• Title/Summary/Keyword: 메타 가이드라인

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Extracting Features for Developing Guideline a Game-type Metaverse Centered on Entertainment (오락 위주의 게임형 메타버스 개발 가이드라인 요소 도출)

  • Lee, Min-Ho;Shin, Jeong-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.10
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    • pp.1500-1508
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    • 2022
  • As non-face-to-face culture melts into people's daily lives due to the COVID-19 pandemic, interest in the metaverse has also increased significantly. There are several types of metaverse depending on the purpose of applications. With this recent explosive interest in the metaverse platform and demanding applications on it, there have been various contents for metaverse in progress in industries. However, developing such contents has many real problems since there is no valuable guidelines for metaverse contents development in industry. In this study, we aim to propose a development guideline that developers can refer to for game-type metaverse content by comparative analysis of existing contents among various metaverse types. In the development guideline, we derive common characteristic components of representative features for game-type metaverse platforms and give explanations on developing strategies. Such proposed development guidelines are verified by game-type metaverse field experts by survey.

A Proposal for Meta Guideline of Orientate Signage Design based on Information Design (정보디자인 관점에서 방향 안내 표지판 디자인의 메타 가이드라인 제안)

  • Han, Ji Ae;You, Si Cheon
    • Smart Media Journal
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    • v.10 no.2
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    • pp.61-69
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    • 2021
  • Wayfinding is a 'Process solving problem to find destination', and it is important to select spatial data for optimal way. Recently, due to the complexity of space and the expansion of the medium of the wayfinding service, it is necessary to the approach on the information design for them. Therefore, the purpose of this study is to propose a meta guideline on the information design for the design of orientation sign, which is an important cognitive clue in the wayfinding. It was conducted in 3 stages, First, a design process was proposed and design elements were derived for each step by literature research related to information and sign design, and analysis of manual for signage design. Second, a meta guideline for information organization and visualization in the three-stage design process was proposed by FGI and analysis. Third, the meta guideline was applied to the sign design on an area for user evaluation to inspect the applicability of the meta guideline. Through the user questionnaire, the possibility of applying the guideline for visualization of directions and spaces, information hierarchy according to spatial characteristics and information priority was identified. It is meaningful in that necessary element for signage design are systematized centering on the process and that it presents a macroscopic methodology according to spatial characteristics.

Modeling of metadata for agricultural and livestock food product (농축산물 식품 메타데이터 모델링)

  • Cho, Hyeeun;Kim, Dae-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.475-478
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    • 2016
  • This paper deals with how to operate the metadata for agricultural and livestock food product through the GS1 Source which is a GS1 standard metadata service. We defines GS1 standard identifiers for identifying food product and explain the guidelines for the methods how to document with GS1 standard schema and how to query the metadata in the storage of GS1 Source.

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Progressive Data Integration based on Hierarchical Metadata Registry (계층적 메타데이터 레지스트리 기반의 점진적 데이터 통합)

  • 신동길;정동원;백두권
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04a
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    • pp.740-742
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    • 2003
  • 오랜 기간동안 메타데이터를 기반으로 한 데이터통합에 대한 많은 연구들이 진행되어 왔다. 그러나 기존 방법론들은 전역 뷰 또는 전역 스키마와 같은 초기 가이드라인을 구축하는데 많은 비용이 요구 된다는 단점이 있다. 이는 기존 연구들이 해당 도메인 특성들을 간과했기 때문이다. 예를 들어 과학 데이터의 경우 일반사용자들은 생물의 이름이나 모양 등과 같은 단순정보에 관심을 갖는 반면 과학자나 전문가들은 보다 상세하고 전문적인 데이터에 관심을 갖는다. 추가적으로 모든 데이터에 대한 초기 표준 가이드라인을 구축하는 것은 현실적으로 많은 어려움이 따른다. 본 논문에서는 이러한 도메인 특성을 고려하여 점진적인 통합방법론(LOG : Localization-based Global metadata registry)을 제안한다.

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Metaverse Artifact Analysis through the Roblox Platform Forensics (메타버스 플랫폼 Roblox 포렌식을 통한 아티팩트 분석)

  • Yiseul Choi;Jeongeun Cho;Eunbeen Lee;Hakkyong Kim;Seongmin Kim
    • Convergence Security Journal
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    • v.23 no.3
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    • pp.37-47
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    • 2023
  • The growth of the metaverse has been accelerated by the increased demand for non-face-to-face interactions due to COVID-19 and advancements in technologies such as blockchain and NFTs. However, with the emergence of various metaverse platforms and the corresponding rise in users, criminal cases such as ransomware attacks, copyright infringements, and sexual offenses have occurred within the metaverse. Consequently, the need for artifacts that can be utilized as digital evidence within metaverse systems has increased. However, there is a lack of information about artifacts that can be used as digital evidence. Furthermore, metaverse security evaluation and forensic analysis are also insufficient, and the absence of attack scenarios and related guidelines makes forensics challenging. To address these issues, this paper presents artifacts that can be used for user behavior analysis and timeline analysis through dynamic analysis of Roblox, a representative metaverse gaming solution. Based on analyzing interrelationship between identified artifacts through memory forensics and log file analysis, this paper suggests the potential usability of artifacts in metaverse crime scenarios. Moreover, it proposes improvements by analyzing the current legal and regulatory aspects to address institutional deficiencies.

A Study on the Development Methods of Metadata Language and Repository Architecture (메타데이터언어 및 저장체계의 개발 방법에 관한 연구)

  • Park, Dong-Jin
    • 한국디지털정책학회:학술대회논문집
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    • 2007.06a
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    • pp.163-170
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    • 2007
  • 아직 국내에서는 표준 메타데이터를 기반으로 한 정보시스템 개발의 경험이 없으며 최신의 메타데이터 개발도구, 절차, 핵심기술 및 통합방법에 관한 가이드라인이 없다. 그러나 향후 3-4년 이후에 본격적인 메타데이터 시스템의 개발이 시작될 예정인데 각 기관에서는 미래의 시스템에 대하여 어떻게 준비를 하고 진행을 해야 할지를 모르고 있는 실정이다. 따라서 현재 외국에서 성공적으로 개발되어 운영되고 있는 메타데이터 기반 시스템을 벤치마킹하여 시스템 개발프로세스를 표준화하고, 이를 기반으로 한 시스템의 개발 방법론에 대한 연구가 시급한 상황이다. 본 연구는 이를 위한 사전연구에 해당하는 것으로 구체적인 연구의 목표는 메타데이터 언어와 저장체계 개발과 관련된 프레임워크를 제시하는 것이다.

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A Quality Assessment of Meta-Analyses Research in Social Work (국내 사회복지 관련 메타분석 연구의 질 평가)

  • Cho, Mi-Kyoung;Kim, Hee-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.10
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    • pp.158-167
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    • 2016
  • This study was conducted to evaluate the quality of meta-analysis of social work in South Korea using the Assessment of Multiple Systematic Review (AMSTAR). Electronic databases including the Korean Studies Information Service System (KISS), DBpia, and RISS4U were searched for 'meta-analysis', 'social work', and 'social welfare' from 2000 to December 2015, and 42 meta-analysis studies were included. Data were analyzed using descriptive statistics, t-tests, and ANOVA. The mean score for AMSTAR evaluation was $4.766{\pm}1.66$, while 19 studies (45.2%) were classified at the low-quality level, and 22 (52.4%) were at the moderate-quality level. The scores of quality assessment were analyzed by publication year, participants, number of studies included, number of DB, reporting study quality, extraction diagram and topics. The findings indicated that the following changes should be implemented to improve the quality and reliability of meta-analysis results in social work research: 1) common reporting guidelines should be provided for the social work field, 2) quality analyses of each study should be conducted to achieve a high level of evidence of effectiveness of social work interventions, 3) the characteristics of the included studies should be provided, and 4) a consensus and procedure based on at least two independent data extractors should be reported.

A Study on the Operation Cases and Usage Direction of Metaverse Cultural Programs in Domestic Public Libraries (국내 공공도서관 메타버스 문화프로그램 운영사례 및 활용방향성에 대한 연구)

  • Sangwon, Seo;Gyuhwan, Kim
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.1
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    • pp.259-284
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    • 2023
  • This study examined the primary features of cultural program operation instances on the metaverse platform. In addition, an interview was performed with librarians in charge of the public library culture program to get their perspectives on the viability of using the metaverse platform for each sort of cultural program. Ultimately, we intended to provide guidelines for organizing and administering a cultural program on the metaverse platform in a public library. The results showed that there are seven types of cultural programs using the Metaverse platform: library tours, education, reading, exhibits, performances, games, and events. librarians in charge of the public library culture program responded positively to the future use of library tours, exhibitions, games, and events. Education can be used depending on the character of the educational program while reading and performances are less likely to be used in the future. Regarding how to use the Metaverse platform, Zepeto was most likely to be used for tours, and Gather and Zep for education, exhibits, games, and events.

Effects of SW-STEAM Education for Elementary School: A Meta-Analysis (초등SW융합교육의 효과에 대한 메타분석)

  • Bae, Yoonju;Lee, Jeongmin
    • The Journal of the Korea Contents Association
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    • v.20 no.10
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    • pp.247-258
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    • 2020
  • The purpose of this study is to synthesize and specifically analyze the effects of elementary SW-STEAM Education on learning outcomes by using meta-analysis. 29 papers are selected and total of 60 effect sizes are deduced. Total effect size is a medium effect of .35, which reveals significant effect on the cognitive and affective domains, and 8 moderator variables explain the difference in total effect sizes as well. The results show that SW-STEAM education is effective for elementary students' learning outcomes. Practical implication for design and implementation are addressed.

A Study on Metadata Elements for the Management of Human Rights Records in North Korea (북한인권기록물 관리를 위한 메타데이터 요소(안) 연구)

  • Lee, Bum Hyung;Nam, Young Joon
    • Journal of Korean Society of Archives and Records Management
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    • v.19 no.3
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    • pp.71-96
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    • 2019
  • Various organizations generate and collect human rights records in North Korea for the purpose of punishing perpetrators and compensating victims; hence, a systematic and integrated management system on such records is needed. As such, the study aims to propose metadata for the human rights records in the country. Furthermore, the study derived common and necessary elements for the management of human rights records and referred deficiencies to the United Nations' (UN) guidelines by analyzing three local and international organizations and two human rights record software. Overall, the metadata consists of 15 upper elements in total with their corresponding subelements. Each of the proposed upper elements consists of 13 essential and 2 optional elements.