• Title/Summary/Keyword: 물리적 상호작용

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A Survey of Networked Virtual Environment (네트워크에 기반한 가상 환경에 대한 연구)

  • 정홍석;김원태;박용진
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04a
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    • pp.247-249
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    • 2000
  • 네트워크 인프라와 개인 PC 의 성능 향상으로, 실세계와 흡사한 가상세계가 점차 활성화되는 추세이다. 네트워크에 기반한 가상 환경이 갖는 가장 큰 장점은, 물리적으로 멀리 떨어져 있는 여러 사용자들을 하나의 가상공간에 있는 듯한 착각(illusion)을 주고, 실시간으로 상호작용이 가능하다는 것이다. 본 논문에서는 이러한 networked Virtual Environment(이하 net- VE)의 구성에 고려되어 지는 네트워크 구조와 DIS, HLA, vrtp등의 프로토콜을 살펴보고, 기존의 군사용 그리고 대학에서 구성된 net-VE 환경들에 대한 일반적인 특성들을 정리해본다. 그리고 현재 국내에서 서비스 되고 있는 net-VE 환경을 살펴본다.

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An Advection-Diffusion Model for the Distribution of Surface Cold Water near UIgi(Ulsan), SE Korea (울기부근의 표층냉수 분포에 관한 운반 확산 모델)

  • Seung, Young-Ho
    • 한국해양학회지
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    • v.23 no.1
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    • pp.13-23
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    • 1988
  • A simple model is presented which may explain the distributions of cold surface water near Ulsan. The model considers the problem as an advection-diffusion process with cold source confined within narrow coastal areas. The natural warming due to vertical process (interaction either with the atmosphere above or with the subsurface water below) also plays an important role. A simple numerical computation reproduces the observations quite well. The localization of cold surface water occurs at the point where the local warm current separates from the coast.

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Selection of Media and Representation factor for Multimedia Information (멀티미디어 정보를 위한 매체와 표현 요소의 선택)

  • 이지수
    • Archives of design research
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    • v.13 no.4
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    • pp.195-201
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    • 2000
  • To find out media's function on the various effects in communication, this paper reviews studies that utilize multimedia as a device for conveying information. We discuss multimedia as an integrated symbol system with advantages and also problems in representing information. The cognitive dissimilarity of media could be explained by various attributes of medium that are about physical characteristics and even cognitive actions. With advantages from integrated media and interactivity, multimedia has negative results such as cognitive overload and in that reason systematic approach is needed. This paper shows the factors on media selection and relationship to interface components. To select appropriate media to the needs and situation, it should be considered the user's ${\circled1}$background ${\circled2}$knowledge / frequency of use / expertise, contents ${\circled1}$task nature ${\circled2}$type of knowledge and media ${\circled1}$representation format ${\circled2}$interaction techniques. Varying the media factors and varying the expression factors offers concrete design features.

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Development of a socio-hydrologic model to explore the interactions between humans and agricultural drainage systems (인간과 농업배수시스템의 상호작용 탐구를 위한 사회수문모형 개발)

  • Kyungmin Kim;David Yu;Rabin Bhattarai;Hanseok Jeong
    • Proceedings of the Korea Water Resources Association Conference
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    • 2023.05a
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    • pp.381-381
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    • 2023
  • 농업유역 내 적절한 배수시스템 활용은 농업생산성 향상에 있어 매우 중요한 요소이다. 하지만 농업유역은 상·하류 간 공간적 비대칭이 존재하며, 배수시스템 작동에 있어 물리적 불평등을 초래하게 된다. 그 결과, 배수관로에서 가까운 농민들과 배수관로에서 먼 농민들은 배수시스템의 건설 및 유지관리에 있어 서로 다른 선호 양상을 띠게 된다. 이와 같은 이해 당사자들 간의 입장 차이는 농업배수시스템 유지를 위한 농민들 간의 협력을 방해하게 되며, 이로 인해 유역 내 배수시스템이 적절하게 작동하지 않을 경우 해당 유역 전체의 농업생산성은 감소하게 된다. 본 연구에서는 농민들의 인식 차이에 따른 배수시스템의 기능 정도가 유역의 농업생산성에 영향을 주게 되는 사회수문학적 현상을 반영하여 인간과 농업배수시스템을 결합한 사회수문모형을 개발한다. 나아가, 개발한 모형의 매개변수 변화에 따른 시스템 반응 관찰을 통해 인간과 농업배수시스템의 관계와 상호작용을 탐구한다.

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Interaction between BIM Model and Physical Model During Conceptual Design Stage (설계 초기 단계에서 BIM 모델과 물리적 모델의 상호작용 방안)

  • Yi, Ingeun;Kim, Sung-Ah
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.4
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    • pp.344-350
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    • 2013
  • It is essential to consider geometry in the early design stage for rational design decisions. However, a crucial decision had been taken by conversation, physical model, and gesture rather than BIM mode which can analyze geometry efficiently. This research proposes the framework of interaction between BIM model and physical model for real-time BIM analysis. Through this real-time system framework of two models, architects can adopt BIM data at early design stage to review analysis of BIM model. It should facilitate dynamic design based on rich BIM information from an early stage to a final stage.

Theoretical Background on Heavy Charged Particle Therapy and Proton Monte Carlo Simulation (중하전입자 치료의 이론적 배경과 양성자에 대한 몬테칼로 시뮬레이션)

  • 이정옥;이상공;김종일;정동혁;문성록;강정구
    • Progress in Medical Physics
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    • v.8 no.1
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    • pp.47-52
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    • 1997
  • Simulations were performed using a Monte Carlo technique in order to show physical phenomena occurring when a heavy charged particle such as proton or alpha particle traverses the medium. It was confirmed that the sharp Bragg peak occurred deeper in the water with the increasing proton energy. It is found that the use of such a sharp Bragg peak due to heavy charged particles would be far superior to the case of the photon or electron, since the absorbed dose in the target tissues would be better localized, thereby minimizing the damage to the surrounding tissues.

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Interaction Experiment on Chloride Ion Adsorption Behavior of C-S-H Phases (C-S-H 상의 염소이온 흡착 메커니즘 규명을 위한 반응 작용 실험)

  • Yoon, In-Seok
    • Journal of the Korea Concrete Institute
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    • v.29 no.1
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    • pp.65-75
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    • 2017
  • C-S-H phase is the most abundant reaction product, occupying about 50~60% of cement paste volume. The phase is also responsible for most of engineering properties of cement paste. This is not because it is intrinsically strong or stable, but because it forms a continuous layer that binds together the original cement particles into a cohesive whole. The binding ability of C-S-H phase arises from its nanometer-level structure. In terms of chloride penetration in concrete, C-S-H phase is known to adsorb chloride ions, however, its mechanism is very complicated and still not clear. The purpose of this study is to examine the interaction between chloride ions and C-S-H phase with various Ca/Si ratios and identify the adsorption mechanism. C-S-H phase can absorb chloride ions with 3 steps. In the C-S-H phase with low Ca/Si ratios, momentary physical adsorption could not be expected. Physical adsorption is strongly dependent on electro-kinetic interaction between surface area of C-S-H phase and chloride ions. For C-S-H phase with high Ca/Si ratio, electrical kinetic interaction was strongly activated and the amount of surface complexation increased. However, chemical adsorption could not be activated for C-S-H phase with high Ca/Si ratio. The reason can be explained in such a speculation that chloride ions cannot be penetrated and adsorbed chemically. Thus, the maximum chloride adsorption capacity was obtained from the C-S-H phase with a 1.50 Ca/Si ratio.

Linear Convolution Based Realtime Animation of Interaction bewteen Water Surface and 3D object (선형 컨벌루션 기반의 물표면과 객체의 실시간 상호작용 애니메이션)

  • Gang, Gyeong heon;Hur, Gi Taek;Kim, Eun Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.708-712
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    • 2007
  • In computer graphics, fluid dynamics are used for animating and expressing the various special effects of water. Although the algorithms that were impossible through the hardware at that time become to be possible in real time, it still requires a lot of time to achieve the realistic and detailed expressions. Therefore, there are many researches on the techniques of balancing between performance and quality. Specially in environments with the game context which express the interaction between water surface and 3D objects in the wide area such as sea or lake according to user's request, it must give priority to the executive performance preserving the visual reality even though physical reality is sacrificed. In this paper, we propose a method for the realtime animation of interaction between water surface and 3D objects using the linear convolution of height fields and the bounding spheres of objects.

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Interaction between Water Surface and 3D Object by using Linear Convolution and Bounding Sphere (선형 컨벌루션과 경계구를 이용한 물표면과 객체의 실시간 상호작용 생성)

  • Kang, Gyeong-Heon;Lee, Hyeon-Cheol;Hur, Gi-Taek;Kim, Eun-Seok
    • The Journal of the Korea Contents Association
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    • v.8 no.4
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    • pp.17-29
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    • 2008
  • In Computer Graphics, fluid dynamics is used for animating and expressing the various special effects of water. As the hardware performance is getting higher, the several algorithms for fluid dynamics become to be executed in real time. However, it still requires a lot of computational time to get the realistic and detailed results. Therefore, there are many researches on the techniques of balancing between performance and quality. It must give priority to the executive performance preserving the visual reality even though sacrificing the physical reality, specially in applications with the game context which need to express the interaction between 3D objects and the surface of the water such as the sea or a lake. In this paper, we propose a method for the realtime animation of interactions between 3D objects and the surface of the water using the linear convolution of height fields and the bounding spheres of object.

Therapeutic Robot Action Design for ASD Children Using Speech Data (음성 정보를 이용한 자폐아 치료용 로봇의 동작 설계)

  • Lee, Jin-Gyu;Lee, Bo-Hee
    • Journal of IKEEE
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    • v.22 no.4
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    • pp.1123-1130
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    • 2018
  • A cat robot for the Autism Spectrum Disorders(ASD) treatment was designed and conducted field test. The designed robot had emotion expressing action through interaction by the touch, and performed a reasonable emotional expression based on Artificial Neural Network(ANN). However these operations were difficult to use in the various healing activities. In this paper, we describe a motion design that can be used in a variety of contexts and flexibly reaction with various kinds of situations. As a necessary element, the speech recognition system using the speech data collection method and ANN was suggested and the classification results were analyzed after experiment. This ANN will be improved through collecting various voice data to raise the accuracy in the future and checked the effectiveness through field test.