• Title/Summary/Keyword: 멀티미디어 처리

Search Result 2,901, Processing Time 0.035 seconds

Comparisons between Distributed Connections and Centralized Connections of Multimedia Streams for Computer-based Audio-Video Teleconferences (컴퓨터 영상회의 시스템을 위한 분산형과 집중형 스트림 연결 구조 비교)

  • Lee, Gyeong-Hui;Kim, Du-Hyeon;Im, Heon-Gyu;Im, Yeong-Hwan
    • The Transactions of the Korea Information Processing Society
    • /
    • v.3 no.3
    • /
    • pp.591-607
    • /
    • 1996
  • To support various multimedia applications. MuX server produces object-oriented and consistent interfaces for creation, copying, splitting, mixing and interleaving of streams. In this paper, we describes distributed connection structures and centralized connection structures which can be used in building a teleconferencing system using basic objects of MuX and compares merits and demerits of each structure from the viewpoint of multimedia related performance like delay and synchronization.

  • PDF

동영상 객체 기반의 양방향 멀리미디어 시스템 개발 사례

  • 김경훈;이민홍;남지승
    • Korea Information Processing Society Review
    • /
    • v.11 no.1
    • /
    • pp.101-108
    • /
    • 2004
  • 멀티미디어 서비스의 수요는 네트워크 상에서 기존의 문자기반의 컨텐츠 제공 서비스의 수요를 이미 앞질렀으며 네트워크와 시스템 자원의 발전에 따라 사용자 요구는 더욱 폭넓게 증가하고 있다.(중략)

  • PDF

An Integrated File System for Guaranteeing the Quality of Service of Multimedia Stream (멀티미디어 스트림의 QoS를 보장하는 통합형 파일시스템)

  • 김태석;박경민;최정완;김두한;원유집;고건;박승민;김정기
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.31 no.9
    • /
    • pp.527-535
    • /
    • 2004
  • Handling mixed workload in digital set-top box or streaming server becomes an important issue as integrated file system gets momentum as the choice for the next generation file system. The next generation file system is required to handle real-time audio/video playback while being able to handle text requests such as web page, image file, etc. Legacy file system provides only best effort I/O service and thus cannot properly support the QoS of soft real-time I/O. In this paper, we would like to present our experience in developing the file system which fan guarantee the QoS of multimedia stream. We classify all application I/O requests into two category: periodic I/O and sporadic I/O. The QoS requirement of multimedia stream could be guaranteed by giving a higher priority to periodic requests than sporadic requests. The proto-type file system(Qosfs) is developed on Linux Operating System.

User-Oriented Multimedia Service in the Ubiquitous Home Environment (유비쿼터스 흠 환경에서의 사용자 중심 멀티미디어 서비스)

  • Park Jong-Hyuk;Lee Sang-Jin;Koh Byoung-Soo;Lee Sang-Won
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.11
    • /
    • pp.1531-1542
    • /
    • 2005
  • In multimedia service of Ubiquitous Home Environment(UHE), the requirements such as intelligent service that is executed automatically without direct order of user and fitted service compatible for each user and comfortable of user, interoperability of multimedia contents between incompatible devices will increase. Multimedia protection and management, authentication and authority administration methods that are suitable for above demands are also required. In this paper, we suggest authentication method suited for UHE and propose user oriented multimedia service(UHMS: Ubiquitous Home Multimedia Service) that provides the interoperability of multimedia between incompatible devices, conducts intelligently the context information (preference information, device information etc.) using sensor module and home server, provides and secure services.

  • PDF

Development of Multi-Core Virtual Platform for Multimedia Applications (멀티미디어 응용을 위한 멀티 코어 가상 플랫폼 개발)

  • Chang, J.Y.;Lee, H.S.;Son, M.H.;Im, S.H.;Kim, S.;Ahn, S.H.;Park, S.S.
    • Electronics and Telecommunications Trends
    • /
    • v.27 no.5
    • /
    • pp.36-43
    • /
    • 2012
  • 본고에서는 멀티미디어 응용을 위한 멀티 코어 가상 플랫폼 설계 및 검증 방법에 대해서 기술한다. 최근에 멀티미디어 응용인 MPEG-4, H.264, HEVC(High Efficiency Video Coding), 3D 및 홀로그램과 같은 대용량 데이터를 처리하기 위해 다수 개의 코어로 구성된 멀티 코어 플랫폼을 사용한다. 기존의 RTL(Register Transfer Level) 기반의 멀티 코어 플랫폼에서 멀티미디어 응용을 설계하고 검증하는데 시뮬레이션 시간에 의한 제약 사항이 존재한다. 이를 해결하기 위해 시스템 수준에서 하드웨어의 SW 모델로 구성된 가상 플랫폼을 사용한다. 가상 플랫폼은 기존의 RTL 플랫폼보다 100~200배 빠른 고속 시뮬레이션이 가능하므로 멀티미디어 응용에 따른 성능 분석 및 구조 탐색을 통해서 시스템 성능을 향상 시킬 수 있다. 본고에서는 8~32개 멀티 코어 가상 플랫폼에 H.264 디코더를 적용하여 성능 분석하는 방법과 실험 결과에 대해서 기술한다.

  • PDF

A Study for Efficient Transmission Policies using Multimedia Scenarios (멀티미디어 시나리오를 이용한 효율적인 데이터 전송 기법 연구)

  • Suh, Duk-Rok;Lee, Won-Suk
    • The Transactions of the Korea Information Processing Society
    • /
    • v.5 no.11
    • /
    • pp.2797-2808
    • /
    • 1998
  • Multimedia scenario database system is a read-only multimedia-on-demand system which transfers scenarios representing the display ordering of multimedia objects. A scenario is a graph of multimedia objects and it contains spatial, temporal and contextual information of multimedia data. By structuring multimedia objects as a scenario, it is possible to enforce their display order based on their context. Furthermore, it can provide multiple display paths as well as the sharing of objects between different scenarios. As a result, the multimedia scenario database system can perform the pre-scheduling of multimedia objects, which makes it possible to reorder the transmission order of objects in a scenario. Consequently, the overall system resource such as data buffer and network bandwidth can be highly utilized. In this paper, we discuss the requirements of structuring a scenario to design a scenario database that stores and manages multimedia scenario. Furthermore, we devise and analyze several scheduling policies based on the reordering mechanism for the objects in a scenario.

  • PDF

Design and Implementation of Loosely-coupled Multimedia Conference System based on H.332 Standard (H.332 표준안에 근거한 소결합 멀티미디어 회의 시스템의 설계 및 구현)

  • Kim, Jun-Tae;Seong, Dong-Su;Lee, Geon-Bae
    • The KIPS Transactions:PartD
    • /
    • v.9D no.2
    • /
    • pp.313-322
    • /
    • 2002
  • Multimedia conference systems are classified into the tightly coupled conference and the loosely-coupled conference, the former is a peer-to-peer-conference or multi-point-conference based un the ITU-T H.323 standard, and the latter is the H.332 standard extended from the ITU-T H.323 standard. Loosely-coupled conference based on the H.332 standard is composed of small participants with the capacity of the send-receive mode and large participants with the capacity of the receive-only mode. In the H.332 conference, a subject and a media type of the multimedia conference is pre-announced for conquest of the difficulty of capability negotiation, and used SDP of IETF for that. Therefore, the H.332-conference can conquer a defect of the H.323 multimedia conference scalability. This paper analyzes H.332 standard for the loosely-coupled conference and describes an implementation of the H.332 multimedia conference systems.

Extending XHTML for Synchronized Multimedia Presentation (동기화된 멀티미디어 프레젠테이션을 위한 XHTML 확장)

  • Lee, Su-Cheol;Hwang, In-Jun
    • The KIPS Transactions:PartB
    • /
    • v.8B no.6
    • /
    • pp.717-724
    • /
    • 2001
  • Multimedia presentations are a class of documents that are used for lectures, tour guides, business presentations, and in many other applications. These presentations comprise multimedia objects with a temporal structure that specifies when objects are to be delivered, for what duration, and what the temporal relationships among objects are. In this paper, we propose temporal extensions to XHTML that allow seamless integration of synchronized multimedia into web documents. The extensions are based on three concepts:(i) XHTML+TIME (in short, Xtime) links for temporal composition, (ii) common time bases for close synchronization between media objects, and (iii) dynamic layout for specifying regions of a screen for presentation. Also, we will show a flexible execution architecture to support these concepts in a multimedia presentation.

  • PDF

An Architecture of ATM Multimedia Communication Serivce Terminal (멀티미디어 서비스를 위한 ATM 멀티미디어 통신 단말 구조)

  • Park, Jong-Hun;Kim, Soen-Ja
    • The Transactions of the Korea Information Processing Society
    • /
    • v.4 no.2
    • /
    • pp.573-585
    • /
    • 1997
  • In this paper, a new architecture for communication termial system that can support multiple communication servies simultaneously in ATM enviromment is proposed , and the prototype multimedia communication ter-minal system with the proposed architecture is introsuced.The proposed architecture can be used as a solution of cheap and dffecive implementation of multimedia comunication terminal system having interoperaqbility in heterogrneous network environment, because we cinsidet the international standarsd, the technical difficulties for the system implementation, and the requirment of media qualties needed for each multimedia communi-cation services fot the system archietcture design.The introduced multimedia communication termial is designed with proposed communication terminal reference model.The system can not be the target system in the B-ISDN era.But, the system may be the most effective one that can be used as the cost dffective terminal in the present time and by present technology.

  • PDF

CORBA-based Distributed Multimedia Communication Systems for Controlling and Managing Multimedia Streams (멀티미디어 스트림 제어 및 관리를 위한 CORBA 기반 분산 멀티미디어 통신 시스템)

  • 박상윤;정길호;박상현;엄영익
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.26 no.11C
    • /
    • pp.51-63
    • /
    • 2001
  • According to the popular use of the multimedia services in distributed environments, the need for the variable multimedia communication technologies have been presented today. In order to support the efficient transmission multimedia streams, the multicasting, and the interoperability between multimedia applications in distributed environments, the development of the open exclusive multimedia communication systems and the provision of the control and management methodologies for media streams have been required. In order support the realtime transmission of multimedia stream in distributed environments. the protocols such as RTP, RSVP, and RTSP have been standardized. For supporting the interoperability between multimedia applications and the control and management of streams, the distributed processing platforms such as CORBA by OMG and DSM-CC by DAVIC were published. In this paper, we introduce the CORBA-based distributed multimedia communication system which support the realtime transmission, control, and management of multimedia streams and provide the interoperability between multimedia applications. Finally, we present the QoS measurement results by the interoperability between our systems and VoD systems.

  • PDF