• Title/Summary/Keyword: 모의객체

Search Result 108, Processing Time 0.027 seconds

FADA: A fuzzy anomaly detection algorithm for MANETs (모바일 애드-혹 망을 위한 퍼지 비정상 행위 탐지 알고리즘)

  • Bae, Ihn-Han
    • Journal of the Korean Data and Information Science Society
    • /
    • v.21 no.6
    • /
    • pp.1125-1136
    • /
    • 2010
  • Lately there exist increasing demands for online abnormality monitoring over trajectory stream, which are obtained from moving object tracking devices. This problem is challenging due to the requirement of high speed data processing within limited space cost. In this paper, we present a FADA (Fuzzy Anomaly Detection Algorithm) which constructs normal profile by computing mobility feature information from the GPS (Global Positioning System) logs of mobile devices in MANETs (Mobile Ad-hoc Networks), computes a fuzzy dissimilarity between the current mobility feature information of the mobile device and the mobility feature information in the normal profile, and detects effectively the anomaly behaviors of mobile devices on the basis of the computed fuzzy dissimilarity. The performance of proposed FADA is evaluated through simulation.

Recovering Corrupted Motion Vectors Using Edge Direction (경계 방향성을 이용한 손상된 움직임 벡터의 복원 기법)

  • 박정윤;이창우
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.26 no.11A
    • /
    • pp.1880-1888
    • /
    • 2001
  • In wireless communication systems, transmission errors degrade the reconstructed image quality severely. Among various techniques which reduce the degradation, the error concealment technique yields good performance without overheads and the modification of the encoder. In this paper, we have proposed the technique for recovering the corrupted motion vector using the edge direction of blocks which surround the corrupted block, when the video information is compressed by H.263 standard. We uses the property that each object in video sequences shows the same motion. For the estimation of edge directions, the first AC coefficients of blocks are used. Extensive simulation results show that the proposed technique yields good performance with a reduced computational complexity.

  • PDF

Synthetic Drill System Based on HLA (HLA 기반의 종합 훈련 시스템)

  • Hwang, Jae-Jun;Lee, Kyu-Young;Jun, Hyang-Sik;Jun, Dae-Gun;Choi, Hyung-Sik
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2008.05a
    • /
    • pp.73-75
    • /
    • 2008
  • 현대는 시뮬레이션을 통하여 많은 모의 훈련을 대체하고 있다. 시뮬레이터는 고유의 훈련 임무를 수행하기 위하여 기획, 제작 되어진다. 하지만 현대와 같은 종합적인 입체훈련 체계는 고유의 훈련 임무 이외에 개개의 시뮬레이터의 임무가 가상의 종합 시뮬레이션 환경에 참가한 통합 훈련 체계의 필요성을 야기하게 되었다. 또한 각각의 시뮬레이터의 기능은 보다 세분화 되었으며 높은 성능을 요구하게 되었다. 현재 KA-32 헬기 시뮬레이터 영상 프로그램을 제작하고 있는 한국소프트스페이스(주)는 독립적인 시뮬레이터들에 HLA(High Level Architecture)를 적용하여 하나의 종합 훈련 시스템을 구축하였다. 고유의 임무를 지닌 시뮬레이테는 각각의 임무를 가상의 종합 훈련 환경에 참가하여 서로간의 훈련 효과를 극대화 시켜화 시켜준다. HLA 기반의 종합 훈련 시스템의 RTI(Run-Time Infrastructure)는 Pitch 사의 pRTI를 사용하였으며, 가상의 종합 시뮬레이션 환경의 핵심이 되는FOM(Federation Object Model)은 호환성을 및 모든 객체의 표현을 위하여 RPR FOM(Real-time Reference FOM)을 사용하였다. 본 종합 훈련 시스템에서는 각각의 시뮬레이션간에 최고의 성능을 내기 위하여, 기능 세부화 하여 구성하였다. Terrion 사의 FLAMES는 종합 훈련 시스템의 시뮬레이션 진행/설정 및 분석을 담당하며, Mantis는 훈련 상황을 사실감 있는 3 차원 영상으로 참가자에게 전달하여 준다.

Development of the Algofithm for Gaussian Mixture Models based Traffic Accident Auto-Detection in Freeway (GMM(Gaussian Mixture Model)을 적용한 영상처리기법의 연속류도로 사고 자동검지 알고리즘 개발)

  • O, Ju-Taek;Im, Jae-Geuk;Yeo, Tae-Dong
    • Journal of Korean Society of Transportation
    • /
    • v.28 no.3
    • /
    • pp.169-183
    • /
    • 2010
  • Image-based traffic information collection systems have entered widespread adoption and use in many countries since these systems are not only capable of replacing existing loop-based detectors which have limitations in management and administration, but are also capable of providing and managing a wide variety of traffic related information. In addition, these systems are expanding rapidly in terms of purpose and scope of use. Currently, the utilization of image processing technology in the field of traffic accident management is limited to installing surveillance cameras on locations where traffic accidents are expected to occur and digitalizing of recorded data. Accurately recording the sequence of situations around a traffic accident in a freeway and then objectively and clearly analyzing how such accident occurred is more urgent and important than anything else in resolving a traffic accident. Therefore, in this research, existing technologies, this freeway attribute, velocity changes, volume changes, occupancy changes reflect judge the primary. Furthermore, We pointed out by many past researches while presenting and implementing an active and environmentally adaptive methodology capable of effectively reducing false detection situations which frequently occur even with the Gaussian Mixture model analytical method which has been considered the best among well-known environmental obstacle reduction methods. Therefore, in this way, the accident was the final decision. Also, environmental factors occur frequently, and with the index finger situations, effectively reducing that can actively and environmentally adaptive techniques through accident final judgment. This implementation of the evaluate performance of the experiment road of 12 incidents in simulated and the jang-hang IC's real-time accident experiment. As a result, the do well detection 93.33%, false alarm 6.7% as showed high reliability.

Design of a Binding for the performance Improvement of 3D Engine based on the Embedded Mobile Java Environment (자바 기반 휴대용 임베디드 기기의 삼차원 엔진 성능 향상을 위한 바인딩 구현)

  • Kim, Young-Ouk;Roh, Young-Sup
    • Journal of Korea Multimedia Society
    • /
    • v.10 no.11
    • /
    • pp.1460-1471
    • /
    • 2007
  • A 3-Dimensional engine in a mobile embedded device is divided into a C-based OpenGL/ES and a Java-based JSR184 which interprets and executes a byte code in a real-time. In these two standards, the JSR184 supporting Java objects uses more processor resources than an OpenGL/ES and thus has a constraint when it is used in an embedded device with a limited computing power. On the other hand, 3-Dimensional contents employed in existing personal computer are created by utilizing advantages of Java and secured numerous users in European market, due to the good quality in contents and extensive service in a commercial network, GSM. Because of the reason, a mobile embedded device used in a GSM network needs a JSR184 which can provide an existing Java-based 3-Dimensional contents without extra conversion processes, but the current version of Java-based 3-Dimensional engine has drawbacks in application to commercial products because it requires more computing power than the mobile embedded device. This paper proposes a binding technique with the advantages of Java objects to improve a processing speed of 3-Dimensional contents in limited resources of a mobile embedded device. The technique supports a JSR184 standard interface in the upper layer to utilize 3-Dimensional contents using Java, employs a different code-conversion language, KNI(Kilo Native Interface), in the middle layer to interface between OpenGL/ES and JSR184, and embodies an OpenGL/ES standard in the lower layer. The validity of the binding technique is demonstrated through a simulator and a FPGA embedding an ARM.

  • PDF

Framework and Tools for Rapid M&S Component Development and Reusability (M&S 컴포넌트의 신속 개발과 재사용을 위한 프레임워크 및 도구 개발)

  • Lee, Yong Heon;Cho, Kyu Tae;Lee, Seung Young;Hwang, Keun Chul;Kim, Sae Hwan
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.4
    • /
    • pp.29-38
    • /
    • 2013
  • Modeling and simulation technology is being used in various fields. Especially in the field of military, Simulation-Based Acquisition (SBA) is recognized as a essential policy. To effectively carry out SBA, modeling and simulation techniques should be applied in the whole life-cycle for the weapon system development, and the framework and tools which can help the rapid component development and reusability are needed. In this research, we use the simulation framework based on modeling formalism for enhancement of reusability and a GUI-based modeling environment for rapid M&S component development. The Proposed framework can act as plug-in components on the basis of XML-based object model, so that the flexible design is possible for the change of the model and simulation structure. In addition, our methods are effective to implement the functions for supporting simulation such as the model data logging and communication with external systems. In this paper, we describe an architecture and functions for the framework and tools.

3D Depth Information Extraction Algorithm Based on Motion Estimation in Monocular Video Sequence (단안 영상 시퀸스에서 움직임 추정 기반의 3차원 깊이 정보 추출 알고리즘)

  • Park, Jun-Ho;Jeon, Dae-Seong;Yun, Yeong-U
    • The KIPS Transactions:PartB
    • /
    • v.8B no.5
    • /
    • pp.549-556
    • /
    • 2001
  • The general problems of recovering 3D for 2D imagery require the depth information for each picture element form focus. The manual creation of those 3D models is consuming time and cost expensive. The goal in this paper is to simplify the depth estimation algorithm that extracts the depth information of every region from monocular image sequence with camera translation to implement 3D video in realtime. The paper is based on the property that the motion of every point within image which taken from camera translation depends on the depth information. Full-search motion estimation based on block matching algorithm is exploited at first step and ten, motion vectors are compensated for the effect by camera rotation and zooming. We have introduced the algorithm that estimates motion of object by analysis of monocular motion picture and also calculates the averages of frame depth and relative depth of region to the average depth. Simulation results show that the depth of region belongs to a near object or a distant object is in accord with relative depth that human visual system recognizes.

  • PDF

A block-based face detection algorithm for the efficient video coding of a videophone (효율적인 화상회의 동영상 압축을 위한 블록기반 얼굴 검출 방식)

  • Kim, Ki-Ju;Bang, Kyoung-Gu;Moon, Jeong-Mee;Kim, Jae-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.29 no.9C
    • /
    • pp.1258-1268
    • /
    • 2004
  • We propose a new fast, algorithm which is used for detecting frontal face in the frequency domain based on human skin-color using OCT coefficient of dynamic image compression and skin color information. The region where each pixel has a value of skin-color were extracted from U and V value based on DCT coefficient obtained in the process of Image compression using skin-color map in the Y, U, V color space A morphological filter and labeling method are used to eliminate noise in the resulting image We propose the algorithm to detect fastly human face that estimate the directional feature and variance of luminance block of human skin-color Then Extraction of face was completed adaptively on both background have the object analogous to skin-color and background is simple in the proposed algorithm The performance of face detection algorithm is illustrated by some simulation results earned out on various races We confined that a success rate of 94 % was achieved from the experimental results.

Parallel Rendering of High Quality Animation based on a Dynamic Workload Allocation Scheme (작업영역의 동적 할당을 통한 고화질 애니메이션의 병렬 렌더링)

  • Rhee, Yun-Seok
    • Journal of the Korea Society of Computer and Information
    • /
    • v.13 no.1
    • /
    • pp.109-116
    • /
    • 2008
  • Even though many studies on parallel rendering based on PC clusters have been done. most of those did not cope with non-uniform scenes, where locations of 3D models are biased. In this work. we have built a PC cluster system with POV-Ray, a free rendering software on the public domain, and developed an adaptive load balancing scheme to optimize the parallel efficiency Especially, we noticed that a frame of 3D animation are closely coherent with adjacent frames. and thus we could estimate distribution of computation amount, based on the computation time of previous frame. The experimental results with 2 real animation data show that the proposed scheme reduces by 40% of execution time compared to the simple static partitioning scheme.

  • PDF

Effective Image Segmentation using a Locally Weighted Fuzzy C-Means Clustering (지역 가중치 적용 퍼지 클러스터링을 이용한 효과적인 이미지 분할)

  • Alamgir, Nyma;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.17 no.12
    • /
    • pp.83-93
    • /
    • 2012
  • This paper proposes an image segmentation framework that modifies the objective function of Fuzzy C-Means (FCM) to improve the performance and computational efficiency of the conventional FCM-based image segmentation. The proposed image segmentation framework includes a locally weighted fuzzy c-means (LWFCM) algorithm that takes into account the influence of neighboring pixels on the center pixel by assigning weights to the neighbors. Distance between a center pixel and a neighboring pixels are calculated within a window and these are basis for determining weights to indicate the importance of the memberships as well as to improve the clustering performance. We analyzed the segmentation performance of the proposed method by utilizing four eminent cluster validity functions such as partition coefficient ($V_{pc}$), partition entropy ($V_{pe}$), Xie-Bdni function ($V_{xb}$) and Fukuyama-Sugeno function ($V_{fs}$). Experimental results show that the proposed LWFCM outperforms other FCM algorithms (FCM, modified FCM, and spatial FCM, FCM with locally weighted information, fast generation FCM) in the cluster validity functions as well as both compactness and separation.