• Title/Summary/Keyword: 메쉬 데이터

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A Study on QoS Routing Performance Enhancement by using LSQR Scheduling in WiMAX Mesh Networks (와이맥스 메쉬 네트워크에서 LSQR 스케줄링을 이용한 QoS 라우팅 성능 향상에 관한 연구)

  • Tak, Wooyoung;Lee, Gowoon;Joh, Hangki;Ryoo, Intae
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.429-437
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    • 2013
  • Recently, wireless mesh network has been focused as a core technology for resolving the issues of shadow zone and distributed bypass route as it has broad service coverage as well as good scalability features. It, however, provides users with relatively lower QoS than infrastructure-based networks. In order for addressing this QoS issue and also enhancing the routing performance of mobile WiMax mesh network, this paper proposes a load sensing QoS routing (LSQR) scheme. In the proposed LSQR, each node figures out network congestion status and selects a bypass route accordingly. With this scheme, we can expect good load balancing effect by changing the routing paths from centralized links to distributed links under a heavy traffic condition. From the simulation results using NS-2, it has been verified that the LSQR shows lower packet loss rates and data transmission delays than the existing representative routing schemes.

High-quality Texture Extraction for Point Clouds Reconstructed from RGB-D Images (RGB-D 영상으로 복원한 점 집합을 위한 고화질 텍스쳐 추출)

  • Seo, Woong;Park, Sang Uk;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.61-71
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    • 2018
  • When triangular meshes are generated from the point clouds in global space reconstructed through camera pose estimation against captured RGB-D streams, the quality of the resulting meshes improves as more triangles are hired. However, for 3D reconstructed models beyond some size threshold, they become to suffer from the ugly-looking artefacts due to the insufficient precision of RGB-D sensors as well as significant burdens in memory requirement and rendering cost. In this paper, for the generation of 3D models appropriate for real-time applications, we propose an effective technique that extracts high-quality textures for moderate-sized meshes from the captured colors associated with the reconstructed point sets. In particular, we show that via a simple method based on the mapping between the 3D global space resulting from the camera pose estimation and the 2D texture space, textures can be generated effectively for the 3D models reconstructed from captured RGB-D image streams.

Forward Motion Compensation Content-Adaptive Irregular Meshes (컨텐트 적응적 비정형 메쉬를 이용한 전방향 움직임보상)

  • Jeon, Byeungwoo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.2
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    • pp.149-159
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    • 2001
  • The conventional block-based motion prediction suffers, especially in low bit-rate video application, from shortcomings such as blocking artifacts of motion field and unstable motion estimation. To overcome the deficiency, this paper proposes one method of adopting a new motion compensation scheme based on the irregular triangular mesh structure while keeping the current block-based DCT coding structure of H.263 as much as possible. To represent the reconstructed previous frame using minimal number of control points, the proposed method designs content-adaptive irregular triangular meshes, and then, estimate the motion vector of each control point using the affine transformation-based matching. The predicted current frame is obtained by applying the affine transformation to each triangular mesh. Experiment with the several real video sequences shows improvement both in objective and subjective picture quality over the conventional block-based H.263 method.

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Mesh Network Implementation using DWDS-based Link Layer Routing (DWDS 기반의 링크 계층 라우팅을 통한 메쉬 네트워크 구현)

  • Yoon, Mi-Kyung;Yang, Seung-Chur;Kim, Jong-Deok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.2A
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    • pp.165-173
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    • 2010
  • WMN(Wireless Mesh Network) is an wireless backbone network technology that is an easily configurable network in the low cost compared to the wireless LAN(Local Area Network). Most of the previous researches have evaluated their algorithms by the simulations rather than by the implementation. There exist some implementation papers, however, they have the limitations of the flexibility on the link establishment and the link quality utilization. Consequently, the benefit of the WMN - configuration flexibility is degraded and the performance deterioration occurs in the multi-hop wireless environment. In this paper, we introduce a Linux-based link layer Wireless Mesh Routing System - WBMR. The design and implementation of WBMR provides the dynamic link establishment and the effective multi-channel usage. We have modified the ntroof the original WLAN operation for the dynamic link establishment, and the Linux bridge for the link layer routing. The result of performance evaluation verifies that our WBMR supports fast self-configuration and increases data transmission throughput compared to the other researches of the wireless multi-hop environment.

IEEE 802.11s based Wireless Mesh Networks for Smart Grid (스마트 그리드를 위한 IEEE 802.11s 기반 무선 메쉬 네트워크)

  • Jung, Ji-Sun;Kim, Jae-Beom;Ko, Young-Bae;Lee, Sang-Youm
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.9B
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    • pp.1390-1398
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    • 2010
  • We present the concept of applying Wireless Mesh Networking (WMN) technology into Smart Grid, which is recently rising as a potential technology in various areas thanks to its advantages such as low installation costs, high scalability, and high flexibility. Smart Grid is an intelligent, next-generation electrical power network that can maximize energy efficiency by monitoring utility information in real-time and controlling the flow of electricity with IT communications technology converged to the existing power grid. WMNs must be designed for Smart Grid communication systems considering not only the high level of reliability, QoS support and mass-data treatment but also the properties of the traditional power grid. In addition, it is essential to design techniques based on international standards to support interoperability and scalability. In this paper, we evaluate the performance of IEEE 802.11s based Smart Grid Mesh Networks by conducting preliminary simulation studies with the ns-3 simulator. We also outline some challenging issues that should be reviewed when considering WMNs as the candidate for Smart Grid communication infrastructure.

3D Data Dimension Reduction for Efficient Feature Extraction in Posture Recognition (포즈 인식에서 효율적 특징 추출을 위한 3차원 데이터의 차원 축소)

  • Kyoung, Dong-Wuk;Lee, Yun-Li;Jung, Kee-Chul
    • The KIPS Transactions:PartB
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    • v.15B no.5
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    • pp.435-448
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    • 2008
  • 3D posture recognition is a solution to overcome the limitation of 2D posture recognition. There are many researches carried out for 3D posture recognition using 3D data. The 3D data consist of massive surface points which are rich of information. However, it is difficult to extract the important features for posture recognition purpose. Meanwhile, it also consumes lots of processing time. In this paper, we introduced a dimension reduction method that transform 3D surface points of an object to 2D data representation in order to overcome the issues of feature extraction and time complexity of 3D posture recognition. For a better feature extraction and matching process, a cylindrical boundary is introduced in meshless parameterization, its offer a fast processing speed of dimension reduction process and the output result is applicable for recognition purpose. The proposed approach is applied to hand and human posture recognition in order to verify the efficiency of the feature extraction.

3D Library Platform Construction using Drone Images and its Application to Kangwha Dolmen (드론 촬영 영상을 활용한 3D 라이브러리 플랫폼 구축 및 강화지석묘에의 적용)

  • Kim, Kyoung-Ho;Kim, Min-Jung;Lee, Jeongjin
    • Cartoon and Animation Studies
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    • s.48
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    • pp.199-215
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    • 2017
  • Recently, a drone is used for the general purpose application although the drone was builtfor the military purpose. A drone is actively used for the creation of contents, and an image acquisition. In this paper, we develop a 3D library module platform using 3D mesh model data, which is generated by a drone image and its point cloud. First, a lot of 2D image data are taken by a drone, and a point cloud data is generated from 2D drone images. A 3D mesh data is acquired from point cloud data. Then, we develop a service library platform using a transformed 3D data for multi-purpose uses. Our platform with 3D data can minimize the cost and time of contents creation for special effects during the production of a movie, drama, or documentary. Our platform can contribute the creation of experts for the digital contents production in the field of a realistic media, a special image, and exhibitions.

SHVC-based Texture Map Coding for Scalable Dynamic Mesh Compression (스케일러블 동적 메쉬 압축을 위한 SHVC 기반 텍스처 맵 부호화 방법)

  • Naseong Kwon;Joohyung Byeon;Hansol Choi;Donggyu Sim
    • Journal of Broadcast Engineering
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    • v.28 no.3
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    • pp.314-328
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    • 2023
  • In this paper, we propose a texture map compression method based on the hierarchical coding method of SHVC to support the scalability function of dynamic mesh compression. The proposed method effectively eliminates the redundancy of multiple-resolution texture maps by downsampling a high-resolution texture map to generate multiple-resolution texture maps and encoding them with SHVC. The dynamic mesh decoder supports the scalability of mesh data by decoding a texture map having an appropriate resolution according to receiver performance and network environment. To evaluate the performance of the proposed method, the proposed method is applied to V-DMC (Video-based Dynamic Mesh Coding) reference software, TMMv1.0, and the performance of the scalable encoder/decoder proposed in this paper and TMMv1.0-based simulcast method is compared. As a result of experiments, the proposed method effectively improves in performance the average of -7.7% and -5.7% in terms of point cloud-based BD-rate (Luma PSNR) in AI and LD conditions compared to the simulcast method, confirming that it is possible to effectively support the texture map scalability of dynamic mesh data through the proposed method.

An Effective Multi-hop Relay Algorithm in Wireless Mesh Network (무선 메쉬 네트워크 환경에서 효율적인 다중 홉 전달 기법)

  • Kim, Young-An;Park, Chul-Hyun;Hong, Choong-Seon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.10B
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    • pp.872-882
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    • 2006
  • The Wireless Mesh Network uses a wireless communication technology with transmission rates similar to that of a cable, which is used as a backbone network. The topology structure is in a Mesh form which resembles an Ad-hoc network, however a metric is needed in order to set the channel and channel methods since the operation intentions and interior motions are different. This thesis proposes a metric(ETR : Expected Transmission Rate) that sets the channel with physical link performance and multi hop transmission capabilities. This metric will also be based on multi channel creation methods and Hop-by-hop routing techniques for an effective multi hop transmission with no loops.

3D Modeling Product Design Process Based on Photo Scanning Technology (포토 스캐닝 기술을 기반으로 한 3D 모델링 제품디자인 프로세스에 관한 연구)

  • Lee, Junsang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.11
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    • pp.1505-1510
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    • 2018
  • Product modeling technology for graphics is rapidly developing. And 3D data application and usability are increasing.modeling of product design is a very important factor in constructing. 3D modeling in product design takes a lot of production time. Recently, the reverse design method is very useful because of application of 3D data and shortening of production time. In this study, first, 3D point cloud and mesh data are generated using photographs based on image data. The second is to modify the design and the third is to make the prototype with the 3D printer. This product design and production process suggests the utilization and possibility of image data, the shortening of 3D modeling production time and efficient processes. Also, the product design process proposes a model of a new product development system to adapt to the production environment.