• Title/Summary/Keyword: 문화산업 유형

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A Research on Trend of Symbol Marks of Local Self-Governments - Centering around the Case Study on Chungcheongnam.buk-Do - (지자체 심벌마크의 조형 표현에 관한 조사 - 충청 남, 북도의 사례를 중심으로 -)

  • Kwon, Yun-Kyoung
    • The Journal of the Korea Contents Association
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    • v.9 no.4
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    • pp.198-206
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    • 2009
  • Recently, there has been a trend designing a consistent and uniform regional identity in South Korean provinces as demonstrated by efforts in Chungcheongnam buk-Do. The motivating goals have been to establish an identity for local residents, provide voluntary services, achieve higher value-added business, introduce new management strategies, and establish a local brand through the exportation of local specialties. The by-products of these goals when accomplished include: maintaining a consistent policy, securing governmental economic efficiency of the province, characterizing local culture and improving quality of life. In this study, I tried to find out whether a local logo which is associated with a city plays a core role in the city's identity by comparing each symbol's shape, color and other components which are ways of expressing its meaning. In this respect, I analyzed the type of the Chungcheongnam buk-Do's symbol marks (30) and tried to suggest the desirable direction in developing symbol marks.

A Study on the Properties of Rural Solid Wastes (농촌지역 생활쓰레기의 배출특성에 관한 연구)

  • Lee, Nam-Hoon;Chun, Moo-Kab
    • Journal of the Korea Organic Resources Recycling Association
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    • v.6 no.2
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    • pp.69-79
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    • 1998
  • The purpose of this study is to suggest the design parameters, which are applied to the solid waste treatment and management systems in rural area. In order to drive out the parameters, the solid waste production and management systems in rural and urban areas had been surveyed and analyzed, respectively. The comparisons of the analyzed results are also introduced in the paper. The rural areas referred to the survey are grouped in accordance with the industrial activities in those areas. The conclusions of the study are as follows: 1) The solid waste volumes produced per day per capita in rural area are less than those of urban area. For example, the average volume produced in rural area in 1995 is 0.85kg, which is two thirds of those in Seoul area. 2) for the treatment, the country has depended mainly on landfill. On the other hand, the incineration treatment ratio has been in creasing in rural area. 3) The physical and chemical properties of the rural solid waste, according to the analysis, are similar to those of the urban areas, which means the living pattern in those two areas have a little difference.

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A Study on the Form-Language in Product Design -Focus on the Example of the Study from Industrial Designer- (제품디자인의 조형언어에 대한 연구 -산업디자이너의 연구사례를 중심으로-)

  • 정충모;이재용
    • Archives of design research
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    • v.16 no.2
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    • pp.243-254
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    • 2003
  • This research, we will begin our analysis of the types of research example of designers by the linguistic studies of products form. Specially, we had a mind to generate the linguistic concept of products form by the linguistic relations between tools and thinking, and analysed how activate the roles of form language in linguistic and non-linguistic areas. We understood the relations of design process about idea generation, same means of interpretation of form and the generation of form concept, by using of the roles of form language made in design process. We showed the research examples of Enzo Mari and the origins of form language in view point of design history. Also, we classified the form linguistic concerns of designers and scholars interested in design areas by dividing various factors in view point of language. Finally, through the process of this classification, the researches of form language call for further study, as more the examples of detailed design practises and the individualized form language of products than systematic researches and abstract theories about products, and emphasized this viewpoint, we suggest a going-on research theme, the individualized products' differences of form language and concerns viewpoint of inter-culture, the concept generation of form language of products can be inter-coexistent.

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Utilization of UCC in Convergence Era (컨버전스시대 UCC의 활용)

  • Lyou, Chul-Gyun;Park, Na-Young
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.89-98
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    • 2007
  • UCC(User Created Content) is attracted public attention in the era of web2.0 that users create, distribute and consume various kinds of media content through a web platform standing on participation, collaboration and openness. As most discussion about UCC is centered on making benefit using it, it is understood as 'the information commodity' which is appropriated to new media environment. But UCC have to be understood not only as the information commodity but as 'the state of media'. UCC can be classified into two types based on desire for transparency and opaqueness from the media's genealogical point of view which is the logic of 'remediation' that J.Bolter and R.Grusin suggested. In the convergence era that a lot of new media appear, for example IPTV and DMB, this study devise a method of the utilization of UCC from diverse aspects of remediation in the paradigm of convergence.

A Study on the Future Bathroom Coupled with Smart Healthcare System (스마트 헬스케어 시스템이 결합된 미래 욕실 제품에 대한 연구)

  • Lee, Ga-Young;Lee, Dong-Min
    • Journal of the Korea Convergence Society
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    • v.9 no.3
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    • pp.203-209
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    • 2018
  • Recent advances in healthcare-adapted devices, the increase in chronic diseases and the increasing social needs due to aging, trigger the development of smart healthcare systems and present a new medical paradigm. As a result, moves are being made to accommodate the changing healthcare concept of modern residential areas. In particular, the bathrooms in residential areas are becoming diverse as medical spaces with various types of bathroom culture. Therefore, by actively utilizing the digital medical procedure 3, the smart health care system was applied, I thought about future bathroom products (like smart shower and smart scales) and searched for the technology necessary for each person's needs. By planning a product suitable for a changing bathroom, it will be useful for the development of smart healthcare technology through future national and policy improvements in preparation for the age of the fourth industrial revolution.

Effective PPL Arrangements in the Screen of Multimedia Contents (멀티미디어 콘텐츠화면에서의 효과적인 PPL 배치)

  • Lee, Young-Jae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.5
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    • pp.875-881
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    • 2007
  • This study explores the attention effects of PPL(product placement) in multimedia contents. PPL has been attracted attention in multimedia as well as marketing communication field as a beneficiary model. For the research, multimedia screen is divided into 9 sections and the serial 9 digit($1{\sim}9$) is assigned to the each part of the screen. The visual exposure forms of each 9 digit are composed by 2-dimension(2D) and 3-dimension(3D). And the visual exposure patterns of each 9 digit are consisted of stopping and moving image. As a result, the 5th quartering has been proved the most attracted attention regardless of all exposure forms including 2D/3D and slopping/moving image. This means center of the multimedia screen is the best place for PPL. Especially in one digit moving screen the attention of the digit has reached the climax. This suggests moving PPL is able to get more attention than stopping. These results provide the most effective PPL position in the screen of the multimedia and PPL's visual exposure forms for maximizing multimedia user's attention. Finally, these findings can be a guideline fer message arrangements of the multimedia screen.

Server State-Based Weighted Load Balancing Techniques in SDN Environments (SDN 환경에서 서버 상태 기반 가중치 부하분산 기법)

  • Kyoung-Han, Lee;Tea-Wook, Kwon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.6
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    • pp.1039-1046
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    • 2022
  • After the COVID-19 pandemic, the spread of the untact culture and the Fourth Industrial Revolution, which generates various types of data, generated so much data that it was not compared to before. This led to higher data throughput, revealing little by little the limitations of the existing network system centered on vendors and hardware. Recently, SDN technology centered on users and software that can overcome these limitations is attracting attention. In addition, SDN-based load balancing techniques are expected to increase efficiency in the load balancing area of the server cluster in the data center, which generates and processes vast and diverse data. Unlike existing SDN load distribution studies, this paper proposes a load distribution technique in which a controller checks the state of a server according to the occurrence of an event rather than periodic confirmation through a monitoring technique and allocates a user's request by weighting it according to a load ratio. As a result of the desired experiment, the proposed technique showed a better equal load balancing effect than the comparison technique, so it is expected to be more effective in a server cluster in a large and packet-flowing data center.

Analysis and Modeling of Hosting Process in International Sports Events (국제스포츠이벤트의 유치 프로세스 분석 및 모델링)

  • Kim, Joo-Hak;Cho, Sun-mi
    • 한국체육학회지인문사회과학편
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    • v.55 no.1
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    • pp.441-455
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    • 2016
  • International sports events is one of the core products in the sports industry. The increasing number of nations are bidding to host the international sports event such as Olympics Game because of expecting to development of a city or nation. Hosting a international sports events are inter-connected and affected by system of socials, politics, cultures and economics. As the scale of the international sports events became larger, sports events process importance is growing. The purpose of this study was build a model of the sports event process in the attract steps. By analyzing event process in the attract steps, the core processes(1. Search, 2. Applications, 3. Practice, 4. Follow-up management) was set and stakeholders and function were analyzed. The modeling was used as IDEF method.

Design Preference Evaluation of Product for children based on Q-Method - Focused on Tableware for Chinese Children - (Q방법론에 의한 유아용 제품 디자인 선호도 연구 -중국 유아용 식기를 중심으로-)

  • Ling, Tang;Byun, Jaehyung
    • Smart Media Journal
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    • v.11 no.7
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    • pp.39-51
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    • 2022
  • Tableware is among the important necessities of daily life, and children's tableware is especially valued by the society. Under such social background, a study centered at users of children's tableware was conducted from four aspects, including health & safety, sensory experience, behavior guide, and emotional cognition. Children's tableware products were evaluated using the Q method to understand users' cognition of children's tableware products. The interviewees' views about children's tableware design in China can be divided into four types,and put forward different psychological needs for these four types, In the interviews, some interviewees suggested that the ergonomic and regional cultural differences shall all be considered during children's tableware design. Therefore, this study evaluates the design preferences of Chinese children tableware and validates the results of the paper based on the results.

Recommendation System Development of Indirect Advertising Product through Summary Analysis of Character Web Drama (캐릭터 웹드라마 요약 분석을 통한 간접광고 제품 추천 시스템 개발)

  • Hyun-Soo Lee;Jung-Yi Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.15-20
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    • 2023
  • This paper is a study on the development of an artificial intelligence (AI) system algorithm that recommends indirect advertising products suitable for character web dramas. The goal of this study is to increase viewers' content immersion and help them understand the story of the drama more deeply by recommending indirect advertising products that are suitable for writing lines for web dramas. In this study, we analyze dialogue and plot using the natural language processing model GPT, and develop two types of indirect advertising product recommendation systems, including prop type and background type, based on the analysis results. Through this, products that fit the story of the web drama are appropriately placed, allowing indirect advertisements to be exposed naturally, thereby increasing viewer immersion and enhancing the effectiveness of product promotion. There are limitations of artificial intelligence models, such as the difficulty in fully understanding hidden meanings or cultural nuances, and the difficulty in securing sufficient data for learning. However, this study will provide new insights into how AI can contribute to the production of creative works, and will be an important stepping stone to expand the possibilities of using natural language processing models in the creative industry.