• Title/Summary/Keyword: 멀티미디어 콘텐츠 전송

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An Implementation of QR Code based On-line Mobile Augmented Reality System (QR코드 기반의 온라인 모바일 증강현실 시스템의 구현)

  • Park, Min-Woo;Park, Jung-Pil;Jung, Soon-Ki
    • Journal of Korea Multimedia Society
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    • v.15 no.8
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    • pp.1004-1016
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    • 2012
  • This paper proposes a mobile augmented reality system to provide detail information of the products using QR code included in them. In the proposed system, we perform the estimation of the camera pose using both of marker-based and markerless-based methods. If the camera can see the QR code, we perform the estimation of the camera pose using the set of rectangles in the QR code. However, if the QR code is out of sight, we perform the estimation of the camera pose based homography between consecutive frames. Moreover, the content of the augmented reality in the proposed system is made by using meta-data. Therefore, the user can make contents of various scenario using only meta-data file without modification of our system. Especially, our system maintains the contents as newly updated state by the on-line server. Thus, it can reduce the unnecessary update of the program.

The efficient software design methodology for the implementation of the IPMP tool update functionality on digital broadcasting Set-Top Box (IPMP 툴 업데이트 기능 구현을 위한 방송단말 소프트웨어의 효율적인 설계 방식 및 그 구조)

  • Bang, Gun;Choo, Hyun-Gon;Nam, Je-Ho;Hong, Jin-Woo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2005.11a
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    • pp.229-232
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    • 2005
  • 현재 디지털방송 서비스가 확대되고 있는 시점에서 방송콘텐츠 보호에 대한 중요성이 날로 부각되고 있다. 이에 MPEG-2 IPMP는 디지털방송 서비스를 제공받아 소비하는 방송 단말로부터 방송콘텐츠를 불법적으로 사용할 수 없도록 보호할 수 있게 정의하고 있는 대표적인 국제 표준 규격이다. IPMP 규격을 기반으로 한 방송 단말을 구현함에 있어 보호된 방송콘텐츠를 IPMP 툴로 처리하여 소비하게 되는데 만약 방송 단말에 IPMP 툴이 없다면 방송되고 있는 MPEG-2 전송스트림이나 원격지에서 필요한 IPMP 툴을 다운로드 받아 방송 단말에 업데이트를 시켜야 한다. 이때 방송 단말에서 위와 같은 기능이 구현되기 위해서는 구체적인 소프트웨어 설계 방식을 통해 다양한 플랫폼에 대해 구현된 기능에 대한 재사용성이나 호환성을 확보하는 것이 효율적이다. 하지만 점차적으로 복잡해지고 다양해지는 멀티미디어 기기들의 기능들을 위해 탑재되는 소프트웨어 역시 복잡해지고 있어 그 재사용성이나 호환성이 떨어지고 있는 실정이다. 본 논문에서는 이러한 소프트웨어의 재사용성이나 호환성을 최대한 보장할 수 있도록 현재 MPEG(ISO/IEC JTC1/SC29/WG11)에서 표준화가 진행 중인 MPEG Multimedia Middleware(M3W) 규격을 기반으로 한 소프트웨어 설계 방식을 살펴보고, 디지털방송 단말에서 IPMP 툴 업데이트 기능이 효율적으로 설계되고 구현될 수 있는 소프트웨어 구조를 제안하였다.

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Design for Proximity Voice Chat System in Multimedia Environments

  • Jae-Woo Chang;Jin-Woong Kim;Soo Kyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.3
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    • pp.83-90
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    • 2024
  • In this paper, we propose a solution to apply a proximity voice dialog system to voice dialog technology, one of the interaction systems in multimedia environments. A voice dialog between multiple users in a multimedia space is designed by adjusting the volume of the voice according to the distance between the user avatars and muting the user who is beyond the audible distance. The main feature of this research is a reliable UDP-based active server system that delivers low-quality voice data to users who are far away based on distance and does not transmit voice data to users who enter the inaudible area for economic development. The performance of the proposed system was measured in a previously completed project based on the Unity game engine, and it is expected that the system proposed in this research will be actively used in environments that provide interaction between multiple users such as met averse content and real-time battle action games.

Design and Implementation of Receiver's Buffer Model for Stably Receiving a Hierarchically Encoded UHD Content Based on MMT (MMT 기반 계층 부호화된 UHD 콘텐츠의 안정적인 수신을 위한 수신 버퍼 모델 설계 및 구현)

  • Song, SeulKi;Bang, JongHo;Paik, JongHo
    • Journal of Broadcast Engineering
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    • v.22 no.5
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    • pp.570-577
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    • 2017
  • Recently, with the development of broadcasting communication, users expect to receive high quality and various broadcasting services anytime, anywhere. In the case of terrestrial broadcasting, HD broadcasting and mobile broadcasting are provided at different frequencies. In the case of terrestrial UHD, which recently started trial broadcasting, 700MHz frequency is used which is different from the existing one. If the contents of the same contents are transmitted at different frequencies, it can be considered ineffective in terms of the use efficiency of the terrestrial broadcast frequency. As a method to solve this problem, a transmission system model and a service have been proposed for transmitting the hierarchical encoded UHD contents by SHVC on the basis of the multimedia transmission technology MMT in a heterogeneous network environment combining broadcast network and communication network. However, it is still in the initial stage of study the receiving model that can reliably receive various quality UHD contents in various environments such as mobile and fixed environment. Therefore, in this paper, we propose a receive buffer model that can reliably receive UHD contents layered on SHVC based on MMT.

TFRC Flow Control Mechanism based on RTP/RTCP for Real-time Traffic Transmission (실시간 트래픽 전송을 위한 RTP/RTCP의 TFRC 흐름제어 기법)

  • Choi, Hyun-Ah;Song, Bok-Sob;Kim, Jeong-Ho
    • The Journal of the Korea Contents Association
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    • v.8 no.8
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    • pp.57-64
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    • 2008
  • In this paper, to resolve the problem caused by a network state information inaccuracy the slow delay time that conclusion of network state of one way delay time which accuracy delay time information, according to network state changes on the based TFRC flow control, and suggest that flow control mechanism to adjust transfer rate fit of real time multimedia data. In simulation, to measure of netowork state information that on the average about 12% difference of compared RTT and $OWD{\times}2$. When used RTT, used fair bandwidth TFRC much better than TCP about 32%, when used OWD, difference about 3% used fair bandwidth. Thus, conclusion of accuracy network state that used fair bandwidth according to network state changes on the based TFRC, users can support service of high quality that flow control mechanism to adjust transfer rate fit of real time data.

An Implementation of Device Connection and Layout Recognition Techniques for the Multi-Display Contents Delivery System (멀티 디스플레이 콘텐츠 전송 시스템을 위한 디바이스 연결 및 배치 인식 기법의 구현)

  • Jeon, So-yeon;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1479-1486
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    • 2016
  • According to the advancement of display devices, the multi-screen contents display environment is growing to be accepted for the display exhibition area. The objectives of this research are to find communications technology and to design an editor interface of contents delivery system for the larger and adaptive multi-display workspaces. The proposed system can find existence of display devices and get information without any additional tools like marker, and can recognize device layout with only web-cam and image processing technology. The multi-display contents delivery system is composed of devices with three roles; display device, editor device, and fixed server. The editor device which has the role of main control uses UPnP technology to find existence and receive information of display devices. extract appointed color in captured picture using a tracking library to recognize the physical layout of display devices. After the device information and physical layout of display devices are connected, the content delivery system allows the display contents to be sent to the corresponding display devices through WebSocket technology. Also the experimental results show the possibility of our device connection and layout recognition techniques can be utilized for the large spaced and adaptive multi-display applications.

Performance of Wireless Network for Multimedia Services in MIMO Partial Band Channel (MIMO 부분간섭 채널에서 멀티미디어 서비스를 위한 무선 네트워크의 성능)

  • Roh Jae-Sung;Cho Sung-Joon;Kim Chun-Gil
    • Journal of Digital Contents Society
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    • v.6 no.3
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    • pp.137-142
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    • 2005
  • CDMA scheme has received a great deal of attenttion as a multiple-access method for future mobile networks. Its main advantage: are higher radio capacity and the capacity of flexible data tranmission. And CDMA scheme is a key technology in the proposals submitted to the ITU on next generation multimedia system with integrated services, namely real-time voice services and non real-time data services. In this paper, capacity evaluation of multiple-input multiple-output(MIMO) Multi-Carrier(MC)/CDMA system is considered to mitigate multiple access interference, partial-band interference and enhance system channel capacity in wireless channel. Recently, to increase the spectrum efficiency and the link reliability, MIMO-MC/CDMA scheme is devised to exploit multi-path in a scattering wireless channel. In particular, the channel capacity of MIMO-MC/CDMA system is evaluated according to Eb/No. Mc, p and B. From the results, in order to inappropriate spacing and the signals are frequency overlapped by partial band interference, the channel capacity of MIMO-MC/CDMA system becomes substantially smaller.

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A Study on the Public Safety Long Term Evolution Disaster Communication Network (PS-LTE 재난안전통신망에 관한 정책 연구)

  • Kang, Heau-Jo
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.43-51
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    • 2015
  • South Korea decided to use the public safety long term evolution (PS-LTE) method to build a wireless communications network for national disaster. The move will allow all disaster management agencies, including police, firefighters and the military to use multimedia information, including videos, in addition to voice to carry out rescue operations from 2017. The Ministry of Science, ICT and Future Planning said Thursday that it adopted PS-LTE as the technology method for national disaster management system following a national policy coordination meeting last month. PS-LTE is a method integrating group communication, direction communication between terminals and independent base station function with existing LTE technology. Until now, disaster management agencies used technology that only allowed voice communication. However, transmission of multimedia information is possible using PS-LTE.

A Design of an OLED/TFT LCD controller based on Embedded System (임베디드 시스템 기반의 OLED/TFT LCD 컨트롤러 설계)

  • Cho, Young-Sung;Shin, Kyung-Wook;Lee, Yong-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.1030-1033
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    • 2005
  • Today's most equipments that contain embedded system only support simple menus and background graphics. However, as the embedded system is applied for much more various fields and the user's needs for graphical interface become higher, the support for multimedia and moving pictures became an important criterion to evaluate the performance of a equipment. Because the present embedded system uses software to construct display environment, it is difficult to meet the bandwidth for multimedia contents and moving pictures. Using software for graphic also lowers the performance of the main function by overloading the processor. In this paper, we present an OLED/TFT-LCD controller suitable for embedded systems. The architecture we propose is described in HDL and the performance is evaluated in comparison with the existing embedded systems.

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Development of eTV Binary Format Generator for User Interface of Data Broadcasting (데이터 방송의 사용자 인터페이스를 위한 eTV 바이너리 포맷 생성기의 개발)

  • Kim, Young-Keun;Kwon, Hyeok-Ju;Park, Jin-Ki;Lee, Yang-Sun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.1469-1472
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    • 2007
  • 최근의 방송은 A/V 프로그램만을 보내주던 기존의 방송에서 데이터를 연동하여 서비스하는 방송으로 변화하였다. 데이터 방송은 지상파, 위성, 케이블 등의 방송망을 이용하여 하나의 방송사가 다수의 시청자에게 디지털 멀티미디어 콘텐츠를 여러 종류의 단말기에 전송하는 것이다. 이러한 데이터 방송을 통해 시청자가 직간접적으로 프로그램에 참여할 수 있게 된다. 이러한 서비스를 위해 필요한 여러 기술 중에 사용자의 인터페이스를 제공하기 위한 콘텐츠 표현 기술이 필요하다. 대표적인 콘텐츠의 표현 기술은 HAVi UI와 eTV 시스템이 있다. HAVi UI는 자바 컴포넌트 API로 구성되어 있으며 HAVi 컴포넌트 API로 셋톱박스 어플리케이션(Xlet)을 개발한다. 개발된 Xlet 프로그램은 미들웨어 시스템에 탑재된 자바 가상 머신을 통해 실행된다. eTV 시스템은 범용 마크업 언어인 XML로 어플리케이션을 개발한다. 개발된 eTV 어플리케이션은 eTV 바이너리 생성기를 통해 EBIF가 생성되고 셋톱박스에 탑재된 eTV 리시버에서 실행된다. 본 논문에서는 eTV 시스템을 구성하기 위한 구성요소에서 서버 모듈인 eTV 바이너리 포맷 생성기를 개발하였다. eTV 시스템 개발을 통해서 데이터 방송을 위한 사용자 인터페이스의 기능을 확대 할 수 있으며, 시청자의 선택에 따른 방송을 보다 폭 넓게 제공할 수 있다.