• Title/Summary/Keyword: 문제해결 프로그래밍 학습 모형

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Design of PBL(Problem - Based Learning) instructional model for HTML (Hyper Text Markup Language) learning (HTML 학습을 위한 문제중심학습 (Problem -Based Learning) 모형 개발)

  • Lee, Sun-Hyun;Kim, Kap-Su
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.401-408
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    • 2005
  • 본 연구는 학습자 중심의 구성주의 학습 모형인 문제중심학습( Problem-Based Learning: PBL) 모형 개발을 통한 효과적인 HTML 학습 방안의 탐색을 위해 수행되었다. 초등학생이 HTML( Hyper Text Markup Language )학습을 통해 프로그래밍을 학습할 때 단순문법을 익히는 것을 넘어 프로그래밍 언어를 자율적이고 창의적으로 활용하기 위해서는 고차원적인 자기 주도적 학습 능력과 문제 해결 능력이 요구된다. 이를 위해 본 논문은 문제중심학습의 기존모형들이 갖고 있는 특징을 기반으로 하여 개발되었다. 본 연구의 문제중심학습의 절차는 문제와의 만남- 문제의 해결 전략 세우기- 문제 해결을 위한 정보수집- 문제의 해결 -평가 단계와 같다. 학습과정 에세이 기록을 통해 학습절차를 설계하고 과정을 돌이킬 수 있으며 피드백 과정을 통하여 학습의 결손을 방지하도록 하였다. 구성주의 학습 모형인 문제중심학습(PBL)을 HTML 언어교육에 적용 할 경우 학습자의 자기 주도적 학습 능력과 의사소통능력, 창의력 논리력을 키울 수 있을 것으로 기대된다.

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A Problem Based Teaching and Learning Model for Scratch Programming Education (문제 중심 학습을 적용한 스크래치 프로그래밍 교수 학습 모형)

  • Bae, HakJjn;Lee, EunKyoung;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.12 no.3
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    • pp.11-22
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    • 2009
  • Scratch, one of the educational programming languages, provides a media-rich programming environment and easy interface to users. It supports Korean language and is utilized usefully in programming classes in elementary and middle schools. However, programming causes cognitive loads to young students. Because the programming process is a complex problem solving procedure that requires logical and abstract thinking abilities. Therefore, we developed a problem based scratch programming teaching and learning model to enhance intrinsic motivation of learners and to maximize the effects of using the scratch, educational programming language. The developed problem based teaching and learning model considered elementary students' characteristics. It was implemented in fifth grade elementary school classes and the educational effects of the model was analysed. The developed model was helpful in enhancing students' problem solving potential and logical thinking abilities.

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Lego Dacta를 이용한 프로그래밍 학습모형 개발을 위한 이론적 고찰

  • Kim, Tae-Wan;Yoo, In-Hwan
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.216-225
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    • 2004
  • 프로그래밍은 문제해결의 한 유형으로 학습자의 인지기술과 논리적 사고력을 향상시킬 수 있다. 컴퓨터 교육에 있어서 프로그래밍 교육이 중요한 위치를 차지해야 함에도 불구하고 초등학교에서는 거의 지도가 되지 않고 있다. 이에 본 연구는 구성주의적 교육 도구로써 많은 장점을 지닌 Lego Dacta를 이용하여 초등학생들이 쉽고, 즐겁게 프로그래밍을 할 수 있는 수업모형을 제시하고자 한다. 다양한 문제를 통한 단계적 문제 해결과정으로써의 Lego Dacta 학습모형을 제시하여 학교현장에서 적용할 수 있는 방안을 분석하였다.

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Effect of Cooperative Learning on Problem Solving in Programming Learning (프로그래밍 학습에서 협동학습이 문제해결력에 미치는 효과)

  • Kwon, Boseob
    • The Journal of the Korea Contents Association
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    • v.14 no.6
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    • pp.491-498
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    • 2014
  • Programming learning tend to improve the high thinking ability by experiencing problem solving process through programming recently, There are the previous studies that small group cooperative learning has the effect of the learning that is based logical thinking and creativity, while programming learning has relied on individual learner's thinking and principles traditionally. In this paper, it was verified the effect on improving the problem solving ability to perform by the small cooperative learning group in a problem solving process of programming learning. For this, it was developed and applied a model that include small cooperative learning group based on the problem solving 5 steps. The results of this study showed that the small cooperative learning group has positive effect of the problem solving ability in programming learning and has no relationship with cognitive style.

The Educational Effects of Peer Agent System to Improve Problem-Solving Ability (문제해결력 향상을 위한 동료 에이전트 시스템의 교육적 효과)

  • Han, Keun-Woo
    • The Journal of Korean Association of Computer Education
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    • v.12 no.4
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    • pp.1-11
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    • 2009
  • There are several studies in order to learn about programming language. This paper develops a peer agent system based on teaching and learning strategies in order to improve problem-solving ability. Problem-solving ability involves three components - content understanding, domain-dependent problem-solving strategies, and self-regulation. This paper shows the teaching and learning strategies about components of problem-solving for learning to program and the peer agent system uses the teaching and learning strategies. This study intents to analyze the educational effects of the peer agent system. The results show that the system has superior effects on problem-solving ability compared to traditional programming courses or pair programming courses. It means that the peer agent system is the effective educational system in improving student's problem-solving ability.

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A Development of Teaching and Learning Model for Ehnancing Problem Solving Ability Based on Open Source Software (공개 소프트웨어를 활용한 문제해결력 향상 교수학습 모형개발)

  • Kim, GilYong;Lho, YoungUhg
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.499-502
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    • 2009
  • 7차 교육과정은 응용소프트웨어를 얼마나 잘 다루는지와 같은 컴퓨터를 도구적 활용을 중점으로 구성되었다. 컴퓨터 과학의 기본원리를 적용하여 문제해결능력을 신장시키고 이를 구현하기 이한 체계적인 교육의 필요성이 제기되어 2007년 개정 교육과정에서 문제해결방법과 절차라는 대영역이 포함되었다. 정보과목 문제해결방법과 절차 영역에서 다양한 문제를 이해 분석하여 알고리즘을 설계하고 구현하는데 있어 원활한 교수학습을 위한 다양한 방법과 도구들에 대한 연구가 요구되고 있다. 본 연구는 창의적 문제해결 향상에 효과적인 프로그래밍 언어들은 상용소프트웨어들의 비용부담과 언어적 문법, 에러발생에 대한 해결에 비중이 높아 학습자가 겪는 인지적 부담을 감소 할 수 있는 EPl(Educational Programming Language)인 Scratch 프로그래밍으로 창의적 문제해결력 향상을 위한 교수학습 모형을 개발하였다.

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Teaching Strategies of the Concept of Programming function Using a Web_based JavaMAL Learning System (웹 기반 JavaMAL 환경을 활용한 프로그래밍의 함수 개념 지도 방안)

  • Jung, Myung-Young;Kim, Kap-Su
    • 한국정보교육학회:학술대회논문집
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    • 2007.01a
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    • pp.209-216
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    • 2007
  • 고도의 지식정보사회 속에서 논리적 사고력과 창의력, 문제해결력을 길러주는 프로그래밍 교육의 필요성은 더욱 강조되고 있다. 이에 본 연구에서는 초등학생들에게 적합한 교육용 프로그래밍 언어인 JavaMAL을 활용하여, 프로그래밍의 함수개념 형성을 위한 학습모형을 구안 적용하고 일반화 가능성을 탐색하고자 하였다. 먼저 기초적인 프로그래밍 요소 중 함수개념과 관련된 학습요소를 추출하여 차시별 지도계획을 수립하였다. 또한, 프로그래밍의 함수가 수학적 함수의 모방이라는 것에 착안하여 수학의 '규칙성과 함수'지도 단계를 LOGO의 문제해결력 수업모형인 안내된 발견식 교수법(guided discovery teaching method)에 강화한 후, 인터넷을 활용한 문제해결 수업모형을 구안하였다. 기본명령어와 변수개념을 이미 익힌 계발활동 부서 6학년 아동들을 지도 대상으로 한 달간 웹 기반 JavaMAL 환경에서 학습할 수 있도록 하였으며, 게시판 활동 및 활동지를 통해 함수개념 형성 여부를 측정하였다.

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A Study on the Effectiveness of CT-TDPS Learning Model in Problem Solving Programming using Scratch (스크래치를 이용한 문제해결 프로그래밍에서 CT-TDPS 학습 모형의 효과성 연구)

  • Kim, Young-Jik;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.23 no.3
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    • pp.41-47
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    • 2020
  • Computational Thinking(CT) is drawing attention as a core competency required for future talent in the 21st century. Software education for improving CT ability at home and abroad is in full swing. Among them, problem-solving programming education helps to improve CT ability. The CT-TDPS learning model follows the decomposition, abstraction thinking process, which modularizes complex problems, and the Agile development method, which is an iterative and incremental programming method to implement it. In this study, we tried to confirm the improvement of CT ability by applying CT-TDPS learning model to problem solving programming education using Scratch. As a result of the study, it was confirmed that in the problem solving programming education using the CT-TDPS learning model, it improved in all aspects of computing concept, computing performance, and computing perspective, which are sub-factors of CT ability. In addition, it was confirmed that there was a significant difference in the experimental group as a result of the t-test on the Dr.Scratch automatic evaluation result.

The Effect of Robot Programming Learning Considered Gender Differences on Female Middle School Student's Flow Level and Problem Solving Ability (성별의 차이를 고려한 로봇 프로그래밍 학습이 여중학생의 몰입수준과 문제해결력에 미치는 효과)

  • Song, JeongBeom;Paik, SeoungHey;Lee, TaeWuk
    • The Journal of Korean Association of Computer Education
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    • v.12 no.1
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    • pp.45-55
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    • 2009
  • The purpose of this study was to examine the possibility of development of flow level and problem-solving ability by Using robots in the programming classes. For this purpose, a course has been developed which consists of (1) strategies to motivate students and to improve flow level (2) Creative Problem Solving (CPS) teaching model to improve their problem solving abilities. We experimented the course with 30 second-grade middle school students and we could observe that the robot programming learning considered gender differences helps improving their problem solving abilities and flow level. Specially, the group of the female student was greater improvement than the group of the male student on flow level.

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Development of a PBL-based Programming Instruction Model Using Collective Intelligence (집단지성을 활용한 문제중심학습 기반 프로그래밍 수업 모형 개발)

  • Kim, Kil-Mo;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.14 no.2
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    • pp.23-32
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    • 2011
  • The Internet is appearing a new paradigm called Web 2.0 which 'Participation', 'Sharing', 'Openness', 'Cooperation'. Web 2.0 is expanded by experts and general users and many people's ideas can solve more problems than an expert's idea. The collective intelligence is techniques that express the valuable of Web 2.0. For this reason, the collective intelligence has attracted attention because of its potential as an educational tool. The purpose of this study is to develop a PBL-based programming instruction model using collective intelligence to improve students' problem solving abilities and programming attitudes and verified its effectiveness. As a result, the developed instruction model showed significant differences in the students' problem solving abilities and programming attitudes. According to these results, these have been proved that a PBL-based programming instruction model using collective intelligence has an influence to the students' problem solving abilities and programming attitudes.

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