• Title/Summary/Keyword: 문화재 활용

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Expanding the Concept of Cultural Heritage Utilization and Classifying the Types (문화재 활용의 개념 확장과 활용 유형 분류체계 구축)

  • Ryu, Ho-cheol
    • Korean Journal of Heritage: History & Science
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    • v.47 no.1
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    • pp.4-17
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    • 2014
  • The more income and free time people have, the more interest in cultural heritage they get to improve the quality of life. In light of this, Local governments put more effort to create colorful events using their cultural heritage resources, and the central government also starts to implement policies to enhance the value of cultural heritage. To keep those efforts on utilizing cultural heritage, however, several issues seem to be addressed in advance. Firstly, it needs to define the concept of cultural heritage utilization that could cover its current policy trend. Secondly, the utilization methodology should be categorized and classified. Therefore, the study for those issues should be carried out to utilize the cultural heritage efficiently and systematically. This study contains the current status of the relevant policies and projects; the trend and meaning of the utilization. And, in this study, the cultural heritage utilization was defined as all activities producing positive effects or influences by cultural heritage such as enjoying cultural heritage values and creating additional profits. Furthermore, the cultural heritage utilization was categorized according to several criteria; the value, the objective, and the type of cultural heritage utilization. Finally, the final part of the study includes proposals on the future policy direction of cultural heritage utilization.

A system for experience of assembling digital heritage using the miniatures of architectural component (부재 미니어처를 이용한 디지털 건축 문화재 조립 체험 시스템)

  • Lee, JiHyung;Kang, kyung-kyu;Kim, Jae woo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.35-38
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    • 2014
  • 디지털 문화재 콘텐츠는 현실에서 체험하기 힘든 문화재를 디지털 기술의 특성을 이용하여 사용자의 경험을 극대화할 수 있고, 문화재 보수, 교육 등에 활용될 수 있다. 그런데 기존의 디지털 건축물 문화재는 실재 문화재의 구조 및 구성을 무시하고 외형만 만들어져 있어서 다양한 형태로 바꾸어 활용하기 곤란하며, 디지털 건축물 문화재 자체가 가상공간에 존재하여 현실체험에 제한을 받고 있다. 본 논문은 사용자가 현실공간에서 부재 미니어처를 이용하여 미니어처 문화재를 조립하고 그 결과를 가상공간의 디지털 문화재로 연결하여 다양한 체험을 제공하는 시스템에 관한 것이다. 이로서 현실 체험과 가상 체험이 연결되어, 보다 효과적인 체험이 가능하고 건축 문화재에 대한 보다 전문적인 학습이 가능하게 된다.

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GIS and satellite image development using 3D cultural properties information system (GIS와 위성영상을 활용한 3차원 문화재 정보 시스템 구현)

  • Song, Sang-Hun;Cho, Myung-Hee
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.595-600
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    • 2008
  • 본 논문에서는 위성영상 기반의 3차원 문화재 정보 시스템을 구현하기 위한 과정으로 고 해상 위성영상 제작을 위한 DEM(Digital Elevation Model)제작단계와 위성영상 자료를 수집하여 영상이 지니고 있는 왜곡을 보정하는 자료보정 단계, 사용 목적에 맞게 영상을 가공하여 저장하는 영상 생성단계를 통해 위성영상 기반의 3차원 지형정보를 생성하고, 3차원 스캐너를 활용한 대상지역 문화재의 DB 구축과 3차원 복원을 통해 3차원의 문화재 정보를 획득하고 질감 및 재질 사실적인 면을 강조하기 위한 텍스처 맵핑 과정을 통해 3차원 공간적인 조건 및 검색을 가능하게 함으로써 언제 어디서 든 누구나 쉽게 문화재에 대한 정보를 검색할 수 있도록 Web3D를 활용한 3차원 문화재 정보 시스템을 구현하였다.

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A Study on Development of Cultural Assets Map Using AR Multi-Marker Recognition Technology (AR다중마커 인식 기술을 활용한 문화재 지도 개발 연구)

  • Kim, Mi-ri;Song, Eun-jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.87-89
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    • 2019
  • The existing curriculum of cultural assets compulsory curriculum is difficult to expect educational effect due to lack of interests and visibility. The purpose of this study is to develop application contents and teaching materials using cultural data 3 - D data based on multi - marker recognition technology of augmented reality, which is attracting attention in the era of the 4th industrial revolution. In the case of the contents of a multi-marker technology capable of recognizing a plurality of markers, various events can be added and output capability can be enhanced. The proposed augmented reality app will be applied to the study of various education contents production technology utilizing cultural properties.

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A Study for Cultural Properties Restoration Using Virtual Reality (가상현실을 이용한 유적지 복원에 관한 연구)

  • Ryu, Kyung-Chang
    • Proceedings of the KAIS Fall Conference
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    • 2010.05a
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    • pp.527-530
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    • 2010
  • 본 논문에서는 가상현실을 이용한 가상현실의 기술을 활용하여 유적지와 문화재를 반 영구적으로 보존할 뿐만 아니라 우리의 문화재를 널리 알리는 데에 있어 활용성 또한 효과적이며 그 활용방법이 다양하고 효율성을 높여 주는 문화 유적지 디지털화 복원 컨텐츠를 제작하는데 그 목적이 있다.

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A Study on the Improvement of Optimum Cost Estimation of Cultural Property Utilization Business by Case Study (사례분석을 통한 문화재 활용사업의 적정대가기준 수립에 관한 연구)

  • Lee, Young-Mi;Oh, Se-Wook;Ahn, Bang-Ryul;Park, Hee-Taek
    • The Journal of the Korea Contents Association
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    • v.17 no.4
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    • pp.119-131
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    • 2017
  • The recent cultural properties utilization projects by the Cultural Heritage Administration have no rational standards to pay reasonable prices to stakeholders participating in budget compilation or projects. Therefore, there are frequent conflicts when calculating budgets between the Cultural Heritage Administration supervising projects and local governments or private organizations. Especially, as the items or detailed standard of budget compilation from planning to completion of projects are unclear, it is hard to stably operate projects, and eventually, they are no more than one-shot events without being developed into long-term projects. Thus, this study analyzes the overall operational status, systems, and problems of current cultural properties utilization projects. A national-level budget compilation standard system is then suggested, for the stable operation of cultural properties utilization projects. In addition, this study benchmarks the items and detailed standard of budget compilation used in similar areas, and also puts together actual cases.

Modern application of Nu-jung, a place of taste for the arts, of Aneuisamdong and the culture of classical scholar (풍류의 장, 안의삼동(安義三洞) 누정(樓亭)과 선비문화의 현대적 활용)

  • Kim, Hyung-suk;Sim, Woo-kyung
    • Korean Journal of Heritage: History & Science
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    • v.48 no.2
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    • pp.48-63
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    • 2015
  • This study began with the purpose of awakening an interest in Korean Nu-jung and seeking application plan based on Nu-jung of Aneuisamdong. Also it intends to suggest activation plan of Nu-jung while using the culture of taste for the arts and classical scholar of ancestors with the physical place named Nu-jung as the medium. As concrete ways to activate Nu-jung, we suggested plans which use the game of go(Baduk), main material of the culture of taste for the arts and classical scholar, and increase availability by planning a program adding picturesqueness of Nu-jung. By bringing the material named the game of go(Baduk) to the place named Nu-jung, we suggested the plan capable of experiencing the culture of taste for the arts and classical scholar and also expecting local promotion and economical effect. And the plan is to design and conduct night program, 1 night 2 days program, tailored program, and so on by combining the material of the culture of taste for the arts and classical scholar with the medium named 'Dal(the moon)' in the static place named Nu-jung. The plans above are applicable to most of Nu-jung scattered all over the country, which means that we have a lot of Nu-jung in Korea and, at the same time, we have abundant contents to be used as cultural properties. Now it's important how to develop and use these contents through the connection with various academic fields in terms of managing cultural properties. By understanding the value of the original form of culture while emerging from simply using cultural properties, we can use cultural properties in a higher level. For this, preserving cultural properties should be supported by continuous interdisciplinary study.

A Monitoring and Evaluation on the Project for Utilization of Cultural Property - Focused on the Project "Living and Breathing Hyanggyo·Seowon" in 2016 - (문화재 활용 사업 모니터링 및 평가 - 2016년 살아 숨 쉬는 향교·서원 만들기 사업을 중심으로 -)

  • Park, Dong-Seok
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.35 no.3
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    • pp.94-104
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    • 2017
  • This study carried out field evaluation by experts, monitoring by the public, and visitor satisfaction survey for 77 cases of utilization of cultural property projects that received support from "Living and Breathing Hyanggyo and Seowon" in 2016. The result was 'normal' for the comprehensive evaluation, and by section, 'good' for planning, operating, performance, outcome and annual special index. The field evaluation by experts was rated as 'good', monitoring by the public was 'good', and also 'good' for visitor satisfaction survey. The advantages of the project were as follows; increased chance for enjoyment of local cultural heritage, expansion of human network for utilization of local cultural heritage, utilization of cultural heritage as community place, diversification of educational contents by using cultural heritage. On the other hand, the disadvantages were as follows; decline of program's quality, shortage of putting plan in practice, insufficient interest and participation of local government, insufficient promoting, shortage of educational contents for free semester system. At last, we suggested measures to develop the project as follows; develop program by using local characteristics, develop programs for foreigner, training experts, increasing on-line promotion, develop new lecture technique, utilization of cultural heritage as a local community place, utilization planning by each space, improvement of evaluation system, tightening up reflection of visitor's opinions, consulting for each programs.