• 제목/요약/키워드: 문화참여

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Influence of SNS Digital Characteristics on Cultural Contents Purchase Intention (SNS 디지털 환경의 특성이 문화콘텐츠 구매의도에 미치는 영향 - 정보적 참여, 감정적 애착의 매개 역할을 중심으로)

  • Lee, Han-Suk
    • The Journal of the Korea Contents Association
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    • 제12권7호
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    • pp.336-345
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    • 2012
  • Under the influence of information technology, there has been a significant change in the consumers' attitude and behavior toward the cultural products. Especially, the social network service (SNS) is predicted to effectively facilitate the growing interaction among potential consumers, which may lead to consumption of the cultural products. The goal of this study is thus two-fold: (a) to investigate the characteristic features of the digital environments based on SNS, and (b) to examine how these factors result in the purchase of the cultural contents. The survey data identified the digital environments as Informational interaction, Information connectivity, and Informational trust in the SNS environment. Subsequently, the structural equation methods confirmed that these factors facilitate consumers' participation in the information network and promote consumers' emotional attachment to the cultural contents, which eventually lead to the positive attitude toward the purchase of the cultural contents.

The Effect of Youth Activity Participation Experience on the Academic Performance of Multicultural Adolescents: The Multi-Mediating Effect of Achievement Motivation and Social Relationships and the Application of Gender Multi-Group Analysis (청소년 활동 참여 경험이 다문화청소년의 학업성적에 미치는 영향 : 성취동기와 사회관계의 다중매개효과 및 성별 다집단분석 적용)

  • Lee, Hyoung-Ha
    • The Journal of the Korea Contents Association
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    • 제21권12호
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    • pp.559-572
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    • 2021
  • The purpose of this study is to examine whether multicultural youth's participation in activities affects academic performance, verify whether achievement motivation and social relations have multiple mediating effects, and analyze whether there are differences between male and female groups. To this end, a total of 1,635 high school sophomores were analyzed in the 8th year (2018) of the Multicultural Youth Panel Survey. As a result of the analysis, first, it was confirmed that the influence of multicultural youth's participation in youth activities on academic performance was partially mediated by achievement motivation and social relations. Second, for all multicultural adolescents, 'achievement motivation' was found to have a significant effect on academic performance, and this route was found to be male students is a female student. It was found to be more positive than 001), and the difference between groups was statistically significant. Therefore, it is necessary to expand opportunities to participate in youth activities for multicultural youth and to prepare creative activity spaces and content support policies.

Customized Service Evaluation by Preference Clarity and Customer Participation in Korean and Chinese Culture (한국과 중국문화권 소비자들의 선호명확성과 고객참여수준에 따른 맞춤서비스 평가)

  • Shin, Jong-Kuk;Park, Min-Sook;Ock, Jong-Won
    • Journal of Digital Convergence
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    • 제12권3호
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    • pp.117-126
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    • 2014
  • This study examines how preference clarity and customer participation levels affect evaluation of fit toward customized services and also analyzes the effects of cultural difference between Korea and China that may cause variance in the evaluation of fit in the course of interaction with the prior two factors, preference clarity and customer participation level. It conducted a $2{\times}2{\times}2$ between-subjects factorial design adopting preference clarity, customer participation level, and difference of culture. The subjects were composed of 200 Korean and 200 Chinese. According to the analysis results, it is revealed that Korean consumers highly perceived fit toward customized services when their preference is clear and participation level is high, and they evaluate fit more favorably as participation level increased, while Chinese consumers' evaluation for fit deteriorated as participation level increased. The result shows that fit evaluation became more positive through participation when preference clarity is high in Koreans but not in Chinese.

인터넷을 통한 사용성 테스트의 원거리 데이터 수집 시스템에 관한 연구

  • 이상화;이건표
    • Proceedings of the ESK Conference
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    • 대한인간공학회 1998년도 춘계학술대회논문집
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    • pp.76-80
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    • 1998
  • 디자인 개발시 사용자 참여의 중요성이 날로 증가하고 있는 것은 자명한 사실이다. 그중 사용성 평가에 서의 사용자의 참여는 비교적 활발한 상태이다. 하지만, 현재 기본적으로 행해지고 있는 렙에서의 사용 성 평가는 여러 가지 면에서 극히 제한적이며 비용이 많이 들고, 시간 또한 많이 소비된다. 또한 이러 한 평가는 광범위한 데이터의 수집과 빠른 피드백을 얻는 데 여러 가지 문제점을 가지고 있다. 우리가 사용성 평가에서 필요로 하는 것은 빠르고 정확한 피드백을 광범위하게 수집하여 디자인에 제공할 수 있는 방법이다. 본 연구에서는 디자인 개발에 있어 앞에서 설명한 빠르고 광범위한 사용자의 피드백을 얻기위한 방법으로 인터넷을 사용하여 사용자의 직접적인 참여-사용성 평가 등-가 가능하게 되었다는 것에 초점을 맞추었다. 사용성 평가를 위한 프로토 타이핑과 사용자의 문화적 배경과 성향을 가늠할 수 있는 질문들을 인터넷의 홈페이지에 올려 각각의 서로 다른 문화권에 속해 있는 사용자들이 제품 디자인 개발 과정에서 되는 사용자의 테스트 데이터를 원격 수집하여 디자인 평가/개발에 즉각적인 피드백을 제시하여 디자인 프로 세스에서의 사용자의 참여를 극대화 시킨다. 이렇게함으로써 상당한 분량의 상용성 평가를 단시간에 시행 하는 것이 가능하며 서로 다른 문화권에 속해있는 사용자의 관념적 특성과 사용형태의 현상적 특성을 밝히 고 이들간의 관계를 연계 분석하여 데이터의 질적인 향상또한 기대할 수 있을 것이다.

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Analysis of the Danmu Phenomenon on the Chinese Video Platform Bilibili - Focused on Henry Jenkins' Concept of Participatory Culture (중국 동영상 플랫폼 Bilibili의 탄막 현상 분석- 헨리 젠킨스의 참여문화 개념을 중심으로)

  • HUANG SHIYI;Kwon Hochang
    • Trans-
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    • 제15권
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    • pp.81-104
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    • 2023
  • This paper analyzes the danmu phenomenon with the concept of participatory culture proposed by Henry Jenkins. Unlike other comments, Danmu is a function that allows users to post anonymously while watching a video, and comments posted at that time are immediately displayed on the screen and can be viewed by other viewers. The service was first launched by Niconico. In this paper, the danmu phenomenon in the Chinese video platform Bilibili is analyzed by focusing on three aspects. First, in terms of creative sharing under collective intelligence, we explore how users create their own creations and share them with other users through danmu. Second, in the collaboration model under public participation, the method and meaning of collective cooperation through users' interaction is dealt with. Third, in terms of financial support of commercial capital, the influence of danmu videos to create commercial profits is analyzed as a case. In addition, the negative aspects and challenges of participatory culture in Bilibili are analyzed. Negative aspects such as participation gap, copyright infringement, excessive use of danmu and problems of anonymity were reviewed, and major challenges to realize the potential of danmu as a participatory culture were suggested. This paper comprehensively analyzes danmu using research methods such as literature review and case studies, and through this, tries to derive insights on how participatory culture and danmu interact and evolve in modern society. Danmu, as a participatory medium, is an important tool that promotes individual and collective creation and interaction, and is pioneering a new boundary between the media industry and its users.

Study on the Elderly Cultural Welfare Program (노인 문화복지 프로그램 연구: 노인문화기관을 중심으로)

  • Ko, Min-Jung;Choi, Hee-Soo
    • Proceedings of the Korea Contents Association Conference
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    • 한국콘텐츠학회 2017년도 춘계 종합학술대회 논문집
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    • pp.261-262
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    • 2017
  • 고령화 사회로 인구 구조가 재편되면서 많은 사회적 문제가 발생하고 있으며, 노인의 삶의 질을 제고하기 위한 방안으로 노인문화복지 프로그램이 중요하며, 특히 노인문화기관의 역할이 크다. 따라서 노인문화기관에서 운영하는 전근대적인 문화복지 프로그램이나 노인문화기관의 운영 실태는 단계적으로 개선하고, 참여형 문화복지 프로그램으로 개편해야한다. 또한, 협의체 구성을 통해 노인 문화복지 활성화를 위한 제도와 법률 개정 등 문화복지 프로그램의 안정적인 운영이 필요하다. 이를 통해 노인의 삶의 독립, 참여, 보호, 자아실현, 자존감을 찾는다면 성공적인 노인복지기관의 노인 문화복지 프로그램이라고 본다.

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Factors Influencing the Intention to Participate in Digital Cultural Tourism on the Metaverse Platform (메타버스 플랫폼에서의 문화관광 활동 참여 의도에 영향을 미치는 요인에 관한 연구)

  • Jiaping Zang;Eunjin Kim
    • Journal of Intelligence and Information Systems
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    • 제29권3호
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    • pp.341-359
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    • 2023
  • The metaverse applies various technological means such as digital twin modeling, 3D rendering, and holographic imaging, which can provide an immersive tourism service experience. However, since the development of the metaverse is still in its infancy, there is relatively little research on digital tourism from the perspective of the metaverse. This research empirically studies the factors that promote the participation behavior of users on the metaverse platform for digital cultural tourism. Our results show that users' internal motivations for learning and entertainment and the functions provided by metaverse, which are sensory stimulation and social interaction lead to the intention to participate in cultural tourism on metaverse with the mediating effects of immersion experience and perceived pleasure.

How Does the Internet Audience Participate in Cyber Spare and Constitute Cyber Culture? (인터넷 수용자의 참여방식과 문화적 생산 -<여인천하> 게시판 분석-)

  • Joo, Chang-Yun
    • Korean journal of communication and information
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    • 제19권
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    • pp.265-294
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    • 2002
  • The purpose of this study is to explore the way in which the internet audience constitutes cyber culture by analysing a bulletin board system(BBS) on a historical drama, 'The World of Women'(SBS). Research findings show that the internee audience participates in a cyber space by five manners; personal participation(18.9%), critique of broadcaster's policy(11.3%), participation in a television drama community(42.1%), co-authorship(6.4%), evaluation and interpretation(21.3%). Through these kinds of participant activities, the internee audience tends to constitute a new cyber culture. Firstly, the audience seems to read 'The World of Women' by a specific way. It is the interest of a Um court lady that is characteristic on BBS of 'The World of Women'. Secondly, the internet audience constructs a new community of meaning by means of using emoticon(emotion and icon), deconstructing grammar, and remaking new signs. Thirdly, the internet audience argues their power over drama production, in other words, their ownership over the drama. Fouthly, the audience actively protests and criticise the policy of the broadcaster, especially charged service. Finally, the internet audience is likely to enjoy writing itself as a fun.

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An Empirical Study of the Public Officials Participation and the Government Organizational Innovation (정부 조직혁신과 공무원 참여에 관한 실증 연구)

  • Chun, Ki-Jeong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • 제7권6호
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    • pp.1381-1389
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    • 2006
  • This paper intends to investigate the present conditions of and try to develop the programs to activate the public officials participation in Korean government. The results of this research show us that most of the public officials are now recognizing the importance of the practical participation in the decision making process of their ministries. In order to attain the participation, before anything else, the minister's(or CEO's) strong will and efforts are most important factor. Ana, from the institutional perspective, it is necessary to reshuffle the various kinds of the administrative systems, especially the public of facials appointment systems.

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The Narrative Inquiry on the Identity and Role of Local Cultural Art Director as a Local Resident: Focus on C Region Crafts Biennale (지역민인 지역문화예술 감독의 정체성과 역할에 관한 내러티브 탐구 - C지역 공예비엔날레를 중심으로 -)

  • Sa, Yuntaek
    • Korean Association of Arts Management
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    • 제50호
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    • pp.101-146
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    • 2019
  • After the enactment of the Local Culture Promotion Act in 2014, the government has been continuously trying to find the direction of the local culture that reflects the local life and conforms to the local people's emotions. In response to these efforts, the Organizing Committee for the C Region Biennale has uniquely formed the Biennale Artistic Director as a local artist who includes the historical, ecological and emotional characteristics of the C region. Therefore, I sought to explore the perception of the identity and role of the local cultural arts director through the narratives of the research participants who were appointed as the local residents of the C region and the director of the Craft Biennale. For the study, six local cultural arts directors were selected as research participants, and their identity as a local cultural arts director and its role were explored, focusing on their narratives. In this process, various types of data such as photographs, documents, in - depth interviews, and conference materials were collected and narrative was analyzed based on deterministic events. The results of the investigation are as follows. The idea of the identity of the local cultural arts directors was found to be in three directions. First, it is the view that the symbolic role of the artistic supervisory system of the 10 persons guarantees the identity. Second, the identity of local cultural arts directors was recognized as a role to find ways to be localized by developing and debating cultural and artistic discourses in various regions. Third, the participants had a concern and affection for local cultural arts, not one-time but continuous, and recognized it as their identity. The directors who participated in the interviews showed that the discourse of cultural arts in various regions were developed and discussed, and they wanted to find ways to be localized. The roles of local cultural arts directors recognized by research participants in connection with their identity are as follows. First, it should be the subject of systematic and long-term planning that can close the year and connect with the art events of the following year. Second, it should play a role of academic / research that can derive the identity of social and cultural ecological analysis connected with the area. Third, local arts professionals are required to act as cultural brokers, ie local culture professionals, who can create a venue for international cultural exchanges. Research on the form of local government supervision as a mediator of local cultural arts is to find out the origin of the identity of local artists and to establish a methodology for the direction of culture and art as a subject of local people. In addition, there is a need for continued interest and research in providing a reflection on the communication and meaning of the desirable local culture, and suggesting the system for cultivating local cultural arts intermediaries.