• Title/Summary/Keyword: 머리 전달 함수

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Implementation of Smooth Moving Sound Effect in 3D Sound Generation (입체음향 생성에 있어서 자연스러운 이동음 효과의 구현)

  • Myung, Hyun;Kim, Ki-Hong;Kim, Ki-Ho;Kim, Yong-Wan;Kim, Hyun-Bin;Kim, Poong-Min
    • Journal of KIISE:Software and Applications
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    • v.28 no.10
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    • pp.699-705
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    • 2001
  • As it became possible to generate 3D sound on a PC environment due to the advances in computing performance and digital signal processing technology, 3D sound technology gains its focus in the multimedia area Specifically a two-channel based 3D sound technology is being studied by many researchers because of its space efficiency and economical structure. While the positional sound effect is simple in its implementation, the moving sound effect has many problems to be resolved as there are only discrete measured point of HRTF database. In this paper, we propose the method of generating smooth moving sound in a two-channel based 3D sound technique with respect to generating smooth trajectory, and the interpolation method of discrete measured HRTF data. We perform the tests in the PC environment and prove the utility of the proposed method.

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Development of Stereo Sound Authoring Tool to Modify and Edit 2Channel Stereo Sound Source Using HRTF (HRTF를 이용한 2채널 스테레오 음원을 수정 및 편집 할 수 있는 입체음향 저작도구 개발)

  • Kim, Young-Sik;Kim, Yong-Il;Bae, Myeong-Soo;Jeon, Su-Min;Lee, Dae-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.909-912
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    • 2017
  • In implementing a computerized virtual training system, the auditory element is responsible for the human cognitive ability following visual elements. Especially, the improvement of hearing ability is closely related to the performance of the training, and it contributes to improvement of the training effect. In this paper, we propose a sound system that is necessary for constructing such a virtual training system as a test system that can use a sound source using a head related transfer function (HRTF). Functional and auditory tests were performed to evaluate system performance.

Design and Implementation of Crosstalk Canceller Using Warped Common Acoustical Poles (주파수 워핑된 공통 극점을 이용한 음향 간섭제거기의 설계 및 구현)

  • Jeong, Jae-Woong;Park, Young-Cheol;Youn, Dae-Hee;Lee, Seok-Pil
    • The Journal of the Acoustical Society of Korea
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    • v.29 no.5
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    • pp.339-346
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    • 2010
  • For the implementation of the crosstalk canceller, the filters with large length are needed, which is because that the length of the filters greatly depends on the length of the head-related impulse responses. In order to reduce the length of the crosstalk cancellation filters, many methods such as frequency warping, common acoustical pole and zero (CAPZ) modeling have been researched. In this paper, we propose a new method combining these two methods. To accomplish this, we design the filters using the CAPZ modeling on the warped domain, and then, we implement the filters using the poles and zeros de-warped to the linear domain. The proposed method provides improved channel separation performance through the frequency warping and significant reduction of the complexity through the CAPZ modeling. These are confirmed through various computer simulations.

Relation between sound pressure level and auditory distance perception in anechoic room (무향실에 있어서의 음압레벨과 거리정위와의 관계)

  • Kim, Hae-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.6
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    • pp.1201-1206
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    • 2009
  • According to a lot of investigations, distance perception is influenced by many important cues such as sound pressure level, reflections from the room surface, binaural difference (ITD and ILD), a kind of sound source, and head related transfer functions (HRTF). Two psychoacoustical experiments on auditory distance perception were conducted to examine the effectiveness of the sound pressure level loudness as one of the physical cues in the auditory distance perception under a constant loudspeaker's output level and a constant sound level at the subject's position in the absence of reflections in an anechoic room. Our experimental results showed that the perceived distance of sound image is closer than actual sound source distance with the constant loudspeaker's output level and the constant sound level. Futhermore, the perceived distance of a sound image with constant sound level increased when the actual distance increases up to approximately 2 m while the perceived distance saturated when the sound source distance exceed 2 m. On the other hand, when the condition of loudspeaker's output level was kept constantly, the perceived distance of sound image increased up to around 3m, longer than the conditions of constant sound level at the subject's position. We found that the change in the loudness as a function of distance plays an important role in the auditory distance perception in the absence of reflections..

A Space Skew and Crosstalk Cancellation Scheme Based on Indoor Spacial Information Using Self-Generating Sounds (자체발성음을 이용한 실내공간정보 획득 및 공간뒤틀림/상호간섭 제거기법)

  • Kim, Yeong-Moon;Yoo, Seung-Soo;Lee, Ki-Seung;Kim, Sun-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.2C
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    • pp.246-253
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    • 2010
  • In this paper, a method of removing the space skew and cross-talk cancellation is proposed where the self-generated signals from the subject are used to obtain the subject's location. In the proposed method, the good spatial sound image is maintained even when the listener moves from the sweet spot. Two major parts of the proposed method are as follows: listener position tracking using the stimuli from the subject and removal of the space skew and cross-talk signals. Listener position tracking is achieved by estimation of the time difference of arrival (TDoA). The position of the listener is then computed using the Talyer-series estimation method. The head-related transfer functions (HRTF) are used to remove the space skew and cross-talk signals, where the direction of the HRTF is given by the one estimated from the listener position tracking. The performance evaluation is carried out on the signals from the 100 subjects that are composed of the 50 female and 50 male subjects. The positioning accuracy is achieved by 70%~90%, under the condition that the mean squared positioning error is less than $0.07m^2$. The subjective listening test is also conducted where the 27 out of the 30 subjects are participated. According to the results, 70% of the subjects indicates that the overall quality of the reproduced sound from the proposed method are improved, regardless of the subject's position.

Development of a Listener Position Adaptive Real-Time Sound Reproduction System (청취자 위치 적응 실시간 사운드 재생 시스템의 개발)

  • Lee, Ki-Seung;Lee, Seok-Pil
    • The Journal of the Acoustical Society of Korea
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    • v.29 no.7
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    • pp.458-467
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    • 2010
  • In this paper, a new audio reproduction system was developed in which the cross-talk signals would be reasonably cancelled at an arbitrary listener position. To adaptively remove the cross-talk signals according to the listener's position, a method of tracking the listener position was employed. This was achieved using the two microphones, where the listener direction was estimated using the time-delay between the two signals from the two microphones, respectively. Moreover, room reverberation effects were taken into consideration where linear prediction analysis was involved. To remove the cross-talk signals at the left-and right-ears, the paths between the sources and the ears were represented using the KEMAR head-related transfer functions (HRTFs) which were measured from the artificial dummy head. To evaluate the usefulness of the proposed listener tracking system, the performance of cross-talk cancellation was evaluated at the estimated listener positions. The performance was evaluated in terms of the channel separation ration (CSR), a -10 dB of CSR was experimentally achieved although the listener positions were more or less deviated. A real-time system was implemented using a floating-point digital signal processor (DSP). It was confirmed that the average errors of the listener direction was 5 degree and the subjects indicated that 80 % of the stimuli was perceived as the correct directions.