• Title/Summary/Keyword: 모방성향

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Development and Effect of Biomimicry Robot Education Program based on Technology Education (기술 교육 기반의 생체 모방 로봇 교육 프로그램 개발 및 적용 효과)

  • Kim, Sung-Ae
    • Journal of Convergence for Information Technology
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    • v.9 no.4
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    • pp.109-117
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    • 2019
  • In this study, it developed and applied a biomimicry robot education program based on technology education, and to examine its effects. To do this, We were developed a biomimetic robot education program and was applied to gifted education in the technology fields to examine changes of the effects along with satisfaction. The results are as follow: First, the biomimicry robot education program conducted over 15 hours in total, comprised of technological problem solving steps. Second, satisfaction as a quantitative research of this program was higher than average, and as a qualitative research also showed positive satisfaction. Third, the changes in the propensity for technological problem solving and attitudes toward robots were statistically significant after participation in the program.

Factors Influencing the Purchase Intention of Mobile Phones (휴대전화 구매의도에 영향을 미치는 요인)

  • Lee, Seung-Min;Jung, Hoe-Kyung
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.293-301
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    • 2011
  • This study intends to deduce various purchase intention influential factor for mobile phone and thereby to clarify the causal relationship between these factors and purchase intention. As a result of the analysis of this study, we could know that first, when the impact about brand attitude on consumers is bigger, a positive affect is induced and the effects about personalization interface were also positive. Second, we could know that when the innovative tendency of consumers is stronger, they experience positive affects and the impact on personalization interface was also effective. However, it was clarified that when the innovative tendency is stronger, the impact on price gets smaller. Third, when the imitation tendency of consumers was higher, positive affects were induced, and when the interest in personalization interface of consumers was higher, positive affects were induced and the interest in price also gets higher. Fourth, we could check the influence of affect in the purchase intention of mobile phones.

A Study of Complexity in the Interior Space by Nigel Coats (Nigel Coats의 실내공간에 나타난 복잡성에 관한 연구)

  • 문정묵
    • Korean Institute of Interior Design Journal
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    • no.18
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    • pp.110-116
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    • 1999
  • 인류의 역사가 시작된 이후, 인간의 창조는 자연의 모방이라는 큰 울타리 안에서 이루어져 왔다. 신의 작품이 위대한 자연이라면, 인간의 작품은 극히 단순한 그것의 모방에 불과한 것인데, 인간은 인간의 제한된 두뇌 활동으로 이해하기가 불가능한 복잡한 자연을 인식하기 위하여 단순화(simplification)라는 방법을 사용하여 왔다. 이 과정에서 기하학(geometry)은 극도로 발전하게 되며, 인간의 자연 인식을 위한 보편적인 수단으로 자리잡게 된다. 중요한 사실은 기하학이 수단으로서 뿐만 아니라 인간에 의한 창조의 목표로서 위치하게 되었다는 사실이다. 즉 기하학은 자연의 모방이전에 이미 인간의 상상력을 지배해왔고, 그것은 가장 보편적인 창조원리가 되어왔다는 점이다. 그러나 최근의 과학과 기술의 발전, 특히 컴퓨터 기술의 발전으로 그 복잡한 자연은 단순화의 과정을 거치지 않은 복잡한(complex) 상태로 인간에게 이해되어지기 시작했다. 그중 하나가 19세기에 시작된 복잡성(chaos)이론인데 실내공간의 디자인에 있어서도 이러한 자연의 복잡성(complexity)이 새로운 창조 원리로서 자리잡게 되었다. 대표적인 실내 공간 다지이너로서 Nigel Coats를 꼽을 수 가 있는데 그의 무정부적인 (anarchism) 디자인 성향은 자연에서 발견될 수 있는 특징중의 하나라고 할 수 있다. 그가 추구한 복잡성(complexity)은 일본의 동경과 같은 고 밀도(high density)의 적극적 소비 도시(active consuming city)에서 발견되는 지극히 인간적인 도시생활을 만들기 위한 software의 제작이며, 이는 자연이라는 신의 창조물에 근접한 모방이 된다. 본 연구는 Nigel Coats의 작품에서 발견될 수 있는 이러한 무정부주의적 성향이 어떻게 자연의 본질적인 복잡한 (complex) 모습과 관련이 되는가를 통하여 현대 실내디자인의 새로운 방향이 이 시대의 과학적 발견에 따른 복잡성(complexity)과 유관함을 보여준다.

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A Specific Characters of Products In viewpoint of Inter-combination with Human -Concentrated on Inter-Combined Products′Type and Feather- (인간과 인터컴비네이션 관점에서의 제품특성연구 -상호결합제품의 유형과 특징을 중심으로-)

  • 진선태;박영목
    • Archives of design research
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    • v.14 no.3
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    • pp.145-154
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    • 2001
  • These days, the products like Walkman, mobile phone, notebook PC, PDA are moving together with our body, and in the imaginary world like internet, our other self, Avatar is moving in place of our body on the cyber world. These products are related with our human body, and when considering the ones, attached to the human body, and having the meaning of mental combination like these, as the combination of the human and the products, it is necessary to examine these products in approaching them with respect to the combination relation between the human and the products. As a result of examining we can understand that the products, said to combine with the human body, are coming oui steadily. and recently, the inclination on the combination and the movement appears strongly. As this background, there are a breakdown of dichotomy thought, mixed sexual imitation, cyber culture, techno culture. concept of informative nomands, phenomenon which the division of human and machine becomes vague. and the miniaturization of products. imitation of human, phenomenon that the Inclination on the combination with human is more accelerated by networking. These products combine with human body at each wearing type in the various forms. Its functions become multi-layered, and closer to the human body physically. or its communication becomes high·graded and, they have the recombined form through the existing products which the human has And, they communicate each other. have the strong fashionable property, and the characteristics like the imaginary product to imitate the human body and substitute for the human behave.

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Study on customized empathetic response patterns for Chatbots: focusing on MBTI psychological functions ST, NF (챗봇을 위한 성향별 청자의 공감적 반응 패턴 연구 - MBTI 심리기능 분류 ST, NF를 중심으로)

  • Jimin Seong;Hansaem Kim
    • Annual Conference on Human and Language Technology
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    • 2023.10a
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    • pp.44-49
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    • 2023
  • 이 연구는 MBTI 심리기능을 근거로 사용자 유형을 ST와 NF로 구분하고, 그룹별로 나눈 일상대화를 전사 후 분석하여 대화에서 나타나는 청자의 공감적 반응이 성향에 따라 차별화되는 점을 발견하고 이를 챗봇 대화 실험에 적용하여 분석결과의 유효성을 귀납적으로 증명하였다. 고성능의 초대규모 생성모델을 필두로 한 채팅 에어전트 구현이 보편화된 시점에서 진정 가치있는 대화 모델은 유창한 언어 구사 능력뿐만 아니라 사용자의 성향에 적합한 만족스러운 대화 경험을 제공할 수 있어야 함을 시사한다. 이 연구는 리얼월드의 대화 방식을 모방하여 챗봇 대화로 재현하였다는 점에서 실질적인 B2C 대화 서비스의 질적 향상에 기여도가 높을 것으로 기대된다.

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An Exploratory Study on Korean 20's Consuming Behaviors in Luxuries and Imitations (우리나라 20대 소비자의 명품 및 명품모방품 소비행태에 관한 탐색적 연구)

  • Koh, In Kon
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.2
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    • pp.77-84
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    • 2015
  • According to a recent survey, the sales amount of luxuries and imitations is getting larger. Especially young consumers in 2,30's have a strong desire to own luxuries, so I tried to build a theoretical base on the 20's consuming trend. Meanwhile, targeting university students who represent consumers in 20's, I investigated the recognition of luxuries, shopping experience, main shopping items, monthly spending money, and future purchase intention. I also investigated shopping experience of imitation, main shopping items, purchase reasons, and future purchase intention. I tried to suggest lots of academic and practical implications in marketing strategy building of luxury brand, aiming young consumers in 20's. On the social-psychological view point, young generation have relatively weak sense of control or self-efficacy. So, they are easily submerged in conspicuous consumption by the atmosphere around. As a result of empirical research, I found that Korean students recognized luxuries as excellent in quality, or the world famous brand. In particular, statistically significant gender difference was shown in the luxuries characteristics as the high-quality brand for male students and the world famous brand for female students. Most respondents have experience buying luxuries. And more monthly spending money, more experience they have. Respondents' purchased items were in order of fashion goods, clothing, watches/jewelry, cosmetics/perfume. And the statistically significant differences between gender and monthly spending money were shown. Not many respondents purchased luxuries imitations, and main purchased items were fashion goods. Most of purchase motives are price over quality and economy reason. The phenomena that the respondents of relatively high levels of monthly spending money had lots of luxuries imitations shopping experiences is interesting. Female students showed higher purchase intention for luxuries and imitations than male students. There was no statistically significant difference in grade level, but was found something interesting in monthly spending money. As monthly spending money increased, the purchase intention of luxuries increased, but the purchase intention of luxuries imitations decreased. However, non-linear trend was shown in the specific allowance level. This is replicate of the luxuries imitations purchase experience. Following studies will be needed for the exact interpretation for this. This study is an exploratory and descriptive, but can provide lots of fruitful academic and practical implications in formulating luxuries marketing strategies.

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The Ethical Clothing Consumption Behavior of Female Adolescents in Jeollanamdo Area by their Shopping Orientation (전남지역 청소년기 여학생의 쇼핑유형과 의류제품의 윤리적 소비행동 연구)

  • Wee, Eun Hah;Park, Woo mee
    • Journal of Korean Home Economics Education Association
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    • v.31 no.3
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    • pp.57-71
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    • 2019
  • This study intended to analyze the ethical clothing consumption behavior of female adolescents and use it as a basic data for education. Specifically, the female adolescents were classified according to their shopping orientation and then the differences among these groups were examined in terms of their ethical consumption behavior of clothing products, i.e., buying, using and disposing. As a result, three groups were identified: pleasure-seeking, intermediate, independence pursuing according to the shopping orientation sub-factors (loyal, enjoyment, impulsive, imitative and independent). The pleasure-seeking group were more likely to conduct ethical use behavior of clothing products, while the independence-pursuing group conducted more ethical buying and ethical disposing behavior. The lower their desire to enjoy shopping itself, the more cautious they are about their own decisions, and the more confident they about buying from the brand and store they liked, the more likely they were to conduct ethical buying behavior of clothing products. On the other hand, when the emotional and desire-seeking tendencies are combined with independent shopping tendencies, the more likely they conduct ethical use behaviors. In addition, the more they make independent purchasing decisions, the more likely they are to conduct ethical disposal behaivors. The results of this study suggest that providing detailed consumer education that considers individual differences in shopping orientation is needed.

Design of Dynamic-Game Environment based on Behavior Patterns of Game Player (게임 플레이어의 행동 패턴을 이용한 동적인 게임 환경의 설계)

  • Yoon, Tae-Bok;Hong, Byung-Hoon;Lee, Jee-Hyong
    • Journal of Korea Game Society
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    • v.9 no.2
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    • pp.125-133
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    • 2009
  • Game artificial intelligence is usually used to provide intelligent and adjusted game environment for user. Previously, it was used for Non-player character(NPC) playing a role of a company or an enemy through collecting and analyzing a user's behaviour. However, it was just mimicking the user's behavior. This paper introduces a method to change game environment by analyzing a user's game behavior. Game behavior data has been used to understand user's game preference. Also, the user's preference was used to provide more active game environment by reflecting decision of geographical features, items and distribution of NPC. For experiment of the suggested method, we utilized a real 2D action game and confirmed the game environment which changing properly according to the user's game play.

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Adolescents' Actual Conditions of Buying and Impulsive Buying, Imitative Buying, and Conspicuous Consumption on the Internet Items (청소년의 인터넷 아이템의 구매실태 및 충동, 모방, 과시소비 성향)

  • Chung, Eun-Young;Lee, Eun-Hee
    • Journal of the Korean Home Economics Association
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    • v.45 no.8
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    • pp.105-126
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    • 2007
  • The aims of this study were to examine the actual conditions surrounding the purchasing of online game items and Internet cyberspace items by adolescents the propensity of adolescents to consume these items, to determine the difference in the propensity for high and low consumption of these items among adolescents, and to investigate the characteristics of the adolescents who show a high propensity for the consumption of Internet items. The data for this study were collected from 483 adolescent consumers who were middle school and high school students in the city of Bucheon in Gyeonggi Province. The statistical methods used for the data analysis included frequency, percentage, standard deviation, t-test, and one-way ANOVA. The results of the present study can be summarized as follows. The majority(79.5%) of the students surveyed had had the experience of purchasing items. Most students(67.5%) had a rare frequency of buying ($1{\sim}2$ times in a period of 6 months or less). Nearly half (47.9%) of the students spent less than 1000 won per month on the item(s) purchased. Most of the students purchased items with their parents' permission, but 26.6% of the students bought the items without their parents' permission. Most of the characteristics of the items purchased, such as the major item purchased, payment method, amount purchased per month, average amount spent per buying experience, and whether or not they had their parents' permission differed according to gender, grade level, record, and monthly allowance. The level of propensity to consume the items was not high. The propensity of imitation consumption (1.96) was lower than that of impulsive consumption (2.38) and conspicuous consumption (2.45). Most of the buying characteristics, including the major item purchased, payment method, amount purchased per month, average amount spent per buying experience, parents' permission, grade level, and monthly allowance were different between the high and low propensity for consumption groups.

The Use of Parody and its Characteristics in Post-modern Dance (포스트모던댄스의 패러디기법과 성향연구)

  • An, Ju-Kyung
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.158-164
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    • 2014
  • This study has been started by the trendy analysis of parody in post-modern dance. Creative parody is not an imitative work but provides new originality of a work of art and serves as the criticism. Since the 1960s the trend and characteristics of using parody in post-modern dance can be classified into five concepts which are the cultural diversity, the autonomous thinking ability, the aesthetic perception, the use of the mass media and the cultural relations of the critical process. In conclusion, the parody elements in post-modern dance are due to the cultural diversity, and the experimental values which are divided into the beauty of content and mode has been acted as the important factors to achieve the parody elements to new dimension.