• Title/Summary/Keyword: 맵 빌딩

Search Result 25, Processing Time 0.018 seconds

Positioning by using Speed and GeoMagnetic Sensor Data base on Vehicle Network (차량 네트워크 기반 속도 및 지자기센서 데이터를 이용한 측위 시스템)

  • Moon, Hye-Young;Kim, Jin-Deog;Yu, Yun-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.14 no.12
    • /
    • pp.2730-2736
    • /
    • 2010
  • Recently, various networks have been introduced in the car of the internal and external sides. These have been integrated by one HMI(Human Machine Interface) to control devices of each network and provide information service. The existing vehicle navigation system, providing GPS based vehicle positioning service, has been included to these integrated networks as a default option. The GPS has been used to the most universal device to provide position information by using satellites' signal. But It is impossible to provide the position information when the GPS can't receive the satellites' signal in the area of tunnel, urban canyon, or forest canopy. Thus, this paper propose and implement the method of measuring vehicle position by using the sensing data of internal CAN network and external Wi-Fi network of the integrated car navigation circumstances when the GPS doesn't work normally. The results obtained by implementation shows the proposed method works well by map matching.

Indoor 3D Map Building using the Sinusoidal Flight Trajectory of a UAV (UAV의 정현파 궤적 알고리즘을 이용한 3차원 실내 맵빌딩)

  • Hwang, Yo-Seop;Choi, Won-Suck;Woo, Chang-Jun;Wang, Zhi-Tao;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.21 no.5
    • /
    • pp.465-470
    • /
    • 2015
  • This paper proposes a robust 3D mapping system for a UAV (Unmanned Aerial Vehicle) that carries a LRF (Laser Range Finder) using the sinusoidal trajectory algorithm. In the case of previous 3D mapping research, the UAV usually takes off vertically and flights up and down while the LRF is measuring horizontally. In such cases, the measuring range is limited and it takes a long time to do mapping. By using the sinusoidal trajectory algorithm proposed in this research, the 3D mapping can be time-efficient and the measuring range can be widened. The 3D mapping experiments have been done to evaluate the performance of the sinusoidal trajectory algorithm by scanning indoor walls.

Impulse Noise Removal of LRF for 3D Map Building Using a Hybrid Median Filter (3D 맵 빌딩을 위한 하이브리드 미디언 필터를 이용한 LRF의 임펄스 잡음 제거)

  • Hwang, Yo-Seop;Kim, Hyun-Woo;Kim, Tae-Jun;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.18 no.10
    • /
    • pp.970-976
    • /
    • 2012
  • In this paper, a single LRF has been used to produce a 3D map for the mobile robot navigation. The 2D laser scanners are used for mobile robots navigation, where the laser scanner is applied to detect a certain level of area by the straight beam. Therefore it is limited to the usages of 2D obstacle detection and avoidance. In this research, it is designed to complement a mobile robot system to move up and down a single LRF along the yaw axis. During the up and down motion, the 2D data are stacked and manipulated to build a 3D map. Often a single LRF data are mixed with Gaussian and impulse noises. The impulse noises are removed out by the hybrid median filter designed in this research. The 2D data which are improved by deleting the impulse noises are layered to build the 3D map. Removing impulse noises while preserving the boundary is a main advantages of the hybrid median filter which has been used widely to improve the quality of images. The effectiveness of this hybrid median filter for rejecting the impulse noises has been verified through the real experiments. The performance of the hybrid median filter is evaluated in terms of PSNR (Peak Signal to Noise Ratio) and the processing time.

Visible Height Based Occlusion Area Detection in True Orthophoto Generation (엄밀 정사영상 제작을 위한 가시고도 기반의 폐색영역 탐지)

  • Youn, Junhee;Kim, Gi Hong
    • KSCE Journal of Civil and Environmental Engineering Research
    • /
    • v.28 no.3D
    • /
    • pp.417-422
    • /
    • 2008
  • With standard orthorectification algorithms, one can produce unacceptable structure duplication in the orthophoto due to the double projection. Because of the abrupt height differences, such structure duplication is a frequently occurred phenomenon in the dense urban area which includes multi-history buildings. Therefore, occlusion area detection especially for the urban area is a critical issue in generation of true orthophoto. This paper deals with occlusion area detection with visible height based approach from aerial imagery and LiDAR. In order to accomplish this, a grid format DSM is produced from the point clouds of LiDAR. Next, visible height based algorithm is proposed to detect the occlusion area for each camera exposure station with DSM. Finally, generation of true orthophoto is presented with DSM and previously produced occlusion maps. The proposed algorithms are applied in the Purdue campus, Indiana, USA.

Layered Visibility Graph With Convex Hull to Avoid the Complex Terrain for UAV (무인기의 복잡한 지형 회피를 위한 Convex Hull 기반의 계층형 Visibility Graph)

  • Lim, Daehee;Park, Jihoon;Min, Chanoh;Jang, Hwanchol;Lee, Daewoo
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.47 no.12
    • /
    • pp.874-880
    • /
    • 2019
  • This paper introduces a method which can be effectively used for the path planning of UAV in a realistic map which has mountainous terrains, air defense networks and radars based on the Visibility Graph. Existing studies of Visibility Graph have been studied mainly for simple shape obstacles in 2-dimensional environment such as self-driving cars which avoid buildings. However, for UAV, Visibility Graph must be used in 3-dimensional environment for the variance of altitude. This occurs significant elapsed time increase because of the increase of the amount of the visibility of node sets. To solve this problem, this paper decrease the number of nodes which consists the complex terrain environments using convex hull based on Layered Visibility Graph. With convex hull method, this paper confirmed that the elapsed time is decreased about 99.5% compared to the case which has no decrease of the number of nodes.