• Title/Summary/Keyword: 모바일 융합

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An Architecture of Mobile Web Application (모바일 웹 애플리케이션 개발을 위한 SW 아키텍처 및 인터페이스 관련 연구)

  • Lee, Sungjae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1285-1288
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    • 2011
  • 본 논문에서는 비즈니스 요구사항 변화에 기민하고 유연하게 대응할 수 있는 모바일 웹 애플리케이션 아키텍처를 제안한다. 모바일 웹 애플리케이션의 뷰를 제공하는 프리젠테이션 레이어, 비즈니스 로직을 처리하는 레가시 레이어와 프리젠테이션 레이어와 레가시의 인터페이스를 담당하는 중재레이어로 구성되어 시스템을 구축한다.

Multilevel localization with multiple sensors (다중 센서를 이용한 다단계 지역화)

  • Jae-Young Park;Hayoon Song
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.853-856
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    • 2008
  • 센서 네트워크의 한 개의 노드인 모바일 센서 차량들은 주위를 이동하면서 장애물을 탐지하고, 자신이 만든 지도를 서로 교환하여 합쳐 자신의 위치를 지역화한다. 이를 위해서 모바일 센서 차량들은 각종 센서를 탑재하여 자신의 위치를 파악한다. 이 논문에서는 데드-레코닝, 카메라, 그리고 RSSI 를 사용한 모바일 센서 차량의 지역화를 개별적으로 실험해봄으로써 거리에 따른 정확성을 알아보고, 이로써 각각 방식들이 가진 장점을 융합하여 보다 낳은 지역화할 수 있는지 살펴본다.

A Performance Test of Mobile Cloud Service for Bayesian Image Fusion (베이지안 영상융합을 적용한 모바일 클라우드 성능실험)

  • Kang, Sanggoo;Lee, Kiwon
    • Korean Journal of Remote Sensing
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    • v.30 no.4
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    • pp.445-454
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    • 2014
  • In recent days, trend technologies for cloud, bigdata, or mobile, as the important marketable keywords or paradigm in Information Communication Technology (ICT), are widely used and interrelated each other in the various types of platforms and web-based services. Especially, the combination of cloud and mobile is recognized as one of a profitable business models, holding benefits of their own. Despite these challenging aspects, there are a few application cases of this model dealing with geo-based data sets or imageries. Among many considering points for geo-based cloud application on mobile, this study focused on a performance test of mobile cloud of Bayesian image fusion algorithm with satellite images. Two kinds of cloud platform of Amazon and OpenStack were built for performance test by CPU time stamp. In fact, the scheme for performance test of mobile cloud is not established yet, so experiment conditions applied in this study are to check time stamp. As the result, it is revealed that performance in two platforms is almost same level. It is implied that open source mobile cloud services based on OpenStack are enough to apply further applications dealing with geo-based data sets.

The Mobile ID based Digital Signature Scheme Suitable for Mobile Contents Distribution (모바일 콘텐츠 유통에 적합한 ID 기반 디지털 서명 기법)

  • Yun, Sung-Hyun
    • Journal of the Korea Convergence Society
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    • v.2 no.1
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    • pp.1-6
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    • 2011
  • The wide use of mobile devices such as smart phones makes the mobile commerce industry be growing-up rapidly. In mobile commerce security, how to secure a copyright of mobile contents and how to distribute it are of major concerns. The user can carry the smart phone regardless of the places. Thus the utilization of it is very high than that of personal computers. The USIM(Universal Subscriber Information Module) inserted in the smart phone binds the user with the device. This means that the smart phone can be used to represent the owner's identity. In this paper, we develop the mobile ID based digital signature scheme. We create the mobile ID by combining USIM with the user's random secret value. In addition, undeniable property of our signature scheme can make ID based applications such as mobile voting and mobile content distribution be possible with the smart phone.

Mepelyzer : Malicious App Identification Mechanism based on Method & Permission Similarity Analysis of Server-Side Polymorphic Mobile Apps (Mepelyzer : 서버 기반 다형상 모바일 앱에 대한 메소드 및 퍼미션 유사도 기반 악성앱 판별)

  • Lee, Han Seong;Lee, Hyung-Woo
    • Journal of the Korea Convergence Society
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    • v.8 no.3
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    • pp.49-61
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    • 2017
  • Recently, convenience and usability are increasing with the development and deployment of various mobile applications on the Android platform. However, important information stored in the smartphone is leaked to the outside without knowing the user since the malicious mobile application is continuously increasing. A variety of mobile vaccines have been developed for the Android platform to detect malicious apps. Recently discovered server-based polymorphic(SSP) malicious mobile apps include obfuscation techniques. Therefore, it is not easy to detect existing mobile vaccines because some other form of malicious app is newly created by using SSP mechanism. In this paper, we analyze the correlation between the similarity of the method in the DEX file constituting the core malicious code and the permission similarity measure through APK de-compiling process for the SSP malicious app. According to the analysis results of DEX method similarity and permission similarity, we could extract the characteristics of SSP malicious apps and found the difference that can be distinguished from the normal app.

A Secure Data Processing Using ID-Based Key Cryptography in Mobile Cloud Computing (모바일 클라우드 컴퓨팅 환경에서 ID-기반 키 암호화를 이용한 안전한 데이터 처리 기술)

  • Cheon, EunHong;Lee, YonSik
    • Convergence Security Journal
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    • v.15 no.5
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    • pp.3-8
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    • 2015
  • Most mobile cloud computing system use public key cryptography to provide data security and mutual authentication. A variant of traditional public key technologies called Identity-Based Cryptography(IBC) has recently received considerable attention. The certificate-free approach of IBC may well match the dynamic qualities of cloud environment. But, there is a need for a lightweight secure framework that provides security with minimum processing overhead on mobile devices. In this paper, we propose to use hierarchical ID-Based Encryption in mobile cloud computing. It is suitable for a mobile network since it can reduce the workload of root Public Key Generators by delegating the privilege of user authentication and private key generation. The Identity-Based Encryption and Identity-Based Signature are also proposed and an ID-Based Authentication scheme is presented to secure data processing. The proposed scheme is designed by one-way hash functions and XOR operations, thus has low computation costs for mobile users.

A Exploratory Study on the Role of Fatigues of the Relationship between Interpersonal Communication Motives and Loneliness in Mobile Environment (모바일 환경에서 대인간 의사소통 동기와 외로움 간의 관계에서 피로감의 역할에 대한 연구)

  • Yim, Myung-Seong
    • Journal of the Korea Convergence Society
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    • v.10 no.5
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    • pp.189-201
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    • 2019
  • The aim of this study is to investigate the relationship between communication motive, fatigue and loneliness in mobile environment. According to previous research, the most important communication motive in mobile environment is pleasure. Therefore, pleasure was selected as a representative communication motive. To do this, we collected data for empirical analysis from mobile messenger users using questionnaire. We found that pleasure has a negative effect on loneliness. Second, pleasure has a negative effect on connection, function, and focus. On the other hand, pleasure has no effect on delivery and relationship fatigue. Finally, function and focus have a positive effect on loneliness. On the other hand, connection, delivery, and relationship fatigue have no effect on loneliness. As a result of the research, it is possible to reduce the function and focus fatigue due to the use of the mobile messenger by adding the functions that cause the enjoyment of using the messenger. In addition, the addition of fun-inducing features can also reduce loneliness caused by the use of mobile messenger. Future research will also need to identify factors that may reduce connection and relationship fatigue.

The Development of Road Signs Mobile Application for Managing Road Signs Efficiently (도로표지의 효율적 관리를 위한 도로표지 모바일 어플리케이션 개발)

  • Baik, Sang-Keun;Hong, Chang-Hee;Kim, No-Min;Park, Hyun-Keun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.835-838
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    • 2013
  • 국토해양부에서는 전국 도로표지의 효율적인 관리를 위해 국내 300여개 도로표지 관리기관에서 도로표지업무에 활용할 수 있도록 2001년 웹 기반의 도로표지전산관리시스템을 구축하였고, 2003년 도로표지종합관리센터를 설립하여 지속적으로 운영해오고 있다. 이는 네트워크 기반의 도로망도 상에서 전국 도로표지를 연계하여 관리할 수 있어 도로표지의 안내 연결성 확보 등 국내 도로표지 관리업무에 많은 부분 기여해 왔다. 최근 들어서는 모바일 환경이 구축되면서 인터넷이 연결된 사무공간 외에 현장에서도 시스템을 활용하고자 하는 요구가 증가하게 되었다. 따라서 도로표지종합관리센터에서는 도로표지전산관리시스템 이용자들의 편의를 증진하기 위하여 현장지원을 위한 도로표지 모바일 어플리케이션을 개발하였다. 모바일 어플리케이션은 스마트폰, 스마트패드 등 3G/4G/Wi-Fi 등 무선통신이 가능한 다양한 모바일 스마트 기기를 활용하여 도로표지전산관리시스템의 기능을 현장에서 활용할 수 있도록 하였으며, 현장이라는 공간 특성을 반영하여 쉽고 간단하게 기능을 구현하였다는 데 특징이 있다. 이를 통해 도로표지 담당자들은 언제 어디서든 도로표지 정보의 조회가 가능하고, 현장조사 시 표지 사진과 관련 정보를 수집하여 현장에서 즉시 도로표지전산관리시스템에 표지정보를 입력하거나 수정 할 수 있다. 현재는 모바일 어플리케이션 버전 1.0이 개발된 상태이며, 향후 다양하고 반복적인 사용자 활용 패턴을 면밀히 분석하여 보다 사용하기 쉽게 도로표지전산관리시스템 기능을 사무공간에서와 같이 모바일 어플리케이션도 사용할 수 있도록 지속적으로 개선해 나가고자 한다.

A Study on the Implementation of gamification in Mobile Payment Services (모바일 페이먼트 서비스의 게임화 구현에 관한 연구)

  • Chen, Tzu-Ying;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.213-226
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    • 2022
  • The importance of gamification is garnering increased attention in the corporate world. Gamification refers to using game mechanics and thinking patterns in non-game domains to promote user engagement. By reviewing the definition of gamification and related literary research, we aim to understand how to put theory into practice and determine the organization of gamification's main features. Next, in order to understand the current implementation methods of mobile payment gamification marketing. We analyze popular mobile payment apps as case studies. To examine the effectiveness of game mechanics on mobile payment marketing to determine whether there is a positive impact on brand loyalty and stickiness. The results are used to identify shortcomings in gamified mobile payment systems. Finally, we propose a gamification framework model for mobile payments and offer recommendations for underutilized game mechanics based on previous cases. Future research can reference our model for deeper studies on the effectiveness and impact of gamified mobile payments.

Mobile Augmented Reality for Smart-Learning System (모바일 증강현실을 활용한 스마트러닝 시스템)

  • Lee, Jae-Young;Kim, Young-Tae;Lee, Seok-Han;Kim, Tae-Eun;Choi, Jong-Soo
    • Convergence Security Journal
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    • v.11 no.6
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    • pp.17-23
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    • 2011
  • In this paper, we propose mobile Augmented Reality(AR) for smart learning system which is advanced e-learning. AR is technology that seamlessly overlays computer graphics on the real world. AR has become widely available because of mobile AR. Mobile AR is possible to get information from real world anytime, anywhere. Nowadays, there are various areas using AR such as entertainment, marketing, location-based AR. One of the most promising areas is education. AR in education shows lifelike images to users for realism. It's a good way for improving concentration and attention. We utilize only a camera for image-based AR without other sensor.