• Title/Summary/Keyword: 무선 컴퓨팅

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Design for u-Yuhan using Mobile Based on RFID/USN (RFID/USN 기반에서의 모바일을 이용한 u-유한 설계)

  • Ahn, Byeong-Tae;Kang, Ki-Jun
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.431-439
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    • 2007
  • In the ubiquitous which is rapidly developing with ultra speed these days, constructing the u-Campus which is using the sensor-network as its base is keep developing. Also, any information related equipments like PC and mobile, computing is possible whenever and wherever you want and due to the development of the wireless network, the service environment is continually developing. In this article, I'd like to suggest the u-Campus which is very suitable to the user's environment which had used application of mobile. In u-Campus, various techniques are adopted and applied along with development of info-communication related technidques. Especially, the new type of campus which is constructed by adopting the ubiquitous computing net-work technique to the campus of university is the u-Campus. In this article, by suggesting u-Yuhan designing methods, more effective and advanced school activities of students to make possible.

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Design of context awareness system server for improving reliability based on IoT (신뢰성 향상을 위한 IoT 기반 상황 인식 시스템 서버 설계)

  • Song, Jun-Seok;Kim, Kyung-Tae;Chung, Sung-Min;Youn, Hee-Yong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.59-62
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    • 2016
  • 최근 무선통신기술과 소형 하드웨어의 발전으로 모든 환경에서 네트워크 및 컴퓨팅이 가능한 IoT(Internet of Things) 기기들이 지속적으로 증가하는 추세이며, 이러한 IoT 트랜드는 지속될 전망이다. 기존 IoT 플랫폼은 일반적으로 전력 사용적인 측면에서 In-memory 컴퓨팅을 지향하지만 이러한 방식은 시스템 에러 발생 시 메모리의 휘발성으로 인해 신뢰성이 저하되는 단점이 있다. 본 논문에서는 전체 시스템의 신뢰성 향상을 위해 XML 형식의 파일과 관계형 데이터베이스를 이용한 IoT 기반 상황 인식 시스템 서버를 설계한다. 설계된 상황 인식 시스템 서버는 추론 엔진을 포함하고 있으며, 사용자가 등록한 룰과 수집된 상황 데이터를 이용하여 전체 시스템을 동작시킨다. 또한, 전체 시스템의 신뢰성을 검증하기 위해 3가지 동작 시나리오를 제안한다.

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Key Distribution Protocol using Bio-information (생체 정보를 이용한 키 분배 프로토콜에 관한 연구)

  • Lee, Jin-Woo;Won, Dong-Kyu;Han, Jong-Soo;Kwak, Jin;Won, Dong-Ho
    • Proceedings of the Korea Institutes of Information Security and Cryptology Conference
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    • 2003.12a
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    • pp.406-411
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    • 2003
  • 최근, 디지털 기술과 네트워크의 발달로 다양한 무선통신 단말기, 반도체, 디지털 방송, 전자상거래 등 다양한 분야가 융합되어 사람과 디바이스간에 실시간으로 정보를 주고받는 환경 즉, 유비쿼터스 컴퓨팅 환경에 많은 관심이 주목되고 있다. 이러한 유비쿼터스 컴퓨팅 환경에서의 통신은 통신개체간에 실시간 개체인증은 물론 전송되는 정보의무결성, 기밀성 등 보안 서비스가 요구된다. 현재의 개체 인증은 사용자가 기억하는 패스워드 또는, 스마트 카드와 같은 보안 모듈을 사용하여 사용자와 개체간에 인증이 이루어지고 있는 실정이다. 이러한 방식은 사용자가 기억해야 할 패스워드가 증가한다거나, 보안 모듈의 손상 및 분실로 인해 자신의 프라이버시(privacy)가 노출될 수 있는 단점이 있다. 이에 본 논문에서는 사용자 고유의 생체 정보와 기억할 수 있는 패스워드를 비밀정보로 사용하여 양방향 개체 인증 키 분배 프로토콜을 제안한다.

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Handoff Processing for Mobile Agent in Distributed Environment (분산 환경에서의 이동 에이전트 핸드오프 처리)

  • Park, Ki-Hyun
    • The KIPS Transactions:PartC
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    • v.8C no.6
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    • pp.815-820
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    • 2001
  • This paper presents a distributed mobile architecture aimed to support the mobility of mobile station. The proposed architecture considers three significant objects;mobile station (MS), mobile agent (MA) which logically represents mobile station in the wireline network, and trace agent (TA) to represent application server (AS) providing application service to mobile station. The mobile agent is made closely coupled with the mobile station while the trace agent is made closely coupled with the application server. During the handoff process, a flow control mechanism is considered to correct packet loss and out-of-sequence packets problem. The result of analytic additional time delay due to handoff processing is presented and simulation was performed to check the additional time delay as well as the correctness of handoff algorithm.

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Encoding Method for Olfactory Information (후각 정보의 부호화 방법)

  • Lee, Keun-Hee;Lee, Sang-Wook;Kim, Eung-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.7
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    • pp.1275-1282
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    • 2007
  • With the rapid spread of smart mobile products and practical use of wireless network, it became possible to offer the computing environment people can use anytime anywhere and it is predicted that portable computer as the next generation computing is to be put to practical use. This computer will be expected to have the new interface which provides realistic service through human's five senses as well as the interface through the visual and auditory senses. Accordingly, in this study, we are going to talk about the technology that expresses and reproduces what is based on olfactory information - closely related with memory among honan's five senses - in order to embody the lifelike user interface.

A Study on the Improvement of Existing Indoor Fire Notification System Using Edge Computing and Beacon (엣지 컴퓨팅과 비콘을 활용한 기존 실내 화재 알림 시스템 개선 방안 연구)

  • Lee, TaeGyu;Choi, KyeongSeo;Shin, Younsoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.185-188
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    • 2021
  • 본 논문에서는 기술의 빠른 발전에도 불구하고 줄어들지 않는 화재 사고, 그 중에서도 많은 인명피해를 내는 실내 화재 사고에 대하여 기존 실내 화재 알림 시스템의 한계점인 알림의 양치기 소년화로 인한 안전 불감증 증가와 알림의 사각지대 문제를 해결하고자 새로운 대안 시스템을 설계 및 구현하고, 실험 검증을 진행하였다. 위 두 가지 문제점을 해결하기 위해, 본 연구에서는 스마트폰이 매우 대중적으로 보급되어 있다는 점을 기반으로 IoT, 엣지 컴퓨팅, 비콘 등을 응용한다. 비콘 신호를 broadcasting 하는 엣지 노드의 신호 범위 내에 진입하면 사용자 정보를 수집하여 대상 건물에 출입한 대상을 특정한다. 말단 센서 노드와 엣지 노드 간의 무선 RF 통신으로 화재를 모니터링하며 화재가 발생했을 시 특정된 대상들에게만 스마트폰 어플의 푸시 알림으로 화재 발생 상황을 전송하는 시스템을 설계 및 구현하였다. 시스템 성능 평가를 위해 동국대학교 건물 내에서 수평, 수직으로 이동하며 실험을 진행하였고, 그 결과를 통해 대안 시스템의 성능과 한계를 분석하여 이를 실내 공간에 적용하기 위한 적합성을 평가하였다.

A Performance Improvement Scheme for a Wireless Internet Proxy Server Cluster (무선 인터넷 프록시 서버 클러스터 성능 개선)

  • Kwak, Hu-Keun;Chung, Kyu-Sik
    • Journal of KIISE:Information Networking
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    • v.32 no.3
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    • pp.415-426
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    • 2005
  • Wireless internet, which becomes a hot social issue, has limitations due to the following characteristics, as different from wired internet. It has low bandwidth, frequent disconnection, low computing power, and small screen in user terminal. Also, it has technical issues to Improve in terms of user mobility, network protocol, security, and etc. Wireless internet server should be scalable to handle a large scale traffic due to rapidly growing users. In this paper, wireless internet proxy server clusters are used for the wireless Internet because their caching, distillation, and clustering functions are helpful to overcome the above limitations and needs. TranSend was proposed as a clustering based wireless internet proxy server but it has disadvantages; 1) its scalability is difficult to achieve because there is no systematic way to do it and 2) its structure is complex because of the inefficient communication structure among modules. In our former research, we proposed the All-in-one structure which can be scalable in a systematic way but it also has disadvantages; 1) data sharing among cache servers is not allowed and 2) its communication structure among modules is complex. In this paper, we proposed its improved scheme which has an efficient communication structure among modules and allows data to be shared among cache servers. We performed experiments using 16 PCs and experimental results show 54.86$\%$ and 4.70$\%$ performance improvement of the proposed system compared to TranSend and All-in-one system respectively Due to data sharing amount cache servers, the proposed scheme has an advantage of keeping a fixed size of the total cache memory regardless of cache server numbers. On the contrary, in All-in-one, the total cache memory size increases proportional to the number of cache servers since each cache server should keep all cache data, respectively.

A Design and Implementation of WML Compiler for WAP Gateway for Wireless Internet Services (무선 인터넷 서비스를 위한 WAP 게이트웨이용 WML 컴파일러의 설계 및 구현)

  • Choi, Eun-Jeong;Han, Dong-Won;Lim, Kyung-Shik
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.2
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    • pp.165-182
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    • 2001
  • In this paper, we describe a design and implementation of the Wireless Markup Language(WML) compiler to deploy wireless Internet services effectively. The WML compiler translates textual WML decks into binary ones in order to reduce the traffic on wireless links that have relatively low bandwidth to wireline links and mitigate the processing overhead of WML decks on, wireless terminals that have relatively low processing power to fixed workstations. In addition, it takes over the overhead of eXtensible Markup Language(XML) well-formedness and validation processes. The WML compiler consists of the lexical analyzer and parser modules. The granunar for the WML parser module is LALR(1) context-free grammar that is designed based on XML 1.0 and WML 1.2 DTD(Document Type Definition) with the consideration of the Wireless Application Protocol Binary XML grammar. The grammar description is converted into a C program to parse that grammar by using parser generator. Even though the tags in WML will be extended or WML DTD will be upgraded, this approach has the advantage of flexibility because the program is generated by modifying just the changed parts. We have verified the functionality of the WML compiler by using a WML decompiler in the public domain and by using the Nokia WAP Toolkit as a WAP client. To measurethe compressibility gain of the WML compiler, we have tested a large number of textual WML decks and obtained a maximum 85 %. As the effect of compression is reduced when the portion of general textual strings increases relative to one of the tags and attributes in a WML deck, an extended encoding method might be needed for specific applications such as compiling of the WML decks to which the Hyper Text Markup Language document is translated dynamically.

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Usability Comparative Testing of Pointing Input Devices on a Small-Sized Mobile Computing Device - Focused on Trackpoint and Touchpad - (이동형 컴퓨팅 기기에서의 포인팅 입력 장치의 사용성 비교연구 - 트랙포인터와 터치패드를 중심으로 -)

  • Jeong, Seong-Won;Lee, Kun-Pyo
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.175-184
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    • 2005
  • PDA(Personal Digital Assistants) and laptop computer that are small sized mobile implements are typical devices which capable of using wireless internet. They seem to have a tendency to possess multi-function as well as to miniaturize in accordance with taking advantage of today's digital convergence circumstance. It should be considered that the pointing input device of these mobile computer that have PDA size and laptop's performance has to be added to something very small instead of 4-button, 5-button navigator and with the electric pen. The basic framework for this study is to investigate the usability of the two input devices Trackpoint and Touchpad which regarded as a alternative pointing device for small sized mobile computer. 14 novice subjects compared a Trackpoint to a Touchpad across five curser-control tasks. The study found that subjects executed not more slowly with a Trackpoint input device than with the Touchpad. Observation shows that learning for Trackpoint appears to have had more than for the Touchpad. Subjects expressed preference for the Trackpoint in general work.

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Adaptive Streaming Media Service Based on Frame Priority Considering Battery Characteristics of Mobile Devices (이동단말기의 배터리 특성을 고려한 프레임 우선순위 기반 적응적 스트리밍 미디어 서비스)

  • Lee, Joa-Hyoung;Lim, Dong-Sun;Lim, Hwa-Jung;Jung, In-Bum
    • Journal of KIISE:Information Networking
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    • v.34 no.6
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    • pp.493-504
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    • 2007
  • With the advance and proliferation of computer and wireless network technology, it is common to access to network through the wireless network using mobile device. The ratio of using the streaming media out of many applications through the network is increasing not only in the wired network but also in the wireless network. The streaming media is much bigger than other contents and requires more network bandwidth to communicate and more computing resources to process. However the mobile devices have relatively poor computing resource and low network bandwidth. If the streaming media service is provided for mobile devices without any consideration about the network bandwidth and computing power, it is difficult for the client to get the service of high quality. Since especially mobile devices are supported with very limited energy capacity from the battery, the streaming media service should be adjusted to the varying energy state of mobile devices to ensure the complete playback of streaming media. In this paper, we propose a new method to guarantee the complete playback time of the streaming media for the mobile clients by dynamically controlling transmitted frame rate to the client according to the estimated available time of mobile device using battery model reflecting the characteristic of the battery. Since the proposed method controls the number of frames transmitting to the client according to the energy state of the mobile device, the complete playback time is guaranteed to mobile clients.