• Title/Summary/Keyword: 모바일 이미지

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A Mold Search System based on Mobile using Image Data Mining (이미지 데이터 마이닝을 이용한 모바일 기반 금형 검색 시스템)

  • Cho, Jung-Hyun;Song, Je-O;Yoo, Jae-Soo
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.497-498
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    • 2018
  • 4차 산업혁명 시대의 도래에 따라, ICBM(IoT, Cloud, Big-data, Mobile) 기술이 핵심요소로 부각 되고 있으며, 그에 힘입어 부품 제조 산업분야에서도 Idustry4.0 등의 스마트팩토리 기술이 각광을 받고 있다. 본 논문에서는 금형의 설계도면 정보와 그림파일을 수집하여 데이터베이스로 구축하고 사용자가 필요로 하는 금형에 대한 이미지만으로 금형에 대한 정보를 검색하여 매칭시켜 줄 수 있는 모바일 기반의 시스템을 제안한다.

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The Role of Relational Commitment and its Antecedents in User Loyalty of Mobile Messenger Services (모바일 메신저 서비스에서 관계적 몰입과 선행 요인이 사용자 충성도에 미치는 영향)

  • Kim, Byoungsoo
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.241-251
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    • 2014
  • Mobile messenger services (MMSs), such as Kakaotalk, Wetalk, Line, and Whatsapp, are gaining popularity worldwide because of communicating with other people without any cost. We examined key antecedents of user loyalty to understand user's decision-making process in the MMS environment. To capture a long-term relationship with service providers, we posit relational commitment and user satisfaction as key predictors of user loyalty. Moreover, the effects of perceived usefulness, perceived enjoyment, and corporate image on user's decision-making processes were examined. The proposed model was tested by applying partial least squares to data from 220 experienced Kakaotalk users. The findings of this study found that both relational commitment and user satisfaction play an important role in enhancing user loyalty in the MMS context. The analysis results indicate that corporate image influences relational commitment and user loyalty through user satisfaction. The analysis results help MMS providers establish management or marketing strategies to effectively improve user loyalty.

Enhancing Visual Perception Using Color Processing Of Mobile Display (색상처리를 통한 감성 모바일 디스플레이)

  • Kang, Yun-Cheol;Ryu, Mi-Ohk;Park, Kyoung-Ju
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.697-702
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    • 2008
  • Mobile display panel is small so that users are often difficult to perceive images clearly. About image we perceive much through colors and therefore we propose color fitting approach for clear perception even on the small and low quality LCD panels. Various color modifications have been studied and used in commercial software packages. For mobile usage, our approach instantly enhances color images by modifying colors in a way to contrast differences of them. The method includes tone enhancements (which contrast dark and bright sides) and color enhancements (which reduce saturation for pure colorants). Based on color theory, our method also modifies color values towards specified complementary and preference colors. We term this color fitting. This approach enables displaying photos, multimedia messages, videos and digital media broadcasting (DMB) for better perception in real-time on mobile devices. Index Terms.) color fitting, visualization on small display, mobile graphics, visual perception.

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An Implementation of an Android Mobile System for Extracting and Retrieving Texts from Images (이미지 내 텍스트 추출 및 검색을 위한 안드로이드 모바일 시스템 구현)

  • Go, Eun-Bi;Ha, Yu-Jin;Choi, Soo-Ryum;Lee, Ki-Hoon;Park, Young-Ho
    • Journal of Digital Contents Society
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    • v.12 no.1
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    • pp.57-67
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    • 2011
  • Recently, an interest in a mobile search is increasing according to the growing propagation of smart phones. However, a keypad, which is not appropriate for mobile environment, is the only input media for the mobile search. As an alternative, voice emerged as a new media for the mobile search, but this also has weaknesses. Thus, in the paper, we propose a mobile content called Orthros for searching the Internet using images as an input. Orthros extracts texts from images, and then inserts the texts to public search engines as a keyword. Also, Orthros can repeat searching with the extracted texts by storing result URL to internal databases. As an experiment, we analyze properties of recognizable images and present the implementation method in details.

A study of consumer's innovativeness and the trust in other domain affecting the intention to use mobile payment services (소비자 혁신성과 이전 서비스에 대한 신뢰에 따른 모바일결제 사용의도에 관한 연구)

  • Jung, Seung-Min
    • Management & Information Systems Review
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    • v.36 no.2
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    • pp.113-132
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    • 2017
  • This research focuses on the effect of consumer's innovativeness and the trust in other domain affecting the intention to use mobile payment services. The result of this paper reveals that consumer's innovativeness has both a direct impact on the intention to use mobile payment services and a indirect impact. Relative advantage and image play a mediating role between consumer's innovativeness and the intention to use mobile payment services. Moreover, the study reveals that the trust in other domain not only directly affects on the intention to use mobile payment services but also indirectly affects by mediating relative advantage, image, and perceived risk. This study indicated that a customer's established trust in other domain influences his or her trust in mobile payment services. Electronic payment service providers should consider that the trust-building process encompasses other domain as well as mobile relationships. And electronic payment firms should do their best to reduce customers' perceptions of risk.

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The Effects of Pedagogical Agents Realism on Persona Effect and Cognitive Load Factors in Cross-use of Printed Resources and Mobile Device (인쇄자료를 활용한 모바일 학습에서 에이전트의 사실성 수준이 의인화 효과 및 인지부하요인에 미치는 영향)

  • Ryu, Jee-Heon;Yu, Jee-Hee
    • The Journal of Korean Association of Computer Education
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    • v.15 no.1
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    • pp.55-64
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    • 2012
  • The purpose of this study is to identify how realism of pedagogical agent can have impacts on persona effect and cognitive load factors. Eighty-two college students participated, and the independent variables of this study were the degree of image details and presence of gesture. The degree of image details were picture, illustration, and line-drawing. The $3{\times}2$ factorial design was applied. There was a significant interaction effect on the engaging of agent persona instrument. When the learners were under the condition of line-drawing agent without gesture, they showed the highest score on engaging of the agent persona instrument. Regarding the cognitive load factors, when learners under the condition of line-drawing showed the highest score of self-evaluation.

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Mobile App for Detecting Canine Skin Diseases Using U-Net Image Segmentation (U-Net 기반 이미지 분할 및 병변 영역 식별을 활용한 반려견 피부질환 검출 모바일 앱)

  • Bo Kyeong Kim;Jae Yeon Byun;Kyung-Ae Cha
    • Journal of Korea Society of Industrial Information Systems
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    • v.29 no.4
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    • pp.25-34
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    • 2024
  • This paper presents the development of a mobile application that detects and identifies canine skin diseases by training a deep learning-based U-Net model to infer the presence and location of skin lesions from images. U-Net, primarily used in medical imaging for image segmentation, is effective in distinguishing specific regions of an image in a polygonal form, making it suitable for identifying lesion areas in dogs. In this study, six major canine skin diseases were defined as classes, and the U-Net model was trained to differentiate among them. The model was then implemented in a mobile app, allowing users to perform lesion analysis and prediction through simple camera shots, with the results provided directly to the user. This enables pet owners to monitor the health of their pets and obtain information that aids in early diagnosis. By providing a quick and accurate diagnostic tool for pet health management through deep learning, this study emphasizes the significance of developing an easily accessible service for home use.

Mobile Panorama System via 3D Model Reconstruction (3차원 모델 재구성을 통한 모바일 파노라마 시스템)

  • Kim, Jin-Hee;Choy, Yoon-Chul;Han, Tack-Don;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.14 no.8
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    • pp.1094-1107
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    • 2011
  • We can use panorama systems or image based modeling systems when we want to make 3D space model and look around result. Panorama systems make 3D model to stitch images and map cylinder or cube. The structure of 3D model, made by panorama system, is not same as structure of a real room, so user can't infer a real structure. Typically, Image based modeling systems work on a desktop computer. That makes it difficult to reconstruct 3D model in real time and take long time for processing. In this paper, we propose a 3D panorama modeling system that uses images on a mobile device. This system reconstructs a 3D space model, similar with a real room in real time, from multiple images captured part of rooms. Using this system, user can reconstruct various shape of space and look around a 3D space model.

An Interactive Image Transmission For Mobile Devices (모바일 시스템을 위한 인터랙터브 이미지 전송)

  • Lim, Nak-Won;Kim, Dae-Young;Lee, Hae-Young
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.2
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    • pp.17-26
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    • 2011
  • This paper presents an interactive progressive image transmission method, which enables a remote user to interactively select and transmit preferred regions from an index image. Our enhanced quadtree decomposition using PSNR-based rules and new implicit quadtree coding provide better rate-distortion performance than previous quadtree coders as well as leading bit plane methods. An adaptive traversal of child nodes is introduced for better visual display of restored images. Depth-first traversal combined with breadth-first traversal of the quadtree to accomplish interactive transmission as presented, results in a method that provides competitive performance at a low level of computational complexity. Moreover, our decoding requires only simple arithmetic which is enabling our method to be used for real-time mobile applications.

Development of an Image Synthesis Application for Android Providing a New Type of User Interface (새로운 형태의 사용자 인터페이스를 제공하는 안드로이드용 이미지 합성 애플리케이션 개발)

  • Han, Areum;Yu, Eunyoung;Lee, Ki Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1487-1489
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    • 2013
  • 안드로이드는 휴대용 장치를 위해 널리 사용되고 있는 공개 모바일 운영체제로서, 그를 기반으로 다양한 안드로이드용 애플리케이션들이 제작되고 있다. 그 중 이미지 합성 애플리케이션은 Social Networking Service (SNS), 블로그 등에 올라가는 다양한 이미지 제작을 위해 활발히 사용되는 애플리케이션이다. 본 논문에서는 기존의 이미지 합성 애플리케이션들과는 다른 방식으로 이미지를 합성하도록 해주는 새로운 사용자 인터페이스의 이미지 합성 애플리케이션을 개발한다. 본 논문에서 개발한 이미지 합성 애플리케이션은 보다 직관적이고 쉬운 방식으로 사용자가 이미지를 합성할 수 있도록 해준다.