악하였으나, 이제는 공공 및 민간영역에서 무인기를 상업화하기 위한 기업들이 등장하고 있어 민수영역에서 무인기 시장은 급성장세에 있다. 국내의 무인기 기술은 기술혁신과 시장창출 주도가 가능한 선진권 수준이며, 무인기의 핵심인 ICT기반 전자부품 기술은 세계 최고의 수준으로 두 분야의 기술을 융복합화하여 경쟁력 있는 무인기 개발을 신속히 진행하면, 전 세계적으로 성장하는 무인기 개발 시장은 우리에게 새로운 성장 동력이 될 수 있다. 자율비행, 상황인식 및 회피 기능 등 미래 무인기 선도기술을 개발하고, 국산화지연 또는 외국의 수출제한 품목에 대한 국산화 개발 및 핵심 부품의 국산 경쟁력 강화를 통하여 무인기 산업의 고부가가치를 창출할 수 있다.

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The Media Pole Design Applying the Playfulness of Scribbling (낙서의 유희성을 반영한 '미디어 폴' 디자인)

  • Kim, Hee Eun;Ryoo, Han Young
    • Design Convergence Study
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    • v.14 no.5
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    • pp.103-115
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    • 2015
  • This study sheds light on the entertaining aspects of Media Pole that is located in Gangnam U-Street and proposes design that considers the aspects of the form, experience, contents and communication of scribbling. Functioning as public digital media, Media Pole provides various convenient services related to the area. According to the research on user's behavior upon Media Pole, photo related services, which can be categorized as entertainment, were found to be the most frequently used services among various services. Taking user's behaviors into consideration, this study highlights the entertaining aspects of Media Pole and suggests design that applies the playfulness of scribbling. The playful characteristics of scribbling were applied to the Media Pole's user interface, interaction, application and interlocking functions. As a result, users are expected to increase as Media Pole becomes more playful than before. Since scribbling is an act of intrinsic human's desire, it will attract users to participate more voluntarily. It can be applied not only to Media Pole, but to any public digital media devices.

A Study on Convergence Appeared in the Work of Wim Vandekeybus Blush (유럽현대무용에 나타난 융복합 작품 연구 : 빔 반데키부스(Wim Vandekeybus)작품 <블러쉬 Blush> 중심으로)

  • WOO, Hyejoo
    • Trans-
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    • v.2
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    • pp.191-210
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    • 2017
  • The purpose of this study is verifying whether convergence does its role as a transfer medium in dance expression or not, finding the effect of convergence characteristics and confirming whether it would bring change and new creation in performance art or not. This study suggests that studies on convergence in dance are required in accordance with the trend of time. This study believes that convergence is a modern art expression method, which can maximize the artistic expression in dance work and it will play an important role in the advance of dance works. There are ongoing studies on convergence art genre by many creators; however, still academic study this matter is not sufficient. Therefore, it is believed that more studies on convergence genre from the viewpoint of human studies are required. Accordingly, this study took Blush, the dance art works of Wim Vandekeybus, as the subject of study because convergence is clearly visible in these works. It is possible to draw convergence from these works because the works attempt new creation and utilize image by accommodating other genre art in dance art. The convergence in these works maximizes the originality of choreography and expands the time and space of stage through various effects. In other words, it is possible to see that Wim Vandekeybus is doing new attempts in his dance works by experimental elements, which escaped from simple movement, and convergence appears in the works.

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Realtime National Defense Issue Detection and Grouping based on Web Media (웹 미디어 기반 실시간 국방 이슈 탐지 및 그룹핑)

  • Oh, Hyo-Jung
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.253-260
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    • 2015
  • Because mass of activity records of individuals and organizations are accumulated in the digital space and amount of information is also increasing exponentially, the most urgent requirements of users is the tool for 'efficient' acquisition of 'useful' information. This paper try digital convergence to combine a domain specific technology with real time issue detection and grouping based on Web media. To derive core functionalities, we collect and analyze user requirements of national defense issue detection services. By utilizing linguistic resources specialized on national defence area and discovering features for measuring issue importance, we try to seek differentiation domain specific issue detection method. Finally we compare our detection results based on the development outputs of prototype.