• Title/Summary/Keyword: 모바일 증강 현실

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Design and Implementation of Mobile Augmented Reality System Using Infrared Camera (적외선 카메라를 이용한 모바일 증강현실 시스템 설계 및 구현)

  • Jang, Jae Hyeok;Kim, Byung Ki;Song, Chang Geun;Ko, Young Woong
    • Annual Conference of KIPS
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    • 2010.11a
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    • pp.1638-1641
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    • 2010
  • 본 연구에서는 디스플레이 공간이 협소한 스마트 폰의 제약을 극복하고자 적외선 카메라를 이용한 입력 인터페이스를 제안한다. 제안하는 방식의 특징은 기존의 사용자의 손이나 펜을 이용한 입력 방식이 아닌 카메라를 통해 적외선 펜의 위치를 인식하고 추적하여 입력 공간의 크기에 제약을 받지 않고 사용하는 방식이다. 실험 결과 기존의 스마트 폰의 터치스크린을 이용한 입력 방식보다 더욱 편리하고 효율적인 입력도구로 사용될 수 있음을 보였다.

The Use of the ARCS Motivation Model in Mobile Learning Apps Design (ARCS 동기 이론을 적용한 학습용 모바일 앱 설계 연구)

  • Kim, Eui-Ho;Yang, Hae-Sool
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.69-79
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    • 2015
  • As the distribution rate of a smart phone which can actualize even augmented reality is getting higher, the application scope of a smart phone is sharply increasing. However, in spite of various functions of it, there is still lack of learning app. Mobile equipments can bring no spatial-temporal restriction of learning to a learner, but they can tempt a learner into inappropriate spaces. In this sense, learning app is necessarily needed to motivate and keep learner's inner desire. This thesis suggested considerations when learning mobile app is designed by analyzing motivation strategy of ARCS Theory and UI of web based contents. Also, a design method of mobile learning app was suggested based on a procedural model of mobile learning app adapting ARCS Theory.

Developing Mobile Safety Management System for City-Gas Supply Facilities (도시가스 공급시설을 위한 모바일 안전관리 시스템 개발)

  • Oh, Jeong-Seok;Sung, Jong-Gyu;Park, Jang-Sik;Kim, Ji-Yoon
    • Journal of the Korean Institute of Gas
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    • v.15 no.6
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    • pp.1-7
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    • 2011
  • The Measurement of risk parameter in city-gas equipments have been measured and confirmed by human, and evolved into remote monitoring system using wireless communication. Furthermore, domestic and international industry increase the efficiency of management, which can develop remote monitoring and control system using wireless communication. However, Those wireless system might be decrease the efficiency and ease because of connecting PDA and lap-top using wire-cable when data have checked immediately from outside. This paper is able to improve efficiency of safety management on city-gas equipments by developing mobile city-gas safety management system on AR.

Implementation of URL Connecting Application Service Platform Based on Recognition of AR Maker Using LED Panel and Smartphone (LED 전광판과 스마트폰을 이용한 AR 마커인식 기반의 URL 연결 서비스 플랫폼 구현)

  • Park, Kunwon;Hwang, Junho;Yoo, Myungsik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.8
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    • pp.692-698
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    • 2013
  • As the mobile marketing through the smartphone has gradually increased, the smartphone application services using the AR marker, QR codes and augmented reality have attracted much attention. Furthermore the outdoor advertising is migrated to LED signage, which brings the visible light wireless communication technologies to the trial for mobile marketing. In this paper we present the implementation of AR marker-based URL access application services through smartphone camera using visible-light wireless communication technologies. We analyze the performance of the implemented system in terms of connection time and success rate.

Design of Smart Campus based on Ubiquitous Environment (유비쿼터스 환경 기반 스마트 캠퍼스 설계)

  • Kim, Soon-gohn
    • Journal of Digital Contents Society
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    • v.17 no.3
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    • pp.211-218
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    • 2016
  • In this paper, we proceed with the design and development platform for the development of the optimized applications to take advantage of the sensing techniques of the mobile device, so that this can proactively respond to the user's needs, and can provide access to a range of services. Ubiquitous environment based smart campus is active rather than passive, university will be able to promote the true personal customizable services. Campus tours through augmented reality will support more active university life in conjunction with a variety of services to promote actively utilizing the QR Code(2-dimensional bar code). In addition, we designed to develop a mobile application that can provide such a view and post announcements such as integrated system, through interoperability with existing bachelor's administrative (legacy) system.

Design of Mobile Application for Learning Chemistry using Augmented Reality

  • Kim, Jin-Woong;Hur, Jee-Sic;Ha, Min Woo;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.9
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    • pp.139-147
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    • 2022
  • The goal of this study is to develop a mobile application so that a person who is new to chemistry can easily acquire the knowledge necessary for chemical structure learning using image tracking technology. The point of this study is to provide a new chemical structure learning experience by recognizing a two-dimensional picture, augmenting the chemical structure into a three-dimensional object, showing it on the user's screen, and using a service that simultaneously provides related information in multiple fields. characteristic. Login API and real-time database technology were used for safe and real-time data management, and an application was developed using image tracking technology for image recognition and 3D object augmentation service. In the future, we plan to use the chemical structure data library to efficiently load and output data.

A Study of AR Art Exhibitions in a Post-COVID World (포스트 코로나 시대의 AR(증강현실)전시 유형 연구)

  • Yun, Kusuk
    • The Journal of the Korea Contents Association
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    • v.21 no.10
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    • pp.264-273
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    • 2021
  • To study how digital content can be effectively developed and transformed in a post-COVID world in which the normal operations of museums have been disrupted, this paper analyzes the rapid development and limitations of VR exhibitions and proposes, as an alternative, the development of AR exhibitions. Studying VR/AR exhibitions that ran before and after COVID-19, this paper finds that VR, on the one hand, translates physical objects into digital video, which lacks aesthetic depth, and encounters operational problems originated by devices. By using mobile devices that are widely distributed and convenient to use, AR exhibitions can, on the other hand, be divided into three types: "museum-specific exhibitions" can present digital content in a specific indoor space, while "place-specific exhibitions" can be used in open outdoor spaces. The "non-place-specific exhibitions", can, as third type, combine digital content with printed material sent by postal mail. Among these three types, the specific/unspecified place type shows the highest "uncontact effect," which can suggest the best direction for effective museum content development in the pandemic era.

Towards 3D Modeling of Buildings using Mobile Augmented Reality and Aerial Photographs (모바일 증강 현실 및 항공사진을 이용한 건물의 3차원 모델링)

  • Kim, Se-Hwan;Ventura, Jonathan;Chang, Jae-Sik;Lee, Tae-Hee;Hollerer, Tobias
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.2
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    • pp.84-91
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    • 2009
  • This paper presents an online partial 3D modeling methodology that uses a mobile augmented reality system and aerial photographs, and a tracking methodology that compares the 3D model with a video image. Instead of relying on models which are created in advance, the system generates a 3D model for a real building on the fly by combining frontal and aerial views. A user's initial pose is estimated using an aerial photograph, which is retrieved from a database according to the user's GPS coordinates, and an inertial sensor which measures pitch. We detect edges of the rooftop based on Graph cut, and find edges and a corner of the bottom by minimizing the proposed cost function. To track the user's position and orientation in real-time, feature-based tracking is carried out based on salient points on the edges and the sides of a building the user is keeping in view. We implemented camera pose estimators using both a least squares estimator and an unscented Kalman filter (UKF). We evaluated the speed and accuracy of both approaches, and we demonstrated the usefulness of our computations as important building blocks for an Anywhere Augmentation scenario.

DB-Based Feature Matching and RANSAC-Based Multiplane Method for Obstacle Detection System in AR

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.7
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    • pp.49-55
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    • 2022
  • In this paper, we propose an obstacle detection method that can operate robustly even in external environmental factors such as weather. In particular, we propose an obstacle detection system that can accurately inform dangerous situations in AR through DB-based feature matching and RANSAC-based multiplane method. Since the approach to detecting obstacles based on images obtained by RGB cameras relies on images, the feature detection according to lighting is inaccurate, and it becomes difficult to detect obstacles because they are affected by lighting, natural light, or weather. In addition, it causes a large error in detecting obstacles on a number of planes generated due to complex terrain. To alleviate this problem, this paper efficiently and accurately detects obstacles regardless of lighting through DB-based feature matching. In addition, a criterion for classifying feature points is newly calculated by normalizing multiple planes to a single plane through RANSAC. As a result, the proposed method can efficiently detect obstacles regardless of lighting, natural light, and weather, and it is expected that it can be used to secure user safety because it can reliably detect surfaces in high and low or other terrains. In the proposed method, most of the experimental results on mobile devices reliably recognized indoor/outdoor obstacles.

A Study on the Development of an AR-Based Diary Application Using Unity (Unity를 활용한 AR 기반 다이어리 애플리케이션 개발에 관한 연구)

  • Sun-Young Bae;Hee-Jung KIM;Yu-Bin Park;Woo-Rim Jang;Ja-Won Kang
    • Annual Conference of KIPS
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    • 2023.11a
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    • pp.894-895
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    • 2023
  • 증강현실(AR)이란, 현실의 이미지나 배경에 3차원 가상 이미지를 입혀 실시간으로 출력되는 컴퓨터 그래픽 기법이다. 본 논문에서는 AR 서비스를 이용한 여행 기록 애플리케이션을 제안한다. 현재 제공되는 서비스에서는 장소에 대해 제공하는 정보가 매우 한정적이다. 따라서 공유 커뮤니티를 형성할 수 있도록 하여 다양한 정보를 전달하고 직접적인 시각 자료를 제공받을 수 있는 애플리케이션이 필요하다고 생각하여 기획하게 되었다. ReactNative와 SpringBoot를 사용하며, MySQL을 이용하여 데이터를 저장한다. Google Map API를 활용하여 사용자가 기록하고자 하는 장소에 대한 위도와 경도 정보를 받을 수 있도록 하며, AR 기능은 Unity로 구현하였다. AR을 포함한 혼합 현실 서비스를 제공하여 사용자들이 본인의 경험에만 의존하는 것이 아닌 풍부한 몰입력과 현장감을 통해 보다 가시적이고 생생한 다이어리 기록을 만들 수 있다.