• Title/Summary/Keyword: 메타적 사고

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Effects of Geography Class Using Taboo Games on Student's Learning (터부 게임을 활용한 지리수업이 학습에 미치는 영향)

  • Choi, Jung-Sook;Cho, Chul-Ki
    • Journal of the Korean association of regional geographers
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    • v.20 no.2
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    • pp.230-244
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    • 2014
  • This study is to analyze the effects of geography class using taboo games on developing student's ability to think. After playing taboo games in which students explain keyword without using presented taboo words, worksheets of participants were analyzed with interviews to demonstrate what kind of thinking skills are working. The results of the analyses are as follows. First, while divergent thinking is applied to students who explain keyword in taboo games, convergent thinking is applied to students who listen to and guess them. Second, as groups play a role as explainer or answerer in turn, they can learn divergent and convergent thinking together. Third, students seem to improve high-order thinking ability like decision-making, critical thinking, metacogniton through taboo games. Fourth, students have a tendency to use a variety of direct and/or indirect experiences (especially, from media) as well as cross curricular knowledge in order to explain keyword without using taboo words.

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A Decision-Making Model for Handling Personal Information Using Metadata (메타데이터를 활용한 개인정보 처리에 대한 의사결정 모델)

  • Kim, Yang-Ho;Cho, In-Hyun;Lee, Kyung-Ho
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.1
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    • pp.259-273
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    • 2016
  • After realizing through the three large-scale data leakage incidents that intentional or accidental insider jobs are more serious than external intrusions, financial companies in Korea have been taking measures to prevent data leakage from occuring again. But, the IT system architecture reflecting the domestic financial environment is highly complicated and thereby difficult to grasp. It is obvious that despite administrative, physical, and technical controls, insider threats are likely to cause personal data leakage. In this paper, we present a process that based on metadata defines and manages personally identifiable attribute data, and that through inter-table integration identifies personal information broadly and controls access. This process is to decrease the likelihood of violating compliance outlined by the financial supervisory authority, and to reinforce internal controls. We derive and verify a decision-making model that reflects the proposed process.

A Meta-analysis of Related Factors Depression of Korea University Student (한국 대학생의 우울 관련 요인에 대한 메타분석)

  • Jeon, Byoung-Jin;Song, Bo-Kyong;Ko, Koung-Min;Kim, Ji-Yoon;Park, Sang-Eun;Yu, Yi-Seul;Lee, Du-Ri;Choi, Young-Ju
    • The Journal of Korean society of community based occupational therapy
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    • v.5 no.2
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    • pp.43-55
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    • 2015
  • Objective : This study was a meta-analysis of previous studies to examine the integration of related factors depression University students of Korea, and to determine the relative importance among the relevant factors based on it. Methods : 2000-2014 papers posted on the National Science and Technology Information Center (NDSL), Nurimedia (DBpia), Academic Research Information Service (RISS), Korea Research Information(KISS), provide the text of the Library of Congress were collected using the service. The Key words a 'University Student', 'Depression', 'Depression Factors' was used. Used the Down & Black level, evidence-based checklist was developed by the research (1998) (checklist) had analyzed the selected document metadata to assess the quality. Results : 47-studies selected research groups are divided into five factors(self-esteem, suicidal ideation, positive thinking, stresses, Internet and smartphone addiction). Using meta-analysis, we analyzed the effect sizes, statistical heterogeneity and publication amenities. As a result, the self-esteem of the five factors were not found heterogeneity. Effect size is a self-esteem and suicidal ideation "large effect size", positive thinking and stress "medium effect size", internet and smart phone addiction"small effect size". Conclusion : Self-esteem and suicidal ideation are among the factors associated with depression in University students of Korea was found that the most relevant. It identified the factors associated with depression in college students, and could utilized as basis for the prevention of depression.

An Integrated Fault Diagnosis System for Power System Devices using Meta-inference and Fuzzy Reasoning (메타-인퍼런스와 퍼지추론을 이용한 송변전 설비의 통합 고장진단 전문가 시스템)

  • 이흥재;임찬호;김광원
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.12 no.2
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    • pp.38-44
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    • 1998
  • This paper presents an integrated fault diagnosis expert system to assist SCADA operators in local control centers which controls unmanned distribution substations in a power system. The proposed system diagnoses various faults occurred in both substation devices and transmission devices. The system can be easily installed without disturbing main SCADA system. The system simply shares the dynamic information including alarms with main SCADA using dual data link interface. And the proposed expert system utilizes the fuzzy reasoning process in order to consider the uncertainty factor. The system is developed using a low cost personal computer owing to the special modular programming and the meta-inf!'lrence structure. Case studies showed a promising possibility.bility.

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The Effects of Strategy of enhanced Metacognition on the Improvement of Creative Problem Solving Skills (메타인지 강화 전략이 창의적 문제 해결력 신장에 미치는 효과)

  • Song, Ju-yeon;Park, Ji-eun
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.1-12
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    • 2017
  • The purpose of the study was to develop a teaching strategy using metacognition and to investigate its effects on enhancing students' creative problem solving skills (i.e. creative thinking skills and critical thinking skills), metacognitive skills. With reference to previous studies, the researcher developed self-questionnaire to enhance metacognition. To achieve this aim, a learning strategy enhancing metacognition was developed and applied to design a creative problem solving instruction program. The strategy was implemented to university students over 9 weeks. The same test was used in two groups. To analyze the data statistically, ANCOVA was used. Results indicated that the experimental group presented statistically meaningful improvement in creative thinking skills, especially identifying a problem, making hypothesis, and controlling of variables(p<.05). Also, the strategy contributed to improve critical thinking skills, especially in inquiry process of recognizing problems, making hypothesis(p<.05). In addition, this strategy also helped students' metacognitive skills(p<.05). It was effective to improve thinking skills. It will contribute to improve convergence thinking skills.

The empirical study for usability of digital contents interlocking system with metaphor of place (공간 메타포를 이용한 디지털 컨텐츠 온/오프라인 연동 시스템의 사용 편의성 증진을 위한 디자인 요소에 대한 실증적 연구)

  • Jeon, Seok-Won;Lee, Su-Jin;Kim, Jin-Woo
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.424-434
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    • 2006
  • 최근 다양한 디지털 컨텐츠를 온라인의 서버와 오프라인의 개인 컴퓨터 혹은 소형 정보기기에서 공유하여 사용이 가능하도록 도와주는 시스템과 서비스들이 출현하고 있다. 이와 같은 시스템은 사용자가 언제, 어느 곳에 있더라도 원하는 디지털 컨텐츠에 접근할 수 있도록 도와준다는 장점을 갖고 있으며, 또한 해당 디지털 컨텐츠의 저작권을 보호할 수 있다는 부가적인 이점을 제공한다. 그러나 이들 시스템은 도입 초기에 대부분의 개발자들이 저지르기 쉬운 기능 중심적 사고에 치우친 시스템인 경우가 많다. 이들 기능 중심적인 시스템은 사용자가 해당 시스템을 어떻게 인지할 것인지에 대한 이해가 부족한 한계를 갖고 있으며, 이는 결국 시스템의 사용 편의성에 영향을 미칠 수 있다. 본 연구에서는 디지털 컨텐츠를 온라인과 오프라인에서 공유하여 사용할 수 있는 시스템의 구조적 메타포로 공간을 선택하였다. 사용자의 시스템 환경으로서 온라인과 오프라인, 그리고 사용자가 디지털 컨텐츠를 이용하여 수행하는 과업으로서 관리/저장과 사용으로 시스템의 구조를 구분하였으며, 이상의 구분에 따라 공간의 메타포를 이용하여 시스템을 디자인하였다. 이와 같이 구분한 시스템의 공간에 따라 사용자가 시스템에 대하여 갖는 관여도와 동기를 측정하였으며, 관여도의 수준과 동기의 차원에 따라 사용 편의성을 높일 수 있는 디자인 요소로서 시스템을 구현하고 있는 색상들 사이의 대비 수준과 색상의 색조 차원을 규명하고자 한다.

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The Effect of a Programming Class Using Scratch (스크래치를 이용한 프로그래밍 수업 효과)

  • Cho, Seong-Hwan;Song, Jeong-Beom;Kim, Seong-Sik;Paik, Seoung-Hey
    • Journal of The Korean Association of Information Education
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    • v.12 no.4
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    • pp.375-384
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    • 2008
  • Computer programming has educational effect on improving high-level thinking abilities. However, students initially have to spend too much effort in learning the basic grammar and the usage model of programming languages, which negatively affects their eagerness in learning. To remedy this problem, we propose to apply the Scratch to a Game Developing Programming Class; Scratch is an easy-to-learn and intuitive Educational Programming Language (EPL) that helps improving the Meta-cognition and Self-efficacy of middle school students. Also we used the Demonstration-Practice instruction model with self-questioning method for activating the Meta-cognition. In summary, a game developing programming class using Scratch was shown to significantly improve the Meta-cognition of middle school students. However it was shown to insignificantly improve the Self-efficacy of girl students group.

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평가문제 제시를 통한 메타인지 능력에 대한 연구

  • Go, Sang-Suk;Park, Hye-Seon
    • Communications of Mathematical Education
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    • v.19 no.1 s.21
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    • pp.15-24
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    • 2005
  • 오늘날 제 7차 교육과정은 학습자의 사고과정과 능력을 다양한 평가방식으로 실시하도록 권유하고 있다. 이러한 목적을 구현하기 위하여 수학과 평가는 교수-학습에 유용한 평가, 과정 중심의 평가, 다양한 방법을 활용하는 평가가 되어야 할 것이다. 이는 학습자로 하여금 스스로 학습하도록 가정하는 인식론적 변화에 바탕을 둔 최근의 평가 동향과 맥을 같이 하고 있다. 평가에서 학생의 수학활동 역시 특히 인지적 영역의 다양성을 지닌 개인에 의하여 이루어지기 때문에 수학 평가는 단편적인 정형화된 지식이 아닌 문제 해결의 전략이나 발견술과 같은 요소에서 강조되고 있는 비정형의 문제들을 통한 메타인지적인 발달과정을 고려해야 한다. 본 연구에서는 학생이 준개방형 평가문제를 해결하는 과정을 통해 자신이 얼마나 알고 있는가를 인식하며 자신의 문제 해결 전략을 점검하고 평가하는 인지적 능력에서 일어나는 변화를 알아보는 데 그 목적이 있다. 지금 현재 연구가 진행 중이며 본 연구의 결과는 다음 논문집에 발표할 예정이다.

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An Analysis of the Interaction of Perceptive, Cognitive, and Metacognitive Activities on the Middleschool Students' Modeling Activity (모델링 과정에서 지각적, 인지적, 메타인지적 활동의 상호작용에 관한 사례연구)

  • 신은주;이종희
    • School Mathematics
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    • v.6 no.2
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    • pp.153-179
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    • 2004
  • In this article, we classify the middleschool students' mathematical modeling activities with three types as following: perceptive activity, cognitive activity, and metacognitive activity. And we research model development process through the interaction of perceptive, cognitive, and metacognitive activities. We report three results of our case study as following: First, students understanded the context of the modeling tasks on the base of their own experience and constructed the tasks with perceptive activity operating tool. Second, students developed various models with reorganizing cognitive activity which think and reason about perceptive activity-based model. Third, students were able to create generalizable and reusable models through metacognitive activities. This study revealed that the possible contribution of modeling activity as following. Students are able to understand abstractive mathematical knowledge as connecting between realistic activity and abstractive activity.

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Performance Analysis of Open Source File Scanning Tools (파일 스캐닝 오픈소스 성능 비교 분석 및 평가)

  • Jeong, Jiin;Lee, Jaehyuk;Lee, Kyungroul
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.213-214
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    • 2021
  • 최근 4차 산업혁명으로 인해 사용자와 단말과의 연결이 증가하면서 악성코드에 의한 침해사고가 증가하였고, 이에 따라, 파일의 상세한 정보인 메타 데이터를 추출하여 악성코드를 탐지하는 파일 스캐닝 도구의 필요성이 요구된다. 본 논문에서는 대표적인 오픈소스 기반의 파일 스캐닝 도구인 Strelka, File Scanning Framework (FSF), Laika BOSS를 대상으로 파일 스캐닝 기술에서 주요한 성능 지표인 스캐닝 속도를 비교함으로써 각 도구의 성능을 평가하였다. 다양한 파일 종류를 선정한 테스트 셋을 기반으로 파일의 개수에 따른 속도를 비교하였으며, Laika BOSS, FSF, Strelka 순으로 성능이 높은 것으로 평가되었다. 결과적으로, 악의적인 파일을 빠르게 탐지하기 위한 파일 스캐닝 도구로 Laika BOSS가 가장 적합한 것으로 평가되었다.

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