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http://dx.doi.org/10.7230/KOSCAS.2014.37.143

A Study on Effective Methods of Polygon Modeling through Modeling Process-Related System  

Kim, Sang-Don (동서대학교 영상콘텐츠학과)
Lee, Hyun-Seok (동서대학교 디지털콘텐츠학부)
Publication Information
Cartoon and Animation Studies / v., no., 2014 , pp. 143-158 More about this Journal
Abstract
In the modeling processes of 3D computer animation, methods to build optimal work conditions to realize real forms for more efficient works have been advanced. Digital sculpting software, published in 1999, ZBrush has been positioned as an essential factor in character model work requiring of realistic descriptions through different manufacturing methods from previous modeling work processes and easy shape realization. Their functional areas are expanding. So, in this production case paper, as a method to product more optimized animation character models, the efficiency of production method linking digital sculpting software (Z-Brush) and animation production software (Maya) was deliberated and its consequences and implications are suggested. To this end, first the technical features of polygon modeling and Retopology were reviewed. Second, based on it, the efficiency of animation character modeling work processes through step linking ZBrush and Maya suggested in this paper was analyzed. Third, based on the features drawn before, in order to prove the hypothesis on modeling optimization method suggested in this paper, the production process of character Dumvee from a short animation film, 'Cula & Mina' was analyzed as an example. Through this study, it was found that technical approach easiness and high level of completion could be realized through two software linked work processes. This study is considered to be a reference for optimizing production process of related industries or modeling-related classes by deliberating different modeling process linked systems.
Keywords
Retopology; Polygon modeling; Linked modeling process system;
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