• Title/Summary/Keyword: 모바일 커뮤니케이션

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An Exploratory Study on Barriers and Promotion to Older Adults' Online Use for Health Information Search and Health Management (노인들의 온라인 건강 정보 탐색 및 건강관리의 장애요인과 증진방안에 대한 연구)

  • An, Soontae;Kang, Hannah;Chung, Soondool
    • 한국노년학
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    • v.39 no.1
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    • pp.109-125
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    • 2019
  • This study examined factors that prevent older adults from using computers and/or smartphones for their health information search and health management. This study conducted face-to-face survey of a total of 240 older adults aged over 65. Based on the responses of open-ended questions, this study conducted semantic network analysis. The results showed that low level of perceived usefulness(PU) (e.g., information I want to find, detailed information, and trustworthiness) and perceived ease of use(PEOU) (e.g., how to search for information, how to install applications, and visibility) are main factors that prevent older adults from using computers and/or smartphones for their health information search and health management. Furthermore, based on the results of semantic network analysis, further hierarchical regression analysis confirmed that PU and PEOU were positively associated with intention to use mobile application. Thus, the results imply that increasing older adults' PU and PEOU can promote their intention to use mobile application.

A Study of Security Authentication for Cloud Computing Based on Smart Phone (스마트폰 기반의 클라우드 컴퓨팅 보안 인증 연구)

  • Jeong, Yoon-Su;Kim, Yong-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.11
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    • pp.1027-1035
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    • 2012
  • Recently, the smart phone including web and mobile service based on the reliability and extendability of cloud computing is receiving huge attention. However, most of current cloud services provide just an application service for synchronizing data between mobile entity and server. Business model developed by communication companies have problems with interoperability. This paper proposes a new service security authentication model to efficiently manage smart phone users using different business models between smartphones and to keep the reliability and extendability of cloud computing. Proposed model authenticates for smart phone users to stay with in the unified communication with smart phone user's identity and access control to effectively use the current cloud computing system.

Effects of interactivity and usage mode on user satisfaction, usefulness, and intetion to use in text information presentation in mobile environment (모바일 환경에서의 텍스트 표현 방식의 상호작용성과 사용모드가 사용자의 만족도, 유용성, 사용의도에 미치는 영향)

  • Baek, Hyunji;Lee, Sangwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.223-226
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    • 2017
  • With the development of information technology, users are provided with information they want through mobile device in various situations. When users communicate with information, there is interaction through gesture activities such as tapping and experience in the process. Experience through interaction in mobile affect the user's psychology. This is important because it is related to the behavior of the user in the future. Various types of information presentation methods have been researched in mobile environment. However, there are more research focusing on functional interactivity. The purpose of this study is to investigate the effect of interaction and usage mode on satisfaction, usefulness, and intention to use for sound text presentation that is user-centered. As variables for my study, there are two factors which are interactivity and usage mode. The interactivity type is composed of two ways that are: High and Low depending on modality and message interactivity; and the usage mode is composed of Action mode and Goal mode depending on whether user has a task or not. The experimental design is $2{\times}2$. The same content is provided in (a) only Modality interactivity, and (b) Modality and Message interactivity are provided. Depending on usage mode, (a) Action mode is processed without a specific task, and (b) Goal mode is performed with a specific task to participants. The experimental study demonstrated that there is a difference in satisfaction, usefulness, and intention to use depending on the difference of interaction and usage mode when providing information in mobile environment. The results of this study are summarized as follows: interaction and usage mode have significant influence on mobile user's satisfaction, usefulness, intention to use.

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News Content Consumption Analysis of News Consumers in the Era of New Media (뉴미디어 시대 뉴스 소비자들의 뉴스 콘텐츠 소비실태 분석)

  • Choi, Jinbong;Lee, Misun
    • The Journal of the Korea Contents Association
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    • v.17 no.2
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    • pp.207-218
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    • 2017
  • The purpose of this study is to analyze news content consumption of news consumers in which a few media conglomerates control news consumption market caused by deregulation of media policy and development of Internet communication technology. In doing so, this study analyzes the consumption realities of news consumers in the new news consumption market generated by new media and mobile communication technologies, and the effects how the new news consumption market influences on news consumption pattern of audiences. After surveyed 229 news consumers, this study founded that news consumers use NAVER(news portal site) mainly while consuming news contents, specifically younger generation tends to use NAVER heavily. Furthermore, it is founded that news consumers chose news outlets for consuming news contents not by the quality of news contents and the function of the news outlets but by their own convenience.

The Influence of the Introduction of Smart Phone on Using Portal Sites: An Exploratory Study by the Analysis on Smart Phone Users' Web Traffic (스마트폰 도입이 포털사이트 이용에 미친 영향: 스마트폰 이용자의 웹 트래픽 분석을 통한 탐색적 연구)

  • Kim, Wi-Geun
    • Korean journal of communication and information
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    • v.64
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    • pp.109-135
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    • 2013
  • This study is for empirical verification of the influence of the introduction of smart phone on using the portal sites that were affected the most in the previous media environment. To achieve this, Web traffic data that are the result of smart phone users' practical Web uses have collected longitudinally and analyzed. The research results are the following: First, the use hours of portal sites have decreased about 15% and the page views have did about 35%, since using smart phones was diffused and habituated in earnest during the past two years. Using the community, news media, video, mobile, and game section of portal site sections have reduced. Second, the portal site portion of using smart phone Web is much more than that portion of using PC Web. More than two thirds of smart phone Web use traffic occurs in using portal sites, while more than one third of PC Web use traffic does in using that. Using the news media section is the most of using portal site sections on a smart phone. Third, since the introduction of smart phone, using the news media, communication, and life section of portal site sections have greatly increased, while the community, mobile, and game section have greatly decreased in the aggregate.

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A Study on the Effect of Characteristics and Interactions of MSNG on User Satisfaction (MSNG의 특성과 상호작용이 사용자만족에 미치는 영향에 관한 연구)

  • Oh, Eun-Hae
    • The Journal of the Korea Contents Association
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    • v.18 no.4
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    • pp.622-635
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    • 2018
  • On top of presenting the possibility of expanding the game space to social space through mobile communication, MSNG reinforces the strengths of SNS and the fun of games through closer networks between users. This study empirically verified the effects of the characteristics of MSNG on interactions and user satisfaction by dividing the main characteristics of MSNG into graphics, challenge spirit, and reward, and then dividing the main characteristics of mobile social network service into social interaction and technical interaction. In the results of study, the main characteristics of MSNG such as graphics, challenge spirit, and reward all had significant effects on the social interaction and technical interaction while the social interaction and technical interaction of MSNG also had significant effects on the user satisfaction, so that the hypotheses of this study were all selected. The influence of the characteristics of MSNG on interactions might be because of shared feedbacks through graphics, game tasks, and reward in the performance process of MSNG, and such interactions make diverse people have the horizontal or circular communication, which is led to the increase of user satisfaction.

Case Study for the Communication Elements of Facebook Advertising (페이스북광고의 커뮤니케이션 요소에 관한 연구)

  • Kim, Jong-Min
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.231-239
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    • 2018
  • This study will analyze the meaning and the characteristic of advertising system in Facebook, one of the leading social platforms. This study focuses on finding the trend of mobile advertisement and observing Facebook users behavior. During 30seconds, the researcher observed the behaviors of 50 male and female university students which they access and use their own Facebook individually. After the observation, the researcher did an in-depth analysis based on offline discussion with tested participants. As a result, it can be classified in positive causes and negative causes of the advertisement. There are 3 positive causes; native advertisement effect, acquaintance effect, and big data effect and they help people watch the advertisement positively. 1.5-3 times per second high speed scroll behavior (Finger effect) is the main negative cause and it help users escape from the advertisement easily. These positive and negative causes have an interactive synergy which reduces user stress and makes people enjoy ad more than other media. Finally, both of them cause making Facebook a better environment for the advertisement.

Design and Implementation of an Analysis module based on MapReduce for Large-scalable Social Data (대용량 소셜 데이터의 의미 분석을 위한 MapReduce 기반의 분석 모듈 설계 및 구현)

  • Lee, Hyeok-Ju;Kim, Myoung-Jin;Lee, Han-Ku;Yoon, Hyo-Gun
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06b
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    • pp.357-360
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    • 2011
  • 최근 인터넷과 통신기술, 특히 모바일과 관련된 기술의 급속한 발전으로 소셜 커뮤니케이션 수단으로 대표되는 SNS(Social Networking Service)가 중요한 이슈로 부각되어지고 있다. SNS 서비스 제공시 중요하게 고려되어져야 할 사항은 정확하고 의미 있는 데이터를 통해서 사용자가 원하고 관심 있는 분야의 정보를 어떻게 제공할 것인가에 초점이 맞춰져 있어야 한다. 그러나 최근 폭발적으로 증가되어지고 있는 소셜 데이터 때문에 사용자는 의미 분석이 정확하게 이루어지지 않은 신뢰성이 결여된 소셜 커뮤니케이션 서비스를 제공받고 있다. 이러한 소셜데이터 분석의 문제점을 해결하기 위해서 본 논문에서는 소셜 네트워크 서비스에 필요한 데이터를 수집하고, 클라우드 컴퓨팅 환경에서 수집된 대용량 SNS 데이터의 의미를 분석 할 수 있는 MapReduce 기반의 분석 모듈의 구조를 제안하였다. 제안한 모듈은 의미 분석에 필요한 소셜 데이터를 수집하는 수집 기능과 수집된 소셜데이터의 의미 분석을 수행하는 분석 기능을 포함하고 있다. 수집 기능은 SNS에서 생성되는 텍스트 형태의 데이터를 수집하고 MapReduce를 통해서 데이터를 분석하기 쉽게 적절한 크기로 생성된 파일을 분할한다. 수집된 소셜 데이터의 의미 분석은 기존 TF-IDF 방식에 개선된 Weighted-MINMAX 적용한 알고리즘을 통해서 구현하였다. 개선된 알고리즘은 단어의 중요도를 평가하고, 중요도가 높은 단어로 구성된 의미정보 제공 서비스를 지원한다. 시스템의 성능 평가를 위해서 노드별 데이터 처리시간과 추출 키워드의 정확도를 측정하였다.

Study on Crisis Conflict Culture Communication : Focusing on Information Specificity in SNS (위기갈등문화에 대한 소통방식 연구 :SNS 메시지 구체성을 중심으로)

  • Li, Xiao-Fan;Kim, Jung Kyu
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.2
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    • pp.251-256
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    • 2020
  • Based on the development of SNS in Mobile and Internet, crisis management is regarded as an important issue that determines the rise and fall of businesses. This study aims to contribute to more efficient implementation of crisis management messages by examining the relationship between the strategy of crisis management communication and the level of specificity of the message. The study found that consumers evaluated the crisis-hit company's acceptance communication strategy to show a higher level of integrity, reliability and appropriateness than the defensive strategy. However, this main effect is mediated by the specificity (high specificity vs. low). Specifically, consumers' assessment of crisis management messages and information-seeking behavior were found to be most favorable when used in a mixture of acceptance strategies and high specificity. Conversely, the lowest effect was the combination of defense strategy and high specificity. Based on these results, the theoretical discussions is described for crisis management practitioners of enterprises and organizations.

A Study on Participatory Digital Archives (참여형 디지털 아카이브 활성화 방안 연구)

  • Park, Jinkyung;Kim, You-seung
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.28 no.2
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    • pp.219-243
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    • 2017
  • This study aims to provide alternative strategies for promoting active engagement of users in participatory archives. It focuses on users and their active participation in digital archives beyond providing simple participation opportunities. In doing so, the study reviewed relevant literature that analyzes interpretation and development of participatory digital archives. Moreover, it examined several cases of participatory digital archives as to how they apply for user participation, policy, and service. As a general property, main participants, duration, and technology were examined. Technology was further subdivided into open source software, availability of Open API, availability of mobile web, and offline archives. Participation method was divided into active participation, hub participation, and passive participation according to degree of user participation, and the participation functions provided by each archive were compared and analyzed. In policy area, terms of use, personal information processing policy, copyright policy, collection policy, major collections, scope of collections, classification methods, and descriptive elements of each archive were discussed. Services were divided into content, search, and communication area. Based on such analysis, this study proposed ways for promoting active engagement of users in participatory digital archives in terms of participation, policy, content service, and communication service.