• Title/Summary/Keyword: 무빙

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Improved Track Movable Lighting System using Intelligent Lighting Control (지능형 조명 제어를 적용한 개선된 트랙무빙 조명시스템)

  • Lee, Sang-Wook;Lee, Hyeun-Tae
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.611-618
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    • 2011
  • Track Movable Lighting System (TMLS) which is developed by New Technology Bank Co., LTD is variable lighting system which can be freely carried according to the power track comprising by including the trolley bar. This paper introduces a track design and a heuristic algorithm for intelligent lighting control of TMLS, and proposes a user interface for handling lighting control without difficulty. If New Technology Bank Co.,LTD grafts proposed control system onto TMLS, user can easily handle the lighting system movement by simply pushing the button.

A Study of Matchmoving on Digital Compositing (디지털 합성에서 매치무빙에 관한 연구)

  • Lee, Hyung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.231-232
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    • 2022
  • 본 논문에서는 비디오 시퀀스 내에서 카메라의 움직임을 추적하고, 추적 데이터를 기반으로 2D 영상에 3D CG 객체를 추가하는 방법을 소개한다. 해당 객체가 시점을 고려한 장면 내의 피사체로써 간주되기 위해서는 3차원 가상공간 내에서 피사체의 위치를 기반으로 장면 내 기준 평면을 구성하는 점들과 카메라의 기저 축 좌표를 조정한다. 영상제작 현장에서 활용되는 소프트웨어에서 수작업으로 진행되는 과정을 살펴봄으로써 매치 무빙기법이 증강현실과 광학기반의 SLAM 등과 같은 다양한 응용분야에서의 활용을 고려할 수 있겠다.

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Video Production Method using Match Moving Technique (매치무빙 기법을 활용한 모션그래픽 영상제작에 관한 연구)

  • Lee, Junsang;Park, Junhong;Lee, Imgeun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.4
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    • pp.755-762
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    • 2016
  • Motion graphic is the recently emerged technique which extends the ways of expression in video industry. Currently, it is worldwide trends that the image design gets more attention in the field of movie, advertisement, exhibition, web, mobile, games and new media, etc. With the development of computer's new technologies, VFX methods for the visual content is dynamically changed. Such production methods combine the real scenary and CG(Computer Graphic) to compose realistic scenes, which cannot be pictured in the ways of ordinary filming. This methods overcome the difference between the real and virtual world, maximize the expressive ways in graphics and real space. Match moving is technique of accurate matching between real and virtual camera to provide realistic scene. In this paper we propose the novel technique for motion graphic image production. In this framework we utilize the match moving methods to get the movements of the real camera into 3D layer data.

Effect of drone's moving image on audience's flow, arousal of interest, emotional state (드론의 무빙 영상이 수용자의 몰입도, 흥미유발, 감정상태에 미치는 영향)

  • Park, Dug-Chun
    • Journal of Digital Convergence
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    • v.16 no.4
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    • pp.313-319
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    • 2018
  • This experimental research explores the effect of drone's moving image on media audience's flow, arousal of interest and emotional state. Most previous researchers of media image effect insisted that camera movement should be abstained in order to give audience the feeling that movement of figures is in the contents story itself. and camera movement also can disturb natural viewing of audience. For the purpose of finding the effect of drone's moving image on media audience's flow, arousal of interest and emotional state, 2 groups of subjects composed of 56 university students were exposed to 2 different video clips, one with moving drone's image, the other with hovering drone's image. After this experiment, Questions which were designed to measure audience's flow, arousal of interest and emotional state were asked and analysed. This research found that subjects exposed to moving drone's image felt more interested and more positive emotional state than subjects exposed to hovering drone's image. However meaningful effect of drone's moving image on audience's flow was not found.

The Design of LED Moving Light Wireless Control System Using DMX512 Protocol (DMX512 프로토콜을 이용한 LED 무빙라이트 무선제어시스템 설계)

  • Kim, T.K.;Kim, G.M.;Kang, C.H.
    • Proceedings of the KIPE Conference
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    • 2012.07a
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    • pp.427-428
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    • 2012
  • LED 무빙라이트는 기존 할로겐 램프를 사용하는 무빙라이트에 비해 에너지 소모율이 낮고 효율성이 높아 무대용 및 방송용으로 각광을 받기 시작했다. DMX512 프로토콜은 LED를 제어하는 표준 프로토콜 중의 하나이며 무대조명용, 방송조명용, 경관조명용 등의 분야에서 이용되고 있다. 그러나 DMX512 프로토콜은 유선 환경에서 제어되기 때문에 넓은 지역의 조명은 제어하는데 어려움이 존재하며 제어선들의 복잡성, 유지/보수의 어려움 등의 문제점이 존재한다. 본 논문에서는 이러한 유선 환경에서의 문제점을 해결하기 위해 무선통신을 이용하여 DMX512 프로토콜을 무선으로 제어할 수 있는 조명제어시스템을 설계한다.

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A Study on the application of Moving Typography through the analysis of Opening Credit (오프닝 크레딧 분석을 통한 무빙 타이포그래피 활용에 관한 연구)

  • 조규명;김태원
    • Archives of design research
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    • v.12 no.3
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    • pp.117-126
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    • 1999
  • The purpose of this thesis is to research the applicatuion of moving typography whcih was analyzed and introduced in Opening Credit of Movies. There are four proposals to apply this plan which was derived from the movement of image transmission and enlargement of the main part. First; By providing a motion to a keyword from a text-based screen, it can enhance the importance of the main part. Second; Use a differentiated CUI (Character User Interface) as a button in order to form the flow data in data sort. Third; The meaining of unknown letters can be conveyed by adding a motion to letter. Fourth; The conveyance of meaning and the visual image transmission method can be used.

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A study on retrospective structure in narrative comics -Focusing on webtoon - (서사만화에서의 회상구조 연구 -웹툰 <무빙>을 중심으로-)

  • Kim, Seong-jae;Lee, Hae-kwang
    • Cartoon and Animation Studies
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    • s.46
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    • pp.107-128
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    • 2017
  • Time is an indispensable element in creating a story. This makes comics artists use various time techniques such as prolepsis, summary, ellipsis and flashback to increase immersion in story when they create comics. This is intended to make a study on retrospective structure among various temporal structures. Retrospective structure means progress in different time sequence, and increases immersion by making readers become strained or relaxed. Besides, retrospective structure plays a role of increasing or decreasing the pace of story. The person who systematically put the retrospective structure into shape is $G\acute{e}rard$ Genette. He in his book "Narrative Discourse" classified retrospective structure into three types. These are made up of structure of analepse externes, analepse internes and analepse mixted. This makes a study on retrospective structure in narrative comics based on $G\acute{e}rard$ Genette's retrospective structure. To this end, Kang Full's webtoon was analyzed. The reason to analyze Kang Full's is that this work has storyline where things happening in parental generation is interwined with things in offspring generation, accordingly this is work suitable for studying the retrospective structure. This study is intended to examine whether three retrospective structures suggested by $G\acute{e}rard$ Genette are actually used through an analysis of , and as a result, it is intended to prove the fact that retrospective structure has an effect on immersion in work.

供積世 氷期의 原因에 對하여

  • ;Kim, Do-Jong
    • Journal of the Korean Geographical Society
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    • v.4
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    • pp.8-16
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    • 1969
  • 이 글에서는 다음의 내용을 다루었다. 1. 무빙의 북극해설 2. Strahlungskurve(태양방사열곡선)설 3. Simpson의 빙기설

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A Study on the Technical Requirements and Test Methods to Measure the Structure of Moving Light (무빙라이트의 구조에 대한 기술요구 및 테스트 측정방법에 대한 연구)

  • Lee, Jang-Weon;Lee, Kyung-Han;Kwon, Hyeok-Hwan
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.11a
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    • pp.256-258
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    • 2014
  • 현재 우리나라 무대조명 업계내의 시장은 시간이 흐르면서, 조명개발이 더욱 화려하고 실용적인 장비들로 개발되고 있다. 다양한 개발에 앞서 무대조명 등기구의 광학적, 상용적 그리고 구체적인 테스트 방법의 기준이 전무한 상태이다. 업체별로 많은 기준들을 선보이고 있지만, 선택하는 이용자에게 혼란만 야기되므로 통일되고 규범화 시킬 필요성이 있다고 생각한다. 그래서 무대 등기구 가운데 무빙라이트에 대하여 국내외적인 등기구 측정방법과 시스템 구조기술에 대한 내용 중 광학적 성능, 소음제어, 온도제한의 조건 등 대하여 간략하게 제시하고자 하며, 이를 바탕으로 무대조명 장비의 표준화 형성에 도움이 될 수 있도록 제안하였다.

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