• Title/Summary/Keyword: 모바일 웹 개발

Search Result 409, Processing Time 0.026 seconds

Mobile Voice Web Browser for the Low Vision (저시력자를 위한 모바일 보이스 웹 브라우저 개발)

  • Park, Joo Hyun;Lee, Han Na;Shin, Ji Eun;Dong, Suh-Yeon;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
    • /
    • v.23 no.11
    • /
    • pp.1418-1427
    • /
    • 2020
  • The web has become indispensable in all of our daily lives. We communicate, study and get information with others through the web. This behavior also continues in the smart phone environment. The biggest problem is that the small display screen of a smart phone degrades the accuracy in selecting or manipulating content for people with low vision. To compensate for this, voice guidance services that combine touch and voice, such as VoiceOver and Talkback, are currently provided to smart phone devices. However, restrictions arise in GUI, TTS control problems, and content expansion and selection. In addition, unnecessary content is also output by voice, which causes fatigue for low vision people to use. In this study, we propose a mobile web browser interface that selects and enlarges a desired area from web browsers and contents, or outputs it as a voice so that people with low vision can easily use the mobile web browser. In this paper, we propose a context selective focusing function that enables selection for each element of web content. In addition, we intend to develop a mobile voice web browser that can enlarge the selected content or output it by voice.

Linear Algebra Teaching in the Digital Age (디지털 시대의 대학수학교육: 선형대수학을 중심으로)

  • Lee, Sang-Gu;Lee, Jae Hwa;Park, Kyung-Eun
    • Communications of Mathematical Education
    • /
    • v.31 no.4
    • /
    • pp.367-387
    • /
    • 2017
  • The educational environment in the digital age of the 21st century definitely affects teaching and learning methods to be changed. In addition, the perceptions and methods of mathematics education in the digital age have also been changing. This study proposes a university mathematics education model suitable for the digital age, which makes full use of the internet/digital environment and leads the students to participate in the learning processes. We apply the proposed model to Linear Algebra course, and present a concrete method of teaching and learning model including evaluation. This will be the first study on how to organize and operate digital courses in Korea in accordance with the mathematics education in the digital era which is rapidly spreading around the world.

The traffic performance evaluation between remote server and mobile for applying to encryption protocol in the Wellness environment (웰니스 환경에서 암호화 프로토콜 적용을 위한 모바일과 원격 서버간 트래픽 성능 평가)

  • Lee, Jae-Pil;Kim, Young-Hyuk;Lee, Jae-Kwang
    • Journal of Digital Convergence
    • /
    • v.11 no.11
    • /
    • pp.415-420
    • /
    • 2013
  • U-WHS refers to a means of remote health monitoring service to combine fitness with wellbing. U-WHS is a system which can measure and manage biometric information of patients without any limitation on time and space. In this paper, we performed in order to look into the influence that the encryption module influences on the communication evaluation in the biometric information transmission gone to the smart mobile device and Hospital Information System.In the case of the U-WHS model, the client used the Objective-c programming language for software development of iOS Xcode environment and SEED and HIGHT encryption module was applied. In the case of HIS, the MySQL which is the Websocket API of the HTML5 and relational database management system for the client and inter-server communication was applied. Therefore, in WIFI communication environment, by using wireshark, data transfer rate of the biometric information, delay and loss rate was checked for the evaluation.

A Study on Ubiquitous Tree Management System based on GIS and Smart-Phone for Efficiency of Arboreal Growth Management (수목 생장 관리 효율을 위한 GIS 및 스마트폰 기반의 유비쿼터스 수목 관리 시스템에 관한 연구)

  • Jung, Se-Hoon;Sim, Chun-Bo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.17 no.6
    • /
    • pp.119-130
    • /
    • 2012
  • In this paper, we propose ubiquitous tree management system based on GIS and smart-phone using the object-oriented design modeling to maximize the efficiency of tree management. For this, proposed system is implemented in the form of client/server (C/S). The spot tree management system as the client is based on the mobile(PDA, Smart-Phone), whereas the tree management system based on PC as the server makes use of GIS. Also, Web service method instead of CDMA used in exist studies is used for tree data communication among C/S. And problems of existing studies, that is excessive maintenance costs, accessibility shortage of variety users, connectivity shortage of geographic information system will be settled through the convergence of the proposed system development methods, GIS system, smart devices. Therefore, we verify proposed system by using the systemic unit test and qualitative assessment respectively and prove to be more excellent than the existing system based on the mobile, in terms of systemic effectiveness and extendability.

Study on Esthetical Experiment of Virtual Reality Cinema with Rotoscoping Technique (로토스코핑 기법을 통한 가상현실 영화의 미학적 활용 연구)

  • Kang, Jiyoung
    • Journal of Digital Contents Society
    • /
    • v.18 no.2
    • /
    • pp.275-282
    • /
    • 2017
  • With the development of digital technology, a cinematic content has been changed into various forms. Web and mobile platforms bring new forms of cinematic contents. However despite of fast growing of VR(Virtual Reality) technology, they haven't applied to cinematic contents yet. This research focused on the esthetical use of rotoscoping technique for the Virtual Reality Cinema based on the (HMD) Head Mounted Display. First, we look though on VR films 'Notes on Blindness' and 'Pearl' to find how these films express esthetical virtual space. Through this, we found out graphical space provide new esthetical experience to viewers in virtual space. Also, we analyze fantastical usages and successful cases of rotoscoping technique with the 'Waking Life' and 'Scanner Darkly' that utilize rotoscoping technique to live action image. Lastly, we utilize rotoscoping technique esthetically to the VR film 'Girl on a swing' to fulfill the viewers experience and desire.

IoT-based Water Tank Management System for Real-time Monitoring and Controling (실시간 관측 및 제어가 가능한 IoT 저수조 관리 시스템)

  • Kwon, Min-Seo;Gim, U-Ju;Lee, Jae-Jun;Jo, Ohyun
    • Journal of Convergence for Information Technology
    • /
    • v.8 no.6
    • /
    • pp.217-223
    • /
    • 2018
  • Real-time controllability has been a major challenge that should be addressed to ascertain the practical usage of the management systems. In this regards, for the first time, we proposed and implemented an IoT(Internet of Things)-based water tank system to improve convenience and efficiency. The reservoir can be effectively controlled by notifying the user if the condition of the reservoir is unstable. The proposed system consists of embedded H/W unit for sensor data measuring and controling, application S/W for deployment of management server via web and mobile app, and efficient database structure for managing and monitoring statistics. And machine learning algorithms can be applied for further improvements of efficiency in practice.

A Classification of Medical and Advertising Blogs Using Machine Learning (머신러닝을 이용한 의료 및 광고 블로그 분류)

  • Lee, Gi-Sung;Lee, Jong-Chan
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.19 no.11
    • /
    • pp.730-737
    • /
    • 2018
  • With the increasing number of health consumers aiming for a happy quality of life, the O2O medical marketing market is activated by choosing reliable health care facilities and receiving high quality medical services based on the medical information distributed on web's blog. Because unstructured text data used on the Internet, mobile, and social networks directly or indirectly reflects authors' interests, preferences, and expectations in addition to their expertise, it is difficult to guarantee credibility of medical information. In this study, we propose a blog reading system that provides users with a higher quality medical information service by classifying medical information blogs (medical blog, ad blog) using bigdata and MLP processing. We collect and analyze many domestic medical information blogs on the Internet based on the proposed big data and machine learning technology, and develop a personalized health information recommendation system for each disease. It is expected that the user will be able to maintain his / her health condition by continuously checking his / her health problems and taking the most appropriate measures.

A Study on Implementation of Indoor Positioning Simulator through Indoor Positioning API Development (실내측위 API개발을 통한 실내측위 시뮬레이터 구현에 관한 연구)

  • Shin, Chang Soo;Kim, Sung Su
    • KSCE Journal of Civil and Environmental Engineering Research
    • /
    • v.43 no.6
    • /
    • pp.873-881
    • /
    • 2023
  • The evolution of civil engineering technology, exemplified by recent milestones like the completion of the Gangnam Global Business Center (GBC), has fostered the construction of expansive civil and architectural structures both above and below the earth's surface. This surge in construction necessitates a commensurate advancement in research and technology pertaining to safety protocols applicable to these vast edifices. Such protocols encompass a spectrum of concerns, ranging from the preemptive mitigation of accidents to the effective management of exigencies such as fires. As the trajectory of construction endeavors continues unabated, encompassing both subterranean and elevated domains, a concomitant imperative emerges to refine the methodologies underpinning precise indoor positioning. To address this need, an innovative web-based simulator has been devised to emulate indoor positioning scenarios for rigorous testing. This research further entails the development of an indoor positioning data Application Programming Interface (API) fortified by Geographic Information System (GIS) spatial operation techniques. This API is anchored in the construction of intricate test data, centered on the spatial layout of building 13 at the Electronics and Telecommunications Research Institute (ETRI). Consequently, the study renders feasible the expeditious provisioning of diverse signal-based and image-based spatial information, pivotal for enhancing the navigational acumen of mobile devices. Path delineation, cellular signal mapping, landmark identification, and ancillary navigational aids are among the manifold datasets promptly furnished by the indoor positioning data API. In summation, this study engenders a crucial leap towards the fortification of safety protocols and navigational precision within the expansive confines of modern architectural wonders.

A Study of 3D Modeling of Compressed Urban LiDAR Data Using VRML (VRML을 이용한 도심지역 LiDAR 압축자료의 3차원 표현)

  • Jang, Young-Woon;Choi, Yun-Woong;Cho, Gi-Sung
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.19 no.2
    • /
    • pp.3-8
    • /
    • 2011
  • Recently, the demand for enterprise for service map providing and portal site services of a 3D virtual city model for public users has been expanding. Also, accuracy of the data, transfer rate and the update for the update for the lapse of time emerge are considered as more impertant factors, by providing 3D information with the web or mobile devices. With the latest technology, we have seen various 3D data through the web. With the VRML progressing actively, because it can provide a virtual display of the world and all aspects of interaction with web. It offers installation of simple plug-in without extra cost on the web. LiDAR system can obtain spatial data easily and accurately, as supprted by numerous researches and applications. However, in general, LiDAR data is obtained in the form of an irregular point cloud. So, in case of using data without converting, high processor is needed for presenting 2D forms from point data composed of 3D data and the data increase. This study expresses urban LiDAR data in 3D, 2D raster data that was applied by compressing algorithm that was used for solving the problems of large storage space and processing. For expressing 3D, algorithm that converts compressed LiDAR data into code Suited to VRML was made. Finally, urban area was expressed in 3D with expressing ground and feature separately.

User Perceptions of a Digital Archive for Content Creation: Focused on the Korea Creative Content Agency (KOCCA)'s 'Culturing' (창작 목적 디지털 아카이브 콘텐츠 활용에 대한 이용자 인식 연구 - 한국콘텐츠진흥원 컬처링(Culturing) 웹 사이트를 중심으로 -)

  • Park, Yong Min;Kim, Yang-woo
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.31 no.1
    • /
    • pp.285-310
    • /
    • 2020
  • A significant number of studies have been conducted on user perceptions of archive and record contents for the National Archives of Korea (NAK) and local record centers in the field of archives and records management in Korea. Yet, there has not been such a research on the use of digital archive contents designed for contents creation. Accordingly, this study investigated user perceptions of the use of the contents on the Korea Creative Content Agency (KOCCA)'s Culturing archive designed for creation purposes. A survey was conducted, examining the user's degree of interests, the expected user preference of the use and the expected extent of help by the contents of the archive. For the analyses of the survey data, this study performed one-way ANOVA for the comparative analyses of the means related to the subjects' general characteristics and the perceptions, along with cross-tabulation analyses for the association among the same items and nominal variables related to perceptions. On the basis of these analyses, this study suggests the following: ① to supplement the contents of the archive; ② to design customized interfaces and to enhance the readability; ③ to reinforce site PRs for large portal sites and creators' groups.