• Title/Summary/Keyword: 모델링 방식

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A Study on Stable Control System Design of Robotic Msanipulator in Presence of Unmodelled Dynamics Using MRAC Method (MRAC 방식에 의한 비모형화 동특성을 갖는 로봇 매니퓰레이터의 안정한 제어 시스템 설계에 관한 연구)

  • 한성현;이만형
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.13 no.6
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    • pp.1346-1360
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    • 1989
  • 본 연구에서는 기준 모델 적응제어 방식에서 직접 적응제어 방식을 사용하여 부하의 변동 및 외란이 발생할 경우에도 매니퓰레이터의 정확한 궤적의 추종 및 속도 의 실시간 제어가 가능한 적응제어시스템을 설계하고자 한다. 제2절에서는 로봇 매니퓰레이터의 기구학적 이론 및 동적 모델링에 대한 기본이론을 전개하고, 제3절 에서는 제어시스템의 설계를 위한 제어 알고리즘과 초안정(hyperstability)이론을 통한 안정성 해석을 다룬다. 그리고 제4절에서는 제안된 제어기의 성능 평가를 위해 6관절 로봇인 스탠포드 로봇 매니퓰레이터에 대한 시뮬레이션을 통한 결과를 토오크 계산법(computed torque method)에 의한 결과와 비교 검토함으로서 제안된 제어기의 성능을 예증한다.

Control of DSTATCOM for nonlinear load (EMTDC를 이용한 비선형 부하 제어를 위한 배전용 STATCOM 제어)

  • Jung, Soo-Young;Moon, Seung-Il;Kim, Tae-Hyun;Han, Byung-Moon
    • Proceedings of the KIEE Conference
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    • 2001.11b
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    • pp.336-339
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    • 2001
  • 본 논문에서는 $\alpha-\beta-0$ 변환 방식을 이용한 제어방식을 모델화 하여 DSTATCOM에 적용하였다. 이러한 변환 방식을 통해서 배전 선로상에 존재하는 역상성분, 영상성분 고조파 성분 등을 나타낼 수 있으며 이에 대한 적절한 보상신호를 연산과정을 통해 생성해 낼 수 있다. 제안된 제어기의 검증을 위해 EMTDC/PSCAD를 이용한 IEEE 13 버스 배전 계통 모델링 및 유도기 부하 모델링 및 사고 모의 및 보상 시뮬레이션을 실시하였다.

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Implementation of Vocabulary-Independent Keyword Spotting System (가변어휘 핵심어 검출 시스템의 구현)

  • Shin Young Wook;Song Myung Gyu;Kim Hyung Soon
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.167-170
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    • 2000
  • 본 논문에서는 triphone을 기본단위로 하는 HMM에 의해 핵심어 모델을 구성하고, 사용자가 임의로 핵심어를 추가 및 변경할 수 있도록 가변어휘 핵심어 검출기를 구현하였다. 비핵심어 모델링 방법으로 monophone clustering을 사용한 방법 및 GMM을 사용한 방법의 성능을 비교하였다. 또한 후처리 과정에서 가변어휘 인식구조에 적합한 anti-subword 모델을 사용하였으며 몇 가지 구현방식에 따른 후처리 성능을 검토하였다. 실험결과 비핵심어 모델로 monophone을 clustering하여 사용한 방법보다 GMM을 사용한 경우 약간의 인식성능 개선을 얻을 수 있었으며, 후처리 과정에서 Kullback distance를 이용한 anti-subword 모델링 방식이 다른 방식에 비해 우수한 결과를 나타냈다.

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Alamouti MIMO-OFDM-based analysis in the vertical channel of the underwater communication (수중통신의 수직채널에서 Alamouti 기반 MIMO-OFDM 분석)

  • Cho, Byung-Lok;Maeng, Gi-Yoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.8
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    • pp.5571-5578
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    • 2015
  • In this paper, we analyzed Alamouti based the MIMO-OFDM system in an underwater vertical communication channels. These in consideration both the transmission loss the multipath loss which is suitable for underwater environment are necessary method to improve the efficiency and communication performance in underwater communication. This paper is modeled in an environment that caused the error, considered each simulated the multi-path loss, transmission loss, the Doppler spread in order to implement a practical communication environment and simulated through the MIMO-OFDM system of Alamouti STBC method. The MIMO-OFDM system 2Tx-2Rx of Alamouti STBC scheme in underwater vertical communication system is obtained about 3~5 dB gain as compare with its 2Tx-1Rx scheme with reference $10^{-3}$ BER.

A Novel 3D Modeling Technique by Spatial Tiling of the Pre-defined Cubical Grids (정의된 육면 격자의 공간 타일링에 의한 3차원 모델링)

  • Nam, Sang-Hun;Chai, Young-Ho
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.103-108
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    • 2008
  • In case of the 3D Sketch System for spatial modeling, The use of 3D input devices in 3D environment is the best method to express designer's intention. However, the designer's 3D drawing skill is not accurate. 80, we use the multiple strokes used generally by 2D sketch. Multiple strokes make the designer recognize model's current drawing features and what he change We use the cubic-based drawing method to calculate many surfaces in real time. We arrange the relations of cubes for composing surfaces and multi strokes. We implement the sketch system taking cubic modeling and multiple strokes technique.

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SPOT Camera Modeling Using Ephemeris Data (궤도자료를 이용한 SPOT 카메라 모델링)

  • 김만조;차승훈;고보연
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2003.04a
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    • pp.531-536
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    • 2003
  • In this paper, a camera modeling method that utilizes ephemeris data and imaging geometry is presented. The proposed method constructs a mathematical model only with parameters that are contained in the leader file and does not require any ground control points for model construction. Control points are only needed to eliminate geolocation error of the model that is originated from errors in the parameters that are used in model construction. With few (one or two) of control points, RMS error of less than pixel size can be obtained and control points are not necessarily uniformly distributed over the entire scene. This advantage is crucial in large project and will enable to reduce project cost dramatically.

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Digital North Finding Method based on Fiber Optic Gyroscope (FOG를 이용한 디지털 진북추종 방식)

  • Kim Sung-jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.6
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    • pp.1356-1363
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    • 2005
  • In the gyrocompass system, the use of the fiber optic gyroscope(FOG) makes this traditional system considerably attractive because it has strong points in terms of weight, power, warming-up time, and cost. In this paper, a novel digital north-finding method based upon an FOG, which can be applied to the gyrocompass system, is proposed. The analytical model for the earth signal of the FOG is described, and the earth signals passed through lock-in amplifiers are modeled. Additionally, a north-finding algorithm using two lock-in amplifier outputs is developed, and the proposed method is organized by the developed algorithm. Simulation results are included to verify the performance of the proposed method.

Spray Modeling: An Augmented Reality Based Tangible 3D Modeling Interface (스프레이 모델링: 증강현실 기반의 실체적인 3차원 모델링 인터페이스 제안)

  • Jung, Hee-Kyoung;Nam, Tek-Jin
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.119-128
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    • 2005
  • This paper presents an intuitive 3D modeling interlace based on a field study and prototype development. The process and tools of modeling were observed in workshops of professional design model making, day modeling, wood caning and glass crafting. The Spray Modeling interlace was developed from the observational analysis of the field study. It is a 3D modeling interface which combines particle spraying and day modeling in Virtual or Augmented Reality space. Virtual volume particles are sprayed on frames in Augmented Reality space as day modeling. It adopts a real air spay gun as a tangible interface device which provides coherent sound and air-force feedback. The prototype development and a user study showed that the interface supports new patterns of form development and expression. Control interfaces and requirements of auxiliary devices were found to be improved. This study examines the potential of the new interlace for designers working in 3D virtual and augmented reality. The new spraying interface is also expected to be used as an alternative interface in 3D computer workspace, games, education software and media art.

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A Study on Effective Methods of Polygon Modeling through Modeling Process-Related System (모델링 공정 연계 시스템을 통한 효율적 폴리곤 모델링 기법에 대한 탐구)

  • Kim, Sang-Don;Lee, Hyun-Seok
    • Cartoon and Animation Studies
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    • s.37
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    • pp.143-158
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    • 2014
  • In the modeling processes of 3D computer animation, methods to build optimal work conditions to realize real forms for more efficient works have been advanced. Digital sculpting software, published in 1999, ZBrush has been positioned as an essential factor in character model work requiring of realistic descriptions through different manufacturing methods from previous modeling work processes and easy shape realization. Their functional areas are expanding. So, in this production case paper, as a method to product more optimized animation character models, the efficiency of production method linking digital sculpting software (Z-Brush) and animation production software (Maya) was deliberated and its consequences and implications are suggested. To this end, first the technical features of polygon modeling and Retopology were reviewed. Second, based on it, the efficiency of animation character modeling work processes through step linking ZBrush and Maya suggested in this paper was analyzed. Third, based on the features drawn before, in order to prove the hypothesis on modeling optimization method suggested in this paper, the production process of character Dumvee from a short animation film, 'Cula & Mina' was analyzed as an example. Through this study, it was found that technical approach easiness and high level of completion could be realized through two software linked work processes. This study is considered to be a reference for optimizing production process of related industries or modeling-related classes by deliberating different modeling process linked systems.

Performance Analysis of Soft Handoff Methods using Simulation (시뮬레이션을 이용한 소프트 핸드오프 방식의 성능 분석)

  • Han, Kyung-Sook;Kim, Tae-Jung
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.4
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    • pp.411-420
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    • 2000
  • The performance of soft handoffs of CDMA mobile communication systems is potentially determined by several factors such as handoff-related system parameters (T_ADD, T_DROP, T_COMP, T_TDROP), mobile stations' mobility, service areas, capacity of base stations. Due to the importance of handoffs in mobile communications, several methods have been proposed and tested through computer simulations to prove the efficiency of proposed methods. Different assumptions on the above mentioned factors often produce different simulation results. Therefore, the credibility of a simulation result is directly determined by the objectivity of the assumptions made by the simulation. This paper proposes a new soft handoff method that controls handoff delay time based on a mobile station's speed, and compares it with the current method of CDMA systems. The simulation results showed that the new method is much more efficient for mobile stations that are free in their moving direction and space than for those restricted in their moving direction and space. In addition, the results showed that even the same handoff method may produces different simulation results depending on whether a service area is modeled as two-dimensional space or three-dimensional space. These results indicate the importance of suitable models of user mobility, especially the movement types and space allowed for mobile stations, which have been neglected in simulation studies of mobile communications.

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