• Title/Summary/Keyword: 모바일 교육 시스템

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The Development of VR based Application for Realistic Disaster Prevention Training (현실감 있는 재난재해 예방 교육을 위한 VR 기반 앱 개발)

  • Kim, Taehoon;Youn, Junhee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.287-293
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    • 2018
  • The Korean peninsula has been known as an area that is free of volcanic disasters. However, recent observations and research results of volcanoes in Far East Asia, including Baedu Mountain and Japanese volcanoes, show that the Korean peninsula is no longer a safe area from volcanic disasters. Since 2012, the Korean government has been developing an IT-based construction technology, VDRS (Volcanic Disaster Response System), for effective volcanic disaster response system. The main users of VDRS are public officers in central or local governments. However, most of them have little experience and knowledge about volcanic disasters. Therefore, it is essential to develop education contents and implement training on volcanic disaster response for effective response in a real disaster situation. In this paper, we deal with the development of a mobile application based on virtual reality (VR) for realistic volcanic disaster response training. The objectives of training are the delivery of knowledge and experience for volcanic disasters. First, VR contents were generated based on spatial information. A 3D model was constructed based on a Digital Elevation Model (DEM), and visualization models for meterological effects and various volcanic disaster diffusion effects were implemented for the VR contents. Second, the mobile application for the volcanic disaster response training was implemented. A 12-step story board is proposed for volcanic disaster experience. The application was developed with the Unity3D engine based on the proposed story board to deliver knowledge of various volcanic disasters (volcanic ash, pyroclastic flows, volcanic mudflow etc.). The results of this paper will be used for volcanic disaster response and prevention training and for more realistic training linked with augmented reality technology in the future.

System Construction Of Appropriate Flash Animation Production Technique For Television Series Animations (TV용 애니메이션에 적합한 플래쉬 애니메이션 제작 시스템 구축)

  • Rhim, Young-Kyu
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.100-115
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    • 2008
  • This case study states the suitability of using the program, Flash, when producing television series animations. It states the conveniences for the users of Flash when used as an animating tool, the advantages Flash has due to compatibility with other programs, the reduction of production costs, and more. The purpose of this case study is to introduce new overseas Flash animation production techniques for easier production, technically and financially. The outcome of the analysis states the importance of training animators that are able to make high quality television series animations using the new overseas flash animation techniques.

A Design Communication System for Message Protection in Next Generation Wireless Network Environment (차세대 무선 네트워크 환경에서 메시지 보호를 위한 통신 시스템 설계)

  • Min, So-Yeon;Jin, Byung-Wook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.7
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    • pp.4884-4890
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    • 2015
  • These days most of people possesses an average of one to two mobile devices in the world and a wireless network market is gradually expanding. Wi-Fi preference are increasing in accordance with the use growth of mobile devices. A number of areas such as public agencies, health care, education, learning, and content, manufacturing, retail create new values based on Wi-Fi, and the global network is built and provides complex services. However, There exist some attacks and vulnerabilities like wireless radio device identifier vulnerability, illegal use of network resources through the MAC forgery, wireless authentication key cracking, unauthorized AP / devices attack in the next generation radio network environment. In addition, advanced security technology research, such as authentication Advancement and high-speed secure connection is not nearly progress. Therefore, this paper designed a secure communication system for message protection in next-generation wireless network environments by device identification and, designing content classification and storage protocols. The proposed protocol analyzed safeties with respect to the occurring vulnerability and the securities by comparing and analyzing the existing password techniques in the existing wireless network environment. It is slower 0.72 times than existing cypher system, WPA2-PSK, but enforces the stability in security side.

Design of U-School Framework Based on User-Centric Scenario (사용자 중심 시나리오에 따른 U-스풀 프레임워크 설계)

  • Hong, Myoung-Woo;Cho, Dae-Jae
    • The Journal of the Korea Contents Association
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    • v.7 no.12
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    • pp.283-291
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    • 2007
  • In the age of ubiquitous computing, computer systems will be seamlessly integrated into our everyday life, providing services and information to us in an anywhere, anytime fashion. This ubiquitous computing can be used for developing a ubiquitous learning (U-learning). In this paper, we present a framework for U-school in which ubiquitous computing technologies are applied to advance the existing ERSS (Korea's Educational Resources Sharing System). Our framework applies mobile, sensor, and context-aware technologies to the existing ERSS. This framework presents a user-centric learning environment, using user-centric scenario. The U-school with context-aware services therefore can lead to the just-in-time learning or learner-led learning based on dynamic contexts acquired from learners, teachers and computing entities.

Design of Academy Management System Based on B2M Process (B2M 프로세스 기반의 학원관리 시스템 설계)

  • Kim, Young A;Lee, Kun Woo;Kim, Eui Ryong;Kim, Young Gon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.5
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    • pp.41-46
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    • 2021
  • Due to the development of private education and changes in the educational environment, the need for an academy management system is emerging for various tasks of academy management in the community and mobile environment with students. However, solutions developed for existing academy tasks, such as attendance management for students, announcement, and instructor management to sponsors, are specialized and specialized in large academy, making it difficult to use in small and medium-sized academy. Also, there are problems that are not suitable for most academy and cannot reflect various requirements of institutes because of the high cost. In order to solve these problems, this paper designed a B2M-based academy management system that can quickly improve information processing, improve credibility, and reduce the cost of processing tasks based on optimized functions such as academic administration and manager management, attendance management, and student management.

Design of the Web-based Interest-Type Test using Occupational Card (직업카드를 이용한 웹 기반 흥미유형검사 시스템 설계)

  • Kang, Myung-A
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.185-190
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    • 2018
  • In the recent field of education, they open career-related curriculums either as formal curricular programs or extracurricular programs as highlighting value of career education. However, this lecture-based career education has failed to attract students' interest, and results are not satisfactory either. Since then, in order to design entertaining career education, the field has developed diverse tools and as a vocational aptitude testing tool for career development, methods that would use vocational cards were introduced. Today, schools from elementary school to middle and high schools frequently make use of the cards to conduct the vocational aptitude test and yet, as this web-based learning and smartphones are distributed, changes in the testing tool are being intensely demanded. This study aims to create and implement an application to help the vocational cards-using vocational aptitude test targeting students in elementary, middle and high schools to be actually conducted in a mobile platform.

A Case of IT System Development for Engineering Education of Low-carbon & Green-growth (저탄소 녹색성장 공학 교육을 위한 IT 시스템 개발 사례)

  • Kang, Minshik
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.27-33
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    • 2011
  • Recently, the most important paradigm is to prepare future and to protect the environment through the carbon savings occurs in everyday life and whole industry. For the success of this new paradigm, Korean government encourages the green certification and the development of green technologies and green growth as one of the important policies are adopted and implemented. Public agencies and companies establish the plans about the carbon savings and implement a lot of research has moved on using IT technology. There are some attempts in Korea to use as an electronic document instead of the use of paper document using these green IT and mobile devices. In this paper, the waiting sequence system using mobile phone is proposed as an example of practical engineering education for 'Low carbon, Green growth'.

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A Study on Game Development for Enter Literacy Evaluation (진학소양평가 게임 시스템 개발에 관한 연구)

  • Jeon, Joong Yang;Kwon, Do Soon
    • Information Systems Review
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    • v.16 no.2
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    • pp.61-76
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    • 2014
  • Recently, students have raised negative awareness of the test because of school records and irrational difficulty level of the College Scholastic Ability Test. They go so far as to commit suicide because of failure in entering school. It becomes a social problem and it is rising more and more interested in entering school. The educational game was created based on considering this social environment. Namely, students can enter university as playing online or mobile game through Enter Literacy Assessment game service. The Enter Literacy Assessment game service provides various tests which are math, english, science or essay that real university wants through online or mobile game. For this, general concept about Enter Literacy Assessment game service and characteristic establishment and limitation of existing research should be understood. The research refers to relationship between Self-Determination Theory which is the representative theory related with psychological desire of human intrinsic and Enter Literacy Assessment game service. Therefore, development of Enter Literacy assessment Serious Game is a new opportunity factor to take two dominants which are secure of university competitive power and excellent personnel and challenge for development of serious game.

A Study on the Utilization by Analysis the Actual Situation of the Disaster Management Information System - Focus on Fire Department - (재난관리 정보시스템의 실태분석을 통한 활용방안에 관한 연구 - 소방분야를 중심으로 -)

  • Chae, Jin;Woo, Seong-Cheon
    • Fire Science and Engineering
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    • v.20 no.3 s.63
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    • pp.71-84
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    • 2006
  • This research is designed for Disaster Mangement Information System(DMIS) which is essential to management of disaster. Management of disaster is not only social problem but also official policy. To perform the research, we examined the necessities, characteristics, and problems of DMIS, analyzed the actual conditions of DMIS in operation, and reviewed relevant documents. To investigate the actual conditions of using DMIS, we analyzed degrees of cognition, channels of cognition, ratio of application, the reason why people do not use DMIS, and the fields suitable for applications of DMIS. And, to evaluate DMIS, we performed regression analysis. In that analysis, we set utility, accessibility, quickness, compatibility, and public ownership of information as independent variabls, and we set overall estimation as dependent variable. Objectives of this research are to understand the actual conditions of DMIS in operation, to evaluate the DMIS from the viewpoint of fire officers, to reveal the problems of DMIS, and to present better ways for using DMIS from its own problems. For analysis of data, we used frequency analysis, T-test, correlation analysis, and regression analysis. From the results of the research, we advised that better application of DIMS requires Standardization and compatibility of DIMS, public ownership of information, use of IT(Information Technology) like mobile information system, management and analysis of disaster information, maintainment of personnel specialized in information part, and necessities for education and training.

NFC-based Attendance Checking System for Institutions of Higher Education (NFC 기반의 고등교육기관 출결지원 시스템에 대한 실증적 연구)

  • Cho, Yun Seok;Kim, KyungMi
    • KIISE Transactions on Computing Practices
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    • v.21 no.4
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    • pp.283-289
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    • 2015
  • We propose a low cost attendance checking system using NFC (Near Field Communication) and show a case study of an actual operation of the system in a higher education institute. The system offers a direct attendance check service when a student touches NFC tag on a classroom desk with his/her own smartphone. Our service was first developed and operated in 2012, and then additional functions like massive real time processing were reinforced. In the fall semester, 58 courses use the service and 96% of the class attendance was checked with mobile devices. The only hardware requirement of the system was NFC tag on the classroom desk, which reduced hardware cost dramatically. However, it also minimized attendance checking time into 1 minute regardless of enrolled student number.