• Title/Summary/Keyword: 머리 모형

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Quantitative Estimation of Shoreline Changes Using Multi-sensor Datasets: A Case Study for Bangamoeri Beaches (다중센서를 이용한 해안선의 정량적 변화 추정: 방아머리 해빈을 중심으로)

  • Yun, Kong-Hyun;Song, Yeong Sun
    • Korean Journal of Remote Sensing
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    • v.35 no.5_1
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    • pp.693-703
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    • 2019
  • Long-term coastal topographical data is critical for analyzing temporal and spatial changes in shorelines. Especially understanding the change trends is essential for future coastal management. For this research, in the data preparation, we obtained digital aerial images, terrestrial laser scanning data and UAV images in the year of 2009. 2018 and 2019 respectively. Also tidal observation data obtained by the Korea Hydrographic and Oceanographic Agency were used for Bangamoeri beach located in Ansan, Gyeonggi-do. In the process of it, we applied the photogrammetric technique to extract the coastline of 4.40 m from the stereo images of 2009 by stereoscopic viewing. In 2018, digital elevation model was generated by using the raw data obtained from the laser scanner and the corresponding shoreline was semi-automatically extracted. In 2019, a digital elevation model was generated from the drone images to extract the coastline. Finally the change rate of shorelines was calculated using Digital Shoreline Analysis System. Also qualitative analysis was presented.

A Predictive Study on Backset Variation on the Neck Injury of Human Model during Rear-end Collision (후방추돌시 백세트 변화에 따른 인체모형의 목상해에 관한 예측 연구)

  • Park, Jin-Su;Baek, Se-Ryong;Lim, Jong-Han;Yoon, Jun-Kyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.6
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    • pp.251-258
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    • 2018
  • Recently, due to the increase in the traffic volume of vehicle, the collision of the vehicle collision has been increased so that the neck injuries of the passengers has been increased. In order to prevent this, vehicle collision analysis research using computer simulation has been actively carried out in consideration of the design point of car seat. In this study, I used the MADYMO program for analyzing the passenger behavior using a BioRID II dummy, and predicted the neck injuries of passengers according to the change of the backset at the rearward collision of the driving speed of 16km/h. As a result, it was found that the shorter the backset, the shorter the contact start time but the contact completion time was almost the same and the T1 acceleration showed that the acceleration increased with the backset. In addition, the tensile strength increases as the backset increases, and NIC (Neck Injury Criterion) increases as the head speed reaches the headrest.

Development and Validation of FE Adult Headform Impactor for Pedestrian Protection (성인 머리모형 임팩터의 FE 모델 개발)

  • Choi, Ji-Hun;Park, Bu-Chang;Kim, Jong-Sun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.20 no.2
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    • pp.64-69
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    • 2012
  • Head injury is one of the most common cause of deaths in car-to-pedestrian collisions. To reduce the severity of such injuries, many international safety committees have performed headform impact test for pedestrian protection. In this paper, an adult headform impactor model is developed based on the finite element (FE) method and validated through the numerical simulation. The skin material of headform impactor is known as polyvinyl chloride skin (PVC) and its material was assumed as viscoelastic. The viscoelastic parameters of headform skin are identified by a series of trial and error methods. The new developed FE adult headform impactor is verified by the drop test and FE JARI adult headform impactor provided by Madymo program.

Development of Vehicle Evaluation System for Pedestrian Protection (보행자 보호를 위한 차량평가시스템 개발)

  • Yong, Boo-Joong;Cho, Hyun-Deog;Lee, Jae-Wan
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.5 no.4
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    • pp.53-58
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    • 2006
  • IHRA Pedestrian Working Group has investigated and analyzed the current status of pedestrian-vehicle accidents in IHRA member countries. According to the results, European countries and Japan are working on new regulations to improve passive pedestrian protection on passenger cars significantly. Although IHRA proposed pedestrian test procedures, which may provide a basis of technical regulations in the future, further research and development are necessary to refine the procedures. In order to prepare and satisfy the pedestrian protection requirements, domestic passenger vehicles also should be tested. Among various safety-related studies based on accident data analysis, dealing with pedestrian head injury would be considered one of the keen interests. In this study, the pedestrian headform impact test system is developed. The developed system will be useful to carry out validation study of the test procedures through actual tests using sample vehicles, and to explore the car feasibility level prior to the use of the test methods in legislation.

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A Study on Light Weight Hood Design for Pedestrian Safety (보행자 충돌안전 경량후드 형상설계에 관한 연구)

  • Lee, Won-Bae;Kang, Sung-Jong
    • Transactions of the Korean Society of Automotive Engineers
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    • v.15 no.1
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    • pp.106-115
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    • 2007
  • In this study, first, child headform model was built up, satisfying requirement in the headform validation test. Also, for decreasing both acceleration peak and deformation, a new hood with dome shaped forming in inner panel was investigated. Next, headform impact, complying with draft of EEVC W/G 17, on the central portion of the newly proposed hood were simulated for a steel hood and three aluminum hoods with different thickness for examining the material and thickness effect on HIC value and inner panel deformation. The analysis results explained that aluminum hoods with dome shaped forming in inner panel were highly promising not only for meeting headform safety regulations but also for leading to weight savings. Finally, hood edge design technology in order to reduce pedestrian injury due to the high stiffness of beam type edge and the rigid support, was discussed. Various types of the foam filled edge were designed and their headform safety performance were evaluated. The edge structure with foam filled in upper one third of section exhibited excellent results.

A multiphase flow modeling of gravity currents in a rectangular channel (사각형 수로에서 중력류의 다상흐름 수치모의)

  • Kim, Byungjoo;Paik, Joongcheol
    • Journal of Korea Water Resources Association
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    • v.52 no.10
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    • pp.697-706
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    • 2019
  • A multiphase flow modeling approach equipped with a hybrid turbulence modeling method is applied to compute the gravity currents in a rectangular channel. The present multiphase solver considers the dense fluid, the less-dense ambient fluid and the air above free surface as three phases with separate flow equations for each phase. The turbulent effect is simulated by the IDDES (improved delayed detach eddy simulation), a hybrid RANS/LES, approach which resolves the turbulent flow away from the wall in the LES mode and models the near wall flow in RANS mode on moderately fine computational meshes. The numerical results show that the present model can successfully reproduce the gravity currents in terms of the propagation speed of the current heads and the emergence of large-scale Kelvin-Helmholtz type interfacial billows and their three dimensional break down into smaller turbulent structures, even on the relatively coarse mesh for wall-modeled RANS computation with low-Reynolds number turbulence model. The present solutions reveal that the modeling approach can capture the large-scale three dimensional behaviors of gravity current head accompanied by the lobe-and-cleft instability at affordable computational resources, which is comparable to the LES results obtained on much fine meshes. It demonstrates that the multiphase modeling method using the hybrid turbulence model can be a promising engineering solver for predicting the physical behaviors of gravity currents in natural environmental configurations.

신경외과 수술에서의 인공 생체재료

  • Sim, Jae-Jun
    • Proceedings of the Materials Research Society of Korea Conference
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    • 2009.11a
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    • pp.6.1-6.1
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    • 2009
  • 신경외과는 뇌수술과 척추수술로 나눈다. 이중뇌수술 분야에서는 두개강내압 항진시 감압술이라고 '머리의 뚜껑을 연다'라는 표현과 마찬가지로 두개골의 일부분(손바닥크기)을 절제하는 수술이 있다. 이때 과거에는 떼어낸 뼈를 복부의 피하지방밑에 심어서 보관을 하다가 3-6개월 후 환자의 뇌상태가 안정이 되면 다시 꺼내어 제자리에 놓았는데, 골편이 피하지방에서 녹는 경우가 다소 있고, 복부에 이식한 장소가염증이 생기는 경우도 있어서 요즘은 냉동고에서 -70도를 유지하여 보관 후 나중이 복원 수술을 할 때녹여서 사용한다. 이를 '자가골 두개성형술' 이라 한다. 하지만골편의 오염이나 소실 혹은 1차 두개성형술 후 감염 등 어쩔 수 없이 자가골을 사용 못하는 경우에는인공으로 두개골편 모형을 제작하여 '뚜껑'으로 사용해야 한다. 현재PMMA를 이용하여 수술 시 모형을 제작하는 방법이 많이 사용되며 최근 단단한 스펀지 형태의 인공제품이 사용되고 있으나 가격이 매우비싸지만 스펀지 기공내로 자가골이 자란다는 장점이 있다. 척추수술 분야에서는 뼈 대치품을 비교적 많이필요로 한다. 즉 척추 후방고정을 하는 경우 원래 수술의 목적인 감압술이나 교정술 등을 한 후 척추분절간 쇠(티타늄사용)고정을 한 뒤에 뼈조직(자가골이나 동종이식골, DBM, HA stick) 등을 충분히 사용하여덮어줌으로써 분절간 골유합을 유도할 때 많은 양이 필요하며, 척추 전방으로 수술을 하는 경우에도 디스크공간이 빈 상태에서 Cage(추체와 추체를 지지하는 작은 상자모양) 내에뼈조직을 넣어서 척추분절간 골유합이 일어나도록 한다. 최근 HA를 cage 대용품으로 사용한 경우에서 HA가 부서지는 경우가 기사화된바 있다. 또한 경추의 추체 내에 작은 구멍만 뚫고 디스크 수술을 한 후에 그 구멍에 HA+B-TCP 소재를 넣어 천연뼈의 성장 유도를 위해 사용되는 등 신경외과의 다양한 분야에서 생체소재들이 사용되고 있다.

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A Study on Ergonomic Design for Cargo-working Crane Control Room (제품하역기 운전실의 인간공학적 설계에 관한 연구)

  • 송도의
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.87-91
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    • 2003
  • 포항제철소는 제품의 선적 및 하역업무를 위래 13기의 하역기를 운영 중에 있다. 제품하역기의 운전실태는 1명의 작업자가 탑승하여 제품이 놓여질 선박 내 location을 관리한다. 특히, 중량물을 다루는 만큼 안전사고 방지를 위산 고도의 주의를 요하는 작업이다. 그러나 운전실의 위치가 지상 $13\~24m$에 위치해 있어, 하방 관측을 위해 장시간 머리를 구부려야 하므로 작업피로는 물론 요통 발생 가능성이 높다. 또한, 13기 하역기의 제작사 및 제작 시기에 차이가 있어, User Interfare가 각기 다르다. 주기적으로 하역기를 바꿔 탑승하는 작업자로서는 오조작 가능성이 있어 문제점으로 지적되고 있다. 근본적으로는 이동통로 폭의 협소함에 따른 진$\cdot$출입의 문제, 전장품의 부적절한 배치에 따른 작업자 충돌 문제 등, 기본적인 인간공학적 원칙이 반영되지 않은 운전실설계로 제품하역기 작업자의 업무부하가 가중되고 있는 실정이다. 본 연구에서는 인간공학적 설계원칙을 반영하여 제품하역기 운전실을 가상환경으로 제작해보고, 3차원 인제 모형을 실제로 탑승시켜 주요 설계 제약조건의 검증을 실시하였다. 3차원 가상환경 및 인체모형의 제작은 상용 3D Tool인 3ds Max 5와 Anthropos Ergomax라는 프로그램을 이용하였다. 이와같은 방법을 통해, 실제 공사 후에 발견될 문제점에 대한 사전 도출이 가능함은 물론, 보다 인간공학적인 운전실 설계가 이뤄질 수 있었다.

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Observation Practice Using a Human Body Model in Medical Terminology Class (의학용어 수업에서 인체 모형을 이용한 관찰 실습)

  • Hyun-Woo Jeong;Hojun Yeom;Sangsoo Park
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.35-42
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    • 2024
  • Biomedical engineering is a discipline that diagnoses and treats human diseases using engineering techniques based on medical and biological understanding. Proper biomedical engineering education requires education on medical terminology, human anatomy, and human physiology, but students have a preconceived notion that these basic medical subjects are subjects to be memorized. In order to eliminate these students' preconceptions, various educational methods must be developed so that students can easily access basic medical subjects. In this paper, we present a method to increase learning effectiveness by introducing observation practice of a human anatomical model to the medical terminology subject. The half-body model of the human body is a form in which various organs are assembled and can be observed by disassembling them one by one. This observation exercise consisted of questions about the organs of the head, neck, chest, and abdomen, with students working in groups to find answers. After the practice, students evaluated that this practice motivated them to learn and made it easier to understand the lecture.

MyWorkspace: VR Platform with an Immersive User Interface (MyWorkspace: 몰입형 사용자 인터페이스를 이용한 가상현실 플랫폼)

  • Yoon, Jong-Won;Hong, Jin-Hyuk;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.52-55
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    • 2009
  • With the recent development of virtual reality, it has been actively investigated to develop user interfaces for immersive interaction. Immersive user interfaces improve the efficiency and the capability of information processing in the virtual environment providing various services, and provide effective interaction in the field of ubiquitous and mobile computing. In this paper, we propose an virtual reality platform "My Workspace" which renders an 3D virtual workspace by using an immersive user interface. We develop an interface that integrates an optical see-through head-mounted display, a Wii remote controller, and a helmet with infrared LEDs. It estimates the user's gaze direction in terms of horizontal and vertical angles based on the model of head movements. My Workspace expands the current 2D workspace based on monitors into the layered 3D workspace, and renders a part of 3D virtual workspace corresponding to the gaze direction. The user can arrange various tasks on the virtual workspace and switch each task by moving his head. In this paper, we will also verify the performance of the immersive user interface as well as its usefulness with the usability test.

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