• Title/Summary/Keyword: 모션 센서

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3D Character Motion Synthesis and Control Method for Navigating Virtual Environment Using Depth Sensor (깊이맵 센서를 이용한 3D캐릭터 가상공간 내비게이션 동작 합성 및 제어 방법)

  • Sung, Man-Kyu
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.827-836
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    • 2012
  • After successful advent of Microsoft's Kinect, many interactive contents that control user's 3D avatar motions in realtime have been created. However, due to the Kinect's intrinsic IR projection problem, users are restricted to face the sensor directly forward and to perform all motions in a standing-still position. These constraints are main reasons that make it almost impossible for the 3D character to navigate the virtual environment, which is one of the most required functionalities in games. This paper proposes a new method that makes 3D character navigate the virtual environment with highly realistic motions. First, in order to find out the user's intention of navigating the virtual environment, the method recognizes walking-in-place motion. Second, the algorithm applies the motion splicing technique which segments the upper and the lower motions of character automatically and then switches the lower motion with pre-processed motion capture data naturally. Since the proposed algorithm can synthesize realistic lower-body walking motion while using motion capture data as well as capturing upper body motion on-line puppetry manner, it allows the 3D character to navigate the virtual environment realistically.

Android Platform based Gesture Recognition using Smart Phone Sensor Data (안드로이드 플랫폼기반 스마트폰 센서 정보를 활용한 모션 제스처 인식)

  • Lee, Yong Cheol;Lee, Chil Woo
    • Smart Media Journal
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    • v.1 no.4
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    • pp.18-26
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    • 2012
  • The increase of the number of smartphone applications has enforced the importance of new user interface emergence and has raised the interest of research in the convergence of multiple sensors. In this paper, we propose a method for the convergence of acceleration, magnetic and gyro sensors to recognize the gesture from motion of user smartphone. The proposed method first obtain the 3D orientation of smartphone and recognize the gesture of hand motion by using HMM(Hidden Markov Model). The proposed method for the representation for 3D orientation of smartphone in spherical coordinate was used for quantization of smartphone orientation to be more sensitive in rotation axis. The experimental result shows that the success rate of our method is 93%.

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Video Motion Analysis for Sudden Death Detection During Sleeping (수면 중 돌연사 감지를 위한 비디오 모션 분석 방법)

  • Lee, Seung Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.10
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    • pp.603-609
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    • 2018
  • Sudden death during sleep often occurs in different age groups. To prevent an unexpected sudden death, sleep monitoring is required. This paper presents a video analysis method to detect sudden death without using any attachable sensors. In the proposed method, a motion magnification technique detects even very subtle motion during sleep. If the magnification cannot detect motion, the proposed method readily decides on abnormal status (possibly sudden death). Experimental results on two kinds of sleep video show that motion magnification-based video analysis could be useful for discriminating sleep (with very subtle motion) from sudden death.

An Autonomous Street Light Switch Based on Motion Vector (모션 벡터 기반 자동 점등 가로등 예측기에 대한 연구)

  • Park, Seung-Hyeon;Hong, Ji-Young;Seok, Min-Su;Um, Jin-Young;Ahn, Jong-Suk
    • Annual Conference of KIPS
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    • 2016.10a
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    • pp.810-813
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    • 2016
  • 기존 IoT 스마트 가로등은 모션 감지 센서를 이용하여 보행자를 감지하고, 가로등의 밝기를 조정하는 형태로 구성된다. 하지만 이러한 방법은 보행자가 나아갈 길을 미리 예측하여 밝혀주지 않는다. 특히 기존 방법은 보행자 현재 위치만 밝힐 뿐, 나아갈 길은 어두운 상태이기 때문에 통행에 불편함을 겪고 있다. 본 논문에서는 보행자 경로를 미리 파악하여 가로등 밝기를 조절하는 방식을 소개한다. 보행자의 현재 위치를 파악하기 위해 모션 감지 센서를 이용하며, 보행자 경로 예측은 모션 벡터를 사용하여 가로등 밝기를 조절한다. 이러한 개선을 통하여 보행자의 편의 증대와 범죄 예방 등 긍정적인 효과를 기대 할 수 있다.

선박조종시뮬레이션에서 선박근접도평가를 위한 최소 표본수 결정에 관한 연구

  • Jeong, Tae-Gwon
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2014.06a
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    • pp.41-42
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    • 2014
  • 최근 우리나라에서는 새로운 항만설계 혹은 변경 등을 함에 있어 해상교통안전진단을 우선적으로 실시하여 해상교통의 안전을 도모하고 있다. 이 해상교통안전진단은 자연환경 및 해상교통조사, 선박조종시뮬레이션, 해상교통류 시뮬레이션, 계류안전성, 그리고 안전대책 등으로 구성되어 있다. 그 중 선박조종과 관련된 선박조종시뮬레이션이 아주 중요하다. 이것은 해당 항만에서 선박 조종을 담당하는 도선사 혹은 선장들에게 직접적인 관련이 있기 때문이다. 선박조종시뮬레이션에서 근접도 평가는 항로 혹은 접이안 조선의 안전도를 평가하는 중요한 요소이다. 그러나 근접도 평가는 시뮬레이션의 횟수를 얼마 이상으로 할 때 제대로 된 평가를 할 수 있는가 하는 점은 밝혀져 있지 않다. 중심극한정리에 따르면 30회 이상이면 표본 집단은 정규분포를

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Performance Analysis of the Flight Control System for UAV using HILS System (HILS 시스템을 이용한 무인항공기 비행제어시스템의 성능분석)

  • Kim, Min-Soo;Baek, Soo-Ho;Choe, Yu-Hwan;Hong, Sung-Kyung
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2546-2548
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    • 2005
  • 본 논문에서는 무인항공기의 비행제어시스템 개발 및 성능분석을 위한 HILS(Hardware-in-the-Loop-Simulation) 시스템의 구축을 제안한다. 제안한 HILS 시스템은 실시간 시뮬레이션 컴퓨터(dSPACE DS1005), 3축 모션테이블, 자세 센서, 지상통제장치(GCS; Ground Control Station), 비행제어컴퓨터(FCC; Flight Control Computer)로 구성된다. 실제 신호와 유사한 신호를 발생시키기 위한 실시간 시뮬레이션 컴퓨터는 dSPACE가 담당하며, 이 신호는 비행운동을 재현을 위한 3축 모션테이블을 동작시키게 된다. 모션테이블 상에 위치하는 자세센서 값과 GCS의 명령은 FCC의 입력으로 사용된다. 구현된 HILS 시스템을 이용하여 UAV의 제어알고리즘 및 자세센서 성능 검증을 수행하였다.

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Implementation of 3D Motion Display Viewer Based on Kalman Filter Using the 9-Axis Sensor (9축-센서를 활용한 칼만필터 기반 3차원 모션 디스플레이 뷰어 구현)

  • Moon, Seongjoo;So, Kyoungyoung;Ko, Kwangman
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.12
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    • pp.585-588
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    • 2015
  • The technical challenge of 3D image display using the wireless sensor were applied to variable areas and scopes. This techniques need to very accurate location and speed informations and recognitions to moving objects. The tracking challenges of the moving objects location that combined 3D location and speed sensor were applied to sports and healthcare areas. This areas seek to the accuracy and collections and tightly related to image display and analysis techniques. In this paper, We developed the 3D motion display that can be monitor moving objects on the 3D virtual space. For this works, we constructed the database that collected informations through 9-axis sensor and demonstrated the result of 3D motion display on the Window based environments.

Development of a Low-cost Monocular PSD Motion Capture System with Two Active Markers at Fixed Distance (일정간격의 두 능동마커를 이용한 저가형 단안 PSD 모션캡쳐 시스템 개발)

  • Seo, Pyeong-Won;Kim, Yu-Geon;Han, Chang-Ho;Ryu, Young-Kee;Oh, Choon-Suk
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.46 no.2
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    • pp.61-71
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    • 2009
  • In this paper, we propose a low-cost and compact motion capture system which enables to play motion games in PS2(Play Station 2). Recently, motion capture systems which are being used as a part in film producing and making games are too expensive and enormous systems. Now days, motion games using common USB camera are slow and have two-dimension recognition. But PSD sensor has a few good points, such as fast and low-cost. In recently year, 3D motion capture systems using 2D PSD (Position Sensitive Detector) optic sensor for motion capturing have been developed. One is Multi-PSD motion capture system applying stereo vision and another is Single-PSD motion capture system applying optical theory ship. But there are some problems to apply them to motion games. The Multi-PSD is high-cost and complicated because of using two more PSD Camera. It is so difficult to make markers having omni-direction equal intensity in Single-PSD. In this research, we propose a new theory that solves aforementioned problems. It can measure 3D coordination if separated two marker's intensity is equal to. We made a system based on this theory and experimented for performance capability. As a result, we were able to develop a motion capture system which is a single, low-cost, fast, compact, wide-angle and an adaptable motion games. The developed system is expected to be useful in animation, movies and games.

A Method for Tennis Swing Recognition Using Accelerator Sensors on a Smartphone (스마트폰 가속도 센서를 이용한 테니스 스윙 인식 방법)

  • Kim, Sangchul;Che, Zhong Yong
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.29-38
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    • 2013
  • Recently there has been an increasing interest on tangible games in which human motions are recognized rather than the handling of keyboards and mouses. Such games require a motion controller for recognizing the motions of users. In this paper, we analyze the characteristics of values of accelerator sensors which are generated by a user who perform a tennis swing while holding a smartphone with his/her hand, and propose a method for motion recognition based on DWT(Discrete Wavelet Transform). The proposed method enables a smartphone to serve as a motion controller, so that a user can enjoy a tangible tennis game without eliminates a need for buying the device. We developed a tennis game prototype using the proposed method. To our experiment, our method showed a high recognition rate and the usefulness in the game.

Hardware Implementation of Depth Image Stabilization Method for Efficient Computer Vision System (효율적인 컴퓨터 비전 시스템을 위한 깊이 영상 안정화 방법의 하드웨어 구현)

  • Kim, Geun-Jun;Kang, Bongsoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.8
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    • pp.1805-1810
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    • 2015
  • Increasing of depth data accessibility, depth data is used in many researches. Motion recognition of computer vision also widely use depth image. More accuracy motion recognition system needs more stable depth data. But depth sensor has a noise. This noise affect accuracy of the motion recognition system, we should noise suppression. In this paper, we propose using spatial domain and temporal domain stabilization for depth image and makes it hardware IP. We adapted our hardware to floor removing algorithm and verification its effect. we did realtime verification using FPGA and APU. Designed hardware has maximum frequency 202.184MHz.