• Title/Summary/Keyword: 문화예술콘텐츠

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The Application of the Culture Contents Based on Mobile Web Services: Focusing on the Case of The Encyclopedia of Korean Local Culture (모바일 웹 서비스에 기반한 문화 콘텐츠의 활용: 『한국향토문화전자대전』의 사례를 중심으로)

  • Kim, Su-Young
    • Journal of the Korean Society for information Management
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    • v.29 no.3
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    • pp.31-59
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    • 2012
  • The proliferation of mobile and tablet PC has been collapsing down geographic boundaries. Accordingly, the global cultural and artistic activities and public cultural content exchange have been enlarged. With the spread of Web 2.0, users can easily access a variety of cultural contents. However, each local government develops applicable technical and cultural content service on their own without consulting any best practices or standards. In addition, unlike traditional contents services mobile content services should take into account the characteristics of the environment. It is also necessary to provide personalized contents in a timely manner. In order to accelerate the future mobile environment, this study presents a mobile web service practice that was developed based on the current state for mobile services and a cultural contents derived from standards and effective deployment of the service plan focusing on the case of "The Encyclopedia of Korean Local Culture".

2004년 제1차 공공기관 우수DB 시상

  • Kim, Eun-Yeong
    • Digital Contents
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    • no.9 s.136
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    • pp.61-67
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    • 2004
  • 한국데이터베이스진흥센터가 주관하는 2004년 제1차 공공기관 우수 데이터베이스(DB) 시상식이 지난달 20일 한국관광공사빌딩 지하 강당에서 개최됐다. 지난해 통계∙기상∙기업∙법률∙특허 등 5개 분야 DB 10종을 우수DB로 선정한 한국데이터베이스진흥센터는 올해 공공기관 DB를 대상으로 우수DB 6종을 선정했다. 이번에 선정된 공공기관 우수DB 6종은 재정경제부, 문화관광부, 산업자원부, 건설교통부와 산하 공 공기관에서 운영하고 있는 데이터베이스 가운데 건설교통, 경제산업, 문화예술 등 3개 분야에서 품질이 우수한 각 2종씩의 DB가 선정됐다. 건설∙교통 분야에서는 한국도로공사의‘로드플러스’와 건설교통부의‘건설교통종합정보센터’가 선정됐고, 경제∙산업 분야에서는 조달청의‘나라장터’와 한국은행의‘경제통계시스템’, 문화∙예술 분야에서는 한국관광공사의‘Visit Korea’와 문화재청의‘국가문화유산종합정보서비스’가 선정됐다. 한국데이터베이스진흥센터는 올 11월경 정보통신, 교육학술, 과학기술분야를 대상으로 제2차 우수 DB를 선정할 계획이며, 자세한 내용은 데이터베이스품질평가센터(www.dbq.or.kr)에서 소개하고 있다.

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Grotesque Analysis of Animation (애니메이션 <악어의 거리>의 그로테스크성 분석)

  • Sung, Re-A
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.310-313
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    • 2006
  • People have regarded animation as the subculture for childishness or children compared with other art fields. Although many such aspects changed, of course recently, animation has focused on the commercial side rather than the cultural or artistic side as usual. However, the animation of art using various experimental expression is also continuously manufactured among short animations. Therefore, the purposes of this study were to look at Quay brother's animation with an experimental and an authorial disposition rather than commercial side. And then it is going to analyze the grotesque of . Moreover, it is going to consider the meanings who are going to express with this animation through grotesque expression.

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An Exploratory Study on the Applicability of Semantic Web Technology in the Process of Using Culture and Arts Materials (문화예술자료의 활용 체계에서 시맨틱 웹 기술 적용에 관한 탐색적 연구)

  • Im, Youngsook;Yim, Haksoon
    • Korean Association of Arts Management
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    • no.58
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    • pp.205-239
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    • 2021
  • This study explores the importance of semantic web-based network construction in art data archiving, as well as its meaning and value in the context of arts management along with its potential for future application. The study focuses on oral history obtained from the Arko Arts Archives that contained records of the lives and artistic views of early artists. In this study, the possibility of applying semantic web-based technology to materials concerning culture and the arts was discussed in five aspects based on the results of the case analysis. First, checking the relationship and discovering hidden artists are possible by revealing relationships between characters. Second, understanding and studying society and culture at a given time is possible by interpreting the contextual meaning of information. Third, art exploration can be done broadly and deeply, encompassing various genres from the perspective of the consumer. Fourth, through art construction, history can be reconstructed using a new and rich method. Fifth, expanding the scope beyond the boundaries of art is possible through convergence and collaboration of programs that handle big data. The network data can be used in various methods, such as art history research, art planning, and creation, throughout the art ecosystem. The results of the study suggest that digitizing a large quantity of data concerning culture and the arts is meaningful in arts management as well as identifying and analyzing the relationship network among data clusters using semantic web-based technology.

Research of real-time image which is responding to the strings sound in art performance (무대 공연에서 현악기 소리에 반응하는 실시간 영상에 관한 연구)

  • Jang, Eun-Sun;Hong, Sung-Dae;Park, Jin-Wan
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.185-190
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    • 2009
  • Recent performing-art has a trend to be new cultural contents style which mixes various genre not just traditional way. Especially in stage performance, unique performance is playing using high technology and image. In sound performance, one of technology, a new experiment is trying which re-analyze the sound and mixes the result with image. But in public performance we have a technical difficulty with making visualization regarding the sound in realtime. Because we can not make visualization with instant sound from performers and audience it is difficult to interact smoothly between performer and audience. To resolve this kind of restriction, this paper suggests Real-time sound visualization. And we use string music instrument for sound source. Using the MaxMSP/Jitter based the Midi, we build image control system then we test and control the image with Korg Nano Kontrol. With above experiment we can verify verious emotion, feeling and rhythm of performer according to performance environment and also we can verify the real time interactive image which can be changed momently by performer's action.

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A Study on the Cultural Industrialization and Content Change Direction of Pyeongsari, a Novel 'Toji (Land )' Background Space (소설 『토지』 배경지 평사리의 문화산업화와 콘텐츠 변화 방향 연구)

  • Choi, You-Hee
    • Journal of Popular Narrative
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    • v.26 no.2
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    • pp.221-247
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    • 2020
  • This paper examines the meaning of Pyeongsari, the main stage of the novel 'Toji (Land )' and the original experience space engraved in the lives of the characters and suggests the direction of Pyeongsari as a 'Toji (Land )' content platform. Pyeongsa-ri, an imaginary space in the novel, starts from the background of the original work and turns into a representative tourist space for Ha Dong-gun. However, it is necessary to provide cultural experience-type contents that visitors can experience in person. In the original work, Pyeongsari is an ideal community and a symbol of the Korean modern history of suffering and pioneering. Therefore, taking advantage of this meaning, it is necessary to prepare a cultural experience space that shows Confucian culture, women's labor culture, and shamanic culture to draw on visitors' experiences. In addition, the app should be developed in connection with transformed works that have been the driving force behind the reorganization of Pyeongsari, and education and experience spaces using augmented reality are provided on the web. This interaction between digital and reality makes the meaning of the original or transformed works contemporaneous, while contributing to the visitor's own experience. In addition, through this, Pyeongsari can evolve into a cultural experience content platform that reflects the meaning of Korean culture and life. This paper is significant in that it suggests the direction of Pyeongsari's space planning for the 'geography of meaningful places'. In addition, while showing how the imaginary space of the original literary work has reorganized the space of reality, there are implications for the media content of the literary work and the terrain of the culture and arts industry.

Untact Real-Time Broadcasting System (비대면 실시간 방송 시스템 : Untact System)

  • Moon, Jiyoung;Kim, Soomin;Park, Soyoung;Jeon, Joohyeon;Sung, Yunsol;Lee, Sangun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.11a
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    • pp.286-289
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    • 2020
  • 본래 대중문화는 그 자체로 '집단(Mass)'의 의미가 들어있다. 하나의 방송콘텐츠는 PD, 작가, 출연자와 방송 스텝들은 물론이고 관객들까지 참여함으로써 완성된다. 하지만 방송의 이런 집단 창작 시스템은 코로나19 같은 전 세계적인 감염병 유행 앞에서 유례없는 변화를 가져왔고, 쉽게 가라앉지 않는 감염병으로 랜선 콘서트, 라이브 뮤지컬 등 여러 언택트 시스템(Untact System)이 시도되어지고 있다. 본 논문에서는 언택트 시스템(Untact System)의 도입으로 변화하는 방송에 대해 알아보고, 라이브 방송 시스템을 설계한다.[2]

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A Study on the Application of AI Image Generators in the Creative and Art Field (인공지능 이미지 생성기의 창작·예술 분야 활용 방향성에 대한 연구)

  • Dong-Hoo Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.85-88
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    • 2023
  • 미국 콜로라도주 박람회 미술전에서 신인 디지털 아티스트 부문에서 1위를 차지한 게임 디자이너인 제이슨 앨런의 작품 스페이스오페라 극장'이 AI Image generator Midjourney를 활용해서 완성된 작품이라는 것이 알려지면서 창작과 예술 분야에 AI 활용이라는 논쟁이 가속화되고 있다. 창작과 예술을 돕는 탁월한 기능을 가진 툴로 바라보거나 창작과 예술 활동에 아이디어를 제공하고 작품을 구체화하는 과정의 조력자로 환영하는 입장과 예술가의 작품을 허가 없이 훔쳐서 만들어 낸 이미지일 뿐이라는 이상도 이하도 아니며 도덕적으로 허락되어서는 안되다는 입장이 크게 충돌하고 있다. 하루가 다르게 빠르게 발전하고 있는 주요 AI Image generator를 살펴보고 창작과 예술 분야에 AI 활용은 어떤 변화를 가져올지, AI 활용의 긍정적인 측면을 예측하고 연구해 보고자 한다.

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A Study on the Revitalization of University Libraries Using Local Cultural Contents (지역문화콘텐츠를 활용한 대학도서관 활성화 방안 연구)

  • Noh, Younghee;Lee, Seok Hyoung;Shin, Youngji;Kwak, Woo-Jung
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.31 no.3
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    • pp.169-189
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    • 2020
  • In this study, as the role and function of university libraries have been expanded to become a base for local information services and local information service centers along with the demands of the times, this study seeks to find ways to revitalize university library services using local cultural contents. I did. As a result, first, university libraries select core cultural contents representing the region or contents related to people from the region as regional cultural contents, receive information from relevant institutions in the region, or directly It must perform social, cultural and educational functions based on culture and art. Second, when planning programs related to local cultural contents, university libraries should proceed in the form of combining local visits, learning, reading, and experiences. Third, university libraries should play a role as a repository of cultural resources and a hub of cultural resources through systematic and stable preservation of cultural resources and widespread service expansion through the establishment of a local cultural resource management system.

A Study on Methods to Revitalize Local Communities through Book Cafe (북카페를 통한 지역 커뮤니티 활성화 방안)

  • Choi, Jun-Ran;Lim, Dae-Geun
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.131-132
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    • 2013
  • 홍대 앞에 급부상하고 있는 북카페가 어떤 문화적 특성을 갖고 있는지 살펴보고 강원도의 '감자꽃 스튜디오', 서울의 '광장시장'과 '통인시장'의 변화를 통해 도심 내 효율적인 문화 공간 활성화 방안에 대해 살펴본다. 문화 공간은 보편적으로 시민들이 문화예술을 감상하거나 생활 속에서 문화적 산물을 직접 생산, 교육할 수 있는 장소 또는 시설로 인식하고 있다. 북카페의 특징인 복합 문화 공간을 잘 살려 '지역 커뮤니티'의 공간으로 발전되도록 한다. 북카페의 활성화 방안으로 지역문화와 잘 연계한 강원도 평창의 '감자꽃 스튜디오'를 예를 들어 비교해 본다. 문화 공간은 시대에 맞게 필요에 따라 변모해야 한다. 문화 공간의 다양한 방법에 대해 연구해보기로 한다.

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