• Title/Summary/Keyword: 모바일 컴퓨팅(Mobile computing)

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Development and Architecture of Video-to-Images to Enhance User Experience for Video Content Consumption (동영상 콘텐트 소비의 사용자 경험 향상을 위한 V2I(Video to Images) 기술 및 그 구조)

  • Jeon, Kyuyeong;Yang, Jinhong;Kim, Yongrok;Park, Hyojin;Jung, Sungkwan
    • KIISE Transactions on Computing Practices
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    • v.22 no.7
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    • pp.326-331
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    • 2016
  • The proportion of video content consumption is growing dramatically but some users avoid it. The reasons are initial time to load, lack of the time to watch video content, and particularly a traffic issues on mobile devices. The proposed Video-to-Images(V2I) technology offers a new user experience to end users through converting video into images without content providers' or users' effort. Using the V2I technology, consumption methods of video content with new type of content by users and the advantages of the new user experience will be introduced. Furthermore, the overall architecture of the V2I will be explained.

Design and Implementation of a Smart Home Cloud Control System Using Bridge based on IoT (IoT 기반의 브리지를 이용한 스마트 홈 클라우드 제어 시스템 설계 및 구현)

  • Hao, Xu;Kim, Chul-Won
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.5
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    • pp.865-872
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    • 2017
  • Recently, in response to the Internet age, the demand for hardware devices has been increasing, centering on the rapidly growing smart home field, due to the growth and management of sensor and control technology, mobile application, network traffic, big data management and cloud computing. In order to maintain the sustainable development of the hardware system, it is necessary to update the system, and the hardware device is absolutely necessary in real time processing of complex data (voice, image, etc.) as well as data collection. In this paper, we propose a method to simplify the control and communication method by integrating the hardware devices in two operating systems in a unified structure to solve the simultaneous control and communication method of hardware under different operating systems. The performance evaluation results of the proposed integrated hardware and the cloud control system connected to the cloud server are described and the main directions to be studied in the field of internet smart home are described.

Targeting Data Service for Web-Based Media Contents (웹 기반 미디어 콘텐츠를 위한 맞춤형 데이터 서비스)

  • Park, Sung-Joo;Chung, Kwang-Sue
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1154-1164
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    • 2010
  • As an useful application in broadcasting services, the targeting service has been mainly studied to improve the service satisfaction and user usage in various media service environments based on user profile, preferences, and usage history. Targeting service is expanding its domain from broadcasting contents to interstitial contents and from fixed TV devices to mobile devices. Service data also include advertisement data, coupon, and information about media contents as well as simple broadcasting data. In this paper, the targeting data service is designed and implemented on articles, advertisement and broadcasting information on the basis of the user information. To adapt this to web-based media contents, information on user profile, preferences, and usage history is newly defined on the basis of the user metadata developed in TV-Anytime Forum and the user information defined in OpenSocial. The targeting data service is implemented to generate user preferences information and usage history pattern based on the similarity among user preference, contents information, and usage history. Based on performance evaluation, we prove that the proposed targeting data service is effectively applicable to web-based media contents as well as broadcasting service.

MyWorkspace: VR Platform with an Immersive User Interface (MyWorkspace: 몰입형 사용자 인터페이스를 이용한 가상현실 플랫폼)

  • Yoon, Jong-Won;Hong, Jin-Hyuk;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.52-55
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    • 2009
  • With the recent development of virtual reality, it has been actively investigated to develop user interfaces for immersive interaction. Immersive user interfaces improve the efficiency and the capability of information processing in the virtual environment providing various services, and provide effective interaction in the field of ubiquitous and mobile computing. In this paper, we propose an virtual reality platform "My Workspace" which renders an 3D virtual workspace by using an immersive user interface. We develop an interface that integrates an optical see-through head-mounted display, a Wii remote controller, and a helmet with infrared LEDs. It estimates the user's gaze direction in terms of horizontal and vertical angles based on the model of head movements. My Workspace expands the current 2D workspace based on monitors into the layered 3D workspace, and renders a part of 3D virtual workspace corresponding to the gaze direction. The user can arrange various tasks on the virtual workspace and switch each task by moving his head. In this paper, we will also verify the performance of the immersive user interface as well as its usefulness with the usability test.

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A Single Re-encryption key based Conditional Proxy Re-Encryption Scheme (조건값의 개수에 독립적인 조건부 프록시 재암호화 기법)

  • Son, Junggab;Oh, Heekuck;Kim, SangJin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.2
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    • pp.147-155
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    • 2013
  • Proxy re-encryption scheme has advantage where plaintext does not get exposed during re-encryption process. This scheme is popular for sharing server-saved data in case of cloud computing or mobile office that uses server to save data. Since previous proxy re-encryption schemes can use re-encryption key over and over again, it may abuse re-encryption. To solve this problem, conditional proxy re-encryption scheme was proposed. But, it is computationally expensive generate the same number of re-encryption key with the number of condition values. In this paper, we propose an efficient conditional proxy re-encryption scheme in terms of re-encryption key generation. The proposed scheme uses only encryption and decryption process. Therefore it has advantage to generate one re-encryption key for one person. The proposed scheme is secure against chosen-ciphertext attack.

A Study on the Depiction of ENC Features to Apply S-52 Standards Under the 3D Visualization Environment (3차원 가시화 환경에서 S-52 표준을 적용하기 위한 전자해도 객체의 표현방법에 관한 연구)

  • Lee, Hee-Yong
    • Journal of Navigation and Port Research
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    • v.40 no.6
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    • pp.369-374
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    • 2016
  • Recently, due to the rapid development of smart computing technology, there have been a lot of studies on 3D navigation, and consequently the advanced commercial 3D navigation system and 3D VTS system are on the market. Even the 3D technology is well known and wide spreaded, unfortunately, the secret of code behind is still unleashed. The purpose of this paper is to show the basic methodologies to display ENC features under 3D display environment to meet the requirement of S-52 standards. The OpenGL ES is used to develop 3D ENC Viewer for further use on mobile platforms and web based vessel monitoring system. P articularly, area object triangulation, complex line drawing, polygon pattern filling and symbol drawing by texture mapping are explained in detail. The result of performance test is shown as table for correlation of SENC file size to display speed.

Construction of Multi-agent-based Distributed Framework for Application Services of u-Hospital Information Systems (u-병원 정보 시스템의 응용 서비스를 위한 멀티에이전트 기반 분산 프레임워크 구축)

  • Jeong, Chang-Won;Shin, Chang-Sun;Joo, Su-Chong
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.11
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    • pp.861-865
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    • 2009
  • As the hospital environment has been increasingly changed into a ubiquitous environment, the application services for the hospital environment are also faced with new requirements. In particular, the emergence of various mobile devices and the introduction of a wireless sensor network technology have accelerated the realization of the u-healthcare. The multi-agent paradigm has been introduced for satisfying both the integration of information and the various application scenarios established from various environments. This paper describes the software structure and u-applications for u-hospital information system based on ubiquitous environments. And it suggested the construction of a multi agent based distributed framework for supporting u-hospital information system. The suggested framework includes the JADE and distributed object group framework. And it implemented u-application services for supporting doctors and nurses, which provides the patient's health information and ward environment information. Especially, it is using a dynamic security mechanism on the security situation, which has not been emphasized in existing researches, and this paper shows the results for each user through the GUI.

Speech Recognition of the Korean Vowel 'ㅡ' based on Neural Network Learning of Bulk Indicators (벌크 지표의 신경망 학습에 기반한 한국어 모음 'ㅡ'의 음성 인식)

  • Lee, Jae Won
    • KIISE Transactions on Computing Practices
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    • v.23 no.11
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    • pp.617-624
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    • 2017
  • Speech recognition is now one of the most widely used technologies in HCI. Many applications where speech recognition may be used (such as home automation, automatic speech translation, and car navigation) are now under active development. In addition, the demand for speech recognition systems in mobile environments is rapidly increasing. This paper is intended to present a method for instant recognition of the Korean vowel 'ㅡ', as a part of a Korean speech recognition system. The proposed method uses bulk indicators (which are calculated in the time domain) instead of the frequency domain and consequently, the computational cost for the recognition can be reduced. The bulk indicators representing predominant sequence patterns of the vowel 'ㅡ' are learned by neural networks and final recognition decisions are made by those trained neural networks. The results of the experiment show that the proposed method can achieve 88.7% recognition accuracy, and recognition speed of 0.74 msec per syllable.

Research on Software Classification System based on an Integrated Software Industry (융합소프트웨어산업에 따른 소프트웨어 분류체계에 관한 연구)

  • Yang, Hyo-Sik;Jeon, In-Oh
    • Journal of Digital Convergence
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    • v.11 no.4
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    • pp.91-99
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    • 2013
  • While there is the active integration of various industries, a convergence of the software and knowledge service industries including software used in finance and counseling products is creating the necessity to include software industry utilization sectors aside from covering only software products and service production activities. Furthermore, to cope with the radical environment changes in the software industry when it comes to categorizing mobile and cloud computing areas into a software and classification system, we are at a point where there is a need to establish a directional nature on what should be included. In order to establish an integrated classification of newly introduced technologies, products and services, this paper aims to discover areas not included in the classification standard because of the ecological characteristics of the software. It also wants to differentiate the classification system and identify its incomplete areas such as the lack of connections within the system to ultimately establish such for newly surfacing software fields.

Implementation & Performance Analysis of Virtual Storage System Based on iSCSI Protocol in Wireless Networks (iSCSI 기반의 무선 네트워크 연결형 가상 저장장치 드라이버 구현 및 성능 분석)

  • Choi Sae-bom;Lim Hyotaek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.6A
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    • pp.517-525
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    • 2005
  • iSCSI(Internet Small Computer System Interface) is a block-oriented storage access protocol that enables a user to recognize a remote storage as their own local block device through general TCP/IP networks. Since iSCSI uses a standard ethernet switch and router for this kind of access, it can not only be applied to ethernet technologies, but can also be used to create a storage networking system without any distance restrictions that can equally be applied to a wireless network environment. Accordingly, focusing on this applicability, this paper presents an alternative approach to overcome the limited storage space of mobile devices based on the iSCSI initiator driver, which was originally designed for wired networks. Additionally, its potential with a wireless network is also evaluated.