• Title/Summary/Keyword: 모순 분석

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Development and Application of the Butterfly Algorithm Based on Decision Making Tree for Contradiction Problem Solving (모순 문제 해결을 위한 의사결정트리 기반 나비 알고리즘의 개발과 적용)

  • Hyun, Jung Suk;Ko, Ye June;Kim, Yung Gyeol;Jean, Seungjae;Park, Chan Jung
    • The Journal of Korean Association of Computer Education
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    • v.22 no.1
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    • pp.87-98
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    • 2019
  • It is easy to assume that contradictions are logically incorrect or empty sets that have no solvability. This dilemma, which can not be done, is difficult to solve because it has to solve the contradiction hidden in it. Paradoxically, therefore, contradiction resolution has been viewed as an innovative and creative problem-solving. TRIZ, which analyzes the solution of the problem from the perspective of resolving contradictions, has been used for people rather than computers. The Butterfly model, which analyzes the problem from the perspective of solving the contradiction like TRIZ, analyzed the type of contradiction problem using symbolic logic. In order to apply an appropriate concrete solution strategy for a given contradiction problems, we designed the Butterfly algorithm based on decision making tree. We also developed a visualization tool based on Python tkInter to find concrete solution strategies for given contradiction problems. In order to verify the developed tool, the third grade students of middle school learned the Butterfly algorithm, analyzed the contradiction of the wooden support, and won the grand prize at an invention contest in search of a new solution. The Butterfly algorithm developed in this paper systematically reduces the solution space of contradictory problems in the beginning of problem solving and can help solve contradiction problems without trial and errors.

Comparative Analysis on Value System of MMORPG (MMORPG 가치체계 비교연구)

  • Park, Tae-Soon
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.85-92
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    • 2011
  • Greimas's Carre Semiotique, as Floch showed in his analysis of car, has much effectiveness not only in theoritical aspect but also in practical aspect. This paper used his theory to analysis the value system of MMORPG. Lineage, the game known as representative game of 'nogada', was the starting point. WOW is supposed to have opposition relation with lineage and Ragnarok contradiction relation, and Mabinogi non contradiction relation. As well as games, the concepts that match to 'nogada' of lineage are also supposed. The value system of games is expected to be useful in further systematic analysis of games and also in practical area of design and marketing.

Teaching and learning about informal statistical inference using sampling simulation : A cultural-historical activity theory analysis (표집 시뮬레이션을 활용한 비형식적 통계적 추리의 교수-학습: 문화-역사적 활동이론의 관점에 따른 분석)

  • Seo Minju;Seo Yumin;Jung Hye-­Yun;Lee Kyeong-­Hwa
    • Journal of the Korean School Mathematics Society
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    • v.26 no.1
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    • pp.21-47
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    • 2023
  • This study examines the activity system of teaching and learning about informal statistical inference using sampling simulation, based on cultural-historical activity theory. The research explores what contradictions arise in the activity system and how the system changes as a result of these contradictions. The participants were 20 elementary school students in the 5th to 6th grades who received classes on informal statistical inference using sampling simulations. Thematic analysis was used to analyze the data. The findings show that a contradiction emerged between the rule and the object, as well as between the mediating artifact and the object. It was confirmed that visualization of empirical sampling distribution was introduced as a new artifact while resolving these contradictions. In addition, contradictions arose between the subject and the rule and between the rule and the mediating artifact. It was confirmed that an algorithm to calculate the mean of the sample means was introduced as a new rule while resolving these contradictions.

Creative Engineering Design Teaching-Learning Model using TRIZ Contradiction Analysis (TRIZ 모순분석을 활용한 창의공학설계 교수학습 모델)

  • Cho, Do-Eun;Kim, Si-Jung
    • Journal of Convergence for Information Technology
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    • v.9 no.5
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    • pp.130-136
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    • 2019
  • Recently, the importance of creativity and problem-solving skills are being emphasized in engineering education. In particular, research is actively being conducted on learning models considering practicality or applicability in practice and education among many creative problem-solving methods. The objective of the present study is to develop a teaching and learning model and verify its effects in order to promote creative thinking and problem-solving skills using the TRIZ Contradiction Analysis. This study led the participants to obtain basic knowledge of creative engineering design through the creative engineering design course for freshmen at an engineering college, and come up with ideas and solutions using the TRIZ Contradiction Analysis. A survey was conducted and analyzed to verify the effectiveness of education using the proposed teaching and learning model, and as a result, the effectiveness of education has been proven by an average of 89 positive responses. Follow-up research is needed on improved application models so that the proposed learning model can be applied to various subjects.

A Study on Methodology on Building NLI Benchmark Dataset in korean (한국어 추론 벤치마크 데이터 구축을 위한 방법론 연구)

  • Han, Jiyoon;Kim, Hansaem
    • Annual Conference on Human and Language Technology
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    • 2020.10a
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    • pp.292-297
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    • 2020
  • 자연어 추론 모델은 전제와 가설 사이의 의미 관계를 함의와 모순, 중립 세 가지로 판별한다. 영어에서는 RTE(recognizing textual entailment) 데이터셋과 다양한 NLI(Natural Language Inference) 데이터셋이 이러한 모델을 개발하고 평가하기 위한 벤치마크로 공개되어 있다. 본 연구는 국외의 텍스트 추론 데이터 주석 가이드라인 및 함의 데이터를 언어학적으로 분석한 결과와 함의 및 모순 관계에 대한 의미론적 연구의 토대 위에서 한국어 자연어 추론 벤치마크 데이터 구축 방법론을 탐구한다. 함의 및 모순 관계를 주석하기 위하여 각각의 의미 관계와 관련된 언어 현상을 정의하고 가설을 생성하는 방안에 대하여 제시하며 이를 바탕으로 실제 구축될 데이터의 형식과 주석 프로세스에 대해서도 논의한다.

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Representational Analysis of Duality applied in Dance Creation at the Romeo and Juliet (무용창작에 적용된 『로미오와 줄리엣』의 이중성 표현분석)

  • An, Ju-Kyung
    • The Journal of the Korea Contents Association
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    • v.12 no.12
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    • pp.146-155
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    • 2012
  • This study made an attempt to apply and meaningful research of the analysis of the scene with the actual creative work about the contradictory structure and the love of duality appeared in the Shakespeare's "Romeo and Juliet". The researcher set up the meaning of versus (對) between the contradictory structure and the duality of love. So I analyzed the duality of love appeared on the creative performance named "Romiet & Julio zwei Versus". With the Laban's behavior analysis, the analyzing instruments were separated into four parts as the body, the effort, the space and the shape. As a result of the analyzing, the duality of love in the original work was the expression of the artist's pluralistic vision, and dramatic structure of homogeneity rather than the paradoxical contrast. After analyzing a creative work, the duality of love has been proven as an important factor with ultimately a new dimension of absolute balance.

A New Innovation Strategy through DMADOV linked with TRIZ (DMADOV와 TRIZ의 통합을 이용한 새로운 혁신 전략)

  • Ahn, Young-Soo;Hwang, In-Keuk
    • Proceedings of the KAIS Fall Conference
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    • 2008.11a
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    • pp.492-494
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    • 2008
  • TRIZ는 문제분석을 통한 모순을 찾아내어 이를 해결하는 Process에 역점을 두는 방법론으로 알트슐러와 그의 동료에 의해 수십만건의 특허를 분석하는 과정에서 시대와 분야를 막론하고 동일한 유형의 문제가 반복되고, 이를 해결하는 방법도 동일함을 규명하여 이를 체계화한 방법론으로, 현재 핵심기술 개발 및 창의적 문제 해결 방법론으로 각광받고 있다. 그러나 TRIZ 역시 문제점을 가지고 있으며, 그것은 초기 과제 정의가 어렵다는 것과 효과산출을 어떻게 하면 객관화 할 수 있을 것인가 이며, 또한 도출된 아이디어를 최적화 하는 방안이다 하나의 방법론만으로는 모든 과제 해결을 위해 일괄 적용 시키는 것은 모순이며, 경영기법간의 연계를 통한 경영효과 극대화가 필요하다. 이 논문에서는 6시그마와 TRIZ 방법론 분석을 통한 각 방법론의 이해를 높이고, 이를 바탕으로 서로 방법론간의 연계의 필요성을 확인 및 방법론 간 연계를 위한 연계 프로세스 모델을 제시하고자 한다.

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모순분석을 이용한 대량맞춤에서의 제품 플랫폼 결정 및 적용사례

  • Kim Gyeong-Hui;Park Jun-Yeong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2006.05a
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    • pp.320-327
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    • 2006
  • 다양한 고객의 니즈를 충족시키기 위해 등장한 Mass Customization은 과거 대량생산방식의 비용만큼 저렴한 비용으로 다양한 제품 및 서비스를 생산한다. 하지만 저비용과 제품의 다양성은 서로 상반되는 특성을 지니기 때문에 이를 해결할 수 있는 여러 표준화 방법들이 필요하다. 본 연구에서는 Mass Customization을 지원하는 부품 표준화 방법 중의 하나인 Product Platform을 결정하는 방법을 도출해보고자 한다. 특히 TRIZ(Theory of Inventive Problem Solving)의 모순분석을 활용하여 Product Platform을 구성하는 아이디어를 얻어 냈는데 그 과정을 통해 Platform, 한정된 자원이나 제한된 조건 안에서 최대한 많은 제품을 얻을 수 있도록 모형을 도출하였다. 또한 Design Structure Matrix를 통해 부품들의 연관성을 측정하여 주요 해결책을 보완함으로써 Product Platform 결정의 유연성을 증대시킬 수 있는 해결책을 제시하였다.

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