• Title/Summary/Keyword: 문화융합 콘텐츠

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A Study on the Space Vitalization Combining Historical and Cultural Speciality of Traditional Cultural Heritage. - Focusing on Developing the Fashion art Contents of Gwangheemun - (전통 문화재의 역사·문화적 특수성을 융합한 공간 활성화 방안 연구 - 광희문(光熙門)의 패션예술 콘텐츠 개발을 중심으로 -)

  • Kim, Ji Eun;Kim, Ga Young;Park, Eun Soo
    • Korea Science and Art Forum
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    • v.24
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    • pp.143-157
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    • 2016
  • Focusing on the Gwangheemun that have a history of spatial specificity. Gwangheemun increase the value of space in the surrounding area, focused to derive a plan that can be activated. Research method was to analyze the characteristics and advantages and disadvantages of the surrounding space and the associated cultural content through SWOT analysis around the base of Gwangheemun. After considering the potential of the current location of physical characteristics and spatial resources, the possibility Gwangheemun development were mainly fashion and art content for the Space Vitalization in the surrounding area. Fashion and art space of Gwangheemun activated based on the possibility of Gwangheemun cultural meaning and value in the history of the past and the present time presented the main directions and strategic approach. The results of this research suggested Fashion art Hotel in applying urban regeneration methodologies, Cheongguro-16 plan for content development, arts and culture fashion street planning. Through this research, we want to establish the strategic control strategy between the policy decision making structures for the successful development of the fashion arts content.

A Plan of Graffiti Utilization as Convergence Design on Urban Cultural Contents (그라피티(Graffiti)를 활용한 도시 문화콘텐츠 융합 디자인 방안)

  • Lim, Byung-Woo
    • Journal of Digital Convergence
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    • v.14 no.7
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    • pp.397-402
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    • 2016
  • This study discusses on the city-culture contents convergence design strategy which can be linked to the identity of the city through applying the graffiti on old-town of Dongducheon. First, the background and cultural asset of Dongducheon were researched. Second, the places revealing the identities were investigated. Third, the interviews with the college students in the city were performed. As the result, we found that using graffiti gains positive reaction as the reinforcement factor for the city identification. The exotic image made up by US military presence is evaluated as an important factor for the city identification. The Rock Festival is a representative cultural event derived by the cultural influence from the US military and is one of the crucial elements for the city identification. In this study, graffiti was proposed as the visual expression which can be harmonized with this culture and be reinforced for the city identity. Results of the study concludes with the strategy for the application of graffiti with the expectation for the improvement of city image of Dongducheon through the change of identity, urban regeneration, and making of pollution-free culture.

Optimized digital image fusion technology for building immersive media (디지털 영상미디어 몰입 구축을 위한 최적화된 융합기술)

  • Oh, Se-Kang;Lee, Heon-Gook
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.273-274
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    • 2016
  • 현대의 디지털 영상미디어 문화는 단순하게 진화된 형태를 넘어 보다 더 수준 높은 콘텐츠의 다양성과 미적 취향이 융합된 기술적 추구를 더욱 요구하고 있다. 특히 영상미디어 콘텐츠에 있어 영상표현의 역할은 그 어느 때보다 미학과 심리적 요인에 대한 접근의 중요성과 주목성을 통해 오감을 구현해 내는 최적화된 구현방식을 표출하기에 이르렀다. 이를 위해서는 무엇보다 주목성, 감성충족, 지속성 등이 내제 되어야 영상콘텐츠. 경쟁력 확보가 가능하다. 이러한 측면이 디지털 영상콘텐츠의 핵심 기반을 이루는 감성기술이자 가장 어려운 난제이기도 하다. 그렇기 때문에 최적화된 디자인구성은 물론 알고리즘 환경이 구축되어야만 한다. 이른바 시지각의 데이터를 몰입으로 유도하고, 지속성 여부를 가늠하는 융합기술이 제시되어야만 새로운 시각형태의 전환으로 디자인 경쟁력을 갖출 수 있다.

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Humanities Digital Contents of The Fourth Industrial Revolution (4차산업혁명의 인문 디지털 콘텐츠에 대한 연구)

  • Choi, Hyun Ju;Lee, Jun Ha
    • Journal of Digital Contents Society
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    • v.19 no.6
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    • pp.1097-1103
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    • 2018
  • The purpose of this study is to arrange a plan for which humanities digital contents can be directly utilized in modern people's life through a convergent approach between humanities and ICT. It inquired into a plan for developing and applying contents, which are made contents in the aspect of cartoon and animation, by excavating contents available for advancing to start-up in Greater China based on the Chinese cultural content archetype. Also, the aim is to offer the integrated start-up DB and child-care mentoring program for advancing to greater China that supports the development in specific ICT start-up item, through a research on smart-phone APP publishing environment based on ICT and a research on mobile big-data ecological environment.

Development of Cookware Product Design converging with Eco-friendly Food Culture Contents (친환경 식문화 콘텐츠를 융합한 조리기구 제품디자인 개발)

  • Choi, Tae-Ok;Lee, Ga-Yeon
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.167-173
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    • 2017
  • This study suggests the possibility of a product integration of cookware and eco-friendly food culture as a new product, not merely a product for exhibition purpose. In order to, in addition to that, reflect the design produced in this project to be commercialized, it can be considered to make prototype products through a separate production processes including 3D rendering, 3D mock up. After that, various product expansions can be considered through consultation with manufacturers. This study offers the cookware product design, such as steak fans, which can be applied both domestic and international markets; everyone can cook food or grill meats to suit their tastes. It is well suited to the modern food culture with advance functions that can't be found in the existing grill fans, and it can lead the cookware product trends that seeks the originality and innovation with its design which can get across in aspects of emotion and appearance.

Study of the Linkage of the Education System to foster Manpower of Culture Contents (문화콘텐츠 인력양성을 위한 교육시스템의 연동에 관한 연구)

  • 하판덕
    • Archives of design research
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    • v.17 no.2
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    • pp.181-188
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    • 2004
  • The values of material civilizations that dominated the last century have been replaced with invisible values such as knowledge, information, and culture. The central axis of the world economy is also rapidly shifting from a capital and labor-intensive industry to a knowledge-based industry of software and contents. From the perspective of the industrialization of culture as multinational corporations and dominance and subordination relationships between cultures thereof, and crisis of cultural identity, the issues of support and fostering a culture industry arise. These have become major issues of concern in deciding national policies. In response to this trend, new departments related to culture contents in various universities have been established for fostering manpower in the field and the government policy to foster related human resources. However, actual results have not been currently achieved, despite the increase in quantity. This is due to the fact that the walls between culture contents departments were too high and thus education and fostering excellent human resources have not been properly conducted. It is also due to the obscure direction of education and a deficiency in the system. To cope with these problems, a systematic manpower-fostering education program should be developed through enhancement of the understanding of culture contents via linking education programs with detailed major fields of study. Accordingly, this study aims to identify changes in the current culture contents industry at home and abroad according to digitalization for fostering manpower of culture contents required in a rapidly changing environment of the culture contents industry. Then, it will review what influence has been made on the education system through the identification of personnel types through work flow charts and contents delivery modes following integration, as well as a desirable method to construct culture contents. Therefore, this study is a preliminary study on the means of fostering core personnel in the culture contents industry through linkage with the education system.

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Research on the Interactive Experience Design of Museum Cultural Product Customization Platform -Focusing on Shenyang Palace Museum (박물관 문화상품을 위한 플랫폼의 상호경험디자인에 대한연구 -선양고궁박물관을 중심으로)

  • Ren, Shilei;Pan, Younghwan
    • Journal of the Korea Convergence Society
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    • v.13 no.2
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    • pp.185-200
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    • 2022
  • The innovative development of museum cultural products is an important way for museums to play the function of cultural communication with their collections. In the context of consumer upgrading, traditional cultural product design and sales methods gradually fail to meet the diverse needs of consumers. This study aims to propose the construction of a customized interactive experience platform for museum cultural products, promote the development of museum cultural products, and facilitate the inheritance and preservation of museum culture. The research methodology analyzes the model and characteristics of existing cultural product customization platforms by collating existing literature studies, and distributes 159 questionnaires to investigate the needs of cultural product consumers, and finally combines the customization experience with existing e-tailing platform systems according to user needs, proposes a theoretical framework and conducts design practice and usability testing using the Shenyang Palace Museum as an example. The findings show that users have a high acceptance of the customized platform for cultural products and that the design of the customized platform can be used to promote the dissemination of the cultural connotations of museums, optimize the personalized user experience of cultural products, and provide new ideas for the development, design, and retailing of museum cultural products. Based on the above findings, this paper suggests that museums' cultural product development can utilize the design model of customized platforms to further enhance consumers' personalized service experience.

방송.통신융합 환경에서 저작권 보호를 위한 디지털 콘텐츠관리 및 응용 기술 (저작권보호와 공정사용의 기술적 한계와 제약을 중심으로)

  • Gang, Jang-Muk
    • Broadcasting and Media Magazine
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    • v.14 no.3
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    • pp.58-65
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    • 2009
  • 방송 통신 융합 환경의 도래는 뉴미디어 산업 발전의 기회이며 동시에 저작권의 위기이다. 반면 저작권은 오랜 기간 논의된 문제였음에도, 제도적으로 기술적으로 해결되지 못한 미완의 숙제로 남아있다. 이 글은 저작권 보호와 공정 사용이 문화발전이라는 공동의 목적을 가지고 있음을 논증하고 융합 환경에 대한 구조 분석을 시도한다. 이를 통해 저작권 보호 기술이 가지는 한계와 제약을 검토한다. 또한 OWL로 표현된 관계 기반의 저작물 추적 및 통제 기술을 새롭게 제안한다. 특히 접근 통제 기술인 DRM을 시맨틱하게 설계할 수 있는 저작권 보호 기술의 속성과 특성에 대한 분석을 소개함으로 향후 디지털 콘텐츠 관리 및 응용 기술 구현에 도움을 주고자한다.

Semantic Analysis and Visualization on The Palyupsimryun Mandala (팔엽심련만다라(八葉心蓮曼陀羅)의 의미분석과 시각화)

  • Kim, Kyungdeok;Kim, Youngduk
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.668-677
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    • 2021
  • In this paper, the characteristics and structural meaning of the Palyupsimryeon mandala, which represent the high spiritual world among Korean traditional cultural relics, are analyzed and visualized. Various studies on foreign mandalas are being introduced, but there is a lack of systematic analysis of the meaning of existing Korean mandalas. In this paper, we visualize the seeds of the Palyupsimryeon mandala in Korea by matching them with the image of the mandala, which is based on the shape of the mandala. Through this process, it shows that Korea's unique seed mandala has a form of mandala that combines the existing the Diamond World Mandala and the Matrix Mandala. Applications include Mandara's characterization, digital storytelling, and games.

The Value of Performing Arts Content and Convergence Structure -Focused on Performing Arts Live Video- (공연예술콘텐츠의 가치와 융합적 구조 -공연예술실황영상을 중심으로-)

  • Young, Hur-Lan
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.241-255
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    • 2016
  • This study aims at examining the making and distribution course of performing arts and its converged form with technology and industry in terms of the Contents Promotion Act. Since the 2000s, the inter-area contents making and sharing methods have been changing the making and distribution structure of performing arts. The recent production of performing arts contents live videos extends the areas of arts creation and communication beyond the time and spatial boundaries of performing arts and changes the existing systems. The performing arts which started with nowness and spatio-temporal restriction on the premise is now creating a new platform over the spatio-temporal boundary through the live video. Performing arts, in convergence with the areas of technology and industries, expands universal approaches and shows the public value of cultural fairness at public performing arts centers. In this context, this study aims at seeking the possible extension of performing arts contents by examining how the so-called high-class performing arts such as opera, theatre and classical music combines with the visual industry.