• Title/Summary/Keyword: 멀티태스킹

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Contextual Inquiry on Multi-tasking Using a Mobile Phone (모바일폰에서의 멀티태스킹 사용 맥락조사)

  • Chung, Seung-Eun;Rhee, Jeong-Yoon;Lee, Shin-Hae;Ryoo, Han-Young
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.938-943
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    • 2009
  • This paper presents the minimum groups of tasks that should allow for multi-tasking by each main task when using a mobile phone. Imaging the situation that various tasks are seamlessly happened and making clear which tasks they need are not simple for users. Thus, we explore multi-tasking needs between every two tasks first, out of entire 16 functions selected from general functions that mobile phones have. Next, we create multi-tasking scenarios by analogy connecting each previous task to appropriate tasks that user's needs are revealed. In this manner, 11 scenarios are introduced finally. We expect that the result of our research is possible to be applicable to the development of user-centered design that multi-tasking contexts are considered.

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A Study on the Impacts of Multitasking Behaviors on Smartphone Addiction (스마트폰 사용자의 멀티태스킹 행동이 스마트폰 중독에 미치는 영향에 관한 연구)

  • Byun, Hye Sun;Han, Dong Gyun;Lee, Sunro
    • Informatization Policy
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    • v.21 no.4
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    • pp.59-80
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    • 2014
  • As usage of smartphone increases, it causes various social issues including smartphone addiction. This study, therefore, examined the impact of smartphone users' multitasking behaviors, satisfaction and flows on the smartphone addiction. Also, this research investigated the impacts of users' characteristics such as their polychronicity, innovativeness, and self-efficacy on their multitasking behaviors. The results of this study can be summarized as follows: users' polychronicity showed positive impact on their multitasking behaviors while innovativeness and self-efficacy did not. In addition, users' multitasking behaviors had significantly positive effects on satisfaction, flow and addiction. Users' satisfaction, however, did not show the direct impact on addiction while the positive impact on the flow, which in turn had direct effects on addiction. In sum, users' polychronicity and their multitasking behavior can be considered one of the most important predictors directly and indirectly through flow explaining smartphone addiction.

Cognitive Cost and Benefit from Voluntary Task Switching in Multitasking (멀티태스킹에서 자발적 과제전환에 의한 인지적 이득과 손실)

  • Lee, Sangmin;Lee, Ju-Hwan;Han, Kwang-Hee
    • Korean Journal of Cognitive Science
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    • v.24 no.1
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    • pp.71-93
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    • 2013
  • Multitasking has become part of our life. Self-interruption and switching to another task become easier and more frequent. According to previous studies, however, most of the task-switching incurs a cognitive cost. This study investigated the benefit from task switching. In Study 1, participants performed two tasks were similar, and negative correlation between the number of task switching and performance were confirmed, this result is similar to previous studies. Study 2 has shown that, made a comparison of two conditions, between possible and impossible conditions in terms of task switching. Depending on switching preference, the result of task performance has differentiated and the emotion that participants had before the task has changed. Depending on participants' switching preference, there were different amount of switching cost. Moreover, for participants who preferred task switching highly than others, task switching occurred more benefit than cost.

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Mediating Effect of Need of Cognition on Learning Engagement in Distance Education (원격교육에서 학습참여에 대한 인지욕구의 매개효과)

  • Oh, Eun-Young
    • Journal of Convergence for Information Technology
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    • v.12 no.5
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    • pp.51-61
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    • 2022
  • The purpose of this study was to identify whether need of cognition have a mediating effect on media multitasking on learning engagement in online education. The subjects were 168 university students who had received online education for more than one semester, and data were collected using questionnaires on media multitasking, need of cognition, and learning engagement. For data analysis, correlation, hierarchical regression and Sobel test were performed using SPSS WIN 20.0 program. As a result of the study, there was a significant positive correlation between media multitasking and learning engagement (r=.52, p<.001), and a between need of cognition and learning engagement(r=.39, p<.001). Media multitasking had a significant effect on learning participation (β=.52, p<.001), and explanatory power was 27%. When need of cognition was input, the effect of media multitasking on learning engagement decreased (β=.52 ⟶ .44), so it was found that need of cognition had a partial mediating effect in the effect of media multitasking on learning engagement(Z=2.77). p<.01). Therefore, it is suggested to use online contents with learning to organizing a g a lesson syllabus for distance education, and to organize activities promoting media multitasking activities. Also, it is proposed to develop and apply various teaching strategies to promoting the need of cognition in the distance education.

Predictors of Multitasking and Learning Flow on Self-Regulated Learning Strategies in Nursing University Students of Non-face-to-face Learning Environment (비대면학습 환경에서 간호대학생의 미디어멀티태스킹과 학습몰입이 자기조절 학습전략에 미치는 예측 요인)

  • Ja-Ok Kim;A-Young Park;Ja-Sook Kim;Jong-Hyuck Kim
    • Journal of Digital Policy
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    • v.3 no.1
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    • pp.1-10
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    • 2024
  • The purpose of this study was to identify the predictors of self-regulated learning strategies among nursing university students. Data were collected from 212 nursing university students in G metropolitan city and K city. The SPSS WIN 23.0 version program was used for data analysis. The data were analyzed using Pearson's correlation coefficient and multiple regression. There were significant correlations between media multitasking and self-regulated learning strategies(r=.45, p<.001), learning flow and self-regulated learning strategies(r=.59, p<.001), and media multitasking and learning flow(r=.32, p<.001). Friendship satisfaction, media multitasking and learning flow explained 45% of the variance for self-regulated learning strategies. To increase the self-regulated learning strategies among nursing university students, it is necessary to develop multiple interventions that enhance friendship satisfaction, media multitasking and learning flow.

Realization of CAT Interface supporting Multitask (다중처리를 지원하는 CAT 인터페이스에 관한 연구)

  • 전동근;노승환;차균현
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.12
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    • pp.1423-1436
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    • 1992
  • In the paper, a CAT interface supporting multitask is realized. To interface a computer with measuring instruments, a GPIB card is designed and implemented. Controlling and displaying software using OOP and GUI are programmed with C++. A spectrum analyzer and a power meter are chosen as object instrument to be controlled. Total 9 modules are configured to manage the various resources and each module in integrated system. Also in case that several instruments are used, the system is realized to be capable of multitasking to exchange the data mutually. The multitasking is implemented under the time-sharing DOS environment. Thread-based method is used for processing, and Round Robin method for scheduling. Provided proper software modules for other object instruments are integrated, the system can control more measuring instruments simultaneously by the computer. Users can save the time and errors even without expert knowledge.

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Design and Implementation of An Object-Oriented Kernel Framework Reusable for the Development of Real-Time Embedded Multitasking Kernels (실시간 내장 멀티태스킹 커널의 개발에 재사용 가능한 객체지향 커널 프레임워크의 설계 및 구현)

  • Lee, Jun-Seob;Jeon, Tae-Woong;Lee, Sung-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.2
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    • pp.173-186
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    • 2000
  • Real-time embedded systems should accommodate many kinds of hardware platforms and resource management policies that vary depending on their operating environments and purposes. It is not an easy job to adapt a multitasking kernel to new system services and hardware platforms, as the kernel must strictly satisfy constraints on its size and performance. This paper describes the design and implementation of an object-oriented multitasking framework that can be reused for implementing microprocessor-based real-time embedded multitasking kernels, In this kernel framework, those parts that can vary depending on hardware platforms and system resource management policies are separated into the hot spots and encapsulated by abstract classes. Our framework thus can be effectively used to implement microprocessor-based real-time embedded kernels that demand high portability and adaptability.

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Real-time Task Aware Memory Allocation Techniques for Heterogeneous Mobile Multitasking Environments (이종 모바일 멀티태스킹 환경을 위한 실시간 작업 인지형 메모리 할당 기술 연구)

  • Bahn, Hyokyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.3
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    • pp.43-48
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    • 2022
  • Recently, due to the rapid performance improvement of smartphones and the increase in background executions of mobile apps, multitasking has become common on mobile platforms. Unlike traditional desktop and server apps, response time is important in most mobile apps as they are interactive tasks, and some apps are classified as real-time tasks with deadlines. In this paper, we discuss how to meet the requirements of heterogeneous multitasking in managing memory of real-time and interactive tasks when they are executed together on a smartphone. To do so, we analyze the memory requirement of real-time tasks, and propose a model that has the ability of allocating memory to multitasking tasks on a smartphone. Trace-driven simulations with real-world storage access traces captured by heterogeneous apps show that the proposed model provides reasonable performance for interactive tasks while guaranteeing the requirement of real-time tasks.

Various Modal Interruption Research in Digital Convergence of Mobile Service (디지털 컨버전스 기기에서 모달리티와 인터럽션간의 상호관계에 대한 실험적 연구)

  • Lee, Ki-Ho;Jung, Seung-Ki;Kim, Hae-Jin;Kim, Jin-Woo
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.233-239
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    • 2006
  • 차세대 디지털 방송 기술인 DMB(Digital Multimedia Broadcasting) 지상파서비스가 세계최초로 우리나라에서 시작되었다. 현재 DMB 서비스는 디지털 기기의 다양한 기능들과 더불어 '디지털 컨버전스'를 주도하고 있고, 새 기술을 통한 서비스는 디지털 기기에 대한 사용자의 경험을 한층 풍부하게 해주고 있다. 또한 이러한 제품들은 다양한 기능에 대해서 멀티태스킹을 지원하기 때문에, 사용성, 조작방법 등 여러 측면에서 과거의 제품들과 상당히 많은 차이를 보여준다. 본 논문은 다양한 기능이 통합되고, 멀티태스킹이 되는 제품을 설계하는데 있어 감각양식(Modality) 측면에서 사용자들에게 더 나은 경험을 제공할 수 있도록 하는 방법을 제안한다. 지금까지 모달리티와 인터럽션(Interruption)에 대한 연구는 다중 자원 이론(Multiple resource theory)을 바탕으로 연속적인 과업(Task)를 수행함에 있어서 과업의 감각양식이 충돌할 경우, 사용자에게 인지적인 부담을 준다는 측면에서 이루어져 왔다. 그러나, 본 논문에서는 태스크를 수행함에 있어 멀티태스킹의 지원 여부에 따라서 과업의 감각양식이 다양한 순서를 가지고 사용자에게 인터럽션을 일으킬 때, 사용자의 태스크 수행 능력이나 사용자 만족도에 어떻게 영향을 주는지 알아보고자 한다.

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