• Title/Summary/Keyword: 물리적 작업환경

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A Logical Simulation of Dynamic Natural Phenomena Based on Event Propagation Graph (사건 전파그래프에 기반한 동적인 자연현상의 논리적 시뮬레이션)

  • Park, Jung-Yong;Park, Jong-Hee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.4
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    • pp.10-21
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    • 2001
  • This paper develops a logical simulation method for by dyversity of situations. Most existing systems, for example, games and infant tutoring systems lead users to virtual environment with unfolding situations, but are not designed to induce the change of the environment itself. In this paper, a logically simulated environment is created by defining situations and single events based on situation hierarchy structure. We elaborate the occurrence of events by classifying the causality. The occurrence or natural phenomena is dictated by physical laws and natural phenomena are expressed as the transition of the event based on event association. Specifically we define the source of the event for natural phenomena and we consider the existence of objects as a primary factor in event occurrence. The advantages of this approach include the reuse of events, that is, different events can be generated in the same flow with fresh conditions. This allows us to implement a more practical and logical environment. A drawback to this method is the difficulty in dividing a situation into events. The proposed method was implemented in the context of the change of season among natural phenomena.

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Hierarchy Structure of Situation based on Event for Effective Game Development (효율적인 게임 개발을 위한 사건 기반의 상황 계층 구조)

  • Park, Jung-Yong
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.483-491
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    • 2007
  • This paper proposes a Situation Simulation Framework for implementing computer game and describes the possibility of analyzing game with unfolding situation. In last few years game systems have been evolving from the performance of physical engine, network traffic in the on line game to the representation of rendering physical phenomena. In computer game, a situation hierarchy structure which allows the designer for simulating high-level specifications of game structure. Logically simulated environment is created by defining situations and events based on hierarchy structure of the situation. We classify events into explicit event is occurred by user and implicit event is occurred by system. Our study defines the existence of objects is the most prevalent factor applied to any event in game world. The advantages of this approach are able to allow for providing the conceptual design for simulation game and analyzing the situation in the game world. And this method allows us to decrease the complexity of system design and abstraction modeling for the simulation game. Specially, the introduction of the definition of events allows us to approach game design in a structural manner rather than by their classification. The proposed method was implemented in the "Shooting BaDuk" among games.

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A Study on Integrated Information and Communication Network for Oceanographic Research Vessel (해양 조사선의 종합정보통신망 구축방안 연구)

  • 박종원;강준선;임용곤;홍석원
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.05a
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    • pp.167-172
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    • 2001
  • This paper deals with the network interface of research and observation instruments in the oceanographic research vessel, an establishment of related database for measured information. The system is implemented to integrated communication network system which allows to effective survey and real time-based observation through the establishment of GUI(Graphic User Interface). The system also consists of the LAN systems and serial interface with chemical, physical, biological, and environmental relations. And, other network service, vessel data service for data communication between vessel and earth station using the INMARSAT-B, and network service(WWW, BBS, E-Mail etc.) are needed for integrated communication network system.

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Factors Affecting Emotional Labor among Physical Therapists and Occupational Therapists (물리치료사 및 작업치료사의 감정노동 수준에 미치는 요인)

  • Hur, Yoon-Jung;Lee, Suk-Min
    • Journal of the Korea Convergence Society
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    • v.10 no.9
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    • pp.237-247
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    • 2019
  • The purpose of this study was to evaluate the level and intensity of emotional labor of physical therapists and occupational therapists, and to identify the factors affecting them. Cross-sectional study was conducted on physical therapists and occupational therapists across the country using self-populated questionnaire. A total of 2,000 questionnaires were distributed to retrieve 1,500 questionnaires(75%), of which 1,374 questionnaires(68.7%) were finally analyzed, excluding 126 that answered duplicates or were missing answers. Multi-linear regression was performed to identify factors on the strength of emotional labor. According to the analysis results, high-risk groups in the areas under 'Emotional demand and regulation' and 'Overload and conflict in customer service' and 'Emotional disharmony and hurt' were 29.4%, 19.0% and 22.0% respectively, especially in 'Emotional demand and regulation', 'Overload and conflict in customer service', 'Emotional disharmony and hurt' for women working days, and 49% of daily work hours. Accordingly, we will be able to regularly screen physical therapists and occupational therapists for dangerous groups, and manage the intensity of emotional labor through the creation of a therapist's working environment, such as limiting overtime hours and assigning appropriate number of patients. Through this study, the grounds and methods for mitigating the negative effects of emotional labor and mediating emotional labor should be provided.

Analysis of the Importance of Planning Elements for Healing Gardens (치유정원 조성을 위한 계획요소의 중요도 분석)

  • Jung, Myoung-Ja;Park, Won-Kyu
    • Journal of the Korean Institute of Landscape Architecture
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    • v.45 no.4
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    • pp.81-91
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    • 2017
  • The purpose of this study is to establish a system of planning elements necessary for effective healing garden. We suggested new planning parts and elements for healing garden through analyzing prior literature and evaluated the importance of planning elements through expert surveys. The results of the study are stated as follows. First, we suggested five planning parts and 19 planning elements. $\LARGE{\cdot}$ Planning parts: Physical environment, social environment, cognitive environment, functional environment, psychological environment. $\LARGE{\cdot}$ Planning elements: Plant planting, garden view, hydroponic space, shade space, work space, recreation space, community space, exercise space, landmark element, sign system, safe facilities and materials, disaster safety facility, universal design, accessible path, economical maintenance, sight openness, privacy guaranteed, variety of resting space, artistic element. Second, as a result of analyzing the importance of planning elements, the first place was the planting, the second place was the safety facilities for the disaster, and the third was diversity of rest space. In addition, the artistic elements and the landmark elements were ranked 18th and 19th, respectively. Third, we evaluated the level of importance of planning elements and classified it into three groups. The most important A group included two elements(plant planting, disaster safety facility), the next important B group included eleven elements(variety of resting space, community space, hydroponic space, universal design, safe facilities and materials, economical maintenance, accessible path, privacy guaranteed, garden view, work space, sight openness) and the less important C group included six elements(shade space, exercise space, recreation space, sign system, artistic element, landmark element). We suggest that, in creating a healing garden, the two elements in A group are essential elements and the eleven elements in B group should be importantly applied. In addition, the six elements in C group are recognized as arbitrarily selectable elements due to the relatively low importance levels.

Effect of Physical Control Technology on Aspergillus ochraceus Reduction (물리적 제어기술이 Aspergillus ochraceus 저감화에 미치는 영향)

  • Lee, Eun-Seon;Kim, Jong-Hui;Kim, Bu-Min;Oh, Mi-Hwa
    • Journal of Food Hygiene and Safety
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    • v.36 no.5
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    • pp.447-453
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    • 2021
  • In this study, the effectiveness of physical control technology, a combined light sterilization (LED, UV) and hot water treatment in reducing Aspergillus ochraceus for food production environment was investigated. In brief, 1 mL aliquot of A. ochraceus spore suspension (107-8 spore/mL) was inoculated onto stainless steel chips, which was then dried at 37℃, and each was subjected to different physical treatment. Treatments were performed for 0.5, 1, 2, 5, 8, and 11 hours to reduce the strains using a light-emitting diode, but no significant difference was confirmed among the treatments. However, a significant reduction was observed on the chips treated with UV-C exposure and hot water immersion. After being treated solely with 360 kJ/m2 of UV-C on stainless steel chip, the fungi were significantly reduced to 1.27 log CFU/cm2. Concerning the hot water treatment, the initial inoculum amount of 6.49 log CFU/cm2 was entirely killed by immersion in 83℃ water for 5 minutes. Maintaining a high temperature for 5 minutes at the site is difficult. Thus, considering economic feasibility and usability, we attempted to confirm the appropriate A. ochraceus reduction conditions by combining a relatively low temperature of 60℃ and UV rays. With the combined treatments, even in lukewarm water, A. ochraceus decreased significantly through the increases in the immersion time and the amount of UV-C irradiation, and the yield was below the detection limit. Based on these results, if work tools are immersed in 60℃ lukewarm water for 3 minutes and then placed in a UV sterilization device for more than 10 minutes, the possibility of A. ochraceus cross-contamination during work is expected to be reduced.

Model Study on the Level of User Satisfaction for Recreational Forest - Focused on The OK-SUNG Recreational Forest - (자연휴양림 이용자 만족도 모형연구 - 구미 옥성 자연휴양림을 대상으로 -)

  • Kang, Kee-Rae;Lee, Kee-Cheol
    • Journal of Korean Society of Forest Science
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    • v.98 no.4
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    • pp.435-443
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    • 2009
  • The purpose of this study is to construct user satisfaction model using factor analysis and regression analysis through survey on various factors which decide users' satisfaction index of OK-SUNG Recreation Forest located in Gumi-city, Kyungbuk (newly opened on Dec, 26, 2007) and to suggest the right operation plans referring to the studies on existing recreation forests. The research results are as follows; The using behavior of recreation forests reported similar pattern to existing researches such as companion pattern, duration of status, ages and costs. The result of construction regression model after dividing of using behavior of recreation forests into two sections, which are physical sector and mental sector, showed that recreation environmental factor and inner recreation factor influenced more highly on satisfaction index. This result showed that the recreation factor, which is for obtaining mental satisfaction and friendship among companions, nature friendly factor and environmental factor more highly influence on the satisfaction index and the existing studies also support this result. Therefore, in order to offer higher standard recreation opportunities to the users, there needs consideration not only concerning experience facilities, walks and paths up a mountain, but also concerning the harmony between nature and facilities. In addition, in order to offer comfort and stableness in body and mind to users, it is necessary to educate and train the staff to offer better service and to maintain the facilities of recreation forest peaceful and calm.

Performance Evaluation of a New Scheduling Algorithm for the Simultaneous MultiThreading Microprocessor (동시 다중 쓰레딩 마이크로프로세서를 위한 스케줄링 알고리즘의 성능 평가)

  • Lee Jung-Hoon;Kim Jin Suk
    • The KIPS Transactions:PartA
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    • v.12A no.2 s.92
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    • pp.145-150
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    • 2005
  • Recently, many Processor manufacturers have implemented simultaneous multi treading technology, which can simultaneously execute independent threads in one processor cycle, as a way of increasing processor efficiency, ana one particular example is Hyper Threading. Hyper Threading technology, which enables many logical processors to reside a physical processor, differs from the current multiprocessing environment which has many independent processors, and calls for a particular work assignment method optimized for Hyper Threading environment Thus, in this paper, We have proposed a scheduling algorithm compatible with Hyper Threading technology and analyzed its performance using various methods. As a result, we shall expect its efficient performance by properly understanding and managing Hyper Threading system.

Improving Hardware Resource Utilization for Software Load Balancer using Multiprocess in Virtual Machine (멀티 프로세스를 사용한 가상 머신에서의 소프트웨어 로드밸런서의 효율적인 물리 자원 활용 연구)

  • Kim, Minsu;Kim, Seung Hun;Lee, Sang-Min;Ro, Won Woo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.9
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    • pp.103-108
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    • 2014
  • In the virtualized server systems, a scheduler in a hypervisor is responsible to assign physical resources for virtual machines. However, the traditional scheduler is hard to provide optimized resource allocation considering the amount of I/O requests. Especially, the drawback hinders performance of software load balancer which runs on virtual machines to distribute I/O requests from the clients. In this paper, we propose a new architecture to improve the performance of software load balancer using multiprocess. Our architecture aims to improve hardware resource utilization and overall performance of the server systems which utilize virtualization technology. Experimental results show the effectiveness of the proposed architecture for the various cases.

Flash Memory File System for Mobile Devices (이동 기기를 위한 플래시 메모리 파일 시스템)

  • Bae Young Hyun;Choi Jongmoo;Lee Donghee;Noh Sam H.;Min Sang Lyul
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.4
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    • pp.368-380
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    • 2005
  • File systems for flash memory that is widely used as a storage device for mobile devices should provide not only high-performance data reads and writes but also a guarantee on the data integrity even on a power failure. In this paper, we explain the design and implementation of a file system for flash memory that considers flash memory's physical characteristics and the data layout in the file system to give an optimized write performance. This file system guarantees the reliability against various system failures including a power failure by using the transaction concept in write processing. In addition, the file system minimizes the memory usage by using a simple static mapping. In the paper, we also describe the implementation of the file system and compare its performance with other existing flash memory ille systems.