• Title/Summary/Keyword: 멀티버스

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A Study on Multicast ATM Switch with Tandem Crosspoints (탠덤크로스포인터 멀티캐스트 ATM 스위치 연구)

  • Ryul, Kim-Hong
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.1 s.39
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    • pp.157-165
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    • 2006
  • This paper proposes a new output-buffered multicast ATM switch with tandem crosspoints switching fabric, named the MTCOS(Multicast Tandem Crosspoint Output-buffered Switch). The MTCOS consists of multiple simple crosspoint switch fabrics, named TCSF(Tandem Crosspoint Switch Fabric) , and concentrated output buffers for efficient multicasting. The TCSF resolves the cell delay deviation problem which the self-routing crossbar switches inherently have. Further, it offers multiple concurrent pathes from one input to multiple output ports. It also provides multi-channel switching by easy software configuration and has several desirable characteristics such as scalability, high Performance, and modularity. A shared traffic concentration and output queuing strategies of the MTCOS results in lower cell loss as well as lower cell delay time over a wide range of multicast traffic. Furthermore, it has lower hardware complexity than that of the SCOQ and Knockout multicast switch to achieve the same Knockout concentration rate as the conventional switches. It is shown that the proposed switch can be easily applied to design high performance for any multicast traffic by analytic analysis and computer simulation.

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A Design on the Extended ATA Interface for Multimedia Systems (멀티미디어 시스템을 위한 확장된 ATA 인터페이스 설계)

  • Ku Dae sung;Kim Jong bin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.4A
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    • pp.345-349
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    • 2005
  • In this paper, the enhanced ATA(AT Attachment Interface with Extension) interface that combines the price of ATA and intelligent operation of SCSI(Small Computer System Interface) is realized both performance and structure of general interface used to connect peripheral devices that are used in PC(Personal Computer). SCSI bus is for peripheral devices that have intelligent operation. It is excellent bus that has well-arranged command system and stable hardware structure. But is aspect of price this peripheral device has the difficulty in purchase because there is price difference more than two times compared with ATA peripheral device. Whereas, although ATA peripheral device had low performance in the early period, after the improvement its speed has almost etched to SCSI and its price is also excellent. In this paper, the enhanced interface structure to fulfill price and performance was suggested and materialized as the hardware using such two advantages.

A Hardware Cache Prefetching Scheme for Multimedia Data with Intermittently Irregular Strides (단속적(斷續的) 불규칙 주소간격을 갖는 멀티미디어 데이타를 위한 하드웨어 캐시 선인출 방법)

  • Chon Young-Suk;Moon Hyun-Ju;Jeon Joongnam;Kim Sukil
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.11
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    • pp.658-672
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    • 2004
  • Multimedia applications are required to process the huge amount of data at high speed in real time. The memory reference instructions such as loads and stores are the main factor which limits the high speed execution of processor. To enhance the memory reference speed, cache prefetch schemes are used so as to reduce the cache miss ratio and the total execution time by previously fetching data into cache that is expected to be referenced in the future. In this study, we present an advanced data cache prefetching scheme that improves the conventional RPT (reference prediction table) based scheme. We considers the cache line size in calculation of the address stride referenced by the same instruction, and enhances the prefetching algorithm so that the effect of prefetching could be maintained even if an irregular address stride is inserted into the series of uniform strides. According to experiment results on multimedia benchmark programs, the cache miss ratio has been improved 29% in average compared to the conventional RPT scheme while the bus usage has increased relatively small amount (0.03%).

실시간 영상 처리/전송 및 홈 네트워킹을 위한 IEEE1394/Wireless 1394 기술

  • 전호인
    • The Magazine of the IEIE
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    • v.29 no.1
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    • pp.82-92
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    • 2002
  • 침체된 가전 산업과 IT 산업을 일으켜 세울 가장 유력한 기술이 홈 네트워크 기술임에는 많은 공감대를 형성하고 있는 것으로 보인다. 정보통신부가 홈 네트워킹 기술을 이용하여, 기존의 가전 시장이 겪고 있는 심각한 침체 현상을 해소하고 전 국민들의 정보화 마인드 확산을 위해 지난 2000년 3월, 인터넷 정보가전 산업 협의회를 구성하였으며, 5년 동안 약 1조 천억원의 연구비를 투입하여 홈 네트워크 및 사이버 아파트 구축을 위한 기술 개발 및 표준을 제정하고 있는 것이 이를 입증하고 있는 것이다. 이와 같은 홈 네트워킹 기술중에서 IEEE 1394 기술은 오디오 비디오 기기의 디지털화가 이루어지고 멀티미디어 환경이 부상함에 따라 이들간의 공통된 새로운 인터페이스 방식의 필요에 의해 발생한 버스 방식으로 USB가 제공하지 못하는 고속의 실시간 데이터 전송을 가능하게 해주는 차세대 핵심 기술이다. 기가비트급의 높은 데이터 전송율을 자랑하는 IEEE1394 기술은 따라서 멀티미디어 PC와 오디오/비디오 등 높은 대역폭을 요구하는 가전기기를 하나로 묶어줄 수 있는 유일한 기술이며, 그 위에 TCP/IP 프로토콜을 얹어서 인터넷과도 직접 연결될수 있다. 본 고에서는 홈 네트워킹의 기본 개념을 살펴보고, 홈 네트워킹의 중심으로 판단되는 Digital TV와 주변 가전 기기 사이에서 MPEG2-TS신호의 실시간 전송을 가능하게 하는 디지털 인터페이스 기술인 IEEE1394와 그 관련 기술의 동향에 대해 소개하였다. IEEE802.11a 기술을 이용한 무선 1394 기술은 댁내 전반에 산재해 있는 이러한 가전기기를 연결시켜줄 수 있는 Home Network Backbone이 될 것으로 전망된다.

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A Selective Control Mechanism for Fairness of DQDB in Client-Server Traffic (클라이언트-서버 트래픽에서 DQDB 공정성을 위한 선택제어 방식)

  • 김정홍;황하응
    • Journal of Korea Multimedia Society
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    • v.6 no.1
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    • pp.128-135
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    • 2003
  • A fairness control method for Distributed-Queue Dual-Bus(DQDB) has been studied under specific traffic types such as equal probability traffic, symmetric traffic and asymmetric traffic. To distribute DQDB network bandwidth fairly to all stations under general traffic such as a client-server traffic that differs from specific traffic types, we propose an effective fairness control method. Based on an access limit, the proposed mechanism applies two bandwidth control mechanisms to DQDB networks. One is the mechanism that is called APS(Access Protection Scheme) for servers. And another is the mechanism that controls the allocation of bandwidth only using an access limit lot clients. Simulation results show that it outperforms other mechanisms.

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Implementation of IS-95C Multimedia Terminal using GPS (GPS 연동 IS-95C 멀티미디어 단말기 구현)

  • 하재승
    • Journal of the Korea Computer Industry Society
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    • v.2 no.8
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    • pp.1133-1138
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    • 2001
  • In this paper, we implemented that MMT(Multimedia Terminal) demonstrates spot news, weather forecast, sports news and cultural news employed CDMA mobile communication networks. The MMT displays mobile pictures/joint pictures/on screen ad and to make known Bus stop or Mobile stations. The MMT gives driver's and passenger's safety and valuable information for one's use GPS satellites. We verified to make real time mobile picture transfer use of CDMA2000 1×(IS-95C) network and development the scheduler control each module. This system tested on vehicle that train and bus. MMT was implemented high reliability and stability by the embedded system. The mobile terminal shows reliable data transfer rate about 74Kbps on IS-95C.

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IEEE1394 기술동향 및 표준화 전망

  • 전호인
    • Information and Communications Magazine
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    • v.17 no.11
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    • pp.45-62
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    • 2000
  • IEEE1394 기술은 오디오 비디오 기기의 디지털화가 이루어지고 멀티미디어 환경이 부상함에 따라 이들간의 공통된 새로운 인터페이스 방식의 필요에 의해 발생한 직렬 버스 방식을 이용한 디지털 인터페이스 방식으로, USB가 제공하지 못하는 고속의 실시간 데이터 전송을 가능하게 해 주는 차세대 핵심 기술이다. 기가비트급의 높은 데이터 전송율을 자랑하는 IEEE1394 기술은 따라서 멀티미디어 PC와 오디오/비디오 등 높은 대역폭을 요구하는 가전기기를 하나로 묶어줄 수 있는 유일한 기술이며, 그 위에 TCP/IP 프로토콜을 얹어서 인터넷과도 직접 연결되므로, 옥내 통신망 구축을 위하여 제안되고 있는 HomeRF나 Bluetooth, 그리고 IEEE802.11 계열이 기술들과 비교하면 그 효용성과 기능성, 그리고 필요성과 속도 면에서 다른 위치를 점유하고 있다. 따라서 IEEE1394 기술은 Home Network의 Backbone 역학을 담당할 수 있으므로, IEEE1394 기술이 갖고 있는 미래의 시장 규모는 가히 폭발적이라 할 수 있다. 우리 나라에서도 삼성과 대우, 그리고 LG 전자 등을 중심으로 IEEE1394 칩셋과 그 응용 제품들이 선보이고 있으며, 대학과 연구소 그리고 중소 기업 등에서도 괄목할 만한 결과를 얻고 있다. 본 고에서느 앞으로의 시장 성장성 및 국가 경쟁력을 위해 새 천년의 화두가 되고 있는 표준화와 기술 개발의 핵심에 있는 홈 네트워크 기술의 개요를 간단히 알아 보고, 이 홈 네트워크 기술의 궁극적인 솔루션으로 알려진 IEEE1394 기술의 개발 동향과 시장 현황을 살펴본 후 1394TA를 중심으로 이루어지고 있는 IEEE1394 관련 기술의 표준화 전망을 조명하였다. 그리고 IEEE1394 기술에 관련된 기술을 개발하고 이 기술을 바탕으로 특허를 획득한 후 국제 표준으로 승인되는 절차를 추구하며 최근에 출범한 한국의 순수 민간 단체인 1394 Forum의 활동을 소개하고자 한다.

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Multiplexing Control of Automobile Eletromotive Mirror System using CAN(Controller Area Network) Protocol (CAN(Controller Area Network) 프로토콜을 이용한 자동차용 전동 거울의 멀티플렉싱 제어)

  • Yoon, Sang-Jin;Choi, Goon-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.11
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    • pp.5110-5116
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    • 2011
  • In this paper, multiplexing automation system will be proposed for the automobile electromotive mirror using CAN(Controller Area Network) protocol which has been known that it has a high reliability on the signal in the various network protocols. To do this, a master controller and two (input/output) slave controllers (H/W) are being made and application layer (S/W) is being programmed for effective going and communicating between subsystems. The possibility of the effectiveness of application and control ability will be shown when the system has minimum electrical lines by testing the experimental systems which was made up of the automobile electromotive mirror.

A Study on the Local Particulate Matter Monitoring Technology using Shared-Use Mobilities for Metaverse Reality (메타버스 리얼리티를 위한 공유 모빌리티 기반 국부적 미세먼지 관측 기술 연구)

  • Jung, In Taek;Jang, Bong-Joo
    • Journal of Korea Multimedia Society
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    • v.24 no.8
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    • pp.1138-1148
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    • 2021
  • In this study, we developed a 'shared-use mobility'-mounted local particulate matter monitoring terminal technology to measure the actual particulate matter concentration around me. As a mobile terminal device in the form of an IoT sensor platform, it is designed to be separated into a control module and a sensor module to minimize interference between sensors and to consider the optimal observation position of each sensor. As a result of the field test, it was confirmed that particulate matter was locally different depending on time and space even within the same area. In addition, it was confirmed that the concentration of particulate matter in the relevant section differed by up to 100 times compared to the surrounding area due to specific sources of particulate matter such as unpaved roads. In addition, we positively reviewed the applicability of the service in the real-time metaverse environment using this result. Through technological advancement and application of multiple shared-use mobilities, we expect to be able to provide new services for practical smart city air environment monitoring, such as localized particulate matter information, air pollution event information, and identification of causes of particulate matter.

A Study on the Analysis and Device Immersion of Game Platforms Optimized for Metabus Environment - Comparison of popular games in Korea, China, and Japan - (메타버스 환경에 적합한 게임 플랫폼과 디바이스 몰입요소 분석 - 한·중·일 인기게임 비교를 통해서 -)

  • Lim, SangGuk
    • Journal of Korea Multimedia Society
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    • v.25 no.6
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    • pp.852-865
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    • 2022
  • During the COVID-19 pandemic, games played an important role in people's lives. Numerous online users flocked to the game platform, and brand companies started using online games to promote their products. Medical institutions have also implemented policies for healthy physical activity through online games. In order to attract more global game users, research on immersion in games is also very important to prevent users from leaving the platform. Therefore, it is necessary to analyze the common immersion elements of popular games by country and study them from the perspective of changing devices. In this paper, representative popular games of Korea, China, and Japan, which are recently called the dark horse of the game industry, are classified by devices of mobile, online PCs, and VR games and analyzed using immersion analysis tools proposed by researcher. Next, the representative metaverse games of the Web 3.0 era were analyzed, and their characteristics were compared with the results of the immersion analysis between Korea, China, and Japan, and proposed as game immersion elements suitable for metabus games.