• Title/Summary/Keyword: 문화향유

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Feasibility of Scenic Site Protection Area on the Basis of the Concepts of Authenticity and Integrity (진정성과 완결성에 기초한 명승 보호구역의 타당성 검토)

  • Yi, Young-bae;Ryu, Je-hun
    • Korean Journal of Heritage: History & Science
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    • v.46 no.3
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    • pp.32-47
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    • 2013
  • The concepts of authenticity and integrity are very important standards to be satisfied in the conservation and utilization of Scenic Site (名勝), literally meaning the places of scenic beauty, as a public heritage. These concepts, which are frequently used in the conservation and utilization of the World Heritage inscribed by UNESCO, can be applied to all kinds of heritages. Recently, it has been widely recognized that the concepts of authenticity and integrity are not separable but interconnected. Accordingly, the maintenance of authenticity in Scenic Site should include not only the physical preservation but also the succession of historical tradition of enjoyment. The integrity in Scenic Site refers to the physical and social conditions under which authenticity can be satisfactorily protected. The aim of this study is to reconstruct the traditional ways of enjoying historical and cultural Scenic Site with emphasis on the Yeongnam Region and make a critical examination of cultural property protection areas that have been designated. Then, this study aims to find the ways to utilize Scenic Site to secure the standards of authenticity and integrity. As a result it was discovered that cultural property protection areas are not designated well enough to satisfy the standards of authenticity and integrity. Considering the fact that cultural property protection areas are the minimal institutional systems to maintain the original value of Scenic Site, it is necessary to pay more careful attention to the ways of securing the authenticity and integrity in Scenic Site.

A Study on the Gamification of SNS Challenge Contents (SNS 챌린지 콘텐츠의 게이미피케이션 연구)

  • Oh, Yoon-Ji;Lee, Jin
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.1-9
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    • 2022
  • The purpose of this study is to comprehensively consider the challenge contents enjoyed based on SNS through the concept of Gamification and MDA framework. Regardless of the top-down and bottom-up divisions, in common, the participants show an active figure leading the creation and enjoyment of contents. As a result of analyzing the challenge contents using the MDA framework, the mechanics of 'relative level', 'challenge with expressive purpose', and 'Paidia rules' were found. This leads to the dynamics of participants who express an inner sense of achievement such as 'selection and competition for better expression' and 'selflessness and superiority', creating an environment where they can continuously participate in the challenge contents. Lastly, looking at the aesthetics of the challenge contents, it can be seen that participants are actively forming a play culture that leads the creation and enjoyment of contents. This phenomenon has resulted in breaking down the hegemony of content creation and distribution, which was the responsibility of society in the field of information transmission and commercial advertising.

Investigation into the actual condition of the Cultural Welfare System for the Disabled -Focus on a Museum and Art Museum in Youngwol-gun- (장애인을 위한 문화복지서비스의 실태 분석연구 -영월군의 박물관·미술관을 중심으로-)

  • Oh, Seung-Ha;Cho, Sung-Je
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.11
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    • pp.6659-6668
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    • 2014
  • This study examined the actual condition of the cultural welfare system for the disabled. The survey was completed by 21 public and private museums at a cultural welfare center in Gangwon-do, Yongwol-gun, specialized for museums only between 1 June and 31 July 2014. The study scale questions were analyzed by field surveys in cultural welfare centers and interviewing the museum directors. The results were as follows. First, there were cultural welfare service effects on the controlling culture, art and leisure activities for the disabled. Second, cultural enjoyment improved the quality of life and life satisfaction of the disabled. This study provides a database to improve policy regarding environmental construction, various program developments, visiting performance system development, and supplement and financial support for the disabled audience as a member of society.

A Folktale education that promotes communication between generations considering difference in cultural background (문화적 맥락의 차이에 따른 설화 향유의 한 양상과 세대 간 소통을 위한 설화 교육 시론)

An art exhibition needs assessment survey of persons with visual impairment (시각장애인의 전시예술품 관람 욕구조사)

  • Lee, Yanghee;Kim, Sangwon;Eom, Munseol;An, Sae mi;Cho, Jun Dong
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.1
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    • pp.457-466
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    • 2019
  • The study was to improve the right to the enjoyment of culture of persons with visual impairment by increasing the accessibility to art exhibitions and exploring assistive measures through needs assessment survey of persons with visual impairment on arts exhibition. We used total 83 responses collected through an online survey. The result are as follows. First, watching movies at a teather was the most frequent leisure activity among persons with visual impairment, while respondents reported attending art exhibitions as the least frequent activity. Yet, 71.1% included attending art exhibitions as one of their top 5 culture and leisure activities. Most of the respondents reported the purpose of attending art exhibitions as fun. However, a primarily visual atmosphere prevented them from visiting the exhibition. Second, persons with visual impairment preferred approaching the art to have a closer look. More than about 50% of the respondents used their residual vision. Most of the respondents reported to use more than two senses when appreciating the exhibits. Moreover, respondents reported that devices/services for multi-sensory experiences would be helpful to appreciate the art. The findings imply that the consideration of the characteristics and needs of persons with visual impairment is required for establishing the environment of art exhibitions. This could further contribute to the improvement of the right to the enjoyment of leisure and culture of persons with visual impairment and lead to the realization of social integration.

Su-Hyeon Kim Through Lacan: Perspective of Male Subject Focused on the Melodrama of the , (라깡을 통해 본 김수현 작가의 남성 주체 인식 멜로드라마 <사랑과 야망>, <내 남자의 여자>를 중심으로)

  • Yoo, Jin-Hee
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.41-50
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    • 2014
  • This study is the subsequent full-scale research of a TV drama writer who has been out of scholarly pursuits as it explores in-depth Su-Hyeon Kim's underlying consciousness with focusing on her male characters of the and . Su-Hyeon Kim shows difference which clearly distinguishes a melodrama from a home-drama by her own self control, a rare case in TV drama genres. This study, in her distinguished melodrama, analyses the writer's more clearly ignited consciousness. This study enlarges the result of the precedent study by applying the same Lacan's theory to the male characters with the study's female characters. Lacan's concepts of sexual difference notes that the sexual differences is not the product of the fixed differences from the biological organs or the inequal system, custom, but that of the psychological, cultural causes. According to Lacan's sexuation theory, the male subject is an all 'fractured' one of subordinating to symbolic/phallic order by becoming a exceptional being of breaking the order through a fantasy despite his existence of subordinating the order. The writer conceives men and women as the 'same', 'privative', 'fractured' subjects who search for the impossible phallic jouissance in their own different ways, which is the same method of Lacan's. Also the gap of 20 years of two works marks the writer's change of male perspective, in which shows being more accepting, more sex-neutral to a man who can only enjoy the phallic jouissance through a fantasy, while a woman who can enjoy both of the phallic and feminine supplementary jouissance.

A Study on Utility and Appreciation of the Plants in "Poetry of the South" - Focusing on Qu-Yuan's Poetry - (초사(楚辭)에 나타난 식물 소재의 활용 및 향유 방식 - 굴원(屈原)의 시문을 중심으로 -)

  • Yun, Jia-Yan;Sung, Jong-Sang
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.32 no.4
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    • pp.50-60
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    • 2014
  • This study aims to sort out the plants in "Poetry of the South" what is in the written by Qu Yuan in the Kingdom of Chu and to analyze the utility and appreciation of plants. The conclusions are as follows. First, there were 80 plant names and 56 plant species were sorted out, and these results can confirm that the plants were existed in the 340-277 BC. Second, through analyzing the utility of the plants, herba lycopi, basil etc. as the garden plants; lotus, chrysanthemum etc. as the ornamental plants; galangal and cannabis sativa as the present; basil, musa basjoo, etc. as the sacrifice plants. Third, through analyzing the appreciation of the plants, golden birch, chrysanthemum etc. for gustatory appreciation; herba lycopi and pine tree etc. for tactile appreciation; bamboo for sensory appreciation. Forth, through analyzing the token of the plants, calamus and basil etc. are the symbol of personal character noble; wormwood and caltrop etc. are the symbol of villain. Based on the research of "Poetry of the South", it can help to understand the plants culture in 340-277 BC, and it will be a useful information for the plant design.

A Study on Aspects of Transmedial Enjoyment of Game Users (게임 사용자의 트랜스미디어적 향유 양상 연구)

  • Ahn, Jin-Kyoung
    • Journal of Convergence for Information Technology
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    • v.11 no.8
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    • pp.119-128
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    • 2021
  • This study defines the integrated game experience of game users that across internal and external media of game as the transmedia enjoyment of game. This study categorizes the cases and analyze features. Game users have four types of transmedial enjoyment. The expansion type is characterized by the user's desire to solve the uncertainty, and the transmission type is characterized by the emergence of alternative play spaces. In the permeation type and the circulation type, it is observed users participate more in the content can be re-contextualized and based on real world knowledge.

전기품질향상 삼무운동

  • 정준석
    • JOURNAL OF ELECTRICAL WORLD
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    • no.2 s.206
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    • pp.2-6
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    • 1994
  • 상공자원부에서는 산업의 원동력이자 국민생활의 기본 에너지인 전기의 품질을 최고급 수준으로 향상시켜 산업의 경쟁력을 뒷받침하고, 국민 모두가 밝고 풍요로운 문화생활을 향유하는데 불편이 없도록 하기 위해서 전기품질향상 三無運動(무정전, 무변전압, 무변주파수) 계획을 수립하고, 이 운동에 대한 전력산업 관계자 여러분의 적극적인 참여와 국민 모두의 협조를 바라는 뜻에서 그 계획을 소개하고자 한다.

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