• Title/Summary/Keyword: 모바일 교육 시스템

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Design and Implementation of u-learning Agent (u-Learning 융합 에이전트 설계 및 구현)

  • Kim, Haeng-Kon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.1367-1370
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    • 2011
  • u-learning은 학습자들의 개별화 욕구에 따라 다양한 학습이 가능하며 학습자의 수준 정보나 주변의 상황 정보를 결합하여 학습자에게 필요한 학습상황과 내용을 추정하고, 최적의 학습 환경 및 학습 콘텐츠를 제공할 수 있다. 본 논문에서는 기존의 e-learning과 m-learning의 특징을 추출하여 유비쿼터스 교육에 적합한 환경을 분석하여 u-learning을 효율적으로 지원하기 위한 에이전트를 식별 설계하고 학습자로 하여금 최상의 학습 콘텐츠를 제공 받을 수 있도록 퍼지 기반 지능형 에이전트 시스템을 설계 구현한다. 또한 학습의 효율성을 향상시키기 위한 개념으로 이들 모바일 지능 에이전트 시스템 통합하여 응용 예를 제시한다.

Development of a Web-based Interactive Education systems (웹 기반의 상호작용 교육용 시스템 개발)

  • Jang, Chung-Seong;Rim, Hwa-Kyung;Choi, Hyo Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.177-185
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    • 2014
  • The smart devices are used more and more, these days. It make the teaching method using smart devices possible and it is considered as important method in the modern society. Though this kind of approach is prospering in foreign countries, it is not so in the domestic education system. Therefore, this paper proposes the mobile web system supporting the active interaction between the teacher and the students for the domestic education. This system can be used everywhere smart device is connected to the internet. The teacher set a question and the students answers against it through the system in real time. All questions and answers are written into the system and it can be checked again visually. It makes teachers and students trace and evaluate their interaction. And the teacher can download those result in microsoft Excel file format. We did a survey on this system to students and got positive response.

Development of deep learning-based rock classifier for elementary, middle and high school education (초중고 교육을 위한 딥러닝 기반 암석 분류기 개발)

  • Park, Jina;Yong, Hwan-Seung
    • Journal of Software Assessment and Valuation
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    • v.15 no.1
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    • pp.63-70
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    • 2019
  • These days, as Interest in Image recognition with deep learning is increasing, there has been a lot of research in image recognition using deep learning. In this study, we propose a system for classifying rocks through rock images of 18 types of rock(6 types of igneous, 6 types of metamorphic, 6 types of sedimentary rock) which are addressed in the high school curriculum, using CNN model based on Tensorflow, deep learning open source framework. As a result, we developed a classifier to distinguish rocks by learning the images of rocks and confirmed the classification performance of rock classifier. Finally, through the mobile application implemented, students can use the application as a learning tool in classroom or on-site experience.

A U-CoMM System for Cooperative Learning (협동학습을 위한 U-CoMM 시스템)

  • Lee Byong-Rok;Ji Hong-Il;Shin Dong-Hwa;Cho Yong-Hwan;Lee Jun-Hee
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.116-124
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    • 2006
  • Mentoring is defined as a sustained relationship between a mentor and a mentee. Through continued involvement, the mentor offers support, guidance, and assistance as the mentee faces new challenges, or works to correct earlier problems. A mentoring for cooperative learning has many merits including higher order thinking, collaborative competencies, socialization and development. In this paper, a U(Ubiquitous)-CoMM(Community of mentor & mentee) system was supposed to design an instructional learning strategy using cyber community of mentor & mentee in a ubiquitous environment. The proposed system provides participants with campus mentoring program in which they share their experience and expertise. By experimental result showed that the proposed system is effect in education about cooperative learning than existing system.

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A Study on the Teaching Methods of Students' Baseball Team Using the Secondary Record Calculation System (2차 기록 계산 시스템을 활용한 학생 야구부 훈련 지도 방안)

  • Kim, Semin;Lee, Gyujeong;Lee, Jeongwon;Jeon, Byungil;Hong, Ki-Cheon;You, Kangsoo;Lee, Choong Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.612-614
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    • 2019
  • In this study, amateur baseball team leaders studied ways to train student baseball team players through records management. To this end, a system was developed that could apply the formula for obtaining various secondary records or savermetrics data. The team distributed the information to three leaders of the student baseball team and studied the training guidelines through the target group interface. Through the records, students were able to increase motivation and make sure that all the players were faithful to their roles.

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Analysis of NCS Curriculum for Computer Science Major in the 4th Industrial Revolution (4차 산업혁명 시대의 컴퓨터과학 전공자를 위한 NCS 교육과정 분석)

  • Jung, Deok-gil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.6
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    • pp.855-860
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    • 2018
  • The IT technologies applying to IoT(Internet of Things), Big Data, and AI(Artificial Intelligence) are needed in the era of 4th industrial revolution. So, the IT convergence courses of computer science major which will be required in the companies in order to prepare the crises of 4th industry revolution are necessary. And, one approach to cope with this problem is the training of IT convergence man power based on NCS(National Competency Standard) education. In this paper, we propose and analyze the NCS education courses for computer science major in order to teach the students who are needed in the Korean domestic companies preparing the 4th industrial revolution. The skills and applications of Chatbot, Blockchain, and CPS(Cyber Physical System) for the post mobile and post Internet technologies are included in the proposed courses.

A Study on the Information Use Behaviors of Researchers in the Field of Business Administration for Improving Information Services (정보서비스 개선을 위한 경영학분야 연구자의 정보이용행태에 관한 연구)

  • Lee, Lan-Ju;Kim, Su-Jin
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.26 no.1
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    • pp.279-302
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    • 2015
  • The purpose of this study is to analyze researchers' information use behaviors in the field of business administration in order to provide library services based on user information needs. The methods of this study targeted the members of K Society in the business administration field, and employed user survey using a web-based questionnaire. A total of 202 users answered the questionnaire. The questionnaire focused on items such as by age and status, general information use, electronic resources use, SNS and mobile services information use, library and information center use, and specialized business administration library use. The results of this study suggested improving several library services.

A Study on Factors Influencing the Continuous Use Intention of Mobile Easy Payment Service: Integration of information system Post Acceptance Model and value model (모바일 간편결제 서비스의 지속이용의도에 영향을 미치는 요인에 관한 연구 : 정보시스템 후기수용모델과 가치모델의 통합)

  • Qu, Min;Kim, Eun Hee
    • The Journal of Information Systems
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    • v.28 no.1
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    • pp.155-181
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    • 2019
  • Purpose As the mobile easy payment service grows fast, competition in the payment service market is getting stronger. On the other hand, there are few studies on the users' utilization results. Therefore, this study explains the continuous use intention of mobile easy payment Services based on PAM and value model. Design/methodology/approach This study proposed an extended model by integrating PAM, which is a representative model of continuous use intention in IS field, and value model of mobile field. Also this study empirically tested 298 users who have experience of mobile easy Payment service. The structural equation model was used to verify the research model and hypotheses. Findings According to the empirical analysis result, this study verifies that perceived usefulness and satisfaction were determinants of continuous use intention in mobile easy Payment services. Expectation confirmation has been proved to be a positive predictor of satisfaction and perceived usefulness. Also, among the value factors, perceived ease was not a valid predictor of satisfaction, and the remaining factors were positive predictors of satisfaction.

The Scheme for Efficient Key Management for N-Screen Service in Multi Device Environment (N-스크린 서비스가 제공되는 환경에서 효율적인 멀티 디바이스 지원을 위한 키 관리 기법)

  • Kim, Junghoon;Lee, Hoonjung;Kim, Sangjin;Oh, Heekuck
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.921-924
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    • 2011
  • 단방향 서비스만을 제공하였던 기존의 케이블과 위성 방송은 인터넷을 활용하여 양방향 서비스를 제공하게 되었고, 이로 인해 사용자는 방송 시간에 구애받지 않고 원하는 콘텐츠를 시청할 수 있게 되었다. 현재는 더 나아가 사용자가 원하는 디바이스에서 자유롭게 콘텐츠를 이용할 수 있는 N-스크린 서비스를 제공하기 위한 노력을 기울이고 있다. 기존 방송 시스템에서 유료 콘텐츠를 보호하기 위해 사용한 접근제어 시스템에서는 암호키의 갱신 시간 때문에 사용자 소유가 아닌 디바이스에 일시적인 시청권한을 부여하는 N-스크린 서비스를 제공할 수 없지만 기존 환경에서 키 계층을 늘리는 방법을 통해 이러한 문제를 해결할 수 있다. 하지만 N-스크린 서비스가 제공되는 것은 사용자가 댁내의 TV 뿐만 아니라 다양한 모바일 디바이스를 사용하는 멀티 디바이스 환경을 요구하게 된다. 기존의 접근제어 시스템에서 여러 디바이스를 지원하려면 디바이스의 수 만큼 암호키를 분배하기 위한 메시지를 생성해야 되며, 이로 인해 메시지를 생성하기 위한 시간과 통신 대역폭에 오버헤드가 발생한다. 본 논문에서는 N-스크린 서비스를 제공하기 위해 키 계층을 늘린 접근제어 시스템에서 멀티 디바이스를 효율적으로 지원하기 위한 키 관리 기법을 제안한다.

The Effects of Perceived Characteristics of Mobile SNS for the Agricultural and Food on Consumer Attitude and Purchase Intention (지각된 농식품 관련 모바일 SNS의 특성이 소비자태도 및 구매의도에 미치는 영향)

  • Ahn, Eun-Ju;Yang, Dong-Woo
    • Korean small business review
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    • v.41 no.1
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    • pp.1-28
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    • 2019
  • The purpose of this study is to contribute to the revitalization of the 6th industry by presenting suggestions on how to utilize agricultural food mobile SNS and how to purchase intention. In this study, the mobile SNS, which is rapidly emerging as a new marketing channel, was applied to the agricultural and food sector to conduct a empirical analysis. First of all, the characteristics of agricultural food-related mobile SNS that affect the purchasing intent of agricultural food were derived, and the indirect effects of consumer attitudes were analyzed in relation to the perceived characteristics of the mobile SNS for the agricultural food and the purchase intention. First, information quality and ease of access have a significant effect on cognitive attitude (+), and playfulness, information quality, ease of access have a significant effect on emotional attitude (+), and playfulness, interactivity have a significant effect on an acting attitude (+). Second, information quality, accessibility, and playfulness have a significant effect on purchase intention (+), and the quality of information has the greatest influence. Third, it was analyzed that information quality, interactivity, ease of accessibility, and playfulness have an indirect effect of consumer attitude in the path of purchase through consumer attitude. From the results of this study, it was confirmed that efforts to improve the quality of information in the case of mobile SNS related to agricultural and food products are needed first, that to improve the purchasing intent, we need to establish a mobile SNS operating strategy and marketing strategy for enhance consumer attitudes in a favorable. On the other hand, related education and system cooperation methods should be prepared to enable agricultural and food companies to use mobile SNS as a marketing tool.